Files
vkd3d/libs
Henri Verbeet 9de229925d vkd3d-shader/ir: Handle integer division by zero in vsir_program_lower_udiv().
This achieves two things:
  - The GLSL backend no longer needs to handle this by itself. Likwise, the
    MSL backend won't have to either.
  - We no longer handle division by zero for DXIL UDiv and URem instructions,
    which leave this undefined.
2025-10-13 19:00:05 +02:00
..
2018-06-27 22:43:49 +02:00