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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
85 lines
1.2 KiB
Plaintext
85 lines
1.2 KiB
Plaintext
[pixel shader]
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struct stu
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{
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int3 aaa;
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float3 bbb;
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int2 ccc;
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float4 ddd;
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int eee;
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};
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float4 main() : sv_target
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{
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struct stu val =
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{
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11, 12, 13,
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21, 22, 23,
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31, 32,
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41, 42, 43, 44,
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51
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};
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return val.ddd;
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgba (41, 42, 43, 44)
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[pixel shader]
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struct stu
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{
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int3 aaa;
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float3 bbb[2];
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int2 ccc;
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float4 ddd[3][2];
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int eee;
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};
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float4 main() : sv_target
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{
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struct stu val =
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{
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11, 12, 13,
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211, 212, 213, 221, 222, 223,
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31, 32,
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4111, 4112, 4113, 4114, 4121, 4122, 4123, 4124,
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4211, 4212, 4213, 4214, 4221, 4222, 4223, 4224,
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4311, 4312, 4313, 4314, 4321, 4322, 4323, 4324,
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51
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};
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return val.ddd[2][0];
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgba (4311, 4312, 4313, 4314)
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[pixel shader]
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struct stu
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{
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int3 aaa;
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struct
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{
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float4 foo;
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int2 bar;
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} bbb[3];
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};
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float4 main() : sv_target
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{
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struct stu val =
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{
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1, 2, 3,
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11, 12, 13, 14, 15, 16,
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21, 22, 23, 24, 25, 26,
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31, 32, 33, 34, 35, 36
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};
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return val.bbb[1].foo;
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}
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[test]
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todo(glsl) draw quad
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probe (0, 0) rgba (21, 22, 23, 24)
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