mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
4d17758657
Do not rely on a draw or dispatch command to do this. This allows more efficiently testing syntax, in cases where testing the actual shader functionality is not interesting.
116 lines
1.6 KiB
Plaintext
116 lines
1.6 KiB
Plaintext
[require]
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shader model >= 4.1
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[sampler 0]
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filter linear linear linear
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address clamp clamp clamp
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[texture 0]
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size (3, 3)
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0.0 0.0 0.0 0.4 0.1 0.0 0.5 0.0 0.2 0.0 0.0 0.4
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0.0 0.1 0.5 0.0 0.1 0.1 0.0 0.4 0.2 0.1 0.5 0.0
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0.0 0.2 0.0 0.4 0.1 0.2 0.5 0.0 0.2 0.2 0.0 0.4
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[pixel shader]
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sampler s;
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Texture2D t;
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float4 main() : sv_target
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{
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return t.Gather(s, float2(0.2, 0.2));
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}
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[test]
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draw quad
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probe all rgba (0.0, 0.1, 0.1, 0.0)
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[pixel shader]
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sampler s;
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Texture2D t;
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float4 main() : sv_target
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{
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return t.GatherRed(s, float2(0.6, 0.6), int2(0, 0));
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}
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[test]
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draw quad
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probe all rgba (0.1, 0.2, 0.2, 0.1)
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[require]
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shader model >= 5.0
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[pixel shader]
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SamplerState s;
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Texture2D t;
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float4 main() : sv_target
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{
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return t.GatherGreen(s, float2(0.2, 0.2), int2(0, 0));
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}
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[test]
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draw quad
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probe all rgba (0.1, 0.1, 0.0, 0.0)
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[pixel shader]
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SamplerState s;
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Texture2D t;
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float4 main() : sv_target
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{
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return t.GatherGreen(s, float2(0.8, 0.8));
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}
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[test]
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draw quad
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probe all rgba (0.2, 0.2, 0.1, 0.1)
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[pixel shader todo]
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SamplerState s;
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Texture2D t;
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float4 main() : sv_target
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{
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return t.GatherGreen(s, float2(0.2, 0.2), int2(0, 0), int2(0, 0), int2(0, 0), int2(0, 0));
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}
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[test]
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todo draw quad
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probe all rgba (0.1, 0.1, 0.0, 0.0)
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[pixel shader]
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SamplerState s;
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Texture2D t;
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float4 main() : sv_target
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{
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return t.GatherBlue(s, float2(0.2, 0.8), int2(0, 0));
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}
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[test]
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draw quad
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probe all rgba (0.0, 0.5, 0.0, 0.5)
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[pixel shader]
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SamplerState s;
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Texture2D t;
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float4 main() : sv_target
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{
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return t.GatherAlpha(s, float2(0.2, 0.8), int2(0, 0));
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}
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[test]
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draw quad
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probe all rgba (0.4, 0.0, 0.4, 0.0)
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