mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
10744 lines
494 KiB
C
10744 lines
494 KiB
C
/*
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* Copyright 2016-2017 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/* Hack for MinGW-w64 headers.
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*
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* We want to use WIDL C inline wrappers because some methods
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* in D3D12 interfaces return aggregate objects. Unfortunately,
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* WIDL C inline wrappers are broken when used with MinGW-w64
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* headers because FORCEINLINE expands to extern inline
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* which leads to the "multiple storage classes in declaration
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* specifiers" compiler error.
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*/
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#ifdef __MINGW32__
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# include <_mingw.h>
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# ifdef __MINGW64_VERSION_MAJOR
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# undef __forceinline
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# define __forceinline __inline__ __attribute__((__always_inline__,__gnu_inline__))
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# endif
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# define _HRESULT_DEFINED
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typedef int HRESULT;
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#endif
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#include <inttypes.h>
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#include <limits.h>
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#include <math.h>
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#define COBJMACROS
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#define INITGUID
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#include "vkd3d_test.h"
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#include "vkd3d_windows.h"
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#define WIDL_C_INLINE_WRAPPERS
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#include "d3d12.h"
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#ifdef _WIN32
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# include "dxgi1_4.h"
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#else
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# include <pthread.h>
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# include "vkd3d_utils.h"
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#endif
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static void set_rect(RECT *rect, int left, int top, int right, int bottom)
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{
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rect->left = left;
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rect->right = right;
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rect->top = top;
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rect->bottom = bottom;
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}
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static void set_viewport(D3D12_VIEWPORT *vp, float x, float y,
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float width, float height, float min_depth, float max_depth)
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{
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vp->TopLeftX = x;
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vp->TopLeftY = y;
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vp->Width = width;
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vp->Height = height;
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vp->MinDepth = min_depth;
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vp->MaxDepth = max_depth;
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}
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struct vec2
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{
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float x, y;
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};
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struct vec4
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{
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float x, y, z, w;
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};
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struct uvec4
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{
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unsigned int x, y, z, w;
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};
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struct ivec4
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{
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int x, y, z, w;
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};
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static bool compare_float(float f, float g, unsigned int ulps)
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{
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int x, y;
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union
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{
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float f;
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int i;
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} u;
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u.f = f;
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x = u.i;
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u.f = g;
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y = u.i;
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if (x < 0)
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x = INT_MIN - x;
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if (y < 0)
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y = INT_MIN - y;
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if (abs(x - y) > ulps)
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return false;
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return true;
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}
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static bool compare_vec4(const struct vec4 *v1, const struct vec4 *v2, unsigned int ulps)
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{
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return compare_float(v1->x, v2->x, ulps)
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&& compare_float(v1->y, v2->y, ulps)
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&& compare_float(v1->z, v2->z, ulps)
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&& compare_float(v1->w, v2->w, ulps);
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}
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static bool compare_uvec4(const struct uvec4* v1, const struct uvec4 *v2)
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{
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return v1->x == v2->x && v1->y == v2->y && v1->z == v2->z && v1->w == v2->w;
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}
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static bool compare_color(DWORD c1, DWORD c2, BYTE max_diff)
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{
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
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return false;
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c1 >>= 8; c2 >>= 8;
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
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return false;
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c1 >>= 8; c2 >>= 8;
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
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return false;
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c1 >>= 8; c2 >>= 8;
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if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff)
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return false;
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return true;
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}
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static ULONG get_refcount(void *iface)
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{
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IUnknown *unk = iface;
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IUnknown_AddRef(unk);
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return IUnknown_Release(unk);
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}
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#define check_interface(a, b, c) check_interface_(__LINE__, (IUnknown *)a, b, c)
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static void check_interface_(unsigned int line, IUnknown *iface, REFIID riid, bool supported)
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{
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HRESULT hr, expected_hr;
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IUnknown *unk;
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expected_hr = supported ? S_OK : E_NOINTERFACE;
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hr = IUnknown_QueryInterface(iface, riid, (void **)&unk);
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ok_(line)(hr == expected_hr, "Got hr %#x, expected %#x.\n", hr, expected_hr);
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if (SUCCEEDED(hr))
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IUnknown_Release(unk);
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}
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#if _WIN32
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static HRESULT create_root_signature(ID3D12Device *device, const D3D12_ROOT_SIGNATURE_DESC *desc,
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ID3D12RootSignature **root_signature)
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{
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ID3DBlob *blob;
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HRESULT hr;
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if (FAILED(hr = D3D12SerializeRootSignature(desc, D3D_ROOT_SIGNATURE_VERSION_1_0, &blob, NULL)))
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return hr;
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hr = ID3D12Device_CreateRootSignature(device, 0, ID3D10Blob_GetBufferPointer(blob),
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ID3D10Blob_GetBufferSize(blob), &IID_ID3D12RootSignature, (void **)root_signature);
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ID3D10Blob_Release(blob);
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return hr;
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}
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#else
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/* XXX: Root signature byte code is not supported yet. We allow to pass D3D12_ROOT_SIGNATURE_DESC
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* directly to CreateRootSignature(). */
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static HRESULT create_root_signature(ID3D12Device *device, const D3D12_ROOT_SIGNATURE_DESC *desc,
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ID3D12RootSignature **root_signature)
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{
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return ID3D12Device_CreateRootSignature(device, 0, desc, ~(SIZE_T)0,
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&IID_ID3D12RootSignature, (void **)root_signature);
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}
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#endif
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static D3D12_SHADER_BYTECODE shader_bytecode(const DWORD *code, size_t size)
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{
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D3D12_SHADER_BYTECODE shader_bytecode = { code, size };
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return shader_bytecode;
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}
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#if _WIN32
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# define SHADER_BYTECODE(dxbc, spirv) ((void)spirv, shader_bytecode(dxbc, sizeof(dxbc)))
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#else
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# define SHADER_BYTECODE(dxbc, spirv) ((void)dxbc, shader_bytecode(spirv, sizeof(spirv)))
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#endif
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static void transition_sub_resource_state(ID3D12GraphicsCommandList *list, ID3D12Resource *resource,
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unsigned int sub_resource_idx, D3D12_RESOURCE_STATES state_before, D3D12_RESOURCE_STATES state_after)
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{
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D3D12_RESOURCE_BARRIER barrier;
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barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
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barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
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barrier.Transition.pResource = resource;
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barrier.Transition.Subresource = sub_resource_idx;
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barrier.Transition.StateBefore = state_before;
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barrier.Transition.StateAfter = state_after;
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ID3D12GraphicsCommandList_ResourceBarrier(list, 1, &barrier);
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}
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static void transition_resource_state(ID3D12GraphicsCommandList *list, ID3D12Resource *resource,
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D3D12_RESOURCE_STATES state_before, D3D12_RESOURCE_STATES state_after)
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{
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transition_sub_resource_state(list, resource, D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
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state_before, state_after);
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}
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static void uav_barrier(ID3D12GraphicsCommandList *list, ID3D12Resource *resource)
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{
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D3D12_RESOURCE_BARRIER barrier;
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barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
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barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
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barrier.UAV.pResource = resource;
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ID3D12GraphicsCommandList_ResourceBarrier(list, 1, &barrier);
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}
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static void exec_command_list(ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *list)
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{
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ID3D12CommandList *lists[] = {(ID3D12CommandList *)list};
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ID3D12CommandQueue_ExecuteCommandLists(queue, 1, lists);
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}
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#define reset_command_list(a, b) reset_command_list_(__LINE__, a, b)
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static void reset_command_list_(unsigned int line,
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ID3D12GraphicsCommandList *list, ID3D12CommandAllocator *allocator)
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{
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HRESULT hr;
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hr = ID3D12CommandAllocator_Reset(allocator);
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ok_(line)(SUCCEEDED(hr), "Failed to reset command allocator, hr %#x.\n", hr);
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hr = ID3D12GraphicsCommandList_Reset(list, allocator, NULL);
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ok_(line)(SUCCEEDED(hr), "Failed to reset command list, hr %#x.\n", hr);
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}
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#ifdef _WIN32
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static HANDLE create_event(void)
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{
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return CreateEventA(NULL, FALSE, FALSE, NULL);
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}
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static void signal_event(HANDLE event)
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{
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SetEvent(event);
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}
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static unsigned int wait_event(HANDLE event, unsigned int milliseconds)
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{
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return WaitForSingleObject(event, milliseconds);
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}
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static void destroy_event(HANDLE event)
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{
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CloseHandle(event);
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}
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#else
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static HANDLE create_event(void)
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{
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return vkd3d_create_event();
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}
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static void signal_event(HANDLE event)
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{
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vkd3d_signal_event(event);
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}
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static unsigned int wait_event(HANDLE event, unsigned int milliseconds)
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{
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return vkd3d_wait_event(event, milliseconds);
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}
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static void destroy_event(HANDLE event)
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{
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vkd3d_destroy_event(event);
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}
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#endif
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typedef void (*thread_main_pfn)(void *data);
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struct test_thread_data
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{
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thread_main_pfn main_pfn;
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void *user_data;
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};
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#ifdef _WIN32
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static DWORD WINAPI test_thread_main(void *untyped_data)
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{
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struct test_thread_data *data = untyped_data;
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data->main_pfn(data->user_data);
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free(untyped_data);
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return 0;
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}
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static HANDLE create_thread(thread_main_pfn main_pfn, void *user_data)
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{
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struct test_thread_data *data;
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if (!(data = malloc(sizeof(*data))))
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return NULL;
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data->main_pfn = main_pfn;
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data->user_data = user_data;
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return CreateThread(NULL, 0, test_thread_main, data, 0, NULL);
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}
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static bool join_thread(HANDLE thread)
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{
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int ret;
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ret = WaitForSingleObject(thread, INFINITE);
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CloseHandle(thread);
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return ret == WAIT_OBJECT_0;
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}
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#else
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static void *test_thread_main(void *untyped_data)
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{
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struct test_thread_data *data = untyped_data;
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data->main_pfn(data->user_data);
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free(untyped_data);
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return NULL;
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}
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static HANDLE create_thread(thread_main_pfn main_pfn, void *user_data)
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{
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struct test_thread_data *data;
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pthread_t *thread;
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if (!(thread = malloc(sizeof(*thread))))
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return NULL;
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if (!(data = malloc(sizeof(*data))))
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{
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free(thread);
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return NULL;
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}
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data->main_pfn = main_pfn;
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data->user_data = user_data;
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if (pthread_create(thread, NULL, test_thread_main, data))
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{
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free(data);
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free(thread);
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return NULL;
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}
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return thread;
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}
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static bool join_thread(HANDLE untyped_thread)
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{
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pthread_t *thread = untyped_thread;
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int rc;
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rc = pthread_join(*thread, NULL);
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free(thread);
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return !rc;
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}
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#endif
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static HRESULT wait_for_fence(ID3D12Fence *fence, UINT64 value)
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{
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unsigned int ret;
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HANDLE event;
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HRESULT hr;
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if (ID3D12Fence_GetCompletedValue(fence) >= value)
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return S_OK;
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if (!(event = create_event()))
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return E_FAIL;
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if (FAILED(hr = ID3D12Fence_SetEventOnCompletion(fence, value, event)))
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{
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destroy_event(event);
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return hr;
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}
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ret = wait_event(event, INFINITE);
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destroy_event(event);
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return ret == WAIT_OBJECT_0;
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}
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#define wait_queue_idle(a, b) wait_queue_idle_(__LINE__, a, b)
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static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue)
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{
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ID3D12Fence *fence;
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HRESULT hr;
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hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE,
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&IID_ID3D12Fence, (void **)&fence);
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ok_(line)(SUCCEEDED(hr), "CreateFence failed, hr %#x.\n", hr);
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hr = ID3D12CommandQueue_Signal(queue, fence, 1);
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ok_(line)(SUCCEEDED(hr), "Failed to signal fence, hr %#x.\n", hr);
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hr = wait_for_fence(fence, 1);
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ok_(line)(SUCCEEDED(hr), "Failed to wait for fence, hr %#x.\n", hr);
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ID3D12Fence_Release(fence);
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}
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#define update_buffer_data(a, b, c) update_buffer_data_(__LINE__, a, b, c)
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static void update_buffer_data_(unsigned int line, ID3D12Resource *buffer,
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const void *data, size_t size)
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{
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D3D12_RANGE range;
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HRESULT hr;
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void *ptr;
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range.Begin = range.End = 0;
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hr = ID3D12Resource_Map(buffer, 0, &range, &ptr);
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ok_(line)(SUCCEEDED(hr), "Failed to map buffer, hr %#x.\n", hr);
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memcpy(ptr, data, size);
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ID3D12Resource_Unmap(buffer, 0, NULL);
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}
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#define create_upload_buffer(a, b, c) create_upload_buffer_(__LINE__, a, b, c)
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static ID3D12Resource *create_upload_buffer_(unsigned int line, ID3D12Device *device,
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size_t size, const void *data)
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{
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_RESOURCE_DESC resource_desc;
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ID3D12Resource *buffer;
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HRESULT hr;
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memset(&heap_properties, 0, sizeof(heap_properties));
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heap_properties.Type = D3D12_HEAP_TYPE_UPLOAD;
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resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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resource_desc.Alignment = 0;
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resource_desc.Width = size;
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resource_desc.Height = 1;
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resource_desc.DepthOrArraySize = 1;
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resource_desc.MipLevels = 1;
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resource_desc.Format = DXGI_FORMAT_UNKNOWN;
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resource_desc.SampleDesc.Count = 1;
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resource_desc.SampleDesc.Quality = 0;
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resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
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hr = ID3D12Device_CreateCommittedResource(device, &heap_properties,
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D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ,
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NULL, &IID_ID3D12Resource, (void **)&buffer);
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ok_(line)(SUCCEEDED(hr), "Failed to create upload buffer, hr %#x.\n", hr);
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if (data)
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update_buffer_data_(line, buffer, data, size);
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return buffer;
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}
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#define create_texture(a, b, c, d, e) create_texture_(__LINE__, a, b, c, d, e)
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static ID3D12Resource *create_texture_(unsigned int line, ID3D12Device *device,
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unsigned int width, unsigned int height, DXGI_FORMAT format, D3D12_RESOURCE_STATES initial_state)
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{
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_RESOURCE_DESC resource_desc;
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ID3D12Resource *texture;
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HRESULT hr;
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memset(&heap_properties, 0, sizeof(heap_properties));
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heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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memset(&resource_desc, 0, sizeof(resource_desc));
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resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
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resource_desc.Width = width;
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resource_desc.Height = height;
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resource_desc.DepthOrArraySize = 1;
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resource_desc.MipLevels = 1;
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resource_desc.Format = format;
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resource_desc.SampleDesc.Count = 1;
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hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
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&resource_desc, initial_state, NULL, &IID_ID3D12Resource, (void **)&texture);
|
|
ok_(line)(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
|
|
|
|
return texture;
|
|
}
|
|
|
|
static void copy_sub_resource_data(const D3D12_MEMCPY_DEST *dst, const D3D12_SUBRESOURCE_DATA *src,
|
|
unsigned int row_count, unsigned int slice_count, size_t row_size)
|
|
{
|
|
const BYTE *src_slice_ptr;
|
|
BYTE *dst_slice_ptr;
|
|
unsigned int z, y;
|
|
|
|
for (z = 0; z < slice_count; ++z)
|
|
{
|
|
dst_slice_ptr = (BYTE *)dst->pData + z * dst->SlicePitch;
|
|
src_slice_ptr = (const BYTE*)src->pData + z * src->SlicePitch;
|
|
for (y = 0; y < row_count; ++y)
|
|
memcpy(dst_slice_ptr + y * dst->RowPitch, src_slice_ptr + y * src->RowPitch, row_size);
|
|
}
|
|
}
|
|
|
|
#define upload_buffer_data(a, b, c, d, e, f) upload_buffer_data_(__LINE__, a, b, c, d, e, f)
|
|
static void upload_buffer_data_(unsigned int line, ID3D12Resource *buffer, size_t offset,
|
|
size_t size, const void *data, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list)
|
|
{
|
|
ID3D12Resource *upload_buffer;
|
|
ID3D12Device *device;
|
|
HRESULT hr;
|
|
|
|
hr = ID3D12Resource_GetDevice(buffer, &IID_ID3D12Device, (void **)&device);
|
|
ok_(line)(SUCCEEDED(hr), "Failed to get device, hr %#x.\n", hr);
|
|
|
|
upload_buffer = create_upload_buffer_(line, device, size, data);
|
|
|
|
ID3D12GraphicsCommandList_CopyBufferRegion(command_list, buffer, offset,
|
|
upload_buffer, 0, size);
|
|
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok_(line)(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
|
|
exec_command_list(queue, command_list);
|
|
wait_queue_idle(device, queue);
|
|
|
|
ID3D12Resource_Release(upload_buffer);
|
|
ID3D12Device_Release(device);
|
|
}
|
|
|
|
#define upload_texture_data(a, b, c, d) upload_texture_data_(__LINE__, a, b, c, d)
|
|
static void upload_texture_data_(unsigned int line, ID3D12Resource *texture,
|
|
D3D12_SUBRESOURCE_DATA *data, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list)
|
|
{
|
|
D3D12_TEXTURE_COPY_LOCATION dst_location, src_location;
|
|
D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
UINT64 row_size, required_size;
|
|
ID3D12Resource *upload_buffer;
|
|
D3D12_MEMCPY_DEST dst_data;
|
|
ID3D12Device *device;
|
|
UINT row_count;
|
|
HRESULT hr;
|
|
void *ptr;
|
|
|
|
resource_desc = ID3D12Resource_GetDesc(texture);
|
|
hr = ID3D12Resource_GetDevice(texture, &IID_ID3D12Device, (void **)&device);
|
|
ok_(line)(SUCCEEDED(hr), "Failed to get device, hr %#x.\n", hr);
|
|
|
|
ID3D12Device_GetCopyableFootprints(device, &resource_desc, 0, 1, 0, &layout,
|
|
&row_count, &row_size, &required_size);
|
|
|
|
upload_buffer = create_upload_buffer_(line, device, required_size, NULL);
|
|
|
|
hr = ID3D12Resource_Map(upload_buffer, 0, NULL, (void **)&ptr);
|
|
ok_(line)(SUCCEEDED(hr), "Failed to map upload buffer, hr %#x.\n", hr);
|
|
dst_data.pData = (BYTE *)ptr + layout.Offset;
|
|
dst_data.RowPitch = layout.Footprint.RowPitch;
|
|
dst_data.SlicePitch = layout.Footprint.RowPitch * row_count;
|
|
copy_sub_resource_data(&dst_data, data, row_count, layout.Footprint.Depth, row_size);
|
|
ID3D12Resource_Unmap(upload_buffer, 0, NULL);
|
|
|
|
dst_location.pResource = texture;
|
|
dst_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
|
dst_location.SubresourceIndex = 0;
|
|
|
|
src_location.pResource = upload_buffer;
|
|
src_location.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
|
|
src_location.PlacedFootprint = layout;
|
|
|
|
ID3D12GraphicsCommandList_CopyTextureRegion(command_list, &dst_location, 0, 0, 0, &src_location, NULL);
|
|
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok_(line)(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
|
|
|
|
exec_command_list(queue, command_list);
|
|
wait_queue_idle(device, queue);
|
|
|
|
ID3D12Resource_Release(upload_buffer);
|
|
ID3D12Device_Release(device);
|
|
}
|
|
|
|
static unsigned int format_size(DXGI_FORMAT format)
|
|
{
|
|
switch (format)
|
|
{
|
|
case DXGI_FORMAT_UNKNOWN:
|
|
return 1;
|
|
case DXGI_FORMAT_R32G32B32A32_FLOAT:
|
|
case DXGI_FORMAT_R32G32B32A32_UINT:
|
|
return 16;
|
|
case DXGI_FORMAT_D32_FLOAT:
|
|
case DXGI_FORMAT_R32_FLOAT:
|
|
case DXGI_FORMAT_R32_UINT:
|
|
case DXGI_FORMAT_R32_SINT:
|
|
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
|
|
case DXGI_FORMAT_R8G8B8A8_UNORM:
|
|
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
|
|
case DXGI_FORMAT_B8G8R8A8_UNORM:
|
|
return 4;
|
|
case DXGI_FORMAT_BC1_UNORM:
|
|
case DXGI_FORMAT_BC1_UNORM_SRGB:
|
|
case DXGI_FORMAT_BC4_UNORM:
|
|
case DXGI_FORMAT_BC4_SNORM:
|
|
return 8;
|
|
case DXGI_FORMAT_BC2_UNORM:
|
|
case DXGI_FORMAT_BC2_UNORM_SRGB:
|
|
case DXGI_FORMAT_BC3_UNORM:
|
|
case DXGI_FORMAT_BC3_UNORM_SRGB:
|
|
case DXGI_FORMAT_BC5_UNORM:
|
|
case DXGI_FORMAT_BC5_SNORM:
|
|
case DXGI_FORMAT_BC6H_UF16:
|
|
case DXGI_FORMAT_BC6H_SF16:
|
|
case DXGI_FORMAT_BC7_UNORM:
|
|
case DXGI_FORMAT_BC7_UNORM_SRGB:
|
|
return 16;
|
|
default:
|
|
trace("Unhandled format %#x.\n", format);
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
static unsigned int format_block_width(DXGI_FORMAT format)
|
|
{
|
|
switch (format)
|
|
{
|
|
case DXGI_FORMAT_BC1_UNORM:
|
|
case DXGI_FORMAT_BC1_UNORM_SRGB:
|
|
case DXGI_FORMAT_BC4_UNORM:
|
|
case DXGI_FORMAT_BC4_SNORM:
|
|
case DXGI_FORMAT_BC2_UNORM:
|
|
case DXGI_FORMAT_BC2_UNORM_SRGB:
|
|
case DXGI_FORMAT_BC3_UNORM:
|
|
case DXGI_FORMAT_BC3_UNORM_SRGB:
|
|
case DXGI_FORMAT_BC5_UNORM:
|
|
case DXGI_FORMAT_BC5_SNORM:
|
|
case DXGI_FORMAT_BC6H_UF16:
|
|
case DXGI_FORMAT_BC6H_SF16:
|
|
case DXGI_FORMAT_BC7_UNORM:
|
|
case DXGI_FORMAT_BC7_UNORM_SRGB:
|
|
return 4;
|
|
default:
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
static unsigned int format_block_height(DXGI_FORMAT format)
|
|
{
|
|
switch (format)
|
|
{
|
|
case DXGI_FORMAT_BC1_UNORM:
|
|
case DXGI_FORMAT_BC1_UNORM_SRGB:
|
|
case DXGI_FORMAT_BC4_UNORM:
|
|
case DXGI_FORMAT_BC4_SNORM:
|
|
case DXGI_FORMAT_BC2_UNORM:
|
|
case DXGI_FORMAT_BC2_UNORM_SRGB:
|
|
case DXGI_FORMAT_BC3_UNORM:
|
|
case DXGI_FORMAT_BC3_UNORM_SRGB:
|
|
case DXGI_FORMAT_BC5_UNORM:
|
|
case DXGI_FORMAT_BC5_SNORM:
|
|
case DXGI_FORMAT_BC6H_UF16:
|
|
case DXGI_FORMAT_BC6H_SF16:
|
|
case DXGI_FORMAT_BC7_UNORM:
|
|
case DXGI_FORMAT_BC7_UNORM_SRGB:
|
|
return 4;
|
|
default:
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
struct resource_readback
|
|
{
|
|
unsigned int width;
|
|
unsigned int height;
|
|
ID3D12Resource *resource;
|
|
unsigned int row_pitch;
|
|
void *data;
|
|
};
|
|
|
|
static void get_buffer_readback_with_command_list(ID3D12Resource *buffer, DXGI_FORMAT format,
|
|
struct resource_readback *rb, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list)
|
|
{
|
|
D3D12_HEAP_PROPERTIES heap_properties;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
ID3D12Resource *resource;
|
|
D3D12_RANGE read_range;
|
|
ID3D12Device *device;
|
|
HRESULT hr;
|
|
|
|
hr = ID3D12Resource_GetDevice(buffer, &IID_ID3D12Device, (void **)&device);
|
|
ok(SUCCEEDED(hr), "Failed to get device, hr %#x.\n", hr);
|
|
|
|
resource_desc = ID3D12Resource_GetDesc(buffer);
|
|
ok(resource_desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER, "Resource %p is not buffer.\n", buffer);
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE;
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_READBACK;
|
|
hr = ID3D12Device_CreateCommittedResource(device,
|
|
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
|
D3D12_RESOURCE_STATE_COPY_DEST, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(SUCCEEDED(hr), "Failed to create readback buffer, hr %#x.\n", hr);
|
|
rb->resource = resource;
|
|
|
|
ID3D12GraphicsCommandList_CopyBufferRegion(command_list, resource, 0, buffer, 0, resource_desc.Width);
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr);
|
|
|
|
exec_command_list(queue, command_list);
|
|
wait_queue_idle(device, queue);
|
|
|
|
rb->width = resource_desc.Width / format_size(format);
|
|
rb->height = 1;
|
|
rb->row_pitch = resource_desc.Width;
|
|
rb->data = NULL;
|
|
|
|
read_range.Begin = 0;
|
|
read_range.End = resource_desc.Width;
|
|
hr = ID3D12Resource_Map(resource, 0, &read_range, &rb->data);
|
|
ok(SUCCEEDED(hr), "Failed to map readback buffer, hr %#x.\n", hr);
|
|
|
|
ID3D12Device_Release(device);
|
|
}
|
|
|
|
static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsigned int sub_resource,
|
|
struct resource_readback *rb, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list)
|
|
{
|
|
D3D12_TEXTURE_COPY_LOCATION dst_location, src_location;
|
|
D3D12_HEAP_PROPERTIES heap_properties;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
ID3D12Resource *resource;
|
|
D3D12_RANGE read_range;
|
|
unsigned int miplevel;
|
|
ID3D12Device *device;
|
|
DXGI_FORMAT format;
|
|
HRESULT hr;
|
|
|
|
hr = ID3D12Resource_GetDevice(texture, &IID_ID3D12Device, (void **)&device);
|
|
ok(SUCCEEDED(hr), "Failed to get device, hr %#x.\n", hr);
|
|
|
|
resource_desc = ID3D12Resource_GetDesc(texture);
|
|
ok(resource_desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER,
|
|
"Resource %p is not texture.\n", texture);
|
|
ok(resource_desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D,
|
|
"Readback not implemented for 3D textures.\n");
|
|
|
|
miplevel = sub_resource % resource_desc.MipLevels;
|
|
rb->width = max(1, resource_desc.Width >> miplevel);
|
|
rb->height = max(1, resource_desc.Height >> miplevel);
|
|
rb->row_pitch = align(rb->width * format_size(resource_desc.Format), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
|
|
rb->data = NULL;
|
|
|
|
format = resource_desc.Format;
|
|
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = rb->row_pitch * rb->height;
|
|
resource_desc.Height = 1;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE;
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_READBACK;
|
|
hr = ID3D12Device_CreateCommittedResource(device,
|
|
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
|
D3D12_RESOURCE_STATE_COPY_DEST, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(SUCCEEDED(hr), "Failed to create readback buffer, hr %#x.\n", hr);
|
|
rb->resource = resource;
|
|
|
|
dst_location.pResource = resource;
|
|
dst_location.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
|
|
dst_location.PlacedFootprint.Offset = 0;
|
|
dst_location.PlacedFootprint.Footprint.Format = format;
|
|
dst_location.PlacedFootprint.Footprint.Width = rb->width;
|
|
dst_location.PlacedFootprint.Footprint.Height = rb->height;
|
|
dst_location.PlacedFootprint.Footprint.Depth = 1;
|
|
dst_location.PlacedFootprint.Footprint.RowPitch = rb->row_pitch;
|
|
|
|
src_location.pResource = texture;
|
|
src_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
|
|
src_location.SubresourceIndex = sub_resource;
|
|
|
|
ID3D12GraphicsCommandList_CopyTextureRegion(command_list, &dst_location, 0, 0, 0, &src_location, NULL);
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr);
|
|
|
|
exec_command_list(queue, command_list);
|
|
wait_queue_idle(device, queue);
|
|
|
|
read_range.Begin = 0;
|
|
read_range.End = resource_desc.Width;
|
|
hr = ID3D12Resource_Map(resource, 0, &read_range, &rb->data);
|
|
ok(SUCCEEDED(hr), "Failed to map readback buffer, hr %#x.\n", hr);
|
|
|
|
ID3D12Device_Release(device);
|
|
}
|
|
|
|
static void *get_readback_data(struct resource_readback *rb, unsigned int x, unsigned int y,
|
|
size_t element_size)
|
|
{
|
|
return &((BYTE *)rb->data)[rb->row_pitch * y + x * element_size];
|
|
}
|
|
|
|
static unsigned int get_readback_uint(struct resource_readback *rb, unsigned int x, unsigned int y)
|
|
{
|
|
return *(unsigned int *)get_readback_data(rb, x, y, sizeof(unsigned int));
|
|
}
|
|
|
|
static float get_readback_float(struct resource_readback *rb, unsigned int x, unsigned int y)
|
|
{
|
|
return *(float *)get_readback_data(rb, x, y, sizeof(float));
|
|
}
|
|
|
|
static const struct vec4 *get_readback_vec4(struct resource_readback *rb, unsigned int x, unsigned int y)
|
|
{
|
|
return get_readback_data(rb, x, y, sizeof(struct vec4));
|
|
}
|
|
|
|
static const struct uvec4 *get_readback_uvec4(struct resource_readback *rb, unsigned int x, unsigned int y)
|
|
{
|
|
return get_readback_data(rb, x, y, sizeof(struct uvec4));
|
|
}
|
|
|
|
static void release_resource_readback(struct resource_readback *rb)
|
|
{
|
|
D3D12_RANGE range = {0, 0};
|
|
ID3D12Resource_Unmap(rb->resource, 0, &range);
|
|
ID3D12Resource_Release(rb->resource);
|
|
}
|
|
|
|
#define check_readback_data_float(a, b, c, d) check_readback_data_float_(__LINE__, a, b, c, d)
|
|
static void check_readback_data_float_(unsigned int line, struct resource_readback *rb,
|
|
const RECT *rect, float expected, unsigned int max_diff)
|
|
{
|
|
RECT r = {0, 0, rb->width, rb->height};
|
|
unsigned int x = 0, y;
|
|
bool all_match = true;
|
|
float got = 0;
|
|
|
|
if (rect)
|
|
r = *rect;
|
|
|
|
for (y = r.top; y < r.bottom; ++y)
|
|
{
|
|
for (x = r.left; x < r.right; ++x)
|
|
{
|
|
got = get_readback_float(rb, x, y);
|
|
if (!compare_float(got, expected, max_diff))
|
|
{
|
|
all_match = false;
|
|
break;
|
|
}
|
|
}
|
|
if (!all_match)
|
|
break;
|
|
}
|
|
ok_(line)(all_match, "Got %.8e, expected %.8e at (%u, %u).\n", got, expected, x, y);
|
|
}
|
|
|
|
#define check_sub_resource_float(a, b, c, d, e, f) check_sub_resource_float_(__LINE__, a, b, c, d, e, f)
|
|
static void check_sub_resource_float_(unsigned int line, ID3D12Resource *texture,
|
|
unsigned int sub_resource_idx, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list,
|
|
float expected, unsigned int max_diff)
|
|
{
|
|
struct resource_readback rb;
|
|
|
|
get_texture_readback_with_command_list(texture, 0, &rb, queue, command_list);
|
|
check_readback_data_float_(line, &rb, NULL, expected, max_diff);
|
|
release_resource_readback(&rb);
|
|
}
|
|
|
|
#define check_sub_resource_uint(a, b, c, d, e, f) check_sub_resource_uint_(__LINE__, a, b, c, d, e, f)
|
|
static void check_sub_resource_uint_(unsigned int line, ID3D12Resource *texture,
|
|
unsigned int sub_resource_idx, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list,
|
|
unsigned int expected, unsigned int max_diff)
|
|
{
|
|
struct resource_readback rb;
|
|
unsigned int x = 0, y;
|
|
bool all_match = true;
|
|
unsigned int got = 0;
|
|
|
|
get_texture_readback_with_command_list(texture, 0, &rb, queue, command_list);
|
|
for (y = 0; y < rb.height; ++y)
|
|
{
|
|
for (x = 0; x < rb.width; ++x)
|
|
{
|
|
got = get_readback_uint(&rb, x, y);
|
|
if (!compare_color(got, expected, max_diff))
|
|
{
|
|
all_match = false;
|
|
break;
|
|
}
|
|
}
|
|
if (!all_match)
|
|
break;
|
|
}
|
|
release_resource_readback(&rb);
|
|
|
|
ok_(line)(all_match, "Got 0x%08x, expected 0x%08x at (%u, %u).\n", got, expected, x, y);
|
|
}
|
|
|
|
#define check_sub_resource_vec4(a, b, c, d, e, f) check_sub_resource_vec4_(__LINE__, a, b, c, d, e, f)
|
|
static void check_sub_resource_vec4_(unsigned int line, ID3D12Resource *texture,
|
|
unsigned int sub_resource_idx, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list,
|
|
const struct vec4 *expected, unsigned int max_diff)
|
|
{
|
|
struct resource_readback rb;
|
|
unsigned int x = 0, y;
|
|
bool all_match = true;
|
|
struct vec4 got = {};
|
|
|
|
get_texture_readback_with_command_list(texture, 0, &rb, queue, command_list);
|
|
for (y = 0; y < rb.height; ++y)
|
|
{
|
|
for (x = 0; x < rb.width; ++x)
|
|
{
|
|
got = *get_readback_vec4(&rb, x, y);
|
|
if (!compare_vec4(&got, expected, max_diff))
|
|
{
|
|
all_match = false;
|
|
break;
|
|
}
|
|
}
|
|
if (!all_match)
|
|
break;
|
|
}
|
|
release_resource_readback(&rb);
|
|
|
|
ok_(line)(all_match, "Got {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e} at (%u, %u).\n",
|
|
got.x, got.y, got.z, got.w, expected->x, expected->y, expected->z, expected->w, x, y);
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
static IUnknown *create_warp_adapter(void)
|
|
{
|
|
IDXGIFactory4 *factory;
|
|
IUnknown *adapter;
|
|
HRESULT hr;
|
|
|
|
hr = CreateDXGIFactory1(&IID_IDXGIFactory4, (void **)&factory);
|
|
ok(SUCCEEDED(hr), "Failed to create IDXGIFactory4, hr %#x.\n", hr);
|
|
|
|
adapter = NULL;
|
|
hr = IDXGIFactory4_EnumWarpAdapter(factory, &IID_IUnknown, (void **)&adapter);
|
|
IDXGIFactory4_Release(factory);
|
|
if (FAILED(hr))
|
|
trace("Failed to get WARP adapter, hr %#x.\n", hr);
|
|
return adapter;
|
|
}
|
|
#else
|
|
static IUnknown *create_warp_adapter(void)
|
|
{
|
|
return NULL;
|
|
}
|
|
#endif
|
|
|
|
static bool use_warp_device;
|
|
|
|
static ID3D12Device *create_device(void)
|
|
{
|
|
IUnknown *adapter = NULL;
|
|
ID3D12Device *device;
|
|
|
|
if (use_warp_device && !(adapter = create_warp_adapter()))
|
|
{
|
|
trace("Failed to create WARP device.\n");
|
|
return NULL;
|
|
}
|
|
|
|
if (FAILED(D3D12CreateDevice(adapter, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device)))
|
|
return NULL;
|
|
|
|
return device;
|
|
}
|
|
|
|
static bool is_min_max_filtering_supported(ID3D12Device *device)
|
|
{
|
|
D3D12_FEATURE_DATA_D3D12_OPTIONS options;
|
|
HRESULT hr;
|
|
|
|
if (FAILED(hr = ID3D12Device_CheckFeatureSupport(device,
|
|
D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(options))))
|
|
{
|
|
trace("Failed to check feature support, hr %#x.\n", hr);
|
|
return false;
|
|
}
|
|
|
|
/* D3D12 validation layer says tiled resource tier 2+ support implies min/max filtering support. */
|
|
return options.TiledResourcesTier >= D3D12_TILED_RESOURCES_TIER_2;
|
|
}
|
|
|
|
#define create_empty_root_signature(device, flags) create_empty_root_signature_(__LINE__, device, flags)
|
|
static ID3D12RootSignature *create_empty_root_signature_(unsigned int line,
|
|
ID3D12Device *device, D3D12_ROOT_SIGNATURE_FLAGS flags)
|
|
{
|
|
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
|
|
ID3D12RootSignature *root_signature = NULL;
|
|
HRESULT hr;
|
|
|
|
root_signature_desc.NumParameters = 0;
|
|
root_signature_desc.pParameters = NULL;
|
|
root_signature_desc.NumStaticSamplers = 0;
|
|
root_signature_desc.pStaticSamplers = NULL;
|
|
root_signature_desc.Flags = flags;
|
|
hr = create_root_signature(device, &root_signature_desc, &root_signature);
|
|
ok_(line)(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
|
|
|
return root_signature;
|
|
}
|
|
|
|
#define create_cb_root_signature(a, b, c, e) create_cb_root_signature_(__LINE__, a, b, c, e)
|
|
static ID3D12RootSignature *create_cb_root_signature_(unsigned int line,
|
|
ID3D12Device *device, unsigned int reg_idx, D3D12_SHADER_VISIBILITY shader_visibility,
|
|
D3D12_ROOT_SIGNATURE_FLAGS flags)
|
|
{
|
|
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
|
|
ID3D12RootSignature *root_signature = NULL;
|
|
D3D12_ROOT_PARAMETER root_parameter;
|
|
HRESULT hr;
|
|
|
|
root_parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
|
|
root_parameter.Descriptor.ShaderRegister = reg_idx;
|
|
root_parameter.Descriptor.RegisterSpace = 0;
|
|
root_parameter.ShaderVisibility = shader_visibility;
|
|
|
|
memset(&root_signature_desc, 0, sizeof(root_signature_desc));
|
|
root_signature_desc.NumParameters = 1;
|
|
root_signature_desc.pParameters = &root_parameter;
|
|
root_signature_desc.Flags = flags;
|
|
hr = create_root_signature(device, &root_signature_desc, &root_signature);
|
|
ok_(line)(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
|
|
|
return root_signature;
|
|
}
|
|
|
|
#define create_32bit_constants_root_signature(a, b, c, e) \
|
|
create_32bit_constants_root_signature_(__LINE__, a, b, c, e)
|
|
static ID3D12RootSignature *create_32bit_constants_root_signature_(unsigned int line,
|
|
ID3D12Device *device, unsigned int reg_idx, unsigned int element_count,
|
|
D3D12_SHADER_VISIBILITY shader_visibility)
|
|
{
|
|
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
|
|
ID3D12RootSignature *root_signature = NULL;
|
|
D3D12_ROOT_PARAMETER root_parameter;
|
|
HRESULT hr;
|
|
|
|
root_parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
|
|
root_parameter.Constants.ShaderRegister = reg_idx;
|
|
root_parameter.Constants.RegisterSpace = 0;
|
|
root_parameter.Constants.Num32BitValues = element_count;
|
|
root_parameter.ShaderVisibility = shader_visibility;
|
|
|
|
memset(&root_signature_desc, 0, sizeof(root_signature_desc));
|
|
root_signature_desc.NumParameters = 1;
|
|
root_signature_desc.pParameters = &root_parameter;
|
|
root_signature_desc.Flags = 0;
|
|
hr = create_root_signature(device, &root_signature_desc, &root_signature);
|
|
ok_(line)(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
|
|
|
return root_signature;
|
|
}
|
|
|
|
#define create_texture_root_signature(a, b, c) create_texture_root_signature_(__LINE__, a, b, c)
|
|
static ID3D12RootSignature *create_texture_root_signature_(unsigned int line,
|
|
ID3D12Device *device, D3D12_SHADER_VISIBILITY shader_visibility, D3D12_ROOT_SIGNATURE_FLAGS flags)
|
|
{
|
|
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
|
|
ID3D12RootSignature *root_signature = NULL;
|
|
D3D12_DESCRIPTOR_RANGE descriptor_range;
|
|
D3D12_STATIC_SAMPLER_DESC sampler_desc;
|
|
D3D12_ROOT_PARAMETER root_parameter;
|
|
HRESULT hr;
|
|
|
|
memset(&sampler_desc, 0, sizeof(sampler_desc));
|
|
sampler_desc.Filter = D3D12_FILTER_MIN_MAG_MIP_POINT;
|
|
sampler_desc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
|
|
sampler_desc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
|
|
sampler_desc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
|
|
sampler_desc.ShaderRegister = 0;
|
|
sampler_desc.RegisterSpace = 0;
|
|
sampler_desc.ShaderVisibility = shader_visibility;
|
|
|
|
descriptor_range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
|
|
descriptor_range.NumDescriptors = 1;
|
|
descriptor_range.BaseShaderRegister = 0;
|
|
descriptor_range.RegisterSpace = 0;
|
|
descriptor_range.OffsetInDescriptorsFromTableStart = 0;
|
|
|
|
root_parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
|
root_parameter.DescriptorTable.NumDescriptorRanges = 1;
|
|
root_parameter.DescriptorTable.pDescriptorRanges = &descriptor_range;
|
|
root_parameter.ShaderVisibility = shader_visibility;
|
|
|
|
memset(&root_signature_desc, 0, sizeof(root_signature_desc));
|
|
root_signature_desc.NumParameters = 1;
|
|
root_signature_desc.pParameters = &root_parameter;
|
|
root_signature_desc.NumStaticSamplers = 1;
|
|
root_signature_desc.pStaticSamplers = &sampler_desc;
|
|
root_signature_desc.Flags = flags;
|
|
|
|
hr = create_root_signature(device, &root_signature_desc, &root_signature);
|
|
ok_(line)(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
|
|
|
return root_signature;
|
|
}
|
|
|
|
#define create_compute_pipeline_state(a, b, c) create_compute_pipeline_state_(__LINE__, a, b, c)
|
|
static ID3D12PipelineState *create_compute_pipeline_state_(unsigned int line, ID3D12Device *device,
|
|
ID3D12RootSignature *root_signature, const D3D12_SHADER_BYTECODE cs)
|
|
{
|
|
D3D12_COMPUTE_PIPELINE_STATE_DESC pipeline_state_desc;
|
|
ID3D12PipelineState *pipeline_state;
|
|
HRESULT hr;
|
|
|
|
memset(&pipeline_state_desc, 0, sizeof(pipeline_state_desc));
|
|
pipeline_state_desc.pRootSignature = root_signature;
|
|
pipeline_state_desc.CS = cs;
|
|
pipeline_state_desc.NodeMask = 0;
|
|
pipeline_state_desc.Flags = D3D12_PIPELINE_STATE_FLAG_NONE;
|
|
hr = ID3D12Device_CreateComputePipelineState(device, &pipeline_state_desc,
|
|
&IID_ID3D12PipelineState, (void **)&pipeline_state);
|
|
ok_(line)(SUCCEEDED(hr), "Failed to create compute pipeline state, hr %#x.\n", hr);
|
|
|
|
return pipeline_state;
|
|
}
|
|
|
|
static void init_pipeline_state_desc(D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,
|
|
ID3D12RootSignature *root_signature, DXGI_FORMAT rt_format,
|
|
const D3D12_SHADER_BYTECODE *vs, const D3D12_SHADER_BYTECODE *ps,
|
|
const D3D12_INPUT_LAYOUT_DESC *input_layout)
|
|
{
|
|
static const DWORD vs_code[] =
|
|
{
|
|
#if 0
|
|
void main(uint id : SV_VertexID, out float4 position : SV_Position)
|
|
{
|
|
float2 coords = float2((id << 1) & 2, id & 2);
|
|
position = float4(coords * float2(2, -2) + float2(-1, 1), 0, 1);
|
|
}
|
|
#endif
|
|
0x43425844, 0xf900d25e, 0x68bfefa7, 0xa63ac0a7, 0xa476af7a, 0x00000001, 0x0000018c, 0x00000003,
|
|
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
|
0x00000000, 0x00000006, 0x00000001, 0x00000000, 0x00000101, 0x565f5653, 0x65747265, 0x00444978,
|
|
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003,
|
|
0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x58454853, 0x000000f0, 0x00010050,
|
|
0x0000003c, 0x0100086a, 0x04000060, 0x00101012, 0x00000000, 0x00000006, 0x04000067, 0x001020f2,
|
|
0x00000000, 0x00000001, 0x02000068, 0x00000001, 0x0b00008c, 0x00100012, 0x00000000, 0x00004001,
|
|
0x00000001, 0x00004001, 0x00000001, 0x0010100a, 0x00000000, 0x00004001, 0x00000000, 0x07000001,
|
|
0x00100042, 0x00000000, 0x0010100a, 0x00000000, 0x00004001, 0x00000002, 0x05000056, 0x00100032,
|
|
0x00000000, 0x00100086, 0x00000000, 0x0f000032, 0x00102032, 0x00000000, 0x00100046, 0x00000000,
|
|
0x00004002, 0x40000000, 0xc0000000, 0x00000000, 0x00000000, 0x00004002, 0xbf800000, 0x3f800000,
|
|
0x00000000, 0x00000000, 0x08000036, 0x001020c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
|
|
0x00000000, 0x3f800000, 0x0100003e,
|
|
};
|
|
static const DWORD ps_code[] =
|
|
{
|
|
#if 0
|
|
void main(const in float4 position : SV_Position, out float4 target : SV_Target0)
|
|
{
|
|
target = float4(0.0f, 1.0f, 0.0f, 1.0f);
|
|
}
|
|
#endif
|
|
0x43425844, 0x8a4a8140, 0x5eba8e0b, 0x714e0791, 0xb4b8eed2, 0x00000001, 0x000000d8, 0x00000003,
|
|
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
|
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69,
|
|
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
|
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000003c, 0x00000050,
|
|
0x0000000f, 0x0100086a, 0x03000065, 0x001020f2, 0x00000000, 0x08000036, 0x001020f2, 0x00000000,
|
|
0x00004002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x0100003e,
|
|
};
|
|
|
|
memset(desc, 0, sizeof(*desc));
|
|
desc->pRootSignature = root_signature;
|
|
if (vs)
|
|
desc->VS = *vs;
|
|
else
|
|
desc->VS = shader_bytecode(vs_code, sizeof(vs_code));
|
|
if (ps)
|
|
desc->PS = *ps;
|
|
else
|
|
desc->PS = shader_bytecode(ps_code, sizeof(ps_code));
|
|
desc->StreamOutput.RasterizedStream = 0;
|
|
desc->BlendState.RenderTarget[0].RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
|
|
desc->RasterizerState.FillMode = D3D12_FILL_MODE_SOLID;
|
|
desc->RasterizerState.CullMode = D3D12_CULL_MODE_NONE;
|
|
if (input_layout)
|
|
desc->InputLayout = *input_layout;
|
|
desc->SampleMask = ~(UINT)0;
|
|
desc->PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
|
|
desc->NumRenderTargets = 1;
|
|
desc->RTVFormats[0] = rt_format;
|
|
desc->SampleDesc.Count = 1;
|
|
}
|
|
|
|
#define create_pipeline_state(a, b, c, d, e, f) create_pipeline_state_(__LINE__, a, b, c, d, e, f)
|
|
static ID3D12PipelineState *create_pipeline_state_(unsigned int line, ID3D12Device *device,
|
|
ID3D12RootSignature *root_signature, DXGI_FORMAT rt_format,
|
|
const D3D12_SHADER_BYTECODE *vs, const D3D12_SHADER_BYTECODE *ps,
|
|
const D3D12_INPUT_LAYOUT_DESC *input_layout)
|
|
{
|
|
D3D12_GRAPHICS_PIPELINE_STATE_DESC pipeline_state_desc;
|
|
ID3D12PipelineState *pipeline_state;
|
|
HRESULT hr;
|
|
|
|
init_pipeline_state_desc(&pipeline_state_desc, root_signature, rt_format, vs, ps, input_layout);
|
|
hr = ID3D12Device_CreateGraphicsPipelineState(device, &pipeline_state_desc,
|
|
&IID_ID3D12PipelineState, (void **)&pipeline_state);
|
|
ok_(line)(SUCCEEDED(hr), "Failed to create graphics pipeline state, hr %#x.\n", hr);
|
|
|
|
return pipeline_state;
|
|
}
|
|
|
|
struct test_context_desc
|
|
{
|
|
unsigned int rt_width, rt_height;
|
|
DXGI_FORMAT rt_format;
|
|
bool no_render_target;
|
|
bool no_root_signature;
|
|
bool no_pipeline;
|
|
};
|
|
|
|
struct test_context
|
|
{
|
|
ID3D12Device *device;
|
|
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12CommandAllocator *allocator;
|
|
ID3D12GraphicsCommandList *list;
|
|
|
|
D3D12_RESOURCE_DESC render_target_desc;
|
|
ID3D12Resource *render_target;
|
|
|
|
ID3D12DescriptorHeap *rtv_heap;
|
|
D3D12_CPU_DESCRIPTOR_HANDLE rtv;
|
|
|
|
ID3D12RootSignature *root_signature;
|
|
ID3D12PipelineState *pipeline_state;
|
|
|
|
D3D12_VIEWPORT viewport;
|
|
RECT scissor_rect;
|
|
};
|
|
|
|
#define create_render_target(context, desc) create_render_target_(__LINE__, context, desc)
|
|
static void create_render_target_(unsigned int line, struct test_context *context,
|
|
const struct test_context_desc *desc)
|
|
{
|
|
D3D12_HEAP_PROPERTIES heap_properties;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
D3D12_CLEAR_VALUE clear_value;
|
|
HRESULT hr;
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = desc && desc->rt_width ? desc->rt_width : 32;
|
|
resource_desc.Height = desc && desc->rt_height ? desc->rt_height : 32;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = desc && desc->rt_format ? desc->rt_format : DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
|
|
clear_value.Format = resource_desc.Format;
|
|
clear_value.Color[0] = 1.0f;
|
|
clear_value.Color[1] = 1.0f;
|
|
clear_value.Color[2] = 1.0f;
|
|
clear_value.Color[3] = 1.0f;
|
|
hr = ID3D12Device_CreateCommittedResource(context->device,
|
|
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
|
|
&IID_ID3D12Resource, (void **)&context->render_target);
|
|
ok_(line)(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
|
|
|
|
context->render_target_desc = resource_desc;
|
|
|
|
ID3D12Device_CreateRenderTargetView(context->device, context->render_target, NULL, context->rtv);
|
|
}
|
|
|
|
#define init_test_context(context, desc) init_test_context_(__LINE__, context, desc)
|
|
static bool init_test_context_(unsigned int line, struct test_context *context,
|
|
const struct test_context_desc *desc)
|
|
{
|
|
D3D12_COMMAND_QUEUE_DESC command_queue_desc;
|
|
D3D12_DESCRIPTOR_HEAP_DESC rtv_heap_desc;
|
|
ID3D12Device *device;
|
|
HRESULT hr;
|
|
|
|
memset(context, 0, sizeof(*context));
|
|
|
|
if (!(context->device = create_device()))
|
|
{
|
|
skip_(line)("Failed to create device.\n");
|
|
return false;
|
|
}
|
|
device = context->device;
|
|
|
|
command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
|
command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
|
|
command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
|
command_queue_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
|
|
&IID_ID3D12CommandQueue, (void **)&context->queue);
|
|
ok_(line)(SUCCEEDED(hr), "Failed to create command queue, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
&IID_ID3D12CommandAllocator, (void **)&context->allocator);
|
|
ok_(line)(SUCCEEDED(hr), "Failed to create command allocator, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
context->allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&context->list);
|
|
ok_(line)(SUCCEEDED(hr), "Failed to create command list, hr %#x.\n", hr);
|
|
|
|
if (desc && desc->no_render_target)
|
|
return true;
|
|
|
|
rtv_heap_desc.NumDescriptors = 1;
|
|
rtv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
|
|
rtv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
|
rtv_heap_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &rtv_heap_desc,
|
|
&IID_ID3D12DescriptorHeap, (void **)&context->rtv_heap);
|
|
ok_(line)(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
|
|
|
|
context->rtv = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(context->rtv_heap);
|
|
|
|
create_render_target_(line, context, desc);
|
|
|
|
set_viewport(&context->viewport, 0.0f, 0.0f,
|
|
context->render_target_desc.Width, context->render_target_desc.Height, 0.0f, 1.0f);
|
|
set_rect(&context->scissor_rect, 0, 0,
|
|
context->render_target_desc.Width, context->render_target_desc.Height);
|
|
|
|
if (desc && desc->no_root_signature)
|
|
return true;
|
|
|
|
context->root_signature = create_empty_root_signature_(line,
|
|
device, D3D12_ROOT_SIGNATURE_FLAG_NONE);
|
|
|
|
if (desc && desc->no_pipeline)
|
|
return true;
|
|
|
|
context->pipeline_state = create_pipeline_state_(line, device,
|
|
context->root_signature, context->render_target_desc.Format,
|
|
NULL, NULL, NULL);
|
|
|
|
return true;
|
|
}
|
|
|
|
#define init_compute_test_context(context) init_compute_test_context_(__LINE__, context)
|
|
static bool init_compute_test_context_(unsigned int line, struct test_context *context)
|
|
{
|
|
D3D12_COMMAND_QUEUE_DESC command_queue_desc;
|
|
ID3D12Device *device;
|
|
HRESULT hr;
|
|
|
|
memset(context, 0, sizeof(*context));
|
|
|
|
if (!(context->device = create_device()))
|
|
{
|
|
skip_(line)("Failed to create device.\n");
|
|
return false;
|
|
}
|
|
device = context->device;
|
|
|
|
command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_COMPUTE;
|
|
command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
|
|
command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
|
command_queue_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
|
|
&IID_ID3D12CommandQueue, (void **)&context->queue);
|
|
ok_(line)(SUCCEEDED(hr), "Failed to create command queue, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_COMPUTE,
|
|
&IID_ID3D12CommandAllocator, (void **)&context->allocator);
|
|
ok_(line)(SUCCEEDED(hr), "Failed to create command allocator, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_COMPUTE,
|
|
context->allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&context->list);
|
|
ok_(line)(SUCCEEDED(hr), "Failed to create command list, hr %#x.\n", hr);
|
|
|
|
return true;
|
|
}
|
|
|
|
#define destroy_test_context(context) destroy_test_context_(__LINE__, context)
|
|
static void destroy_test_context_(unsigned int line, struct test_context *context)
|
|
{
|
|
ULONG refcount;
|
|
|
|
if (context->pipeline_state)
|
|
ID3D12PipelineState_Release(context->pipeline_state);
|
|
if (context->root_signature)
|
|
ID3D12RootSignature_Release(context->root_signature);
|
|
|
|
if (context->rtv_heap)
|
|
ID3D12DescriptorHeap_Release(context->rtv_heap);
|
|
if (context->render_target)
|
|
ID3D12Resource_Release(context->render_target);
|
|
|
|
ID3D12CommandAllocator_Release(context->allocator);
|
|
ID3D12CommandQueue_Release(context->queue);
|
|
ID3D12GraphicsCommandList_Release(context->list);
|
|
|
|
refcount = ID3D12Device_Release(context->device);
|
|
ok_(line)(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
struct depth_stencil_resource
|
|
{
|
|
ID3D12Resource *texture;
|
|
ID3D12DescriptorHeap *heap;
|
|
D3D12_CPU_DESCRIPTOR_HANDLE dsv_handle;
|
|
};
|
|
|
|
#define init_depth_stencil(a, b, c, d, e, f, g) init_depth_stencil_(__LINE__, a, b, c, d, e, f, g)
|
|
static void init_depth_stencil_(unsigned int line, struct depth_stencil_resource *ds,
|
|
ID3D12Device *device, unsigned int width, unsigned int height,
|
|
DXGI_FORMAT format, DXGI_FORMAT view_format, const D3D12_CLEAR_VALUE *clear_value)
|
|
{
|
|
D3D12_DEPTH_STENCIL_VIEW_DESC dsv_desc, *view_desc;
|
|
D3D12_DESCRIPTOR_HEAP_DESC dsv_heap_desc;
|
|
D3D12_HEAP_PROPERTIES heap_properties;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
HRESULT hr;
|
|
|
|
memset(ds, 0, sizeof(*ds));
|
|
|
|
dsv_heap_desc.NumDescriptors = 1;
|
|
dsv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV;
|
|
dsv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
|
dsv_heap_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &dsv_heap_desc,
|
|
&IID_ID3D12DescriptorHeap, (void **)&ds->heap);
|
|
ok_(line)(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = width;
|
|
resource_desc.Height = height;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = format;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_DEPTH_WRITE, clear_value,
|
|
&IID_ID3D12Resource, (void **)&ds->texture);
|
|
ok_(line)(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
|
|
|
|
view_desc = NULL;
|
|
if (view_format)
|
|
{
|
|
memset(&dsv_desc, 0, sizeof(dsv_desc));
|
|
dsv_desc.Format = view_format;
|
|
dsv_desc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2D;
|
|
view_desc = &dsv_desc;
|
|
}
|
|
ds->dsv_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(ds->heap);
|
|
ID3D12Device_CreateDepthStencilView(device, ds->texture, view_desc, ds->dsv_handle);
|
|
}
|
|
|
|
#define destroy_depth_stencil(depth_stencil) destroy_depth_stencil_(__LINE__, depth_stencil)
|
|
static void destroy_depth_stencil_(unsigned int line, struct depth_stencil_resource *ds)
|
|
{
|
|
ID3D12DescriptorHeap_Release(ds->heap);
|
|
ID3D12Resource_Release(ds->texture);
|
|
}
|
|
|
|
static void test_create_device(void)
|
|
{
|
|
ID3D12Device *device;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
check_interface(device, &IID_ID3D12Object, TRUE);
|
|
check_interface(device, &IID_ID3D12DeviceChild, FALSE);
|
|
check_interface(device, &IID_ID3D12Pageable, FALSE);
|
|
check_interface(device, &IID_ID3D12Device, TRUE);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
|
|
hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device);
|
|
ok(hr == S_OK, "D3D12CreateDevice failed, hr %#x.\n", hr);
|
|
ID3D12Device_Release(device);
|
|
|
|
hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_9_1, &IID_ID3D12Device, (void **)&device);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_9_2, &IID_ID3D12Device, (void **)&device);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_9_3, &IID_ID3D12Device, (void **)&device);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_10_0, &IID_ID3D12Device, (void **)&device);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
hr = D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_10_1, &IID_ID3D12Device, (void **)&device);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = D3D12CreateDevice(NULL, 0, &IID_ID3D12Device, (void **)&device);
|
|
ok(hr == E_INVALIDARG, "D3D12CreateDevice failed, hr %#x.\n", hr);
|
|
hr = D3D12CreateDevice(NULL, ~0u, &IID_ID3D12Device, (void **)&device);
|
|
ok(hr == E_INVALIDARG, "D3D12CreateDevice failed, hr %#x.\n", hr);
|
|
}
|
|
|
|
static void test_node_count(void)
|
|
{
|
|
ID3D12Device *device;
|
|
UINT node_count;
|
|
ULONG refcount;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
node_count = ID3D12Device_GetNodeCount(device);
|
|
trace("Node count: %u.\n", node_count);
|
|
ok(1 <= node_count && node_count <= 32, "Got unexpected node count %u.\n", node_count);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_check_feature_support(void)
|
|
{
|
|
D3D12_FEATURE_DATA_FEATURE_LEVELS feature_levels;
|
|
D3D_FEATURE_LEVEL max_supported_feature_level;
|
|
D3D12_FEATURE_DATA_ARCHITECTURE architecture;
|
|
ID3D12Device *device;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
static const D3D_FEATURE_LEVEL all_feature_levels[] =
|
|
{
|
|
D3D_FEATURE_LEVEL_12_1,
|
|
D3D_FEATURE_LEVEL_12_0,
|
|
D3D_FEATURE_LEVEL_11_1,
|
|
D3D_FEATURE_LEVEL_11_0,
|
|
D3D_FEATURE_LEVEL_10_1,
|
|
D3D_FEATURE_LEVEL_10_0,
|
|
D3D_FEATURE_LEVEL_9_3,
|
|
D3D_FEATURE_LEVEL_9_2,
|
|
D3D_FEATURE_LEVEL_9_1,
|
|
};
|
|
static const D3D_FEATURE_LEVEL d3d12_feature_levels[] =
|
|
{
|
|
D3D_FEATURE_LEVEL_12_1,
|
|
D3D_FEATURE_LEVEL_12_0,
|
|
D3D_FEATURE_LEVEL_11_1,
|
|
D3D_FEATURE_LEVEL_11_0,
|
|
};
|
|
static const D3D_FEATURE_LEVEL d3d_9_x_feature_levels[] =
|
|
{
|
|
D3D_FEATURE_LEVEL_9_3,
|
|
D3D_FEATURE_LEVEL_9_2,
|
|
D3D_FEATURE_LEVEL_9_1,
|
|
};
|
|
static const D3D_FEATURE_LEVEL invalid_feature_levels[] =
|
|
{
|
|
0x0000,
|
|
0x3000,
|
|
};
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
/* Architecture. */
|
|
memset(&architecture, 0, sizeof(architecture));
|
|
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_ARCHITECTURE,
|
|
&architecture, sizeof(architecture));
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
ok(!architecture.NodeIndex, "Got unexpected node %u.\n", architecture.NodeIndex);
|
|
ok(!architecture.CacheCoherentUMA || architecture.UMA,
|
|
"Got unexpected cache coherent UMA %#x (UMA %#x).\n",
|
|
architecture.CacheCoherentUMA, architecture.UMA);
|
|
trace("UMA %#x, cache coherent UMA %#x, tile based renderer %#x.\n",
|
|
architecture.UMA, architecture.CacheCoherentUMA, architecture.TileBasedRenderer);
|
|
|
|
if (ID3D12Device_GetNodeCount(device) == 1)
|
|
{
|
|
memset(&architecture, 0, sizeof(architecture));
|
|
architecture.NodeIndex = 1;
|
|
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_ARCHITECTURE,
|
|
&architecture, sizeof(architecture));
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
}
|
|
|
|
/* Feature levels */
|
|
memset(&feature_levels, 0, sizeof(feature_levels));
|
|
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
|
|
&feature_levels, sizeof(feature_levels));
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
feature_levels.NumFeatureLevels = ARRAY_SIZE(all_feature_levels);
|
|
feature_levels.pFeatureLevelsRequested = all_feature_levels;
|
|
feature_levels.MaxSupportedFeatureLevel = 0;
|
|
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
|
|
&feature_levels, sizeof(feature_levels));
|
|
ok(SUCCEEDED(hr), "CheckFeatureSupport failed, hr %#x.\n", hr);
|
|
trace("Max supported feature level %#x.\n", feature_levels.MaxSupportedFeatureLevel);
|
|
max_supported_feature_level = feature_levels.MaxSupportedFeatureLevel;
|
|
|
|
feature_levels.NumFeatureLevels = ARRAY_SIZE(d3d12_feature_levels);
|
|
feature_levels.pFeatureLevelsRequested = d3d12_feature_levels;
|
|
feature_levels.MaxSupportedFeatureLevel = 0;
|
|
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
|
|
&feature_levels, sizeof(feature_levels));
|
|
ok(SUCCEEDED(hr), "CheckFeatureSupport failed, hr %#x.\n", hr);
|
|
ok(feature_levels.MaxSupportedFeatureLevel == max_supported_feature_level,
|
|
"Got unexpected feature level %#x, expected %#x.\n",
|
|
feature_levels.MaxSupportedFeatureLevel, max_supported_feature_level);
|
|
|
|
/* Check invalid size. */
|
|
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
|
|
&feature_levels, sizeof(feature_levels) + 1);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
|
|
&feature_levels, sizeof(feature_levels) - 1);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
feature_levels.NumFeatureLevels = ARRAY_SIZE(d3d_9_x_feature_levels);
|
|
feature_levels.pFeatureLevelsRequested = d3d_9_x_feature_levels;
|
|
feature_levels.MaxSupportedFeatureLevel = 0;
|
|
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
|
|
&feature_levels, sizeof(feature_levels));
|
|
ok(SUCCEEDED(hr), "CheckFeatureSupport failed, hr %#x.\n", hr);
|
|
ok(feature_levels.MaxSupportedFeatureLevel == D3D_FEATURE_LEVEL_9_3,
|
|
"Got unexpected max feature level %#x.\n", feature_levels.MaxSupportedFeatureLevel);
|
|
|
|
feature_levels.NumFeatureLevels = ARRAY_SIZE(invalid_feature_levels);
|
|
feature_levels.pFeatureLevelsRequested = invalid_feature_levels;
|
|
feature_levels.MaxSupportedFeatureLevel = 0;
|
|
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_FEATURE_LEVELS,
|
|
&feature_levels, sizeof(feature_levels));
|
|
ok(SUCCEEDED(hr), "CheckFeatureSupport failed, hr %#x.\n", hr);
|
|
ok(feature_levels.MaxSupportedFeatureLevel == 0x3000,
|
|
"Got unexpected max feature level %#x.\n", feature_levels.MaxSupportedFeatureLevel);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_create_command_allocator(void)
|
|
{
|
|
ID3D12CommandAllocator *command_allocator;
|
|
ID3D12Device *device, *tmp_device;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
hr = ID3D12CommandAllocator_GetDevice(command_allocator, &IID_ID3D12Device, (void **)&tmp_device);
|
|
ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
refcount = ID3D12Device_Release(tmp_device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
|
|
check_interface(command_allocator, &IID_ID3D12Object, TRUE);
|
|
check_interface(command_allocator, &IID_ID3D12DeviceChild, TRUE);
|
|
check_interface(command_allocator, &IID_ID3D12Pageable, TRUE);
|
|
check_interface(command_allocator, &IID_ID3D12CommandAllocator, TRUE);
|
|
|
|
refcount = ID3D12CommandAllocator_Release(command_allocator);
|
|
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_BUNDLE,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
refcount = ID3D12CommandAllocator_Release(command_allocator);
|
|
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_COMPUTE,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
refcount = ID3D12CommandAllocator_Release(command_allocator);
|
|
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_COPY,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
refcount = ID3D12CommandAllocator_Release(command_allocator);
|
|
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, ~0u,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(hr == E_INVALIDARG, "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_create_command_list(void)
|
|
{
|
|
ID3D12CommandAllocator *command_allocator;
|
|
ID3D12Device *device, *tmp_device;
|
|
ID3D12CommandList *command_list;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
NULL, NULL, &IID_ID3D12CommandList, (void **)&command_list);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
|
|
refcount = get_refcount(command_allocator);
|
|
ok(refcount == 1, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
hr = ID3D12CommandList_GetDevice(command_list, &IID_ID3D12Device, (void **)&tmp_device);
|
|
ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 4, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
refcount = ID3D12Device_Release(tmp_device);
|
|
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
|
|
check_interface(command_list, &IID_ID3D12Object, TRUE);
|
|
check_interface(command_list, &IID_ID3D12DeviceChild, TRUE);
|
|
check_interface(command_list, &IID_ID3D12Pageable, FALSE);
|
|
check_interface(command_list, &IID_ID3D12CommandList, TRUE);
|
|
check_interface(command_list, &IID_ID3D12GraphicsCommandList, TRUE);
|
|
check_interface(command_list, &IID_ID3D12CommandAllocator, FALSE);
|
|
|
|
refcount = ID3D12CommandList_Release(command_list);
|
|
ok(!refcount, "ID3D12CommandList has %u references left.\n", (unsigned int)refcount);
|
|
refcount = ID3D12CommandAllocator_Release(command_allocator);
|
|
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_BUNDLE,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_BUNDLE,
|
|
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
check_interface(command_list, &IID_ID3D12GraphicsCommandList, TRUE);
|
|
refcount = ID3D12CommandList_Release(command_list);
|
|
ok(!refcount, "ID3D12CommandList has %u references left.\n", (unsigned int)refcount);
|
|
refcount = ID3D12CommandAllocator_Release(command_allocator);
|
|
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_COMPUTE,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_BUNDLE,
|
|
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_COMPUTE,
|
|
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
check_interface(command_list, &IID_ID3D12GraphicsCommandList, TRUE);
|
|
refcount = ID3D12CommandList_Release(command_list);
|
|
ok(!refcount, "ID3D12CommandList has %u references left.\n", (unsigned int)refcount);
|
|
refcount = ID3D12CommandAllocator_Release(command_allocator);
|
|
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_COPY,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_COMPUTE,
|
|
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_COPY,
|
|
command_allocator, NULL, &IID_ID3D12CommandList, (void **)&command_list);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
check_interface(command_list, &IID_ID3D12GraphicsCommandList, TRUE);
|
|
refcount = ID3D12CommandList_Release(command_list);
|
|
ok(!refcount, "ID3D12CommandList has %u references left.\n", (unsigned int)refcount);
|
|
refcount = ID3D12CommandAllocator_Release(command_allocator);
|
|
ok(!refcount, "ID3D12CommandAllocator has %u references left.\n", (unsigned int)refcount);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_create_command_queue(void)
|
|
{
|
|
D3D12_COMMAND_QUEUE_DESC desc, result_desc;
|
|
ID3D12Device *device, *tmp_device;
|
|
ID3D12CommandQueue *queue;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
|
desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
|
|
desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
|
desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateCommandQueue(device, &desc, &IID_ID3D12CommandQueue, (void **)&queue);
|
|
ok(SUCCEEDED(hr), "CreateCommandQueue failed, hr %#x.\n", hr);
|
|
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
hr = ID3D12CommandQueue_GetDevice(queue, &IID_ID3D12Device, (void **)&tmp_device);
|
|
ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
refcount = ID3D12Device_Release(tmp_device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
|
|
check_interface(queue, &IID_ID3D12Object, TRUE);
|
|
check_interface(queue, &IID_ID3D12DeviceChild, TRUE);
|
|
check_interface(queue, &IID_ID3D12Pageable, TRUE);
|
|
check_interface(queue, &IID_ID3D12CommandQueue, TRUE);
|
|
|
|
result_desc = ID3D12CommandQueue_GetDesc(queue);
|
|
ok(result_desc.Type == desc.Type, "Got unexpected type %#x.\n", result_desc.Type);
|
|
ok(result_desc.Priority == desc.Priority, "Got unexpected priority %#x.\n", result_desc.Priority);
|
|
ok(result_desc.Flags == desc.Flags, "Got unexpected flags %#x.\n", result_desc.Flags);
|
|
ok(result_desc.NodeMask == 0x1, "Got unexpected node mask 0x%08x.\n", result_desc.NodeMask);
|
|
|
|
refcount = ID3D12CommandQueue_Release(queue);
|
|
ok(!refcount, "ID3D12CommandQueue has %u references left.\n", (unsigned int)refcount);
|
|
|
|
desc.Type = D3D12_COMMAND_LIST_TYPE_COMPUTE;
|
|
hr = ID3D12Device_CreateCommandQueue(device, &desc, &IID_ID3D12CommandQueue, (void **)&queue);
|
|
ok(SUCCEEDED(hr), "CreateCommandQueue failed, hr %#x.\n", hr);
|
|
|
|
result_desc = ID3D12CommandQueue_GetDesc(queue);
|
|
ok(result_desc.Type == desc.Type, "Got unexpected type %#x.\n", result_desc.Type);
|
|
ok(result_desc.Priority == desc.Priority, "Got unexpected priority %#x.\n", result_desc.Priority);
|
|
ok(result_desc.Flags == desc.Flags, "Got unexpected flags %#x.\n", result_desc.Flags);
|
|
ok(result_desc.NodeMask == 0x1, "Got unexpected node mask 0x%08x.\n", result_desc.NodeMask);
|
|
|
|
refcount = ID3D12CommandQueue_Release(queue);
|
|
ok(!refcount, "ID3D12CommandQueue has %u references left.\n", (unsigned int)refcount);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_create_committed_resource(void)
|
|
{
|
|
D3D12_GPU_VIRTUAL_ADDRESS gpu_address;
|
|
D3D12_HEAP_PROPERTIES heap_properties;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
ID3D12Device *device, *tmp_device;
|
|
D3D12_CLEAR_VALUE clear_value;
|
|
ID3D12Resource *resource;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = 32;
|
|
resource_desc.Height = 32;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
|
|
|
|
clear_value.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
clear_value.Color[0] = 1.0f;
|
|
clear_value.Color[1] = 0.0f;
|
|
clear_value.Color[2] = 0.0f;
|
|
clear_value.Color[3] = 1.0f;
|
|
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr);
|
|
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
hr = ID3D12Resource_GetDevice(resource, &IID_ID3D12Device, (void **)&tmp_device);
|
|
ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
refcount = ID3D12Device_Release(tmp_device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
|
|
check_interface(resource, &IID_ID3D12Object, TRUE);
|
|
check_interface(resource, &IID_ID3D12DeviceChild, TRUE);
|
|
check_interface(resource, &IID_ID3D12Pageable, TRUE);
|
|
check_interface(resource, &IID_ID3D12Resource, TRUE);
|
|
|
|
gpu_address = ID3D12Resource_GetGPUVirtualAddress(resource);
|
|
ok(!gpu_address, "Got unexpected GPU virtual address %#"PRIx64".\n", gpu_address);
|
|
|
|
refcount = ID3D12Resource_Release(resource);
|
|
ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount);
|
|
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
|
|
&clear_value, &IID_ID3D12Resource, (void **)&resource);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
/* For D3D12_RESOURCE_STATE_RENDER_TARGET the D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET flag is required. */
|
|
resource_desc.Flags = 0;
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
todo(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
if (SUCCEEDED(hr))
|
|
ID3D12Resource_Release(resource);
|
|
|
|
/* A texture cannot be created on a UPLOAD heap. */
|
|
heap_properties.Type = D3D12_HEAP_TYPE_UPLOAD;
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
/* A texture cannot be created on a READBACK heap. */
|
|
heap_properties.Type = D3D12_HEAP_TYPE_READBACK;
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_COPY_DEST, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
heap_properties.Type = D3D12_HEAP_TYPE_UPLOAD;
|
|
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = 32;
|
|
resource_desc.Height = 1;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
|
|
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr);
|
|
|
|
check_interface(resource, &IID_ID3D12Object, TRUE);
|
|
check_interface(resource, &IID_ID3D12DeviceChild, TRUE);
|
|
check_interface(resource, &IID_ID3D12Pageable, TRUE);
|
|
check_interface(resource, &IID_ID3D12Resource, TRUE);
|
|
|
|
gpu_address = ID3D12Resource_GetGPUVirtualAddress(resource);
|
|
ok(gpu_address, "Got unexpected GPU virtual address %#"PRIx64".\n", gpu_address);
|
|
|
|
refcount = ID3D12Resource_Release(resource);
|
|
ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount);
|
|
|
|
/* The clear value must be NULL for buffers. */
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, &clear_value,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
/* For D3D12_HEAP_TYPE_UPLOAD the state must be D3D12_RESOURCE_STATE_GENERIC_READ. */
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_COPY_SOURCE, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
heap_properties.Type = D3D12_HEAP_TYPE_READBACK;
|
|
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_COPY_DEST, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr);
|
|
refcount = ID3D12Resource_Release(resource);
|
|
ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount);
|
|
|
|
/* For D3D12_HEAP_TYPE_READBACK the state must be D3D12_RESOURCE_STATE_COPY_DEST. */
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_COPY_SOURCE, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_create_descriptor_heap(void)
|
|
{
|
|
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
|
|
ID3D12Device *device, *tmp_device;
|
|
ID3D12DescriptorHeap *heap;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
|
heap_desc.NumDescriptors = 16;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
|
heap_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
|
|
ok(SUCCEEDED(hr), "CreateDescriptorHeap failed, hr %#x.\n", hr);
|
|
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
hr = ID3D12DescriptorHeap_GetDevice(heap, &IID_ID3D12Device, (void **)&tmp_device);
|
|
ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
refcount = ID3D12Device_Release(tmp_device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
|
|
check_interface(heap, &IID_ID3D12Object, TRUE);
|
|
check_interface(heap, &IID_ID3D12DeviceChild, TRUE);
|
|
check_interface(heap, &IID_ID3D12Pageable, TRUE);
|
|
check_interface(heap, &IID_ID3D12DescriptorHeap, TRUE);
|
|
|
|
refcount = ID3D12DescriptorHeap_Release(heap);
|
|
ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
|
|
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
|
|
ok(SUCCEEDED(hr), "CreateDescriptorHeap failed, hr %#x.\n", hr);
|
|
refcount = ID3D12DescriptorHeap_Release(heap);
|
|
ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
|
|
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
|
|
ok(SUCCEEDED(hr), "CreateDescriptorHeap failed, hr %#x.\n", hr);
|
|
refcount = ID3D12DescriptorHeap_Release(heap);
|
|
ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
|
|
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
|
|
ok(SUCCEEDED(hr), "CreateDescriptorHeap failed, hr %#x.\n", hr);
|
|
refcount = ID3D12DescriptorHeap_Release(heap);
|
|
ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
|
|
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
|
|
ok(SUCCEEDED(hr), "CreateDescriptorHeap failed, hr %#x.\n", hr);
|
|
refcount = ID3D12DescriptorHeap_Release(heap);
|
|
ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_create_sampler(void)
|
|
{
|
|
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
|
|
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
|
|
unsigned int sampler_increment_size;
|
|
D3D12_SAMPLER_DESC sampler_desc;
|
|
ID3D12DescriptorHeap *heap;
|
|
ID3D12Device *device;
|
|
unsigned int i;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
sampler_increment_size = ID3D12Device_GetDescriptorHandleIncrementSize(device,
|
|
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
|
|
trace("Sampler descriptor handle increment size: %u.\n", sampler_increment_size);
|
|
ok(sampler_increment_size, "Got unexpected increment size %#x.\n", sampler_increment_size);
|
|
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER;
|
|
heap_desc.NumDescriptors = 16;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
heap_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
|
|
ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
|
|
|
|
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
|
|
memset(&sampler_desc, 0, sizeof(sampler_desc));
|
|
sampler_desc.Filter = D3D12_FILTER_MIN_MAG_MIP_POINT;
|
|
sampler_desc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
|
|
sampler_desc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
|
|
sampler_desc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
|
|
sampler_desc.MaxLOD = D3D12_FLOAT32_MAX;
|
|
ID3D12Device_CreateSampler(device, &sampler_desc, cpu_handle);
|
|
|
|
cpu_handle.ptr += sampler_increment_size;
|
|
sampler_desc.Filter = D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR;
|
|
for (i = 1; i < heap_desc.NumDescriptors; ++i)
|
|
{
|
|
ID3D12Device_CreateSampler(device, &sampler_desc, cpu_handle);
|
|
cpu_handle.ptr += sampler_increment_size;
|
|
}
|
|
|
|
trace("MinMaxFiltering: %#x.\n", is_min_max_filtering_supported(device));
|
|
if (is_min_max_filtering_supported(device))
|
|
{
|
|
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
|
|
sampler_desc.Filter = D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT;
|
|
ID3D12Device_CreateSampler(device, &sampler_desc, cpu_handle);
|
|
|
|
cpu_handle.ptr += sampler_increment_size;
|
|
sampler_desc.Filter = D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT;
|
|
ID3D12Device_CreateSampler(device, &sampler_desc, cpu_handle);
|
|
}
|
|
|
|
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
|
|
sampler_desc.Filter = D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT;
|
|
sampler_desc.ComparisonFunc = D3D12_COMPARISON_FUNC_LESS;
|
|
ID3D12Device_CreateSampler(device, &sampler_desc, cpu_handle);
|
|
|
|
refcount = ID3D12DescriptorHeap_Release(heap);
|
|
ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_create_unordered_access_view(void)
|
|
{
|
|
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
|
|
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
|
|
D3D12_HEAP_PROPERTIES heap_properties;
|
|
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
unsigned int descriptor_size;
|
|
ID3D12DescriptorHeap *heap;
|
|
ID3D12Resource *resource;
|
|
ID3D12Device *device;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(device,
|
|
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
|
|
trace("CBV/SRV/UAV descriptor size: %u.\n", descriptor_size);
|
|
ok(descriptor_size, "Got unexpected descriptor size %#x.\n", descriptor_size);
|
|
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
|
heap_desc.NumDescriptors = 16;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
heap_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
|
|
ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = 64 * sizeof(float);
|
|
resource_desc.Height = 1;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
|
|
hr = ID3D12Device_CreateCommittedResource(device,
|
|
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
|
|
|
|
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
|
|
uav_desc.Format = DXGI_FORMAT_R32_FLOAT;
|
|
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
|
|
uav_desc.Buffer.FirstElement = 0;
|
|
uav_desc.Buffer.NumElements = resource_desc.Width / sizeof(float);
|
|
uav_desc.Buffer.StructureByteStride = 0;
|
|
uav_desc.Buffer.CounterOffsetInBytes = 0;
|
|
uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
|
|
ID3D12Device_CreateUnorderedAccessView(device, resource, NULL, &uav_desc, cpu_handle);
|
|
|
|
cpu_handle.ptr += descriptor_size;
|
|
|
|
/* The following call fails. Buffer views cannot be created for compressed formats. */
|
|
uav_desc.Format = DXGI_FORMAT_BC1_UNORM;
|
|
ID3D12Device_CreateUnorderedAccessView(device, resource, NULL, &uav_desc, cpu_handle);
|
|
|
|
ID3D12Resource_Release(resource);
|
|
refcount = ID3D12DescriptorHeap_Release(heap);
|
|
ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_create_root_signature(void)
|
|
{
|
|
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
|
|
D3D12_DESCRIPTOR_RANGE descriptor_ranges[1];
|
|
D3D12_ROOT_PARAMETER root_parameters[3];
|
|
ID3D12RootSignature *root_signature;
|
|
ID3D12Device *device, *tmp_device;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
/* descriptor table */
|
|
descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
|
|
descriptor_ranges[0].NumDescriptors = 1;
|
|
descriptor_ranges[0].BaseShaderRegister = 0;
|
|
descriptor_ranges[0].RegisterSpace = 0;
|
|
descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0;
|
|
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
|
root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
|
|
root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
|
|
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
|
|
root_signature_desc.NumParameters = 1;
|
|
root_signature_desc.pParameters = root_parameters;
|
|
root_signature_desc.NumStaticSamplers = 0;
|
|
root_signature_desc.pStaticSamplers = NULL;
|
|
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
|
|
hr = create_root_signature(device, &root_signature_desc, &root_signature);
|
|
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
|
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
hr = ID3D12RootSignature_GetDevice(root_signature, &IID_ID3D12Device, (void **)&tmp_device);
|
|
ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
refcount = ID3D12Device_Release(tmp_device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
|
|
check_interface(root_signature, &IID_ID3D12Object, TRUE);
|
|
check_interface(root_signature, &IID_ID3D12DeviceChild, TRUE);
|
|
check_interface(root_signature, &IID_ID3D12Pageable, FALSE);
|
|
check_interface(root_signature, &IID_ID3D12RootSignature, TRUE);
|
|
|
|
refcount = ID3D12RootSignature_Release(root_signature);
|
|
ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount);
|
|
|
|
/* empty */
|
|
root_signature_desc.NumParameters = 0;
|
|
root_signature_desc.pParameters = NULL;
|
|
root_signature_desc.NumStaticSamplers = 0;
|
|
root_signature_desc.pStaticSamplers = NULL;
|
|
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
|
|
hr = create_root_signature(device, &root_signature_desc, &root_signature);
|
|
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
|
refcount = ID3D12RootSignature_Release(root_signature);
|
|
ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount);
|
|
|
|
/* root constants */
|
|
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
|
|
root_parameters[0].Constants.ShaderRegister = 0;
|
|
root_parameters[0].Constants.RegisterSpace = 0;
|
|
root_parameters[0].Constants.Num32BitValues = 4;
|
|
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
|
|
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
|
|
root_parameters[1].Constants.ShaderRegister = 0;
|
|
root_parameters[1].Constants.RegisterSpace = 0;
|
|
root_parameters[1].Constants.Num32BitValues = 8;
|
|
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX;
|
|
root_signature_desc.NumParameters = 2;
|
|
root_signature_desc.pParameters = root_parameters;
|
|
root_signature_desc.NumStaticSamplers = 0;
|
|
root_signature_desc.pStaticSamplers = NULL;
|
|
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
|
|
hr = create_root_signature(device, &root_signature_desc, &root_signature);
|
|
todo(hr == E_FAIL || hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
if (SUCCEEDED(hr))
|
|
ID3D12RootSignature_Release(root_signature);
|
|
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
|
|
hr = create_root_signature(device, &root_signature_desc, &root_signature);
|
|
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
|
refcount = ID3D12RootSignature_Release(root_signature);
|
|
ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount);
|
|
|
|
root_parameters[2].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
|
|
root_parameters[2].Constants.ShaderRegister = 1;
|
|
root_parameters[2].Constants.RegisterSpace = 0;
|
|
root_parameters[2].Constants.Num32BitValues = 3;
|
|
root_parameters[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
|
|
root_signature_desc.NumParameters = 3;
|
|
hr = create_root_signature(device, &root_signature_desc, &root_signature);
|
|
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
|
refcount = ID3D12RootSignature_Release(root_signature);
|
|
ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount);
|
|
|
|
/* root descriptors */
|
|
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
|
|
root_parameters[0].Descriptor.ShaderRegister = 0;
|
|
root_parameters[0].Descriptor.RegisterSpace = 0;
|
|
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
|
|
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
|
|
root_parameters[1].Descriptor.ShaderRegister = 0;
|
|
root_parameters[1].Descriptor.RegisterSpace = 0;
|
|
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
|
|
root_signature_desc.NumParameters = 2;
|
|
root_signature_desc.pParameters = root_parameters;
|
|
root_signature_desc.NumStaticSamplers = 0;
|
|
root_signature_desc.pStaticSamplers = NULL;
|
|
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
|
|
hr = create_root_signature(device, &root_signature_desc, &root_signature);
|
|
todo(hr == E_FAIL || hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
if (SUCCEEDED(hr))
|
|
ID3D12RootSignature_Release(root_signature);
|
|
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_GEOMETRY;
|
|
hr = create_root_signature(device, &root_signature_desc, &root_signature);
|
|
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
|
refcount = ID3D12RootSignature_Release(root_signature);
|
|
ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_create_pipeline_state(void)
|
|
{
|
|
D3D12_COMPUTE_PIPELINE_STATE_DESC pipeline_state_desc;
|
|
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
|
|
ID3D12RootSignature *root_signature;
|
|
ID3D12PipelineState *pipeline_state;
|
|
ID3D12Device *device, *tmp_device;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
static const DWORD dxbc_code[] =
|
|
{
|
|
#if 0
|
|
[numthreads(1, 1, 1)]
|
|
void main() { }
|
|
#endif
|
|
0x43425844, 0x1acc3ad0, 0x71c7b057, 0xc72c4306, 0xf432cb57, 0x00000001, 0x00000074, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000020, 0x00050050, 0x00000008, 0x0100086a,
|
|
0x0400009b, 0x00000001, 0x00000001, 0x00000001, 0x0100003e,
|
|
};
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
root_signature_desc.NumParameters = 0;
|
|
root_signature_desc.pParameters = NULL;
|
|
root_signature_desc.NumStaticSamplers = 0;
|
|
root_signature_desc.pStaticSamplers = NULL;
|
|
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
|
|
hr = create_root_signature(device, &root_signature_desc, &root_signature);
|
|
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
|
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
|
|
memset(&pipeline_state_desc, 0, sizeof(pipeline_state_desc));
|
|
pipeline_state_desc.pRootSignature = root_signature;
|
|
pipeline_state_desc.CS = shader_bytecode(dxbc_code, sizeof(dxbc_code));
|
|
pipeline_state_desc.NodeMask = 0;
|
|
pipeline_state_desc.Flags = D3D12_PIPELINE_STATE_FLAG_NONE;
|
|
|
|
hr = ID3D12Device_CreateComputePipelineState(device, &pipeline_state_desc,
|
|
&IID_ID3D12PipelineState, (void **)&pipeline_state);
|
|
ok(SUCCEEDED(hr), "CreateComputePipelineState failed, hr %#x.\n", hr);
|
|
|
|
refcount = get_refcount(root_signature);
|
|
ok(refcount == 1, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
hr = ID3D12PipelineState_GetDevice(pipeline_state, &IID_ID3D12Device, (void **)&tmp_device);
|
|
ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 4, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
refcount = ID3D12Device_Release(tmp_device);
|
|
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
|
|
check_interface(pipeline_state, &IID_ID3D12Object, TRUE);
|
|
check_interface(pipeline_state, &IID_ID3D12DeviceChild, TRUE);
|
|
check_interface(pipeline_state, &IID_ID3D12Pageable, TRUE);
|
|
check_interface(pipeline_state, &IID_ID3D12PipelineState, TRUE);
|
|
|
|
refcount = ID3D12PipelineState_Release(pipeline_state);
|
|
ok(!refcount, "ID3D12PipelineState has %u references left.\n", (unsigned int)refcount);
|
|
refcount = ID3D12RootSignature_Release(root_signature);
|
|
ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_create_fence(void)
|
|
{
|
|
ID3D12Device *device, *tmp_device;
|
|
ID3D12Fence *fence;
|
|
ULONG refcount;
|
|
UINT64 value;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE,
|
|
&IID_ID3D12Fence, (void **)&fence);
|
|
ok(SUCCEEDED(hr), "CreateFence failed, hr %#x.\n", hr);
|
|
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
hr = ID3D12Fence_GetDevice(fence, &IID_ID3D12Device, (void **)&tmp_device);
|
|
ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
|
|
refcount = get_refcount(device);
|
|
ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
refcount = ID3D12Device_Release(tmp_device);
|
|
ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
|
|
|
|
check_interface(fence, &IID_ID3D12Object, TRUE);
|
|
check_interface(fence, &IID_ID3D12DeviceChild, TRUE);
|
|
check_interface(fence, &IID_ID3D12Pageable, TRUE);
|
|
check_interface(fence, &IID_ID3D12Fence, TRUE);
|
|
|
|
value = ID3D12Fence_GetCompletedValue(fence);
|
|
ok(value == 0, "Got unexpected value %"PRIu64".\n", value);
|
|
|
|
refcount = ID3D12Fence_Release(fence);
|
|
ok(!refcount, "ID3D12Fence has %u references left.\n", (unsigned int)refcount);
|
|
|
|
hr = ID3D12Device_CreateFence(device, 99, D3D12_FENCE_FLAG_NONE,
|
|
&IID_ID3D12Fence, (void **)&fence);
|
|
ok(SUCCEEDED(hr), "CreateFence failed, hr %#x.\n", hr);
|
|
value = ID3D12Fence_GetCompletedValue(fence);
|
|
ok(value == 99, "Got unexpected value %"PRIu64".\n", value);
|
|
refcount = ID3D12Fence_Release(fence);
|
|
ok(!refcount, "ID3D12Fence has %u references left.\n", (unsigned int)refcount);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_reset_command_allocator(void)
|
|
{
|
|
ID3D12CommandAllocator *command_allocator, *command_allocator2;
|
|
ID3D12GraphicsCommandList *command_list, *command_list2;
|
|
D3D12_COMMAND_QUEUE_DESC command_queue_desc;
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12Device *device;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL);
|
|
ok(SUCCEEDED(hr), "Resetting Command list failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
|
|
hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL);
|
|
ok(SUCCEEDED(hr), "Resetting command list failed, hr %#x.\n", hr);
|
|
|
|
command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
|
command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
|
|
command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
|
command_queue_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
|
|
&IID_ID3D12CommandQueue, (void **)&queue);
|
|
ok(SUCCEEDED(hr), "CreateCommandQueue failed, hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator2);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
|
|
uav_barrier(command_list, NULL);
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
|
|
exec_command_list(queue, command_list);
|
|
|
|
/* A command list can be reset when it is in use. */
|
|
hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator2, NULL);
|
|
ok(SUCCEEDED(hr), "Resetting command list failed, hr %#x.\n", hr);
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
|
|
|
|
wait_queue_idle(device, queue);
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL);
|
|
ok(SUCCEEDED(hr), "Resetting command list failed, hr %#x.\n", hr);
|
|
|
|
uav_barrier(command_list, NULL);
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
|
|
exec_command_list(queue, command_list);
|
|
|
|
hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL);
|
|
ok(SUCCEEDED(hr), "Resetting command list failed, hr %#x.\n", hr);
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
|
|
|
|
wait_queue_idle(device, queue);
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
hr = ID3D12GraphicsCommandList_Reset(command_list, command_allocator, NULL);
|
|
ok(SUCCEEDED(hr), "Resetting command list failed, hr %#x.\n", hr);
|
|
|
|
/* A command allocator can be used with one command list at a time. */
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list2);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator2, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list2);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ID3D12GraphicsCommandList_Close(command_list2);
|
|
ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
|
|
hr = ID3D12GraphicsCommandList_Reset(command_list2, command_allocator, NULL);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
ID3D12CommandAllocator_Release(command_allocator);
|
|
ID3D12CommandAllocator_Release(command_allocator2);
|
|
ID3D12CommandQueue_Release(queue);
|
|
ID3D12GraphicsCommandList_Release(command_list);
|
|
ID3D12GraphicsCommandList_Release(command_list2);
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_cpu_signal_fence(void)
|
|
{
|
|
HANDLE event1, event2;
|
|
ID3D12Device *device;
|
|
unsigned int i, ret;
|
|
ID3D12Fence *fence;
|
|
ULONG refcount;
|
|
UINT64 value;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE,
|
|
&IID_ID3D12Fence, (void **)&fence);
|
|
ok(SUCCEEDED(hr), "CreateFence failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Fence_Signal(fence, 1);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
value = ID3D12Fence_GetCompletedValue(fence);
|
|
ok(value == 1, "Got unexpected value %"PRIu64".\n", value);
|
|
|
|
hr = ID3D12Fence_Signal(fence, 10);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
value = ID3D12Fence_GetCompletedValue(fence);
|
|
ok(value == 10, "Got unexpected value %"PRIu64".\n", value);
|
|
|
|
hr = ID3D12Fence_Signal(fence, 5);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
value = ID3D12Fence_GetCompletedValue(fence);
|
|
ok(value == 5, "Got unexpected value %"PRIu64".\n", value);
|
|
|
|
hr = ID3D12Fence_Signal(fence, 0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
value = ID3D12Fence_GetCompletedValue(fence);
|
|
ok(value == 0, "Got unexpected value %"PRIu64".\n", value);
|
|
|
|
/* Basic tests with single event. */
|
|
event1 = create_event();
|
|
ok(!!event1, "Failed to create event.\n");
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 5, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
hr = ID3D12Fence_Signal(fence, 5);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 6, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
hr = ID3D12Fence_Signal(fence, 7);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_Signal(fence, 10);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
/* Event is signaled immediately when value <= GetCompletedValue(). */
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
for (i = 0; i <= ID3D12Fence_GetCompletedValue(fence); ++i)
|
|
{
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, i, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x for %u.\n", ret, i);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x for %u.\n", ret, i);
|
|
}
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, i, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
hr = ID3D12Fence_Signal(fence, i);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
/* Attach event to multiple values. */
|
|
hr = ID3D12Fence_Signal(fence, 0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 3, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 5, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 9, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 12, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 12, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
for (i = 1; i < 13; ++i)
|
|
{
|
|
hr = ID3D12Fence_Signal(fence, i);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
if (i == 3 || i == 5 || i == 9 || i == 12)
|
|
{
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x for %u.\n", ret, i);
|
|
}
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x for %u.\n", ret, i);
|
|
}
|
|
|
|
/* Tests with 2 events. */
|
|
hr = ID3D12Fence_Signal(fence, 0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
value = ID3D12Fence_GetCompletedValue(fence);
|
|
ok(value == 0, "Got unexpected value %"PRIu64".\n", value);
|
|
|
|
event2 = create_event();
|
|
ok(!!event2, "Failed to create event.\n");
|
|
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 100, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, ~(UINT64)0, event2);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Fence_Signal(fence, 50);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_Signal(fence, 99);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_Signal(fence, 100);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_Signal(fence, 101);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_Signal(fence, 0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_Signal(fence, 100);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_Signal(fence, ~(UINT64)0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_Signal(fence, ~(UINT64)0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
hr = ID3D12Fence_Signal(fence, 0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
/* Attach two events to the same value. */
|
|
hr = ID3D12Fence_Signal(fence, 0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 1, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 1, event2);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
hr = ID3D12Fence_Signal(fence, 3);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
/* Test passing signaled event. */
|
|
hr = ID3D12Fence_Signal(fence, 20);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
value = ID3D12Fence_GetCompletedValue(fence);
|
|
ok(value == 20, "Got unexpected value %"PRIu64".\n", value);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
signal_event(event1);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 30, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_Signal(fence, 30);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
destroy_event(event1);
|
|
destroy_event(event2);
|
|
|
|
ID3D12Fence_Release(fence);
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_gpu_signal_fence(void)
|
|
{
|
|
D3D12_COMMAND_QUEUE_DESC command_queue_desc;
|
|
ID3D12CommandQueue *queue;
|
|
HANDLE event1, event2;
|
|
ID3D12Device *device;
|
|
unsigned int i, ret;
|
|
ID3D12Fence *fence;
|
|
ULONG refcount;
|
|
UINT64 value;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
|
command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
|
|
command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
|
command_queue_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
|
|
&IID_ID3D12CommandQueue, (void **)&queue);
|
|
ok(SUCCEEDED(hr), "CreateCommandQueue failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE,
|
|
&IID_ID3D12Fence, (void **)&fence);
|
|
ok(SUCCEEDED(hr), "CreateFence failed, hr %#x.\n", hr);
|
|
|
|
/* XXX: It seems that when a queue is idle a fence is signalled immediately
|
|
* in D3D12. Vulkan implementations don't signal a fence immediately so
|
|
* libvkd3d doesn't as well. In order to make this test reliable
|
|
* wait_queue_idle() is inserted after every ID3D12CommandQueue_Signal(). */
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 10);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
value = ID3D12Fence_GetCompletedValue(fence);
|
|
ok(value == 10, "Got unexpected value %"PRIu64".\n", value);
|
|
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
value = ID3D12Fence_GetCompletedValue(fence);
|
|
ok(value == 0, "Got unexpected value %"PRIu64".\n", value);
|
|
|
|
/* Basic tests with single event. */
|
|
event1 = create_event();
|
|
ok(!!event1, "Failed to create event.\n");
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 5, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 5);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 6, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 7);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 10);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
/* Attach one event to multiple values. */
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 3, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 5, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 9, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 12, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 12, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
for (i = 1; i < 13; ++i)
|
|
{
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, i);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
if (i == 3 || i == 5 || i == 9 || i == 12)
|
|
{
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x for %u.\n", ret, i);
|
|
}
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x for %u.\n", ret, i);
|
|
}
|
|
|
|
/* Tests with 2 events. */
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
value = ID3D12Fence_GetCompletedValue(fence);
|
|
ok(value == 0, "Got unexpected value %"PRIu64".\n", value);
|
|
|
|
event2 = create_event();
|
|
ok(!!event2, "Failed to create event.\n");
|
|
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 100, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, ~(UINT64)0, event2);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 50);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 99);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 100);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 101);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 100);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, ~(UINT64)0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, ~(UINT64)0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
/* Attach two events to the same value. */
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 0);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 1, event1);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
hr = ID3D12Fence_SetEventOnCompletion(fence, 1, event2);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 3);
|
|
ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
|
|
wait_queue_idle(device, queue);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event1, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
ret = wait_event(event2, 0);
|
|
ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
|
|
|
|
wait_queue_idle(device, queue);
|
|
|
|
destroy_event(event1);
|
|
destroy_event(event2);
|
|
|
|
ID3D12Fence_Release(fence);
|
|
ID3D12CommandQueue_Release(queue);
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
struct multithread_fence_wait_data
|
|
{
|
|
HANDLE event;
|
|
ID3D12Fence *fence;
|
|
UINT64 value;
|
|
};
|
|
|
|
static void fence_event_wait_main(void *untyped_data)
|
|
{
|
|
struct multithread_fence_wait_data *data = untyped_data;
|
|
HANDLE event;
|
|
HRESULT hr;
|
|
int ret;
|
|
|
|
event = create_event();
|
|
ok(!!event, "Failed to create event.\n");
|
|
|
|
hr = ID3D12Fence_SetEventOnCompletion(data->fence, data->value, event);
|
|
ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
|
|
|
|
signal_event(data->event);
|
|
|
|
ret = wait_event(event, INFINITE);
|
|
ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
|
|
|
|
destroy_event(event);
|
|
}
|
|
|
|
static void fence_busy_wait_main(void *untyped_data)
|
|
{
|
|
struct multithread_fence_wait_data *data = untyped_data;
|
|
|
|
signal_event(data->event);
|
|
|
|
while (ID3D12Fence_GetCompletedValue(data->fence) < data->value)
|
|
;
|
|
}
|
|
|
|
static void test_multithread_fence_wait(void)
|
|
{
|
|
struct multithread_fence_wait_data thread_data;
|
|
D3D12_COMMAND_QUEUE_DESC command_queue_desc;
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12Device *device;
|
|
unsigned int ret;
|
|
ULONG refcount;
|
|
HANDLE thread;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
|
command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
|
|
command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
|
command_queue_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
|
|
&IID_ID3D12CommandQueue, (void **)&queue);
|
|
ok(SUCCEEDED(hr), "CreateCommandQueue failed, hr %#x.\n", hr);
|
|
|
|
thread_data.event = create_event();
|
|
thread_data.value = 0;
|
|
ok(!!thread_data.event, "Failed to create event.\n");
|
|
hr = ID3D12Device_CreateFence(device, thread_data.value, D3D12_FENCE_FLAG_NONE,
|
|
&IID_ID3D12Fence, (void **)&thread_data.fence);
|
|
ok(SUCCEEDED(hr), "CreateFence failed, hr %#x.\n", hr);
|
|
|
|
/* Signal fence on host. */
|
|
++thread_data.value;
|
|
thread = create_thread(fence_event_wait_main, &thread_data);
|
|
ok(!!thread, "Failed to create thread.\n");
|
|
ret = wait_event(thread_data.event, INFINITE);
|
|
ok(ret == WAIT_OBJECT_0, "Failed to wait for thread start, return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_Signal(thread_data.fence, thread_data.value);
|
|
ok(SUCCEEDED(hr), "Failed to signal fence, hr %#x.\n", hr);
|
|
|
|
ok(join_thread(thread), "Failed to join thread.\n");
|
|
|
|
++thread_data.value;
|
|
thread = create_thread(fence_busy_wait_main, &thread_data);
|
|
ok(!!thread, "Failed to create thread.\n");
|
|
ret = wait_event(thread_data.event, INFINITE);
|
|
ok(ret == WAIT_OBJECT_0, "Failed to wait for thread start, return value %#x.\n", ret);
|
|
|
|
hr = ID3D12Fence_Signal(thread_data.fence, thread_data.value);
|
|
ok(SUCCEEDED(hr), "Failed to signal fence, hr %#x.\n", hr);
|
|
|
|
ok(join_thread(thread), "Failed to join thread.\n");
|
|
|
|
/* Signal fence on device. */
|
|
++thread_data.value;
|
|
thread = create_thread(fence_event_wait_main, &thread_data);
|
|
ok(!!thread, "Failed to create thread.\n");
|
|
ret = wait_event(thread_data.event, INFINITE);
|
|
ok(ret == WAIT_OBJECT_0, "Failed to wait for thread start, return value %#x.\n", ret);
|
|
|
|
hr = ID3D12CommandQueue_Signal(queue, thread_data.fence, thread_data.value);
|
|
ok(SUCCEEDED(hr), "Failed to signal fence, hr %#x.\n", hr);
|
|
|
|
ok(join_thread(thread), "Failed to join thread.\n");
|
|
|
|
++thread_data.value;
|
|
thread = create_thread(fence_busy_wait_main, &thread_data);
|
|
ok(!!thread, "Failed to create thread.\n");
|
|
ret = wait_event(thread_data.event, INFINITE);
|
|
ok(ret == WAIT_OBJECT_0, "Failed to wait for thread start, return value %#x.\n", ret);
|
|
|
|
hr = ID3D12CommandQueue_Signal(queue, thread_data.fence, thread_data.value);
|
|
ok(SUCCEEDED(hr), "Failed to signal fence, hr %#x.\n", hr);
|
|
|
|
ok(join_thread(thread), "Failed to join thread.\n");
|
|
|
|
destroy_event(thread_data.event);
|
|
ID3D12Fence_Release(thread_data.fence);
|
|
ID3D12CommandQueue_Release(queue);
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_clear_depth_stencil_view(void)
|
|
{
|
|
ID3D12GraphicsCommandList *command_list;
|
|
struct depth_stencil_resource ds;
|
|
unsigned int dsv_increment_size;
|
|
D3D12_CLEAR_VALUE clear_value;
|
|
struct test_context_desc desc;
|
|
struct test_context context;
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12Device *device;
|
|
|
|
memset(&desc, 0, sizeof(desc));
|
|
desc.no_render_target = true;
|
|
if (!init_test_context(&context, &desc))
|
|
return;
|
|
device = context.device;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
dsv_increment_size = ID3D12Device_GetDescriptorHandleIncrementSize(device,
|
|
D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
|
|
trace("DSV descriptor handle increment size: %u.\n", dsv_increment_size);
|
|
ok(dsv_increment_size, "Got unexpected increment size %#x.\n", dsv_increment_size);
|
|
|
|
clear_value.Format = DXGI_FORMAT_D32_FLOAT;
|
|
clear_value.DepthStencil.Depth = 0.5f;
|
|
clear_value.DepthStencil.Stencil = 0x3;
|
|
init_depth_stencil(&ds, device, 32, 32, DXGI_FORMAT_D32_FLOAT, 0, &clear_value);
|
|
|
|
ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, ds.dsv_handle,
|
|
D3D12_CLEAR_FLAG_DEPTH | D3D12_CLEAR_FLAG_STENCIL, 0.75f, 0x7, 0, NULL);
|
|
transition_resource_state(command_list, ds.texture,
|
|
D3D12_RESOURCE_STATE_DEPTH_WRITE, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
check_sub_resource_uint(ds.texture, 0, queue, command_list, 0x3f400000, 0);
|
|
|
|
destroy_depth_stencil(&ds);
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
static void test_clear_render_target_view(void)
|
|
{
|
|
static const float color[] = {0.1f, 0.5f, 0.3f, 0.75f};
|
|
static const float green[] = {0.0f, 1.0f, 0.0f, 1.0f};
|
|
D3D12_DESCRIPTOR_HEAP_DESC rtv_heap_desc;
|
|
ID3D12GraphicsCommandList *command_list;
|
|
D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle;
|
|
D3D12_RENDER_TARGET_VIEW_DESC rtv_desc;
|
|
D3D12_HEAP_PROPERTIES heap_properties;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
unsigned int rtv_increment_size;
|
|
ID3D12DescriptorHeap *rtv_heap;
|
|
D3D12_CLEAR_VALUE clear_value;
|
|
struct test_context_desc desc;
|
|
struct test_context context;
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12Resource *resource;
|
|
ID3D12Device *device;
|
|
HRESULT hr;
|
|
|
|
memset(&desc, 0, sizeof(desc));
|
|
desc.no_render_target = true;
|
|
if (!init_test_context(&context, &desc))
|
|
return;
|
|
device = context.device;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
rtv_heap_desc.NumDescriptors = 1;
|
|
rtv_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
|
|
rtv_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
|
rtv_heap_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &rtv_heap_desc,
|
|
&IID_ID3D12DescriptorHeap, (void **)&rtv_heap);
|
|
ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
|
|
|
|
rtv_increment_size = ID3D12Device_GetDescriptorHandleIncrementSize(device,
|
|
D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
|
trace("RTV descriptor handle increment size: %u.\n", rtv_increment_size);
|
|
|
|
rtv_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(rtv_heap);
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = 32;
|
|
resource_desc.Height = 32;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_R8G8B8A8_TYPELESS;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
|
|
clear_value.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
clear_value.Color[0] = 1.0f;
|
|
clear_value.Color[1] = 0.0f;
|
|
clear_value.Color[2] = 0.0f;
|
|
clear_value.Color[3] = 1.0f;
|
|
hr = ID3D12Device_CreateCommittedResource(device,
|
|
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
|
|
|
|
memset(&rtv_desc, 0, sizeof(rtv_desc));
|
|
rtv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
|
|
ID3D12Device_CreateRenderTargetView(device, resource, &rtv_desc, rtv_handle);
|
|
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv_handle, green, 0, NULL);
|
|
transition_resource_state(command_list, resource,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
check_sub_resource_uint(resource, 0, queue, command_list, 0xff00ff00, 0);
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
transition_resource_state(command_list, resource,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv_handle, color, 0, NULL);
|
|
transition_resource_state(command_list, resource,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
check_sub_resource_uint(resource, 0, queue, command_list, 0xbf4c7f19, 2);
|
|
|
|
/* sRGB view */
|
|
reset_command_list(command_list, context.allocator);
|
|
transition_resource_state(command_list, resource,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
rtv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
|
|
ID3D12Device_CreateRenderTargetView(device, resource, &rtv_desc, rtv_handle);
|
|
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv_handle, color, 0, NULL);
|
|
transition_resource_state(command_list, resource,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
check_sub_resource_uint(resource, 0, queue, command_list, 0xbf95bc59, 2);
|
|
|
|
ID3D12Resource_Release(resource);
|
|
ID3D12DescriptorHeap_Release(rtv_heap);
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
static void test_draw_instanced(void)
|
|
{
|
|
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
ID3D12GraphicsCommandList *command_list;
|
|
struct test_context context;
|
|
ID3D12CommandQueue *queue;
|
|
|
|
if (!init_test_context(&context, NULL))
|
|
return;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
|
|
|
|
/* This draw call is ignored. */
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
|
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
|
|
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
static void test_draw_indexed_instanced(void)
|
|
{
|
|
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
static const uint16_t indices[] = {0, 1, 2};
|
|
ID3D12GraphicsCommandList *command_list;
|
|
struct test_context context;
|
|
D3D12_INDEX_BUFFER_VIEW ibv;
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12Resource *ib;
|
|
|
|
if (!init_test_context(&context, NULL))
|
|
return;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
ib = create_upload_buffer(context.device, sizeof(indices), indices);
|
|
|
|
ibv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(ib);
|
|
ibv.SizeInBytes = sizeof(indices);
|
|
ibv.Format = DXGI_FORMAT_R16_UINT;
|
|
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
|
|
|
|
/* This draw call is ignored. */
|
|
ID3D12GraphicsCommandList_DrawIndexedInstanced(command_list, 3, 1, 0, 0, 0);
|
|
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_IASetIndexBuffer(command_list, &ibv);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
|
ID3D12GraphicsCommandList_DrawIndexedInstanced(command_list, 3, 1, 0, 0, 0);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
|
|
|
|
ID3D12Resource_Release(ib);
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
static void test_gpu_virtual_address(void)
|
|
{
|
|
D3D12_GPU_VIRTUAL_ADDRESS vb_offset, ib_offset;
|
|
ID3D12GraphicsCommandList *command_list;
|
|
D3D12_INPUT_LAYOUT_DESC input_layout;
|
|
struct test_context_desc desc;
|
|
D3D12_VERTEX_BUFFER_VIEW vbv;
|
|
struct test_context context;
|
|
D3D12_INDEX_BUFFER_VIEW ibv;
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12Resource *buffer;
|
|
HRESULT hr;
|
|
BYTE *ptr;
|
|
|
|
static const DWORD vs_code[] =
|
|
{
|
|
#if 0
|
|
void main(float4 in_position : POSITION, float4 in_color : COLOR,
|
|
out float4 out_position : SV_POSITION, out float4 out_color : COLOR)
|
|
{
|
|
out_position = in_position;
|
|
out_color = in_color;
|
|
}
|
|
#endif
|
|
0x43425844, 0xa58fc911, 0x280038e9, 0x14cfff54, 0xe43fc328, 0x00000001, 0x00000144, 0x00000003,
|
|
0x0000002c, 0x0000007c, 0x000000d0, 0x4e475349, 0x00000048, 0x00000002, 0x00000008, 0x00000038,
|
|
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000041, 0x00000000, 0x00000000,
|
|
0x00000003, 0x00000001, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0x4c4f4300, 0xab00524f, 0x4e47534f,
|
|
0x0000004c, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000001, 0x00000003, 0x00000000,
|
|
0x0000000f, 0x00000044, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, 0x505f5653,
|
|
0x5449534f, 0x004e4f49, 0x4f4c4f43, 0xabab0052, 0x58454853, 0x0000006c, 0x00010050, 0x0000001b,
|
|
0x0100086a, 0x0300005f, 0x001010f2, 0x00000000, 0x0300005f, 0x001010f2, 0x00000001, 0x04000067,
|
|
0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000001, 0x05000036, 0x001020f2,
|
|
0x00000000, 0x00101e46, 0x00000000, 0x05000036, 0x001020f2, 0x00000001, 0x00101e46, 0x00000001,
|
|
0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE vs = {vs_code, sizeof(vs_code)};
|
|
static const DWORD ps_code[] =
|
|
{
|
|
#if 0
|
|
void main(float4 in_position : SV_POSITION, float4 in_color : COLOR,
|
|
out float4 out_color : SV_TARGET)
|
|
{
|
|
out_color = in_color;
|
|
}
|
|
#endif
|
|
0x43425844, 0x1a6def50, 0x9c069300, 0x7cce68f0, 0x621239b9, 0x00000001, 0x000000f8, 0x00000003,
|
|
0x0000002c, 0x00000080, 0x000000b4, 0x4e475349, 0x0000004c, 0x00000002, 0x00000008, 0x00000038,
|
|
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000,
|
|
0x00000003, 0x00000001, 0x00000f0f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x4f4c4f43, 0xabab0052,
|
|
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
|
0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x58454853, 0x0000003c, 0x00000050,
|
|
0x0000000f, 0x0100086a, 0x03001062, 0x001010f2, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000001, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
|
|
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
static const uint32_t indices[] = {0, 1, 2, 3};
|
|
static const D3D12_INPUT_ELEMENT_DESC layout_desc[] =
|
|
{
|
|
{"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
|
|
{"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 8, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
|
|
};
|
|
static const struct
|
|
{
|
|
struct vec2 position;
|
|
struct vec4 color;
|
|
}
|
|
quad[] =
|
|
{
|
|
{{-1.0f, -1.0f}, {0.0f, 1.0f, 0.0f, 1.0f}},
|
|
{{-1.0f, 1.0f}, {0.0f, 1.0f, 0.0f, 1.0f}},
|
|
{{ 1.0f, -1.0f}, {0.0f, 1.0f, 0.0f, 1.0f}},
|
|
{{ 1.0f, 1.0f}, {0.0f, 1.0f, 0.0f, 1.0f}},
|
|
};
|
|
|
|
memset(&desc, 0, sizeof(desc));
|
|
desc.no_root_signature = true;
|
|
if (!init_test_context(&context, &desc))
|
|
return;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
context.root_signature = create_empty_root_signature(context.device,
|
|
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT);
|
|
input_layout.pInputElementDescs = layout_desc;
|
|
input_layout.NumElements = ARRAY_SIZE(layout_desc);
|
|
context.pipeline_state = create_pipeline_state(context.device,
|
|
context.root_signature, context.render_target_desc.Format, &vs, &ps, &input_layout);
|
|
|
|
vb_offset = 0x200;
|
|
ib_offset = 0x500;
|
|
buffer = create_upload_buffer(context.device, ib_offset + sizeof(indices), NULL);
|
|
|
|
hr = ID3D12Resource_Map(buffer, 0, NULL, (void **)&ptr);
|
|
ok(SUCCEEDED(hr), "Failed to map upload buffer, hr %#x.\n", hr);
|
|
memcpy(ptr + vb_offset, quad, sizeof(quad));
|
|
memcpy(ptr + ib_offset, indices, sizeof(indices));
|
|
ID3D12Resource_Unmap(buffer, 0, NULL);
|
|
|
|
vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(buffer) + vb_offset;
|
|
vbv.StrideInBytes = sizeof(*quad);
|
|
vbv.SizeInBytes = sizeof(quad);
|
|
ibv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(buffer) + ib_offset;
|
|
ibv.SizeInBytes = sizeof(indices);
|
|
ibv.Format = DXGI_FORMAT_R32_UINT;
|
|
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
|
|
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
|
ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &vbv);
|
|
ID3D12GraphicsCommandList_IASetIndexBuffer(command_list, &ibv);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
|
ID3D12GraphicsCommandList_DrawIndexedInstanced(command_list, 4, 1, 0, 0, 0);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
|
|
|
|
ID3D12Resource_Release(buffer);
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
static void test_fragment_coords(void)
|
|
{
|
|
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
ID3D12GraphicsCommandList *command_list;
|
|
struct test_context_desc desc;
|
|
struct test_context context;
|
|
struct resource_readback rb;
|
|
ID3D12CommandQueue *queue;
|
|
unsigned int x, y;
|
|
|
|
static const DWORD ps_code[] =
|
|
{
|
|
#if 0
|
|
float4 main(float4 position: sv_position) : sv_target
|
|
{
|
|
return position;
|
|
}
|
|
#endif
|
|
0x43425844, 0xac408178, 0x2ca4213f, 0x4f2551e1, 0x1626b422, 0x00000001, 0x000000d8, 0x00000003,
|
|
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
|
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x705f7673, 0x7469736f, 0x006e6f69,
|
|
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
|
0x00000000, 0x0000000f, 0x745f7673, 0x65677261, 0xabab0074, 0x52444853, 0x0000003c, 0x00000040,
|
|
0x0000000f, 0x04002064, 0x001010f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
|
|
|
|
memset(&desc, 0, sizeof(desc));
|
|
desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
|
desc.no_pipeline = true;
|
|
if (!init_test_context(&context, &desc))
|
|
return;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
context.pipeline_state = create_pipeline_state(context.device,
|
|
context.root_signature, desc.rt_format, NULL, &ps, NULL);
|
|
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
|
|
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
|
|
|
set_viewport(&context.viewport, 10.0f, 10.0f, 20.0f, 30.0f, 0.0f, 1.0f);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
|
|
for (y = 0; y < rb.height; ++y)
|
|
{
|
|
for (x = 0; x < rb.width; ++x)
|
|
{
|
|
const struct vec4 *v = get_readback_vec4(&rb, x, y);
|
|
struct vec4 expected = {x + 0.5f, y + 0.5f, 0.0f, 1.0f};
|
|
ok(compare_vec4(v, &expected, 0),
|
|
"Got %.8e, %.8e, %.8e, %.8e expected %.8e, %.8e, %.8e, %.8e.\n",
|
|
v->x, v->y, v->z, v->w, expected.x, expected.y, expected.z, expected.w);
|
|
}
|
|
}
|
|
release_resource_readback(&rb);
|
|
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
static void test_fractional_viewports(void)
|
|
{
|
|
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
ID3D12GraphicsCommandList *command_list;
|
|
D3D12_INPUT_LAYOUT_DESC input_layout;
|
|
struct test_context_desc desc;
|
|
D3D12_VERTEX_BUFFER_VIEW vbv;
|
|
struct test_context context;
|
|
struct resource_readback rb;
|
|
ID3D12CommandQueue *queue;
|
|
D3D12_VIEWPORT viewport;
|
|
unsigned int i, x, y;
|
|
ID3D12Resource *vb;
|
|
|
|
static const DWORD vs_code[] =
|
|
{
|
|
#if 0
|
|
void main(in float4 in_position : POSITION,
|
|
in float2 in_texcoord : TEXCOORD,
|
|
out float4 position : SV_Position,
|
|
out float2 texcoord : TEXCOORD)
|
|
{
|
|
position = in_position;
|
|
texcoord = in_texcoord;
|
|
}
|
|
#endif
|
|
0x43425844, 0x4df282ca, 0x85c8bbfc, 0xd44ad19f, 0x1158be97, 0x00000001, 0x00000148, 0x00000003,
|
|
0x0000002c, 0x00000080, 0x000000d8, 0x4e475349, 0x0000004c, 0x00000002, 0x00000008, 0x00000038,
|
|
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000041, 0x00000000, 0x00000000,
|
|
0x00000003, 0x00000001, 0x00000303, 0x49534f50, 0x4e4f4954, 0x58455400, 0x524f4f43, 0xabab0044,
|
|
0x4e47534f, 0x00000050, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000001, 0x00000003,
|
|
0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000c03,
|
|
0x505f5653, 0x7469736f, 0x006e6f69, 0x43584554, 0x44524f4f, 0xababab00, 0x52444853, 0x00000068,
|
|
0x00010040, 0x0000001a, 0x0300005f, 0x001010f2, 0x00000000, 0x0300005f, 0x00101032, 0x00000001,
|
|
0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x00102032, 0x00000001, 0x05000036,
|
|
0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x05000036, 0x00102032, 0x00000001, 0x00101046,
|
|
0x00000001, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE vs = {vs_code, sizeof(vs_code)};
|
|
static const DWORD ps_code[] =
|
|
{
|
|
#if 0
|
|
float4 main(float4 position : SV_Position,
|
|
float2 texcoord : TEXCOORD) : SV_Target
|
|
{
|
|
return float4(position.xy, texcoord);
|
|
}
|
|
#endif
|
|
0x43425844, 0xa15616bc, 0x6862ab1c, 0x28b915c0, 0xdb0df67c, 0x00000001, 0x0000011c, 0x00000003,
|
|
0x0000002c, 0x00000084, 0x000000b8, 0x4e475349, 0x00000050, 0x00000002, 0x00000008, 0x00000038,
|
|
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x00000044, 0x00000000, 0x00000000,
|
|
0x00000003, 0x00000001, 0x00000303, 0x505f5653, 0x7469736f, 0x006e6f69, 0x43584554, 0x44524f4f,
|
|
0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
|
|
0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x0000005c,
|
|
0x00000040, 0x00000017, 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03001062, 0x00101032,
|
|
0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, 0x00102032, 0x00000000, 0x00101046,
|
|
0x00000000, 0x05000036, 0x001020c2, 0x00000000, 0x00101406, 0x00000001, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
|
|
static const D3D12_INPUT_ELEMENT_DESC layout_desc[] =
|
|
{
|
|
{"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
|
|
{"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
|
|
};
|
|
static const struct
|
|
{
|
|
struct vec2 position;
|
|
struct vec2 texcoord;
|
|
}
|
|
quad[] =
|
|
{
|
|
{{-1.0f, -1.0f}, {0.0f, 0.0f}},
|
|
{{-1.0f, 1.0f}, {0.0f, 1.0f}},
|
|
{{ 1.0f, -1.0f}, {1.0f, 0.0f}},
|
|
{{ 1.0f, 1.0f}, {1.0f, 1.0f}},
|
|
};
|
|
static const float viewport_offsets[] =
|
|
{
|
|
0.0f, 1.0f / 2.0f, 1.0f / 4.0f, 1.0f / 8.0f, 1.0f / 16.0f, 1.0f / 32.0f,
|
|
1.0f / 64.0f, 1.0f / 128.0f, 1.0f / 256.0f, 63.0f / 128.0f,
|
|
};
|
|
|
|
memset(&desc, 0, sizeof(desc));
|
|
desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
|
desc.no_root_signature = true;
|
|
if (!init_test_context(&context, &desc))
|
|
return;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
context.root_signature = create_empty_root_signature(context.device,
|
|
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT);
|
|
|
|
input_layout.pInputElementDescs = layout_desc;
|
|
input_layout.NumElements = ARRAY_SIZE(layout_desc);
|
|
context.pipeline_state = create_pipeline_state(context.device,
|
|
context.root_signature, desc.rt_format, &vs, &ps, &input_layout);
|
|
|
|
vb = create_upload_buffer(context.device, sizeof(quad), quad);
|
|
|
|
vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb);
|
|
vbv.StrideInBytes = sizeof(*quad);
|
|
vbv.SizeInBytes = sizeof(quad);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(viewport_offsets); ++i)
|
|
{
|
|
set_viewport(&viewport, viewport_offsets[i], viewport_offsets[i],
|
|
context.render_target_desc.Width, context.render_target_desc.Height, 0.0f, 1.0f);
|
|
|
|
if (i)
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
|
|
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
|
ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &vbv);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
|
|
for (y = 0; y < rb.height; ++y)
|
|
{
|
|
for (x = 0; x < rb.width; ++x)
|
|
{
|
|
const struct vec4 *v = get_readback_vec4(&rb, x, y);
|
|
struct vec4 expected = {x + 0.5f, y + 0.5f,
|
|
(x + 0.5f - viewport_offsets[i]) / context.render_target_desc.Width,
|
|
1.0f - (y + 0.5f - viewport_offsets[i]) / context.render_target_desc.Height};
|
|
ok(compare_float(v->x, expected.x, 0) && compare_float(v->y, expected.y, 0),
|
|
"Got fragcoord {%.8e, %.8e}, expected {%.8e, %.8e} at (%u, %u), offset %.8e.\n",
|
|
v->x, v->y, expected.x, expected.y, x, y, viewport_offsets[i]);
|
|
ok(compare_float(v->z, expected.z, 2) && compare_float(v->w, expected.w, 2),
|
|
"Got texcoord {%.8e, %.8e}, expected {%.8e, %.8e} at (%u, %u), offset %.8e.\n",
|
|
v->z, v->w, expected.z, expected.w, x, y, viewport_offsets[i]);
|
|
}
|
|
}
|
|
release_resource_readback(&rb);
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
}
|
|
|
|
ID3D12Resource_Release(vb);
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
static void test_scissor(void)
|
|
{
|
|
ID3D12GraphicsCommandList *command_list;
|
|
struct test_context_desc desc;
|
|
struct test_context context;
|
|
struct resource_readback rb;
|
|
ID3D12CommandQueue *queue;
|
|
unsigned int color;
|
|
RECT scissor_rect;
|
|
|
|
static const DWORD ps_code[] =
|
|
{
|
|
#if 0
|
|
float4 main(float4 position : SV_POSITION) : SV_Target
|
|
{
|
|
return float4(0.0, 1.0, 0.0, 1.0);
|
|
}
|
|
#endif
|
|
0x43425844, 0x30240e72, 0x012f250c, 0x8673c6ea, 0x392e4cec, 0x00000001, 0x000000d4, 0x00000003,
|
|
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
|
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49,
|
|
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
|
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000038, 0x00000040,
|
|
0x0000000e, 0x03000065, 0x001020f2, 0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002,
|
|
0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
|
|
static const float red[] = {1.0f, 0.0f, 0.0f, 1.0f};
|
|
|
|
memset(&desc, 0, sizeof(desc));
|
|
desc.rt_width = 640;
|
|
desc.rt_height = 480;
|
|
desc.no_pipeline = true;
|
|
if (!init_test_context(&context, &desc))
|
|
return;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
context.pipeline_state = create_pipeline_state(context.device,
|
|
context.root_signature, context.render_target_desc.Format, NULL, &ps, NULL);
|
|
|
|
set_rect(&scissor_rect, 160, 120, 480, 360);
|
|
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, red, 0, NULL);
|
|
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &scissor_rect);
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
|
|
color = get_readback_uint(&rb, 320, 60);
|
|
ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
|
|
color = get_readback_uint(&rb, 80, 240);
|
|
ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
|
|
color = get_readback_uint(&rb, 320, 240);
|
|
ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
|
|
color = get_readback_uint(&rb, 560, 240);
|
|
ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
|
|
color = get_readback_uint(&rb, 320, 420);
|
|
ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
|
|
release_resource_readback(&rb);
|
|
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
static void test_draw_depth_only(void)
|
|
{
|
|
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
|
|
ID3D12GraphicsCommandList *command_list;
|
|
struct depth_stencil_resource ds;
|
|
struct test_context_desc desc;
|
|
struct resource_readback rb;
|
|
struct test_context context;
|
|
ID3D12CommandQueue *queue;
|
|
unsigned int i, j;
|
|
HRESULT hr;
|
|
|
|
static const DWORD ps_code[] =
|
|
{
|
|
#if 0
|
|
float depth;
|
|
|
|
float main() : SV_Depth
|
|
{
|
|
return depth;
|
|
}
|
|
#endif
|
|
0x43425844, 0x91af6cd0, 0x7e884502, 0xcede4f54, 0x6f2c9326, 0x00000001, 0x000000b0, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0xffffffff,
|
|
0x00000e01, 0x445f5653, 0x68747065, 0xababab00, 0x52444853, 0x00000038, 0x00000040, 0x0000000e,
|
|
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x02000065, 0x0000c001, 0x05000036, 0x0000c001,
|
|
0x0020800a, 0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
|
|
static const struct
|
|
{
|
|
float clear_depth;
|
|
float depth;
|
|
float expected_depth;
|
|
}
|
|
tests[] =
|
|
{
|
|
{0.0f, 0.0f, 0.0f},
|
|
{0.0f, 0.7f, 0.0f},
|
|
{0.0f, 0.8f, 0.0f},
|
|
{0.0f, 0.5f, 0.0f},
|
|
|
|
{1.0f, 0.0f, 0.0f},
|
|
{1.0f, 0.7f, 0.7f},
|
|
{1.0f, 0.8f, 0.8f},
|
|
{1.0f, 0.5f, 0.5f},
|
|
};
|
|
|
|
memset(&desc, 0, sizeof(desc));
|
|
desc.no_render_target = true;
|
|
if (!init_test_context(&context, &desc))
|
|
return;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
init_depth_stencil(&ds, context.device, 640, 480, DXGI_FORMAT_D32_FLOAT, 0, NULL);
|
|
set_viewport(&context.viewport, 0.0f, 0.0f, 640.0f, 480.0f, 0.0f, 1.0f);
|
|
set_rect(&context.scissor_rect, 0, 0, 640, 480);
|
|
|
|
context.root_signature = create_32bit_constants_root_signature(context.device,
|
|
0, 1, D3D12_SHADER_VISIBILITY_PIXEL);
|
|
init_pipeline_state_desc(&pso_desc, context.root_signature, 0, NULL, &ps, NULL);
|
|
pso_desc.NumRenderTargets = 0;
|
|
pso_desc.DSVFormat = DXGI_FORMAT_D32_FLOAT;
|
|
pso_desc.DepthStencilState.DepthEnable = TRUE;
|
|
pso_desc.DepthStencilState.DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
|
|
pso_desc.DepthStencilState.DepthFunc = D3D12_COMPARISON_FUNC_LESS;
|
|
hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
|
|
&IID_ID3D12PipelineState, (void **)&context.pipeline_state);
|
|
ok(SUCCEEDED(hr), "Failed to create graphics pipeline state, hr %#x.\n", hr);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(tests); ++i)
|
|
{
|
|
ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, ds.dsv_handle,
|
|
D3D12_CLEAR_FLAG_DEPTH, tests[i].clear_depth, 0, 0, NULL);
|
|
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 0, NULL, FALSE, &ds.dsv_handle);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
|
|
|
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 1, &tests[i].depth, 0);
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
|
|
|
transition_resource_state(command_list, ds.texture,
|
|
D3D12_RESOURCE_STATE_DEPTH_WRITE, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
check_sub_resource_float(ds.texture, 0, queue, command_list, tests[i].expected_depth, 1);
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
transition_resource_state(command_list, ds.texture,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_DEPTH_WRITE);
|
|
}
|
|
|
|
ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, ds.dsv_handle,
|
|
D3D12_CLEAR_FLAG_DEPTH, 1.0f, 0, 0, NULL);
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 0, NULL, FALSE, &ds.dsv_handle);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
|
for (i = 0; i < 4; ++i)
|
|
{
|
|
for (j = 0; j < 4; ++j)
|
|
{
|
|
float depth = 1.0f / 16.0f * (j + 4 * i);
|
|
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 1, &depth, 0);
|
|
|
|
set_viewport(&context.viewport, 160.0f * j, 120.0f * i, 160.0f, 120.0f, 0.0f, 1.0f);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
|
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
|
}
|
|
}
|
|
transition_resource_state(command_list, ds.texture,
|
|
D3D12_RESOURCE_STATE_DEPTH_WRITE, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
get_texture_readback_with_command_list(ds.texture, 0, &rb, queue, command_list);
|
|
for (i = 0; i < 4; ++i)
|
|
{
|
|
for (j = 0; j < 4; ++j)
|
|
{
|
|
float obtained_depth, expected_depth;
|
|
|
|
obtained_depth = get_readback_float(&rb, 80 + j * 160, 60 + i * 120);
|
|
expected_depth = 1.0f / 16.0f * (j + 4 * i);
|
|
ok(compare_float(obtained_depth, expected_depth, 1),
|
|
"Got unexpected depth %.8e at (%u, %u), expected %.8e.\n",
|
|
obtained_depth, j, i, expected_depth);
|
|
}
|
|
}
|
|
release_resource_readback(&rb);
|
|
|
|
destroy_depth_stencil(&ds);
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
static void test_draw_uav_only(void)
|
|
{
|
|
ID3D12DescriptorHeap *cpu_descriptor_heap, *descriptor_heap;
|
|
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
|
|
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
|
|
D3D12_DESCRIPTOR_RANGE descriptor_range;
|
|
ID3D12GraphicsCommandList *command_list;
|
|
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
|
|
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
|
|
D3D12_HEAP_PROPERTIES heap_properties;
|
|
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
|
|
D3D12_ROOT_PARAMETER root_parameter;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
struct test_context_desc desc;
|
|
struct test_context context;
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12Resource *resource;
|
|
unsigned int i;
|
|
HRESULT hr;
|
|
|
|
static const DWORD ps_code[] =
|
|
{
|
|
#if 0
|
|
RWTexture2D<int> u;
|
|
|
|
void main()
|
|
{
|
|
InterlockedAdd(u[uint2(0, 0)], 1);
|
|
}
|
|
#endif
|
|
0x43425844, 0x237a8398, 0xe7b34c17, 0xa28c91a4, 0xb3614d73, 0x00000001, 0x0000009c, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000048, 0x00000050, 0x00000012, 0x0100086a,
|
|
0x0400189c, 0x0011e000, 0x00000000, 0x00003333, 0x0a0000ad, 0x0011e000, 0x00000000, 0x00004002,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00004001, 0x00000001, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
|
|
static const float zero[4] = {};
|
|
|
|
memset(&desc, 0, sizeof(desc));
|
|
desc.no_render_target = true;
|
|
if (!init_test_context(&context, &desc))
|
|
return;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
descriptor_range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
|
|
descriptor_range.NumDescriptors = 1;
|
|
descriptor_range.BaseShaderRegister = 0;
|
|
descriptor_range.RegisterSpace = 0;
|
|
descriptor_range.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND;
|
|
root_parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
|
root_parameter.DescriptorTable.NumDescriptorRanges = 1;
|
|
root_parameter.DescriptorTable.pDescriptorRanges = &descriptor_range;
|
|
root_parameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
|
|
root_signature_desc.NumParameters = 1;
|
|
root_signature_desc.pParameters = &root_parameter;
|
|
root_signature_desc.NumStaticSamplers = 0;
|
|
root_signature_desc.pStaticSamplers = NULL;
|
|
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
|
|
hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature);
|
|
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
|
|
|
init_pipeline_state_desc(&pso_desc, context.root_signature, 0, NULL, &ps, NULL);
|
|
pso_desc.NumRenderTargets = 0;
|
|
hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
|
|
&IID_ID3D12PipelineState, (void **)&context.pipeline_state);
|
|
ok(SUCCEEDED(hr), "Failed to create graphics pipeline state, hr %#x.\n", hr);
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = 1;
|
|
resource_desc.Height = 1;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_R32_SINT;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
|
|
hr = ID3D12Device_CreateCommittedResource(context.device,
|
|
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
|
|
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
|
heap_desc.NumDescriptors = 1;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
heap_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateDescriptorHeap(context.device, &heap_desc,
|
|
&IID_ID3D12DescriptorHeap, (void **)&descriptor_heap);
|
|
ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
|
|
heap_desc.Flags = 0;
|
|
hr = ID3D12Device_CreateDescriptorHeap(context.device, &heap_desc,
|
|
&IID_ID3D12DescriptorHeap, (void **)&cpu_descriptor_heap);
|
|
ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
|
|
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(descriptor_heap);
|
|
gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(descriptor_heap);
|
|
ID3D12Device_CreateUnorderedAccessView(context.device, resource, NULL, NULL, cpu_handle);
|
|
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(cpu_descriptor_heap);
|
|
ID3D12Device_CreateUnorderedAccessView(context.device, resource, NULL, NULL, cpu_handle);
|
|
|
|
ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat(command_list,
|
|
gpu_handle, cpu_handle, resource, zero, 0, NULL);
|
|
|
|
set_rect(&context.scissor_rect, 0, 0, 1000, 1000);
|
|
set_viewport(&context.viewport, 0.0f, 0.0f, 1.0f, 100.0f, 0.0f, 0.0f);
|
|
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0, gpu_handle);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
|
|
for (i = 0; i < 5; ++i)
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
|
|
|
transition_resource_state(command_list, resource,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
check_sub_resource_uint(resource, 0, queue, command_list, 500, 0);
|
|
|
|
ID3D12DescriptorHeap_Release(cpu_descriptor_heap);
|
|
ID3D12DescriptorHeap_Release(descriptor_heap);
|
|
ID3D12Resource_Release(resource);
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
static void test_texture_resource_barriers(void)
|
|
{
|
|
D3D12_COMMAND_QUEUE_DESC command_queue_desc;
|
|
ID3D12CommandAllocator *command_allocator;
|
|
ID3D12GraphicsCommandList *command_list;
|
|
D3D12_HEAP_PROPERTIES heap_properties;
|
|
D3D12_RESOURCE_BARRIER barriers[8];
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12Resource *resource;
|
|
ID3D12Device *device;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
|
command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
|
|
command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
|
command_queue_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
|
|
&IID_ID3D12CommandQueue, (void **)&queue);
|
|
ok(SUCCEEDED(hr), "CreateCommandQueue failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = 32;
|
|
resource_desc.Height = 32;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM,
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
|
|
hr = ID3D12Device_CreateCommittedResource(device,
|
|
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
|
D3D12_RESOURCE_STATE_COMMON, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
|
|
|
|
barriers[0].Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
barriers[0].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
barriers[0].Transition.pResource = resource;
|
|
barriers[0].Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
|
|
barriers[0].Transition.StateBefore = D3D12_RESOURCE_STATE_COMMON;
|
|
barriers[0].Transition.StateAfter = D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
|
|
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &barriers[0]);
|
|
|
|
barriers[1].Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
|
|
barriers[1].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
barriers[1].UAV.pResource = resource;
|
|
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &barriers[1]);
|
|
|
|
barriers[2].Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
barriers[2].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
barriers[2].Transition.pResource = resource;
|
|
barriers[2].Transition.Subresource = 0;
|
|
barriers[2].Transition.StateBefore = D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
|
|
barriers[2].Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_SOURCE;
|
|
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &barriers[2]);
|
|
|
|
barriers[3].Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
barriers[3].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
barriers[3].Transition.pResource = resource;
|
|
barriers[3].Transition.Subresource = 0;
|
|
barriers[3].Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_SOURCE;
|
|
barriers[3].Transition.StateAfter = D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE
|
|
| D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
|
|
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &barriers[3]);
|
|
|
|
barriers[4].Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
barriers[4].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
barriers[4].Transition.pResource = resource;
|
|
barriers[4].Transition.Subresource = 0;
|
|
barriers[4].Transition.StateBefore = D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE
|
|
| D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
|
|
barriers[4].Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_SOURCE;
|
|
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &barriers[4]);
|
|
|
|
barriers[5].Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
barriers[5].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
barriers[5].Transition.pResource = resource;
|
|
barriers[5].Transition.Subresource = 0;
|
|
barriers[5].Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_SOURCE;
|
|
barriers[5].Transition.StateAfter = D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
|
|
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &barriers[5]);
|
|
|
|
barriers[6].Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
|
|
barriers[6].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
barriers[6].UAV.pResource = resource;
|
|
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &barriers[6]);
|
|
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &barriers[6]);
|
|
|
|
barriers[7].Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
barriers[7].Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
barriers[7].Transition.pResource = resource;
|
|
barriers[7].Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
|
|
barriers[7].Transition.StateBefore = D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
|
|
barriers[7].Transition.StateAfter = D3D12_RESOURCE_STATE_COMMON;
|
|
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &barriers[7]);
|
|
|
|
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 8, barriers);
|
|
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
|
|
exec_command_list(queue, command_list);
|
|
wait_queue_idle(device, queue);
|
|
|
|
ID3D12GraphicsCommandList_Release(command_list);
|
|
ID3D12CommandAllocator_Release(command_allocator);
|
|
ID3D12Resource_Release(resource);
|
|
ID3D12CommandQueue_Release(queue);
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_invalid_texture_resource_barriers(void)
|
|
{
|
|
ID3D12Resource *texture, *readback_buffer, *upload_buffer;
|
|
D3D12_COMMAND_QUEUE_DESC command_queue_desc;
|
|
ID3D12CommandAllocator *command_allocator;
|
|
ID3D12GraphicsCommandList *command_list;
|
|
D3D12_HEAP_PROPERTIES heap_properties;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12Device *device;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
|
command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
|
|
command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
|
command_queue_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
|
|
&IID_ID3D12CommandQueue, (void **)&queue);
|
|
ok(SUCCEEDED(hr), "CreateCommandQueue failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = 32;
|
|
resource_desc.Height = 32;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
|
|
hr = ID3D12Device_CreateCommittedResource(device,
|
|
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
|
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, NULL,
|
|
&IID_ID3D12Resource, (void **)&texture);
|
|
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
|
|
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
|
resource_desc.Height = 1;
|
|
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
|
resource_desc.Flags = 0;
|
|
|
|
heap_properties.Type = D3D12_HEAP_TYPE_UPLOAD;
|
|
hr = ID3D12Device_CreateCommittedResource(device,
|
|
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
|
D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
|
|
&IID_ID3D12Resource, (void **)&upload_buffer);
|
|
ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
|
|
|
|
heap_properties.Type = D3D12_HEAP_TYPE_READBACK;
|
|
hr = ID3D12Device_CreateCommittedResource(device,
|
|
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
|
D3D12_RESOURCE_STATE_COPY_DEST, NULL,
|
|
&IID_ID3D12Resource, (void **)&readback_buffer);
|
|
ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
|
|
|
|
/* The following invalid barrier is not detected by the runtime. */
|
|
transition_resource_state(command_list, texture,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
|
|
|
|
reset_command_list(command_list, command_allocator);
|
|
|
|
/* The before state does not match with the previous state. */
|
|
transition_resource_state(command_list, texture,
|
|
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
transition_resource_state(command_list, texture,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
/* The returned error code has changed after a Windows update. */
|
|
ok(hr == S_OK || hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
if (hr == S_OK)
|
|
{
|
|
exec_command_list(queue, command_list);
|
|
wait_queue_idle(device, queue);
|
|
}
|
|
|
|
ID3D12GraphicsCommandList_Release(command_list);
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(SUCCEEDED(hr), "Command allocator reset failed, hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
|
|
/* The before state does not match with the previous state. */
|
|
transition_resource_state(command_list, texture,
|
|
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
|
|
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE | D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
|
|
transition_resource_state(command_list, texture,
|
|
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
/* The returned error code has changed after a Windows update. */
|
|
ok(hr == S_OK || hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
if (hr == S_OK)
|
|
{
|
|
exec_command_list(queue, command_list);
|
|
wait_queue_idle(device, queue);
|
|
}
|
|
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(SUCCEEDED(hr), "Command allocator reset failed, hr %#x.\n", hr);
|
|
ID3D12GraphicsCommandList_Release(command_list);
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
|
|
/* Exactly one write state or a combination of read-only states are allowed. */
|
|
transition_resource_state(command_list, texture,
|
|
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS | D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(SUCCEEDED(hr), "Command allocator reset failed, hr %#x.\n", hr);
|
|
ID3D12GraphicsCommandList_Release(command_list);
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
|
|
/* Readback resources cannot transition from D3D12_RESOURCE_STATE_COPY_DEST. */
|
|
transition_resource_state(command_list, readback_buffer,
|
|
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COMMON);
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
todo(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ID3D12CommandAllocator_Reset(command_allocator);
|
|
ok(SUCCEEDED(hr), "Command allocator reset failed, hr %#x.\n", hr);
|
|
ID3D12GraphicsCommandList_Release(command_list);
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
|
|
/* Upload resources cannot transition from D3D12_RESOURCE_STATE_GENERIC_READ. */
|
|
transition_resource_state(command_list, upload_buffer,
|
|
D3D12_RESOURCE_STATE_GENERIC_READ, D3D12_RESOURCE_STATE_COMMON);
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
todo(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
ID3D12CommandAllocator_Release(command_allocator);
|
|
ID3D12CommandQueue_Release(queue);
|
|
ID3D12GraphicsCommandList_Release(command_list);
|
|
ID3D12Resource_Release(readback_buffer);
|
|
ID3D12Resource_Release(texture);
|
|
ID3D12Resource_Release(upload_buffer);
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_device_removed_reason(void)
|
|
{
|
|
D3D12_COMMAND_QUEUE_DESC command_queue_desc;
|
|
ID3D12CommandAllocator *command_allocator;
|
|
ID3D12GraphicsCommandList *command_list;
|
|
ID3D12CommandQueue *queue, *tmp_queue;
|
|
ID3D12Device *device;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
hr = ID3D12Device_GetDeviceRemovedReason(device);
|
|
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
|
|
|
command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
|
|
command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
|
|
command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
|
|
command_queue_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
|
|
&IID_ID3D12CommandQueue, (void **)&queue);
|
|
ok(SUCCEEDED(hr), "CreateCommandQueue failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
|
|
/* Execute a command list in the recording state. */
|
|
exec_command_list(queue, command_list);
|
|
|
|
hr = ID3D12Device_GetDeviceRemovedReason(device);
|
|
todo(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
|
|
&IID_ID3D12CommandQueue, (void **)&tmp_queue);
|
|
todo(hr == DXGI_ERROR_DEVICE_REMOVED, "Got unexpected hr %#x.\n", hr);
|
|
if (SUCCEEDED(hr))
|
|
ID3D12CommandQueue_Release(tmp_queue);
|
|
|
|
hr = ID3D12Device_GetDeviceRemovedReason(device);
|
|
todo(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
|
|
|
|
ID3D12GraphicsCommandList_Release(command_list);
|
|
ID3D12CommandAllocator_Release(command_allocator);
|
|
ID3D12CommandQueue_Release(queue);
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_map_resource(void)
|
|
{
|
|
D3D12_HEAP_PROPERTIES heap_properties;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
ID3D12Resource *resource;
|
|
ID3D12Device *device;
|
|
ULONG refcount;
|
|
void *data;
|
|
HRESULT hr;
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = 32;
|
|
resource_desc.Height = 32;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
|
resource_desc.Flags = 0;
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
|
|
|
|
/* Resources on a DEFAULT heap cannot be mapped. */
|
|
hr = ID3D12Resource_Map(resource, 0, NULL, &data);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
ID3D12Resource_Release(resource);
|
|
|
|
heap_properties.Type = D3D12_HEAP_TYPE_CUSTOM;
|
|
heap_properties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE;
|
|
heap_properties.MemoryPoolPreference = D3D12_MEMORY_POOL_L0;
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
if (FAILED(hr))
|
|
{
|
|
skip("Failed to create texture on custom heap.\n");
|
|
}
|
|
else
|
|
{
|
|
/* The data pointer must be NULL for the UNKNOWN layout. */
|
|
hr = ID3D12Resource_Map(resource, 0, NULL, &data);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
ID3D12Resource_Release(resource);
|
|
}
|
|
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
|
resource_desc.Height = 1;
|
|
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
|
|
&resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr);
|
|
|
|
/* Resources on a DEFAULT heap cannot be mapped. */
|
|
hr = ID3D12Resource_Map(resource, 0, NULL, &data);
|
|
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
|
|
|
ID3D12Resource_Release(resource);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_bundle_state_inheritance(void)
|
|
{
|
|
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
ID3D12GraphicsCommandList *command_list, *bundle;
|
|
ID3D12CommandAllocator *bundle_allocator;
|
|
struct test_context context;
|
|
struct resource_readback rb;
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12Device *device;
|
|
unsigned int x, y;
|
|
HRESULT hr;
|
|
|
|
#ifndef _WIN32
|
|
/* Avoid 2048 test todos. */
|
|
skip("Bundles are not implemented yet.\n");
|
|
return;
|
|
#endif
|
|
|
|
if (!init_test_context(&context, NULL))
|
|
return;
|
|
device = context.device;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_BUNDLE,
|
|
&IID_ID3D12CommandAllocator, (void **)&bundle_allocator);
|
|
ok(SUCCEEDED(hr), "CreateCommandAllocator failed, hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_BUNDLE,
|
|
bundle_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&bundle);
|
|
ok(SUCCEEDED(hr), "CreateCommandList failed, hr %#x.\n", hr);
|
|
|
|
/* A bundle does not inherit the current pipeline state. */
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
|
|
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
|
|
|
ID3D12GraphicsCommandList_DrawInstanced(bundle, 3, 1, 0, 0);
|
|
hr = ID3D12GraphicsCommandList_Close(bundle);
|
|
ok(SUCCEEDED(hr), "Failed to close bundle, hr %#x.\n", hr);
|
|
|
|
ID3D12GraphicsCommandList_ExecuteBundle(command_list, bundle);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
|
|
for (y = 0; y < rb.height; ++y)
|
|
{
|
|
for (x = 0; x < rb.width; ++x)
|
|
{
|
|
unsigned int v = get_readback_uint(&rb, x, y);
|
|
/* This works on AMD. */
|
|
ok(v == 0xffffffff || v == 0xff00ff00, "Got unexpected value 0x%08x at (%u, %u).\n", v, x, y);
|
|
}
|
|
}
|
|
release_resource_readback(&rb);
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
reset_command_list(bundle, bundle_allocator);
|
|
|
|
/* A bundle does not inherit the current primitive topology. */
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
|
|
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
|
|
|
ID3D12GraphicsCommandList_SetPipelineState(bundle, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_DrawInstanced(bundle, 3, 1, 0, 0);
|
|
hr = ID3D12GraphicsCommandList_Close(bundle);
|
|
ok(SUCCEEDED(hr), "Failed to close bundle, hr %#x.\n", hr);
|
|
|
|
ID3D12GraphicsCommandList_ExecuteBundle(command_list, bundle);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
|
|
for (y = 0; y < rb.height; ++y)
|
|
{
|
|
for (x = 0; x < rb.width; ++x)
|
|
{
|
|
unsigned int v = get_readback_uint(&rb, x, y);
|
|
/* This works on AMD, even though the debug layer says that the primitive topology is undefined. */
|
|
ok(v == 0xffffffff || v == 0xff00ff00, "Got unexpected value 0x%08x at (%u, %u).\n", v, x, y);
|
|
}
|
|
}
|
|
release_resource_readback(&rb);
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
reset_command_list(bundle, bundle_allocator);
|
|
|
|
/* A bundle inherit all other states. */
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
|
|
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
|
|
|
ID3D12GraphicsCommandList_SetPipelineState(bundle, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(bundle, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_DrawInstanced(bundle, 3, 1, 0, 0);
|
|
hr = ID3D12GraphicsCommandList_Close(bundle);
|
|
ok(SUCCEEDED(hr), "Failed to close bundle, hr %#x.\n", hr);
|
|
|
|
ID3D12GraphicsCommandList_ExecuteBundle(command_list, bundle);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
reset_command_list(bundle, bundle_allocator);
|
|
|
|
/* All state that is set in a bundle affects a command list. */
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
|
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(bundle, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetPipelineState(bundle, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(bundle, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
hr = ID3D12GraphicsCommandList_Close(bundle);
|
|
ok(SUCCEEDED(hr), "Failed to close bundle, hr %#x.\n", hr);
|
|
|
|
ID3D12GraphicsCommandList_ExecuteBundle(command_list, bundle);
|
|
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
|
|
|
|
ID3D12CommandAllocator_Release(bundle_allocator);
|
|
ID3D12GraphicsCommandList_Release(bundle);
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
static void test_shader_instructions(void)
|
|
{
|
|
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
const D3D12_SHADER_BYTECODE *current_ps;
|
|
ID3D12GraphicsCommandList *command_list;
|
|
struct test_context_desc desc;
|
|
struct test_context context;
|
|
struct resource_readback rb;
|
|
ID3D12CommandQueue *queue;
|
|
unsigned int i, x, y;
|
|
ID3D12Resource *cb;
|
|
|
|
static const DWORD ps_dot2_code[] =
|
|
{
|
|
#if 0
|
|
float4 src0;
|
|
float4 src1;
|
|
|
|
void main(out float4 dst : SV_Target)
|
|
{
|
|
dst.x = dot(src0.xy, src1.xy);
|
|
dst.yzw = (float3)0;
|
|
}
|
|
#endif
|
|
0x43425844, 0x3621a1c7, 0x79d3be21, 0x9f14138c, 0x9f5506f2, 0x00000001, 0x000000e8, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000070, 0x00000050, 0x0000001c,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x0900000f, 0x00102012, 0x00000000, 0x00208046, 0x00000000, 0x00000000, 0x00208046, 0x00000000,
|
|
0x00000001, 0x08000036, 0x001020e2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_dot2 = {ps_dot2_code, sizeof(ps_dot2_code)};
|
|
static const DWORD ps_eq_code[] =
|
|
{
|
|
#if 0
|
|
float4 src0;
|
|
float4 src1;
|
|
|
|
void main(out float4 dst : SV_Target)
|
|
{
|
|
dst = (uint4)0;
|
|
if (src0.x == src1.x)
|
|
dst.x = asfloat(0xffffffff);
|
|
}
|
|
#endif
|
|
0x43425844, 0x7bce1728, 0xa7d5d0f0, 0xaef5bc00, 0x7bb6b161, 0x00000001, 0x000000e8, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000070, 0x00000050, 0x0000001c,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x09000018, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0020800a, 0x00000000,
|
|
0x00000001, 0x08000036, 0x001020e2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_eq = {ps_eq_code, sizeof(ps_eq_code)};
|
|
static const DWORD ps_ne_code[] =
|
|
{
|
|
#if 0
|
|
float4 src0;
|
|
float4 src1;
|
|
|
|
void main(out float4 dst : SV_Target)
|
|
{
|
|
dst = (uint4)0;
|
|
if (src0.x != src1.x)
|
|
dst.x = asfloat(0xffffffff);
|
|
}
|
|
#endif
|
|
0x43425844, 0x5bbb7f90, 0x1a44971c, 0x4ee3d92e, 0x149ceecf, 0x00000001, 0x000000e8, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000070, 0x00000050, 0x0000001c,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x09000039, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0020800a, 0x00000000,
|
|
0x00000001, 0x08000036, 0x001020e2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_ne = {ps_ne_code, sizeof(ps_ne_code)};
|
|
static const DWORD ps_if_code[] =
|
|
{
|
|
/* compiled with /Gfp option */
|
|
#if 0
|
|
float4 src0;
|
|
|
|
void main(out float4 dst : SV_Target)
|
|
{
|
|
if (src0.x)
|
|
dst = float4(0, 1, 0, 1);
|
|
else
|
|
dst = float4(1, 0, 0, 1);
|
|
}
|
|
#endif
|
|
0x43425844, 0xfe5b6a47, 0x123f8934, 0xfa5910fe, 0x497aad93, 0x00000001, 0x0000012c, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000b4, 0x00000050, 0x0000002d,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x02000068, 0x00000001, 0x0b000039, 0x00100012, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0304001f, 0x0010000a, 0x00000000,
|
|
0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000,
|
|
0x01000012, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x3f800000, 0x00000000, 0x00000000,
|
|
0x3f800000, 0x01000015, 0x0100003e
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_if = {ps_if_code, sizeof(ps_if_code)};
|
|
static const DWORD ps_if_return_code[] =
|
|
{
|
|
#if 0
|
|
float4 src0;
|
|
|
|
void main(out float4 dst : SV_Target)
|
|
{
|
|
dst = (float4)0;
|
|
if (src0.x < 4)
|
|
return;
|
|
dst.x = 1;
|
|
if (src0.y < 4)
|
|
return;
|
|
dst.y = 1;
|
|
if (src0.z >= 4)
|
|
return;
|
|
dst.z = 1;
|
|
if (src0.w <= src0.x)
|
|
return;
|
|
dst.w = 1;
|
|
}
|
|
#endif
|
|
0x43425844, 0xa2797349, 0xd0a60aee, 0x7ae89f23, 0xf9681bfe, 0x00000001, 0x00000220, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000001a8, 0x00000050, 0x0000006a,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x02000068, 0x00000001, 0x08000031, 0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000,
|
|
0x00004001, 0x40800000, 0x0304001f, 0x0010000a, 0x00000000, 0x08000036, 0x001020f2, 0x00000000,
|
|
0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e, 0x01000015, 0x08000031,
|
|
0x00100012, 0x00000000, 0x0020801a, 0x00000000, 0x00000000, 0x00004001, 0x40800000, 0x0304001f,
|
|
0x0010000a, 0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x3f800000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x0100003e, 0x01000015, 0x0800001d, 0x00100012, 0x00000000, 0x0020802a,
|
|
0x00000000, 0x00000000, 0x00004001, 0x40800000, 0x0304001f, 0x0010000a, 0x00000000, 0x08000036,
|
|
0x001020f2, 0x00000000, 0x00004002, 0x3f800000, 0x3f800000, 0x00000000, 0x00000000, 0x0100003e,
|
|
0x01000015, 0x0900001d, 0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0020803a,
|
|
0x00000000, 0x00000000, 0x0304001f, 0x0010000a, 0x00000000, 0x08000036, 0x001020f2, 0x00000000,
|
|
0x00004002, 0x3f800000, 0x3f800000, 0x3f800000, 0x00000000, 0x0100003e, 0x01000015, 0x08000036,
|
|
0x001020f2, 0x00000000, 0x00004002, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_if_return = {ps_if_return_code, sizeof(ps_if_return_code)};
|
|
static const DWORD ps_nested_if_code[] =
|
|
{
|
|
/* compiled with /Gfp option */
|
|
#if 0
|
|
float4 src0;
|
|
|
|
void main(out float4 dst : SV_Target)
|
|
{
|
|
if (src0.x)
|
|
{
|
|
if (src0.y)
|
|
dst = float4(0, 1, 0, 1);
|
|
else
|
|
dst = float4(0, 0, 1, 1);
|
|
}
|
|
else
|
|
{
|
|
if (src0.z)
|
|
dst = float4(1, 0, 0, 1);
|
|
else
|
|
dst = float4(0, 0, 0, 1);
|
|
}
|
|
}
|
|
#endif
|
|
0x43425844, 0x35e50e88, 0x68c45bdd, 0x0dc60de1, 0x4bc29735, 0x00000001, 0x000001ec, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000174, 0x00000050, 0x0000005d,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x02000068, 0x00000001, 0x0b000039, 0x00100012, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0304001f, 0x0010000a, 0x00000000,
|
|
0x0b000039, 0x00100012, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x0020801a, 0x00000000, 0x00000000, 0x0304001f, 0x0010000a, 0x00000000, 0x08000036, 0x001020f2,
|
|
0x00000000, 0x00004002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x01000012, 0x08000036,
|
|
0x001020f2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000, 0x01000015,
|
|
0x01000012, 0x0b000039, 0x00100012, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x0020802a, 0x00000000, 0x00000000, 0x0304001f, 0x0010000a, 0x00000000, 0x08000036,
|
|
0x001020f2, 0x00000000, 0x00004002, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, 0x01000012,
|
|
0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x3f800000,
|
|
0x01000015, 0x01000015, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_nested_if = {ps_nested_if_code, sizeof(ps_nested_if_code)};
|
|
static const DWORD ps_loop_break_code[] =
|
|
{
|
|
#if 0
|
|
float4 src0;
|
|
|
|
void main(out float4 dst : SV_Target)
|
|
{
|
|
float tmp = 0.0f;
|
|
for (int i = 0; i < src0.x; ++i)
|
|
{
|
|
if (i == src0.y)
|
|
{
|
|
tmp = 1.0f;
|
|
break;
|
|
}
|
|
tmp += 1.0f;
|
|
}
|
|
|
|
dst = float4(tmp, 0, 0, 0);
|
|
}
|
|
#endif
|
|
0x43425844, 0xbd9dabbd, 0xe56cab2a, 0xfd37cd76, 0x5dd181c4, 0x00000001, 0x000001c8, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000150, 0x00000050, 0x00000054,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x02000068, 0x00000001, 0x08000036, 0x00100032, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x01000030, 0x0500002b, 0x00100042, 0x00000000, 0x0010001a, 0x00000000,
|
|
0x0800001d, 0x00100082, 0x00000000, 0x0010002a, 0x00000000, 0x0020800a, 0x00000000, 0x00000000,
|
|
0x03040003, 0x0010003a, 0x00000000, 0x08000018, 0x00100042, 0x00000000, 0x0010002a, 0x00000000,
|
|
0x0020801a, 0x00000000, 0x00000000, 0x0304001f, 0x0010002a, 0x00000000, 0x05000036, 0x00100012,
|
|
0x00000000, 0x00004001, 0x3f800000, 0x01000002, 0x01000015, 0x07000000, 0x00100012, 0x00000000,
|
|
0x0010000a, 0x00000000, 0x00004001, 0x3f800000, 0x0700001e, 0x00100022, 0x00000000, 0x0010001a,
|
|
0x00000000, 0x00004001, 0x00000001, 0x01000016, 0x05000036, 0x00102012, 0x00000000, 0x0010000a,
|
|
0x00000000, 0x08000036, 0x001020e2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_loop_break = {ps_loop_break_code, sizeof(ps_loop_break_code)};
|
|
static const DWORD ps_loop_ret_code[] =
|
|
{
|
|
#if 0
|
|
float4 src0;
|
|
|
|
void main(out float4 dst : SV_Target)
|
|
{
|
|
float tmp = 0.0f;
|
|
for (int i = 0; i < src0.x; ++i)
|
|
{
|
|
if (i == src0.y)
|
|
{
|
|
dst = 1;
|
|
return;
|
|
}
|
|
tmp += 1.0f;
|
|
}
|
|
|
|
dst = float4(tmp, 0, 0, 0);
|
|
}
|
|
#endif
|
|
0x43425844, 0xb327003a, 0x5812a5f6, 0xb5a78d54, 0xa72a8db8, 0x00000001, 0x000001d4, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000015c, 0x00000050, 0x00000057,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x02000068, 0x00000001, 0x08000036, 0x00100032, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x01000030, 0x0500002b, 0x00100042, 0x00000000, 0x0010001a, 0x00000000,
|
|
0x0800001d, 0x00100082, 0x00000000, 0x0010002a, 0x00000000, 0x0020800a, 0x00000000, 0x00000000,
|
|
0x03040003, 0x0010003a, 0x00000000, 0x08000018, 0x00100042, 0x00000000, 0x0010002a, 0x00000000,
|
|
0x0020801a, 0x00000000, 0x00000000, 0x0304001f, 0x0010002a, 0x00000000, 0x08000036, 0x001020f2,
|
|
0x00000000, 0x00004002, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x0100003e, 0x01000015,
|
|
0x07000000, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x3f800000, 0x0700001e,
|
|
0x00100022, 0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x00000001, 0x01000016, 0x05000036,
|
|
0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x08000036, 0x001020e2, 0x00000000, 0x00004002,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_loop_ret = {ps_loop_ret_code, sizeof(ps_loop_ret_code)};
|
|
static const DWORD ps_breakc_nz_code[] =
|
|
{
|
|
#if 0
|
|
float4 main() : SV_TARGET
|
|
{
|
|
uint counter = 0;
|
|
|
|
for (uint i = 0; i < 255; ++i)
|
|
++counter;
|
|
|
|
if (counter == 255)
|
|
return float4(0.0f, 1.0f, 0.0f, 1.0f);
|
|
else
|
|
return float4(1.0f, 0.0f, 0.0f, 1.0f);
|
|
}
|
|
#endif
|
|
0x43425844, 0x065ac80a, 0x24369e7e, 0x218d5dc1, 0x3532868c, 0x00000001, 0x00000188, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000110, 0x00000040, 0x00000044,
|
|
0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x08000036, 0x00100032, 0x00000000,
|
|
0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x01000030, 0x07000050, 0x00100042,
|
|
0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x000000ff, 0x03040003, 0x0010002a, 0x00000000,
|
|
0x0a00001e, 0x00100032, 0x00000000, 0x00100046, 0x00000000, 0x00004002, 0x00000001, 0x00000001,
|
|
0x00000000, 0x00000000, 0x01000016, 0x07000020, 0x00100012, 0x00000000, 0x0010000a, 0x00000000,
|
|
0x00004001, 0x000000ff, 0x0304001f, 0x0010000a, 0x00000000, 0x08000036, 0x001020f2, 0x00000000,
|
|
0x00004002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x0100003e, 0x01000012, 0x08000036,
|
|
0x001020f2, 0x00000000, 0x00004002, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, 0x0100003e,
|
|
0x01000015, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_breakc_nz = {ps_breakc_nz_code, sizeof(ps_breakc_nz_code)};
|
|
static const DWORD ps_breakc_z_code[] =
|
|
{
|
|
#if 0
|
|
float4 main() : SV_TARGET
|
|
{
|
|
uint counter = 0;
|
|
|
|
for (int i = 0, j = 254; i < 255 && j >= 0; ++i, --j)
|
|
++counter;
|
|
|
|
if (counter == 255)
|
|
return float4(0.0f, 1.0f, 0.0f, 1.0f);
|
|
else
|
|
return float4(1.0f, 0.0f, 0.0f, 1.0f);
|
|
}
|
|
#endif
|
|
0x43425844, 0x687406ef, 0x7bdeb7d1, 0xb3282292, 0x934a9101, 0x00000001, 0x000001c0, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000148, 0x00000040, 0x00000052,
|
|
0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x08000036, 0x00100072, 0x00000000,
|
|
0x00004002, 0x00000000, 0x00000000, 0x000000fe, 0x00000000, 0x01000030, 0x07000022, 0x00100082,
|
|
0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x000000ff, 0x07000021, 0x00100012, 0x00000001,
|
|
0x0010002a, 0x00000000, 0x00004001, 0x00000000, 0x07000001, 0x00100082, 0x00000000, 0x0010003a,
|
|
0x00000000, 0x0010000a, 0x00000001, 0x03000003, 0x0010003a, 0x00000000, 0x0a00001e, 0x00100072,
|
|
0x00000000, 0x00100246, 0x00000000, 0x00004002, 0x00000001, 0x00000001, 0xffffffff, 0x00000000,
|
|
0x01000016, 0x07000020, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x000000ff,
|
|
0x0304001f, 0x0010000a, 0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x00000000,
|
|
0x3f800000, 0x00000000, 0x3f800000, 0x0100003e, 0x01000012, 0x08000036, 0x001020f2, 0x00000000,
|
|
0x00004002, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, 0x0100003e, 0x01000015, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_breakc_z = {ps_breakc_z_code, sizeof(ps_breakc_z_code)};
|
|
static const DWORD ps_src_modifiers_code[] =
|
|
{
|
|
#if 0
|
|
float4 src0;
|
|
|
|
void main(out float4 dst : SV_Target)
|
|
{
|
|
dst.x = -src0.x;
|
|
dst.y = abs(src0.y);
|
|
dst.zw = -abs(src0.zw);
|
|
}
|
|
#endif
|
|
0x43425844, 0xa5f66fa8, 0xd430e547, 0x1cd28240, 0xaf5bc0f4, 0x00000001, 0x000000f8, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000080, 0x00000050, 0x00000020,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x07000036, 0x00102012, 0x00000000, 0x8020800a, 0x00000041, 0x00000000, 0x00000000, 0x07000036,
|
|
0x00102022, 0x00000000, 0x8020801a, 0x00000081, 0x00000000, 0x00000000, 0x07000036, 0x001020c2,
|
|
0x00000000, 0x80208ea6, 0x000000c1, 0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_src_modifiers = {ps_src_modifiers_code, sizeof(ps_src_modifiers_code)};
|
|
static const DWORD ps_sat_code[] =
|
|
{
|
|
#if 0
|
|
float4 src;
|
|
|
|
void main(out float4 dst : SV_Target)
|
|
{
|
|
dst = clamp(src, 0, 1);
|
|
}
|
|
#endif
|
|
0x43425844, 0x50af2f8b, 0xaadad7cd, 0x77815f01, 0x612ec066, 0x00000001, 0x000000bc, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000044, 0x00000050, 0x00000011,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x06002036, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_sat = {ps_sat_code, sizeof(ps_sat_code)};
|
|
static const DWORD ps_min_max_code[] =
|
|
{
|
|
#if 0
|
|
float4 src0;
|
|
float4 src1;
|
|
|
|
void main(out float4 dst : SV_Target)
|
|
{
|
|
dst = (float4)0;
|
|
dst.x = min(src0.x, src1.x);
|
|
dst.y = max(src0.x, src1.x);
|
|
}
|
|
#endif
|
|
0x43425844, 0xb570ee39, 0xcf84fe48, 0x7fa59ede, 0x6151def2, 0x00000001, 0x0000010c, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000094, 0x00000050, 0x00000025,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x09000033, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0020800a, 0x00000000,
|
|
0x00000001, 0x09000034, 0x00102022, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0020800a,
|
|
0x00000000, 0x00000001, 0x08000036, 0x001020c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_min_max = {ps_min_max_code, sizeof(ps_min_max_code)};
|
|
static const DWORD ps_ftou_code[] =
|
|
{
|
|
#if 0
|
|
float src;
|
|
|
|
void main(out float4 dst : SV_Target)
|
|
{
|
|
dst = asfloat(uint4(src, -src, 0, 0));
|
|
}
|
|
#endif
|
|
0x43425844, 0x7a61c2fa, 0x4f20de14, 0x3492a5ae, 0x0a1fdc98, 0x00000001, 0x000000f8, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000080, 0x00000050, 0x00000020,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x0600001c, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0700001c, 0x00102022,
|
|
0x00000000, 0x8020800a, 0x00000041, 0x00000000, 0x00000000, 0x08000036, 0x001020c2, 0x00000000,
|
|
0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_ftou = {ps_ftou_code, sizeof(ps_ftou_code)};
|
|
static const DWORD ps_ftoi_code[] =
|
|
{
|
|
#if 0
|
|
float src;
|
|
|
|
void main(out float4 dst : SV_Target)
|
|
{
|
|
dst = asfloat(int4(src, -src, 0, 0));
|
|
}
|
|
#endif
|
|
0x43425844, 0x2737f059, 0x5a2faecc, 0x7eab1956, 0xf96357b5, 0x00000001, 0x000000f8, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000080, 0x00000050, 0x00000020,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x0600001b, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0700001b, 0x00102022,
|
|
0x00000000, 0x8020800a, 0x00000041, 0x00000000, 0x00000000, 0x08000036, 0x001020c2, 0x00000000,
|
|
0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_ftoi = {ps_ftoi_code, sizeof(ps_ftoi_code)};
|
|
static const DWORD ps_round_code[] =
|
|
{
|
|
#if 0
|
|
float src0;
|
|
|
|
void main(out float4 dst : SV_Target)
|
|
{
|
|
dst.x = floor(src0);
|
|
dst.y = ceil(src0);
|
|
dst.zw = (float2)0;
|
|
}
|
|
#endif
|
|
0x43425844, 0x19abb9a8, 0xf5db0887, 0xc9e611d4, 0xe881c7d2, 0x00000001, 0x000000f4, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000007c, 0x00000050, 0x0000001f,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x06000041, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x06000042, 0x00102022,
|
|
0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x08000036, 0x001020c2, 0x00000000, 0x00004002,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_round = {ps_round_code, sizeof(ps_round_code)};
|
|
static const DWORD ps_frc_code[] =
|
|
{
|
|
#if 0
|
|
float src;
|
|
|
|
void main(out float4 dst : SV_Target)
|
|
{
|
|
dst = 0;
|
|
dst.x = frac(src);
|
|
dst.y = frac(-src);
|
|
}
|
|
#endif
|
|
0x43425844, 0xd52bc741, 0xda411d9a, 0x199054a2, 0x7461462d, 0x00000001, 0x000000f8, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000080, 0x00000050, 0x00000020,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x0600001a, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0700001a, 0x00102022,
|
|
0x00000000, 0x8020800a, 0x00000041, 0x00000000, 0x00000000, 0x08000036, 0x001020c2, 0x00000000,
|
|
0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_frc = {ps_frc_code, sizeof(ps_frc_code)};
|
|
static const DWORD ps_exp_code[] =
|
|
{
|
|
#if 0
|
|
float src;
|
|
|
|
void main(out float4 dst : SV_Target)
|
|
{
|
|
dst = 0;
|
|
dst.x = exp2(src);
|
|
}
|
|
#endif
|
|
0x43425844, 0xa742b300, 0x10b64393, 0x7827fc4a, 0x328b8db5, 0x00000001, 0x000000dc, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000064, 0x00000050, 0x00000019,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x06000019, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x08000036, 0x001020e2,
|
|
0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_exp = {ps_exp_code, sizeof(ps_exp_code)};
|
|
static const DWORD ps_log_code[] =
|
|
{
|
|
#if 0
|
|
float src;
|
|
|
|
void main(out float4 dst : SV_Target)
|
|
{
|
|
dst = 0;
|
|
dst.x = log2(src);
|
|
}
|
|
#endif
|
|
0x43425844, 0x2f1cc195, 0x6cc7d061, 0xe63df3b1, 0x9c68b968, 0x00000001, 0x000000dc, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000064, 0x00000050, 0x00000019,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x0600002f, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x08000036, 0x001020e2,
|
|
0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_log = {ps_log_code, sizeof(ps_log_code)};
|
|
static const DWORD ps_rcp_code[] =
|
|
{
|
|
#if 0
|
|
float4 src;
|
|
|
|
void main(out float4 dst : SV_Target)
|
|
{
|
|
dst = 0;
|
|
dst.x = rcp(src.x);
|
|
}
|
|
#endif
|
|
0x43425844, 0x3b0ab43e, 0xff4dcb50, 0x22531bf6, 0xe44bbc8c, 0x00000001, 0x000000dc, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000064, 0x00000050, 0x00000019,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x06000081, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x08000036, 0x001020e2,
|
|
0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_rcp = {ps_rcp_code, sizeof(ps_rcp_code)};
|
|
static const DWORD ps_bfi_code[] =
|
|
{
|
|
#if 0
|
|
uint bits, offset, insert, base;
|
|
|
|
uint4 main() : SV_Target
|
|
{
|
|
uint mask = ((1 << bits) - 1) << offset;
|
|
return ((insert << offset) & mask) | (base & ~mask);
|
|
}
|
|
#endif
|
|
0x43425844, 0xbe9af688, 0xf5caec6f, 0x63ed2522, 0x5f91f209, 0x00000001, 0x000000e0, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000068, 0x00000050, 0x0000001a,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x0f00008c, 0x001020f2, 0x00000000, 0x00208006, 0x00000000, 0x00000000, 0x00208556, 0x00000000,
|
|
0x00000000, 0x00208aa6, 0x00000000, 0x00000000, 0x00208ff6, 0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_bfi = {ps_bfi_code, sizeof(ps_bfi_code)};
|
|
static const DWORD ps_ibfe_code[] =
|
|
{
|
|
#if 0
|
|
ps_5_0
|
|
dcl_globalFlags refactoringAllowed
|
|
dcl_constantbuffer cb0[1], immediateIndexed
|
|
dcl_output o0.xyzw
|
|
ibfe o0.xyzw, cb0[0].xxxx, cb0[0].yyyy, cb0[0].zzzz
|
|
ret
|
|
#endif
|
|
0x43425844, 0x4b2225f7, 0xd0860f66, 0xe38775bb, 0x6d23d1d2, 0x00000001, 0x000000d4, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000005c, 0x00000050, 0x00000017,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x0c00008b, 0x001020f2, 0x00000000, 0x00208006, 0x00000000, 0x00000000, 0x00208556, 0x00000000,
|
|
0x00000000, 0x00208aa6, 0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_ibfe = {ps_ibfe_code, sizeof(ps_ibfe_code)};
|
|
static const DWORD ps_ubfe_code[] =
|
|
{
|
|
#if 0
|
|
uint u;
|
|
|
|
uint4 main() : SV_Target
|
|
{
|
|
return uint4((u & 0xf0) >> 4, (u & 0x7fffff00) >> 8, (u & 0xfe) >> 1, (u & 0x7fffffff) >> 1);
|
|
}
|
|
#endif
|
|
0x43425844, 0xc4ac0509, 0xaea83154, 0xf1fb3b80, 0x4c22e3cc, 0x00000001, 0x000000e4, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000006c, 0x00000050, 0x0000001b,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x1000008a, 0x001020f2, 0x00000000, 0x00004002, 0x00000004, 0x00000017, 0x00000007, 0x0000001e,
|
|
0x00004002, 0x00000004, 0x00000008, 0x00000001, 0x00000001, 0x00208006, 0x00000000, 0x00000000,
|
|
0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_ubfe = {ps_ubfe_code, sizeof(ps_ubfe_code)};
|
|
static const DWORD ps_bfrev_code[] =
|
|
{
|
|
#if 0
|
|
uint bits;
|
|
|
|
uint4 main() : SV_Target
|
|
{
|
|
return uint4(reversebits(bits), reversebits(reversebits(bits)),
|
|
reversebits(bits & 0xFFFF), reversebits(bits >> 16));
|
|
}
|
|
#endif
|
|
0x43425844, 0x73daef82, 0xe52befa3, 0x8504d5f0, 0xebdb321d, 0x00000001, 0x00000154, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000dc, 0x00000050, 0x00000037,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x02000068, 0x00000001, 0x08000001, 0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000,
|
|
0x00004001, 0x0000ffff, 0x0500008d, 0x00102042, 0x00000000, 0x0010000a, 0x00000000, 0x08000055,
|
|
0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x00004001, 0x00000010, 0x0500008d,
|
|
0x00102082, 0x00000000, 0x0010000a, 0x00000000, 0x0600008d, 0x00100012, 0x00000000, 0x0020800a,
|
|
0x00000000, 0x00000000, 0x0500008d, 0x00102022, 0x00000000, 0x0010000a, 0x00000000, 0x05000036,
|
|
0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_bfrev = {ps_bfrev_code, sizeof(ps_bfrev_code)};
|
|
static const DWORD ps_bits_code[] =
|
|
{
|
|
#if 0
|
|
uint u;
|
|
int i;
|
|
|
|
uint4 main() : SV_Target
|
|
{
|
|
return uint4(countbits(u), firstbitlow(u), firstbithigh(u), firstbithigh(i));
|
|
}
|
|
#endif
|
|
0x43425844, 0x23fee911, 0x145287d1, 0xea904419, 0x8aa59a6a, 0x00000001, 0x000001b4, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000013c, 0x00000050, 0x0000004f,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x02000068, 0x00000001, 0x06000089, 0x00100012, 0x00000000, 0x0020801a, 0x00000000, 0x00000000,
|
|
0x07000020, 0x00100022, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0xffffffff, 0x0800001e,
|
|
0x00100012, 0x00000000, 0x00004001, 0x0000001f, 0x8010000a, 0x00000041, 0x00000000, 0x09000037,
|
|
0x00102082, 0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0xffffffff, 0x0010000a, 0x00000000,
|
|
0x06000087, 0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0800001e, 0x00100012,
|
|
0x00000000, 0x00004001, 0x0000001f, 0x8010000a, 0x00000041, 0x00000000, 0x0a000037, 0x00102042,
|
|
0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0xffffffff,
|
|
0x06000086, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x06000088, 0x00102022,
|
|
0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_bits = {ps_bits_code, sizeof(ps_bits_code)};
|
|
static const DWORD ps_ishr_code[] =
|
|
{
|
|
#if 0
|
|
int4 src0;
|
|
int4 src1;
|
|
|
|
void main(out uint4 dst : SV_Target)
|
|
{
|
|
dst = src0 >> src1;
|
|
}
|
|
#endif
|
|
0x43425844, 0x4551d737, 0xd3dcf723, 0xdf387a99, 0xb6d6b00b, 0x00000001, 0x000000c8, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000050, 0x00000050, 0x00000014,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x0900002a, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x00208e46, 0x00000000,
|
|
0x00000001, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_ishr = {ps_ishr_code, sizeof(ps_ishr_code)};
|
|
static const DWORD ps_ushr_code[] =
|
|
{
|
|
#if 0
|
|
uint4 src0;
|
|
uint4 src1;
|
|
|
|
void main(out uint4 dst : SV_Target)
|
|
{
|
|
dst = src0 >> src1;
|
|
}
|
|
#endif
|
|
0x43425844, 0x00f49f17, 0xe7933d92, 0xf527d4e6, 0x1fe1c216, 0x00000001, 0x000000c8, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000050, 0x00000050, 0x00000014,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x09000055, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x00208e46, 0x00000000,
|
|
0x00000001, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_ushr = {ps_ushr_code, sizeof(ps_ushr_code)};
|
|
static const DWORD ps_ishl_code[] =
|
|
{
|
|
#if 0
|
|
uint4 src0;
|
|
uint4 src1;
|
|
|
|
void main(out uint4 dst : SV_Target)
|
|
{
|
|
dst = src0 << src1;
|
|
}
|
|
#endif
|
|
0x43425844, 0xc88f5e4d, 0x64e1e5c6, 0x70e7173e, 0x960d6691, 0x00000001, 0x000000c8, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000050, 0x00000050, 0x00000014,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x09000029, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x00208e46, 0x00000000,
|
|
0x00000001, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_ishl = {ps_ishl_code, sizeof(ps_ishl_code)};
|
|
static const DWORD ps_not_code[] =
|
|
{
|
|
#if 0
|
|
uint2 bits;
|
|
|
|
uint4 main() : SV_Target
|
|
{
|
|
return uint4(~bits.x, ~(bits.x ^ ~0u), ~bits.y, ~(bits.y ^ ~0u));
|
|
}
|
|
#endif
|
|
0x43425844, 0xaed0fd26, 0xf719a878, 0xc832efd6, 0xba03c264, 0x00000001, 0x00000100, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000088, 0x00000040, 0x00000022,
|
|
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068,
|
|
0x00000001, 0x0b000057, 0x00100032, 0x00000000, 0x00208046, 0x00000000, 0x00000000, 0x00004002,
|
|
0xffffffff, 0xffffffff, 0x00000000, 0x00000000, 0x0500003b, 0x001020a2, 0x00000000, 0x00100406,
|
|
0x00000000, 0x0600003b, 0x00102052, 0x00000000, 0x00208106, 0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_not = {ps_not_code, sizeof(ps_not_code)};
|
|
static const DWORD ps_icmp_code[] =
|
|
{
|
|
#if 0
|
|
int2 src;
|
|
|
|
void main(out uint4 dst : SV_Target)
|
|
{
|
|
dst.x = src.x == src.y ? ~0u : 0;
|
|
dst.y = src.x >= src.y ? ~0u : 0;
|
|
dst.z = src.x < src.y ? ~0u : 0;
|
|
dst.w = src.x != src.y ? ~0u : 0;
|
|
}
|
|
#endif
|
|
0x43425844, 0xa39748f0, 0x39d5c9e4, 0xdf073d48, 0x7946c5c4, 0x00000001, 0x00000134, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000bc, 0x00000050, 0x0000002f,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x09000020, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0020801a, 0x00000000,
|
|
0x00000000, 0x09000021, 0x00102022, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0020801a,
|
|
0x00000000, 0x00000000, 0x09000022, 0x00102042, 0x00000000, 0x0020800a, 0x00000000, 0x00000000,
|
|
0x0020801a, 0x00000000, 0x00000000, 0x09000027, 0x00102082, 0x00000000, 0x0020800a, 0x00000000,
|
|
0x00000000, 0x0020801a, 0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_icmp = {ps_icmp_code, sizeof(ps_icmp_code)};
|
|
static const DWORD ps_ucmp_code[] =
|
|
{
|
|
#if 0
|
|
uint2 src;
|
|
|
|
void main(out uint4 dst : SV_Target)
|
|
{
|
|
dst = 0;
|
|
dst.x = src.x >= src.y ? ~0u : 0;
|
|
dst.y = src.x < src.y ? ~0u : 0;
|
|
}
|
|
#endif
|
|
0x43425844, 0xe083954f, 0xb55bf642, 0xeb2fa36c, 0x60ee1782, 0x00000001, 0x0000010c, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000094, 0x00000050, 0x00000025,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x09000050, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0020801a, 0x00000000,
|
|
0x00000000, 0x0900004f, 0x00102022, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0020801a,
|
|
0x00000000, 0x00000000, 0x08000036, 0x001020c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_ucmp = {ps_ucmp_code, sizeof(ps_ucmp_code)};
|
|
static const DWORD ps_umin_umax_code[] =
|
|
{
|
|
#if 0
|
|
uint2 src;
|
|
|
|
void main(out uint4 dst : SV_Target)
|
|
{
|
|
dst.x = min(src.x, src.y);
|
|
dst.y = max(src.x, src.y);
|
|
dst.zw = 0;
|
|
}
|
|
#endif
|
|
0x43425844, 0xe705f812, 0xa515c8df, 0xb82066d9, 0xb05c8ad3, 0x00000001, 0x0000010c, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000094, 0x00000050, 0x00000025,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x09000054, 0x00102012, 0x00000000, 0x0020801a, 0x00000000, 0x00000000, 0x0020800a, 0x00000000,
|
|
0x00000000, 0x09000053, 0x00102022, 0x00000000, 0x0020801a, 0x00000000, 0x00000000, 0x0020800a,
|
|
0x00000000, 0x00000000, 0x08000036, 0x001020c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_umin_umax = {ps_umin_umax_code, sizeof(ps_umin_umax_code)};
|
|
static const DWORD ps_f16tof32_code[] =
|
|
{
|
|
#if 0
|
|
uint4 hf;
|
|
|
|
uint4 main() : SV_Target
|
|
{
|
|
return f16tof32(hf);
|
|
}
|
|
#endif
|
|
0x43425844, 0xc1816e6e, 0x27562d96, 0x56980fa2, 0x421e6640, 0x00000001, 0x000000d8, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000060, 0x00000050, 0x00000018,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x02000068, 0x00000001, 0x06000083, 0x001000f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000,
|
|
0x0500001c, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_f16tof32 = {ps_f16tof32_code, sizeof(ps_f16tof32_code)};
|
|
static const DWORD ps_f32tof16_code[] =
|
|
{
|
|
#if 0
|
|
float4 f;
|
|
|
|
uint4 main() : SV_Target
|
|
{
|
|
return f32tof16(f);
|
|
}
|
|
#endif
|
|
0x43425844, 0x523a765c, 0x1a5be3a9, 0xaed69c80, 0xd26fe296, 0x00000001, 0x000000bc, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000044, 0x00000050, 0x00000011,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x06000082, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_f32tof16 = {ps_f32tof16_code, sizeof(ps_f32tof16_code)};
|
|
static const DWORD ps_imad_code[] =
|
|
{
|
|
#if 0
|
|
int4 src0;
|
|
int4 src1;
|
|
int4 src2;
|
|
|
|
void main(out uint4 dst : SV_Target)
|
|
{
|
|
dst.xy = src0.xy * src1.xy + src2.xy;
|
|
dst.zw = src0.zw * src1.zw - src2.zw;
|
|
}
|
|
#endif
|
|
0x43425844, 0xb6a7735a, 0xc891e560, 0x6df8f267, 0x2753395c, 0x00000001, 0x00000108, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000090, 0x00000050, 0x00000024,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x0c000023, 0x00102032, 0x00000000, 0x00208046, 0x00000000, 0x00000000, 0x00208046, 0x00000000,
|
|
0x00000001, 0x00208046, 0x00000000, 0x00000002, 0x0d000023, 0x001020c2, 0x00000000, 0x00208ea6,
|
|
0x00000000, 0x00000000, 0x00208ea6, 0x00000000, 0x00000001, 0x80208ea6, 0x00000041, 0x00000000,
|
|
0x00000002, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_imad = {ps_imad_code, sizeof(ps_imad_code)};
|
|
static const DWORD ps_imul_code[] =
|
|
{
|
|
#if 0
|
|
uint4 src0;
|
|
uint4 src1;
|
|
|
|
void main(out uint4 dst : SV_Target)
|
|
{
|
|
dst = 0;
|
|
dst.x = src0.x * src1.x;
|
|
}
|
|
#endif
|
|
0x43425844, 0x55ebfe14, 0xc9834c14, 0x5f89388a, 0x523be7e0, 0x00000001, 0x000000ec, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000074, 0x00000050, 0x0000001d,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x0a000026, 0x0000d000, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0020800a,
|
|
0x00000000, 0x00000001, 0x08000036, 0x001020e2, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_imul = {ps_imul_code, sizeof(ps_imul_code)};
|
|
static const DWORD ps_udiv_code[] =
|
|
{
|
|
#if 0
|
|
uint4 src0;
|
|
uint4 src1;
|
|
|
|
void main(out uint4 dst : SV_Target)
|
|
{
|
|
dst = 0;
|
|
dst.x = src0.x / src1.x;
|
|
dst.y = src0.x % src1.x;
|
|
}
|
|
#endif
|
|
0x43425844, 0x007d5f29, 0x042f2e56, 0x212eddf2, 0xc98cca76, 0x00000001, 0x00000120, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000a8, 0x00000050, 0x0000002a,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x02000068, 0x00000002, 0x08000036, 0x001020c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x0b00004e, 0x00100012, 0x00000000, 0x00100012, 0x00000001, 0x0020800a,
|
|
0x00000000, 0x00000000, 0x0020800a, 0x00000000, 0x00000001, 0x05000036, 0x00102012, 0x00000000,
|
|
0x0010000a, 0x00000000, 0x05000036, 0x00102022, 0x00000000, 0x0010000a, 0x00000001, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_udiv = {ps_udiv_code, sizeof(ps_udiv_code)};
|
|
static const DWORD ps_nested_switch_code[] =
|
|
{
|
|
#if 0
|
|
uint4 src0;
|
|
uint4 src1;
|
|
|
|
uint4 main() : SV_Target
|
|
{
|
|
uint4 dst = 0;
|
|
|
|
switch (src0.x)
|
|
{
|
|
case ~0u:
|
|
dst.x = 1;
|
|
break;
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
if (src1.x)
|
|
break;
|
|
dst.x = 2;
|
|
break;
|
|
case 3:
|
|
break;
|
|
case 4:
|
|
if (src1.x)
|
|
{
|
|
switch (src0.y)
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
if (src0.z)
|
|
dst += src0.z * (uint4)2;
|
|
else if (src0.w)
|
|
return (uint4)255;
|
|
else
|
|
dst.zw = 1;
|
|
break;
|
|
default:
|
|
dst = 1;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
dst = 128;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return dst;
|
|
}
|
|
#endif
|
|
0x43425844, 0x46d465cb, 0x5d7ed52f, 0x3573b153, 0x1691c479, 0x00000001, 0x00000334, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000002bc, 0x00000050, 0x000000af,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x02000068, 0x00000001, 0x0400004c, 0x0020800a, 0x00000000, 0x00000000, 0x03000006, 0x00004001,
|
|
0xffffffff, 0x08000036, 0x001000f2, 0x00000000, 0x00004002, 0x00000001, 0x00000000, 0x00000000,
|
|
0x00000000, 0x01000002, 0x03000006, 0x00004001, 0x00000000, 0x03000006, 0x00004001, 0x00000001,
|
|
0x03000006, 0x00004001, 0x00000002, 0x0404001f, 0x0020800a, 0x00000000, 0x00000001, 0x08000036,
|
|
0x001000f2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x01000002,
|
|
0x01000015, 0x08000036, 0x001000f2, 0x00000000, 0x00004002, 0x00000002, 0x00000000, 0x00000000,
|
|
0x00000000, 0x01000002, 0x03000006, 0x00004001, 0x00000003, 0x08000036, 0x001000f2, 0x00000000,
|
|
0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x01000002, 0x03000006, 0x00004001,
|
|
0x00000004, 0x0404001f, 0x0020800a, 0x00000000, 0x00000001, 0x0400004c, 0x0020801a, 0x00000000,
|
|
0x00000000, 0x03000006, 0x00004001, 0x00000000, 0x03000006, 0x00004001, 0x00000001, 0x03000006,
|
|
0x00004001, 0x00000002, 0x03000006, 0x00004001, 0x00000003, 0x0404001f, 0x0020802a, 0x00000000,
|
|
0x00000000, 0x0b000029, 0x001000f2, 0x00000000, 0x00208aa6, 0x00000000, 0x00000000, 0x00004002,
|
|
0x00000001, 0x00000001, 0x00000001, 0x00000001, 0x01000012, 0x0404001f, 0x0020803a, 0x00000000,
|
|
0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x000000ff, 0x000000ff, 0x000000ff,
|
|
0x000000ff, 0x0100003e, 0x01000015, 0x08000036, 0x001000f2, 0x00000000, 0x00004002, 0x00000000,
|
|
0x00000000, 0x00000001, 0x00000001, 0x01000015, 0x01000002, 0x0100000a, 0x08000036, 0x001000f2,
|
|
0x00000000, 0x00004002, 0x00000001, 0x00000001, 0x00000001, 0x00000001, 0x01000002, 0x01000017,
|
|
0x01000002, 0x01000012, 0x08000036, 0x001000f2, 0x00000000, 0x00004002, 0x00000080, 0x00000080,
|
|
0x00000080, 0x00000080, 0x01000002, 0x01000015, 0x0100000a, 0x08000036, 0x001000f2, 0x00000000,
|
|
0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x01000002, 0x01000017, 0x05000036,
|
|
0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_nested_switch = {ps_nested_switch_code, sizeof(ps_nested_switch_code)};
|
|
static const DWORD ps_movc_code[] =
|
|
{
|
|
#if 0
|
|
ps_5_0
|
|
dcl_globalFlags refactoringAllowed
|
|
dcl_constantbuffer cb0[3], immediateIndexed
|
|
dcl_output o0.xyzw
|
|
mov o0.xyzw, cb0[0].xyzw
|
|
movc o0.xyzw, o0.xyzw, cb0[1].xyzw, cb0[2].xyzw
|
|
ret
|
|
#endif
|
|
0x43425844, 0x317dec99, 0x3a8928ca, 0x5db9a8ea, 0xb4806d11, 0x00000001, 0x000000e8, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000070, 0x00000050, 0x0000001c,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x06000036, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0b000037, 0x001020f2,
|
|
0x00000000, 0x00102e46, 0x00000000, 0x00208e46, 0x00000000, 0x00000001, 0x00208e46, 0x00000000,
|
|
0x00000002, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_movc = {ps_movc_code, sizeof(ps_movc_code)};
|
|
static const DWORD ps_swapc0_code[] =
|
|
{
|
|
#if 0
|
|
ps_5_0
|
|
dcl_globalFlags refactoringAllowed
|
|
dcl_constantbuffer cb0[3], immediateIndexed
|
|
dcl_output o0.xyzw
|
|
dcl_temps 2
|
|
swapc r0.xyzw, r1.xyzw, cb0[0].xyzw, cb0[1].xyzw, cb0[2].xyzw
|
|
mov o0.xyzw, r0.xyzw
|
|
ret
|
|
#endif
|
|
0x43425844, 0x9e089246, 0x9f8b5cbe, 0xbac66faf, 0xaef23488, 0x00000001, 0x000000f8, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000080, 0x00000050, 0x00000020,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x02000068, 0x00000002, 0x0e00008e, 0x001000f2, 0x00000000, 0x001000f2, 0x00000001, 0x00208e46,
|
|
0x00000000, 0x00000000, 0x00208e46, 0x00000000, 0x00000001, 0x00208e46, 0x00000000, 0x00000002,
|
|
0x05000036, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_swapc0 = {ps_swapc0_code, sizeof(ps_swapc0_code)};
|
|
static const DWORD ps_swapc1_code[] =
|
|
{
|
|
#if 0
|
|
ps_5_0
|
|
dcl_globalFlags refactoringAllowed
|
|
dcl_constantbuffer cb0[3], immediateIndexed
|
|
dcl_output o0.xyzw
|
|
dcl_temps 2
|
|
swapc r0.xyzw, r1.xyzw, cb0[0].xyzw, cb0[1].xyzw, cb0[2].xyzw
|
|
mov o0.xyzw, r1.xyzw
|
|
ret
|
|
#endif
|
|
0x43425844, 0xf2daed61, 0xede211f7, 0x7300dbea, 0x573ed49f, 0x00000001, 0x000000f8, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000080, 0x00000050, 0x00000020,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x02000068, 0x00000002, 0x0e00008e, 0x001000f2, 0x00000000, 0x001000f2, 0x00000001, 0x00208e46,
|
|
0x00000000, 0x00000000, 0x00208e46, 0x00000000, 0x00000001, 0x00208e46, 0x00000000, 0x00000002,
|
|
0x05000036, 0x001020f2, 0x00000000, 0x00100e46, 0x00000001, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_swapc1 = {ps_swapc1_code, sizeof(ps_swapc1_code)};
|
|
static const DWORD ps_swapc2_code[] =
|
|
{
|
|
#if 0
|
|
ps_5_0
|
|
dcl_globalFlags refactoringAllowed
|
|
dcl_constantbuffer cb0[3], immediateIndexed
|
|
dcl_output o0.xyzw
|
|
dcl_temps 2
|
|
mov r0.xyzw, cb0[1].xyzw
|
|
mov r1.xyzw, cb0[2].xyzw
|
|
swapc r0.xyzw, r1.xyzw, cb0[0].xyzw, r0.xyzw, r1.xyzw
|
|
mov o0.xyzw, r0.xyzw
|
|
ret
|
|
#endif
|
|
0x43425844, 0x230fcb22, 0x70d99148, 0x65814d89, 0x97473498, 0x00000001, 0x00000120, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000a8, 0x00000050, 0x0000002a,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x02000068, 0x00000002, 0x06000036, 0x001000f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000001,
|
|
0x06000036, 0x001000f2, 0x00000001, 0x00208e46, 0x00000000, 0x00000002, 0x0c00008e, 0x001000f2,
|
|
0x00000000, 0x001000f2, 0x00000001, 0x00208e46, 0x00000000, 0x00000000, 0x00100e46, 0x00000000,
|
|
0x00100e46, 0x00000001, 0x05000036, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_swapc2 = {ps_swapc2_code, sizeof(ps_swapc2_code)};
|
|
static const DWORD ps_swapc3_code[] =
|
|
{
|
|
#if 0
|
|
ps_5_0
|
|
dcl_globalFlags refactoringAllowed
|
|
dcl_constantbuffer cb0[3], immediateIndexed
|
|
dcl_output o0.xyzw
|
|
dcl_temps 2
|
|
mov r0.xyzw, cb0[1].xyzw
|
|
mov r1.xyzw, cb0[2].xyzw
|
|
swapc r0.xyzw, r1.xyzw, cb0[0].xyzw, r0.xyzw, r1.xyzw
|
|
mov o0.xyzw, r1.xyzw
|
|
ret
|
|
#endif
|
|
0x43425844, 0xce595d62, 0x98305541, 0xb04e74c8, 0xfc010f3a, 0x00000001, 0x00000120, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000a8, 0x00000050, 0x0000002a,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x02000068, 0x00000002, 0x06000036, 0x001000f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000001,
|
|
0x06000036, 0x001000f2, 0x00000001, 0x00208e46, 0x00000000, 0x00000002, 0x0c00008e, 0x001000f2,
|
|
0x00000000, 0x001000f2, 0x00000001, 0x00208e46, 0x00000000, 0x00000000, 0x00100e46, 0x00000000,
|
|
0x00100e46, 0x00000001, 0x05000036, 0x001020f2, 0x00000000, 0x00100e46, 0x00000001, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_swapc3 = {ps_swapc3_code, sizeof(ps_swapc3_code)};
|
|
static const DWORD ps_swapc4_code[] =
|
|
{
|
|
#if 0
|
|
ps_5_0
|
|
dcl_globalFlags refactoringAllowed
|
|
dcl_constantbuffer cb0[3], immediateIndexed
|
|
dcl_output o0.xyzw
|
|
dcl_temps 2
|
|
mov r0.xyzw, cb0[0].xyzw
|
|
swapc r0.xyzw, r1.xyzw, r0.xyzw, cb0[1].xyzw, cb0[2].xyzw
|
|
mov o0.xyzw, r0.xyzw
|
|
ret
|
|
#endif
|
|
0x43425844, 0x72067c48, 0xb53572a0, 0x9dd9e0fd, 0x903e37e3, 0x00000001, 0x0000010c, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000094, 0x00000050, 0x00000025,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x02000068, 0x00000002, 0x06000036, 0x001000f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000,
|
|
0x0d00008e, 0x001000f2, 0x00000000, 0x001000f2, 0x00000001, 0x00100e46, 0x00000000, 0x00208e46,
|
|
0x00000000, 0x00000001, 0x00208e46, 0x00000000, 0x00000002, 0x05000036, 0x001020f2, 0x00000000,
|
|
0x00100e46, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_swapc4 = {ps_swapc4_code, sizeof(ps_swapc4_code)};
|
|
static const DWORD ps_swapc5_code[] =
|
|
{
|
|
#if 0
|
|
ps_5_0
|
|
dcl_globalFlags refactoringAllowed
|
|
dcl_constantbuffer cb0[3], immediateIndexed
|
|
dcl_output o0.xyzw
|
|
dcl_temps 2
|
|
mov r1.xyzw, cb0[0].xyzw
|
|
swapc r0.xyzw, r1.xyzw, r1.xyzw, cb0[1].xyzw, cb0[2].xyzw
|
|
mov o0.xyzw, r1.xyzw
|
|
ret
|
|
#endif
|
|
0x43425844, 0x7078fb08, 0xdd24cd44, 0x469d3258, 0x9e33a0bc, 0x00000001, 0x0000010c, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000094, 0x00000050, 0x00000025,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x02000068, 0x00000002, 0x06000036, 0x001000f2, 0x00000001, 0x00208e46, 0x00000000, 0x00000000,
|
|
0x0d00008e, 0x001000f2, 0x00000000, 0x001000f2, 0x00000001, 0x00100e46, 0x00000001, 0x00208e46,
|
|
0x00000000, 0x00000001, 0x00208e46, 0x00000000, 0x00000002, 0x05000036, 0x001020f2, 0x00000000,
|
|
0x00100e46, 0x00000001, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_swapc5 = {ps_swapc5_code, sizeof(ps_swapc5_code)};
|
|
static const struct
|
|
{
|
|
const D3D12_SHADER_BYTECODE *ps;
|
|
struct
|
|
{
|
|
struct vec4 src0;
|
|
struct vec4 src1;
|
|
struct vec4 src2;
|
|
} input;
|
|
union
|
|
{
|
|
struct vec4 f;
|
|
struct uvec4 u;
|
|
struct ivec4 i;
|
|
} output;
|
|
}
|
|
tests[] =
|
|
{
|
|
{&ps_dot2, {{1.0f, 1.0f}, {1.0f, 1.0f}}, {{2.0f}}},
|
|
{&ps_dot2, {{1.0f, 1.0f}, {2.0f, 3.0f}}, {{5.0f}}},
|
|
|
|
{&ps_eq, {{0.0f}, {0.0f}}, {.u = {0xffffffff}}},
|
|
{&ps_eq, {{1.0f}, {0.0f}}, {.u = {0x00000000}}},
|
|
{&ps_eq, {{0.0f}, {1.0f}}, {.u = {0x00000000}}},
|
|
{&ps_eq, {{1.0f}, {1.0f}}, {.u = {0xffffffff}}},
|
|
{&ps_eq, {{0.0f}, {NAN}}, {.u = {0x00000000}}},
|
|
{&ps_eq, {{1.0f}, {NAN}}, {.u = {0x00000000}}},
|
|
{&ps_eq, { {NAN}, {NAN}}, {.u = {0x00000000}}},
|
|
|
|
{&ps_ne, {{0.0f}, {0.0f}}, {.u = {0x00000000}}},
|
|
{&ps_ne, {{1.0f}, {0.0f}}, {.u = {0xffffffff}}},
|
|
{&ps_ne, {{0.0f}, {1.0f}}, {.u = {0xffffffff}}},
|
|
{&ps_ne, {{1.0f}, {1.0f}}, {.u = {0x00000000}}},
|
|
{&ps_ne, {{0.0f}, {NAN}}, {.u = {0xffffffff}}},
|
|
{&ps_ne, {{1.0f}, {NAN}}, {.u = {0xffffffff}}},
|
|
{&ps_ne, { {NAN}, {NAN}}, {.u = {0xffffffff}}},
|
|
|
|
{&ps_if, {{0.0f}}, {{1.0f, 0.0f, 0.0f, 1.0f}}},
|
|
{&ps_if, {{1.0f}}, {{0.0f, 1.0f, 0.0f, 1.0f}}},
|
|
|
|
{&ps_if_return, {{0.0f, 0.0f, 0.0f, 0.0f}}, {{0.0f, 0.0f, 0.0f, 0.0f}}},
|
|
{&ps_if_return, {{ NAN, 0.0f, 0.0f, 0.0f}}, {{1.0f, 0.0f, 0.0f, 0.0f}}},
|
|
{&ps_if_return, {{3.0f, 0.0f, 0.0f, 0.0f}}, {{0.0f, 0.0f, 0.0f, 0.0f}}},
|
|
{&ps_if_return, {{4.0f, 0.0f, 0.0f, 0.0f}}, {{1.0f, 0.0f, 0.0f, 0.0f}}},
|
|
{&ps_if_return, {{4.0f, NAN, 0.0f, 0.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}},
|
|
{&ps_if_return, {{4.0f, 3.0f, 0.0f, 0.0f}}, {{1.0f, 0.0f, 0.0f, 0.0f}}},
|
|
{&ps_if_return, {{4.0f, 4.0f, 0.0f, 0.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}},
|
|
{&ps_if_return, {{4.0f, 4.0f, NAN, 0.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}},
|
|
{&ps_if_return, {{4.0f, 4.0f, 3.0f, 0.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}},
|
|
{&ps_if_return, {{4.0f, 4.0f, 4.0f, 0.0f}}, {{1.0f, 1.0f, 0.0f, 0.0f}}},
|
|
{&ps_if_return, {{4.0f, 4.0f, 5.0f, 0.0f}}, {{1.0f, 1.0f, 0.0f, 0.0f}}},
|
|
{&ps_if_return, {{4.0f, 4.0f, 0.0f, NAN}}, {{1.0f, 1.0f, 1.0f, 1.0f}}},
|
|
{&ps_if_return, {{4.0f, 4.0f, 0.0f, 1.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}},
|
|
{&ps_if_return, {{4.0f, 4.0f, 0.0f, 2.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}},
|
|
{&ps_if_return, {{4.0f, 4.0f, 0.0f, 3.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}},
|
|
{&ps_if_return, {{4.0f, 4.0f, 0.0f, 4.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}},
|
|
{&ps_if_return, {{4.0f, 4.0f, 0.0f, 5.0f}}, {{1.0f, 1.0f, 1.0f, 1.0f}}},
|
|
{&ps_if_return, {{5.0f, 4.0f, 0.0f, 5.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}},
|
|
{&ps_if_return, {{ NAN, NAN, NAN, NAN}}, {{1.0f, 1.0f, 1.0f, 1.0f}}},
|
|
|
|
{&ps_nested_if, {{0.0f, 0.0f, 0.0f}}, {{0.0f, 0.0f, 0.0f, 1.0f}}},
|
|
{&ps_nested_if, {{0.0f, 0.0f, 1.0f}}, {{1.0f, 0.0f, 0.0f, 1.0f}}},
|
|
{&ps_nested_if, {{1.0f, 0.0f, 1.0f}}, {{0.0f, 0.0f, 1.0f, 1.0f}}},
|
|
{&ps_nested_if, {{1.0f, 1.0f, 1.0f}}, {{0.0f, 1.0f, 0.0f, 1.0f}}},
|
|
|
|
{&ps_loop_break, {{0.0f, 0.0f}}, {{0.0f}}},
|
|
{&ps_loop_break, {{1.0f, 0.0f}}, {{1.0f}}},
|
|
{&ps_loop_break, {{1.0f, 1.0f}}, {{1.0f}}},
|
|
{&ps_loop_break, {{1.0f, 2.0f}}, {{1.0f}}},
|
|
{&ps_loop_break, {{1.0f, 3.0f}}, {{1.0f}}},
|
|
{&ps_loop_break, {{7.0f, 0.0f}}, {{1.0f}}},
|
|
{&ps_loop_break, {{7.0f, 2.0f}}, {{1.0f}}},
|
|
{&ps_loop_break, {{7.0f, 6.0f}}, {{1.0f}}},
|
|
{&ps_loop_break, {{7.0f, 7.0f}}, {{7.0f}}},
|
|
{&ps_loop_break, {{7.0f, 8.0f}}, {{7.0f}}},
|
|
{&ps_loop_break, {{7.0f, 9.0f}}, {{7.0f}}},
|
|
|
|
{&ps_loop_ret, {{0.0f, 0.0f}}, {{0.0f}}},
|
|
{&ps_loop_ret, {{1.0f, 9.0f}}, {{1.0f}}},
|
|
{&ps_loop_ret, {{2.0f, 2.0f}}, {{2.0f}}},
|
|
{&ps_loop_ret, {{5.0f, 9.0f}}, {{5.0f}}},
|
|
{&ps_loop_ret, {{1.0f, 0.0f}}, {{1.0f, 1.0f, 1.0f, 1.0f}}},
|
|
{&ps_loop_ret, {{2.0f, 1.0f}}, {{1.0f, 1.0f, 1.0f, 1.0f}}},
|
|
{&ps_loop_ret, {{8.0f, 7.0f}}, {{1.0f, 1.0f, 1.0f, 1.0f}}},
|
|
|
|
{&ps_breakc_nz, {}, {{0.0f, 1.0f, 0.0f, 1.0f}}},
|
|
{&ps_breakc_z, {}, {{0.0f, 1.0f, 0.0f, 1.0f}}},
|
|
|
|
{&ps_src_modifiers, {{ 1.0f, 1.0f, 1.0f, 2.0f}}, {{-1.0f, 1.0f, -1.0f, -2.0f}}},
|
|
{&ps_src_modifiers, {{-1.0f, -1.0f, -1.0f, -2.0f}}, {{ 1.0f, 1.0f, -1.0f, -2.0f}}},
|
|
|
|
{&ps_sat, {{ 0.0f, 1.0f, 2.0f, 3.0f}}, {{0.0f, 1.0f, 1.0f, 1.0f}}},
|
|
{&ps_sat, {{-0.0f, -1.0f, -2.0f, -3.0f}}, {{0.0f, 0.0f, 0.0f, 0.0f}}},
|
|
{&ps_sat, {{ NAN, -NAN, INFINITY, -INFINITY}}, {{0.0f, 0.0f, 1.0f, 0.0f}}},
|
|
|
|
{&ps_min_max, {{0.0f}, { 1.0f}}, {{ 0.0f, 1.0f}}},
|
|
{&ps_min_max, {{0.0f}, { -1.0f}}, {{ -1.0f, 0.0f}}},
|
|
{&ps_min_max, {{ NAN}, { 1.0f}}, {{ 1.0f, 1.0f}}},
|
|
{&ps_min_max, {{0.0f}, { NAN}}, {{ 0.0f, 0.0f}}},
|
|
{&ps_min_max, {{0.0f}, { INFINITY}}, {{ 0.0f, INFINITY}}},
|
|
{&ps_min_max, {{1.0f}, { INFINITY}}, {{ 1.0f, INFINITY}}},
|
|
{&ps_min_max, {{0.0f}, {-INFINITY}}, {{-INFINITY, 0.0f}}},
|
|
{&ps_min_max, {{1.0f}, {-INFINITY}}, {{-INFINITY, 1.0f}}},
|
|
|
|
{&ps_ftou, {{ -NAN}}, {.u = { 0, 0 }}},
|
|
{&ps_ftou, {{ NAN}}, {.u = { 0, 0 }}},
|
|
{&ps_ftou, {{-INFINITY}}, {.u = { 0, ~0u}}},
|
|
{&ps_ftou, {{ INFINITY}}, {.u = {~0u, 0 }}},
|
|
{&ps_ftou, {{ -1.0f}}, {.u = { 0, 1 }}},
|
|
{&ps_ftou, {{ 1.0f}}, {.u = { 1, 0 }}},
|
|
|
|
{&ps_ftoi, {{ -NAN}}, {.u = { 0, 0}}},
|
|
{&ps_ftoi, {{ NAN}}, {.u = { 0, 0}}},
|
|
{&ps_ftoi, {{-INFINITY}}, {.u = {INT_MIN, INT_MAX}}},
|
|
{&ps_ftoi, {{ INFINITY}}, {.i = {INT_MAX, INT_MIN}}},
|
|
{&ps_ftoi, {{ -1.0f}}, {.i = { -1, 1}}},
|
|
{&ps_ftoi, {{ 1.0f}}, {.i = { 1, -1}}},
|
|
|
|
{&ps_round, {{ -0.5f}}, {{ -1.0f, 0.0f}}},
|
|
{&ps_round, {{ -0.0f}}, {{ -0.0f, -0.0f}}},
|
|
{&ps_round, {{ 0.0f}}, {{ 0.0f, 0.0f}}},
|
|
{&ps_round, {{ 0.5f}}, {{ 0.0f, 1.0f}}},
|
|
{&ps_round, {{ 3.0f}}, {{ 3.0f, 3.0f}}},
|
|
{&ps_round, {{ INFINITY}}, {{ INFINITY, INFINITY}}},
|
|
{&ps_round, {{-INFINITY}}, {{-INFINITY, -INFINITY}}},
|
|
|
|
{&ps_frc, {{ 0.0f}}, {{0.0f, 0.0f}}},
|
|
{&ps_frc, {{-0.0f}}, {{0.0f, 0.0f}}},
|
|
{&ps_frc, {{ 1.0f}}, {{0.0f, 0.0f}}},
|
|
{&ps_frc, {{-1.0f}}, {{0.0f, 0.0f}}},
|
|
{&ps_frc, {{ 0.5f}}, {{0.5f, 0.5f}}},
|
|
{&ps_frc, {{-0.5f}}, {{0.5f, 0.5f}}},
|
|
|
|
{&ps_exp, {{ 0.0f}}, {{ 1.00f}}},
|
|
{&ps_exp, {{ -0.0f}}, {{ 1.00f}}},
|
|
{&ps_exp, {{ 2.0f}}, {{ 4.00f}}},
|
|
{&ps_exp, {{ -2.0f}}, {{ 0.25f}}},
|
|
{&ps_exp, {{ INFINITY}}, {{INFINITY}}},
|
|
{&ps_exp, {{-INFINITY}}, {{ 0.00f}}},
|
|
|
|
{&ps_log, {{ -0.00f}}, {{-INFINITY}}},
|
|
{&ps_log, {{ 0.00f}}, {{-INFINITY}}},
|
|
{&ps_log, {{INFINITY}}, {{ INFINITY}}},
|
|
{&ps_log, {{ 0.25f}}, {{ -2.0f}}},
|
|
{&ps_log, {{ 0.50f}}, {{ -1.0f}}},
|
|
{&ps_log, {{ 2.00f}}, {{ 1.0f}}},
|
|
{&ps_log, {{ 8.00f}}, {{ 3.0f}}},
|
|
|
|
{&ps_rcp, {{-INFINITY}}, {{ -0.0f}}},
|
|
{&ps_rcp, {{ INFINITY}}, {{ 0.0f}}},
|
|
{&ps_rcp, {{ -0.0f}}, {{-INFINITY}}},
|
|
{&ps_rcp, {{ 0.0f}}, {{ INFINITY}}},
|
|
{&ps_rcp, {{ -1.0f}}, {{ -1.0f}}},
|
|
{&ps_rcp, {{ 1.0f}}, {{ 1.0f}}},
|
|
{&ps_rcp, {{ -2.0f}}, {{ -0.5f}}},
|
|
{&ps_rcp, {{ 2.0f}}, {{ 0.5f}}},
|
|
};
|
|
|
|
static const struct
|
|
{
|
|
const D3D12_SHADER_BYTECODE *ps;
|
|
union
|
|
{
|
|
struct
|
|
{
|
|
struct uvec4 src0;
|
|
struct uvec4 src1;
|
|
struct uvec4 src2;
|
|
} u;
|
|
struct
|
|
{
|
|
struct ivec4 src0;
|
|
struct ivec4 src1;
|
|
struct ivec4 src2;
|
|
} i;
|
|
struct
|
|
{
|
|
struct vec4 src0;
|
|
struct vec4 src1;
|
|
struct vec4 src2;
|
|
} f;
|
|
} input;
|
|
union
|
|
{
|
|
struct uvec4 u;
|
|
struct ivec4 i;
|
|
struct vec4 f;
|
|
} output;
|
|
}
|
|
uint_tests[] =
|
|
{
|
|
{&ps_bfi, {{{ 0, 0, 0, 0}}}, {{ 0, 0, 0, 0}}},
|
|
{&ps_bfi, {{{ 0, 0, 0, 1}}}, {{ 1, 1, 1, 1}}},
|
|
{&ps_bfi, {{{ ~0u, 0, ~0u, 0}}}, {{0x7fffffff, 0x7fffffff, 0x7fffffff, 0x7fffffff}}},
|
|
{&ps_bfi, {{{ ~0u, ~0u, ~0u, 0}}}, {{0x80000000, 0x80000000, 0x80000000, 0x80000000}}},
|
|
{&ps_bfi, {{{ ~0u, 0x1fu, ~0u, 0}}}, {{0x80000000, 0x80000000, 0x80000000, 0x80000000}}},
|
|
{&ps_bfi, {{{ ~0u, ~0x1fu, ~0u, 0}}}, {{0x7fffffff, 0x7fffffff, 0x7fffffff, 0x7fffffff}}},
|
|
{&ps_bfi, {{{ 0, 0, 0xff, 1}}}, {{ 1, 1, 1, 1}}},
|
|
{&ps_bfi, {{{ 0, 0, 0xff, 2}}}, {{ 2, 2, 2, 2}}},
|
|
{&ps_bfi, {{{ 16, 16, 0xff, 0xff}}}, {{0x00ff00ff, 0x00ff00ff, 0x00ff00ff, 0x00ff00ff}}},
|
|
{&ps_bfi, {{{ 0, 0, ~0u, ~0u}}}, {{ ~0u, ~0u, ~0u, ~0u}}},
|
|
{&ps_bfi, {{{~0x1fu, 0, ~0u, 0}}}, {{ 0, 0, 0, 0}}},
|
|
{&ps_bfi, {{{~0x1fu, 0, ~0u, 1}}}, {{ 1, 1, 1, 1}}},
|
|
{&ps_bfi, {{{~0x1fu, 0, ~0u, 2}}}, {{ 2, 2, 2, 2}}},
|
|
{&ps_bfi, {{{ 0, ~0x1fu, ~0u, 0}}}, {{ 0, 0, 0, 0}}},
|
|
{&ps_bfi, {{{ 0, ~0x1fu, ~0u, 1}}}, {{ 1, 1, 1, 1}}},
|
|
{&ps_bfi, {{{ 0, ~0x1fu, ~0u, 2}}}, {{ 2, 2, 2, 2}}},
|
|
{&ps_bfi, {{{~0x1fu, ~0x1fu, ~0u, 0}}}, {{ 0, 0, 0, 0}}},
|
|
{&ps_bfi, {{{~0x1fu, ~0x1fu, ~0u, 1}}}, {{ 1, 1, 1, 1}}},
|
|
{&ps_bfi, {{{~0x1fu, ~0x1fu, ~0u, 2}}}, {{ 2, 2, 2, 2}}},
|
|
|
|
{&ps_ibfe, {{{ 0, 4, 0x00000000}}}, {{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
|
|
{&ps_ibfe, {{{ 0, 4, 0xffffffff}}}, {{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
|
|
{&ps_ibfe, {{{ 0, 4, 0x7fffffff}}}, {{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
|
|
{&ps_ibfe, {{{ 4, 0, 0x00000000}}}, {{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
|
|
{&ps_ibfe, {{{ 4, 0, 0xfffffffa}}}, {{0xfffffffa, 0xfffffffa, 0xfffffffa, 0xfffffffa}}},
|
|
{&ps_ibfe, {{{ 4, 0, 0x7ffffffc}}}, {{0xfffffffc, 0xfffffffc, 0xfffffffc, 0xfffffffc}}},
|
|
{&ps_ibfe, {{{ 4, 4, 0x00000000}}}, {{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
|
|
{&ps_ibfe, {{{ 4, 4, 0xffffffff}}}, {{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
|
|
{&ps_ibfe, {{{ 4, 4, 0xffffff1f}}}, {{0x00000001, 0x00000001, 0x00000001, 0x00000001}}},
|
|
{&ps_ibfe, {{{ 4, 4, 0x7fffffff}}}, {{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
|
|
{&ps_ibfe, {{{23, 8, 0x00000000}}}, {{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
|
|
{&ps_ibfe, {{{23, 8, 0xffffffff}}}, {{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
|
|
{&ps_ibfe, {{{23, 8, 0x7fffffff}}}, {{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
|
|
{&ps_ibfe, {{{30, 1, 0x00000000}}}, {{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
|
|
{&ps_ibfe, {{{30, 1, 0xffffffff}}}, {{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
|
|
{&ps_ibfe, {{{30, 1, 0x7fffffff}}}, {{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
|
|
{&ps_ibfe, {{{15, 15, 0x7fffffff}}}, {{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
|
|
{&ps_ibfe, {{{15, 15, 0x3fffffff}}}, {{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
|
|
{&ps_ibfe, {{{15, 15, 0x1fffffff}}}, {{0x00003fff, 0x00003fff, 0x00003fff, 0x00003fff}}},
|
|
{&ps_ibfe, {{{15, 15, 0xffff00ff}}}, {{0xfffffffe, 0xfffffffe, 0xfffffffe, 0xfffffffe}}},
|
|
{&ps_ibfe, {{{16, 15, 0xffffffff}}}, {{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
|
|
{&ps_ibfe, {{{16, 15, 0x3fffffff}}}, {{0x00007fff, 0x00007fff, 0x00007fff, 0x00007fff}}},
|
|
{&ps_ibfe, {{{20, 15, 0xffffffff}}}, {{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
|
|
{&ps_ibfe, {{{31, 31, 0xffffffff}}}, {{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
|
|
{&ps_ibfe, {{{31, 31, 0x80000000}}}, {{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
|
|
{&ps_ibfe, {{{31, 31, 0x7fffffff}}}, {{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
|
|
|
|
{&ps_ubfe, {{{0x00000000}}}, {{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
|
|
{&ps_ubfe, {{{0xffffffff}}}, {{0x0000000f, 0x007fffff, 0x0000007f, 0x3fffffff}}},
|
|
{&ps_ubfe, {{{0xff000000}}}, {{0x00000000, 0x007f0000, 0x00000000, 0x3f800000}}},
|
|
{&ps_ubfe, {{{0x00ff0000}}}, {{0x00000000, 0x0000ff00, 0x00000000, 0x007f8000}}},
|
|
{&ps_ubfe, {{{0x000000ff}}}, {{0x0000000f, 0x00000000, 0x0000007f, 0x0000007f}}},
|
|
{&ps_ubfe, {{{0x80000001}}}, {{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
|
|
{&ps_ubfe, {{{0xc0000003}}}, {{0x00000000, 0x00400000, 0x00000001, 0x20000001}}},
|
|
|
|
{&ps_bfrev, {{{0x12345678}}}, {{0x1e6a2c48, 0x12345678, 0x1e6a0000, 0x2c480000}}},
|
|
{&ps_bfrev, {{{0xffff0000}}}, {{0x0000ffff, 0xffff0000, 0x00000000, 0xffff0000}}},
|
|
{&ps_bfrev, {{{0xffffffff}}}, {{0xffffffff, 0xffffffff, 0xffff0000, 0xffff0000}}},
|
|
|
|
{&ps_bits, {{{ 0, 0}}}, {{ 0, ~0u, ~0u, ~0u}}},
|
|
{&ps_bits, {{{ ~0u, ~0u}}}, {{32, 0, 31, ~0u}}},
|
|
{&ps_bits, {{{0x7fffffff, 0x7fffffff}}}, {{31, 0, 30, 30}}},
|
|
{&ps_bits, {{{0x80000000, 0x80000000}}}, {{ 1, 31, 31, 30}}},
|
|
{&ps_bits, {{{0x00000001, 0x00000001}}}, {{ 1, 0, 0, 0}}},
|
|
{&ps_bits, {{{0x80000001, 0x80000001}}}, {{ 2, 0, 31, 30}}},
|
|
{&ps_bits, {{{0x88888888, 0x88888888}}}, {{ 8, 3, 31, 30}}},
|
|
{&ps_bits, {{{0xcccccccc, 0xcccccccc}}}, {{16, 2, 31, 29}}},
|
|
{&ps_bits, {{{0x11111111, 0x11111c11}}}, {{ 8, 0, 28, 28}}},
|
|
{&ps_bits, {{{0x0000000f, 0x0000000f}}}, {{ 4, 0, 3, 3}}},
|
|
{&ps_bits, {{{0x8000000f, 0x8000000f}}}, {{ 5, 0, 31, 30}}},
|
|
{&ps_bits, {{{0x00080000, 0x00080000}}}, {{ 1, 19, 19, 19}}},
|
|
|
|
{&ps_ishr, {{{0x00000000, 0x00000000, 0x00000000, 0x00000000}, {~0x1fu, 0, 32, 64}}},
|
|
{{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
|
|
{&ps_ishr, {{{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}, {~0x1fu, 0, 32, 64}}},
|
|
{{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
|
|
{&ps_ishr, {{{0xfefefefe, 0x0fefefef, 0x0f0f0f0f, 0x12345678}, {~0x1fu, 0, 32, 64}}},
|
|
{{0xfefefefe, 0x0fefefef, 0x0f0f0f0f, 0x12345678}}},
|
|
{&ps_ishr, {{{0x00000000, 0x00000000, 0x00000000, 0x00000000}, { 31, 7, 15, 11}}},
|
|
{{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
|
|
{&ps_ishr, {{{0x80000000, 0x80000000, 0x80000000, 0x80000000}, { 31, 7, 15, 11}}},
|
|
{{0xffffffff, 0xff000000, 0xffff0000, 0xfff00000}}},
|
|
|
|
{&ps_ushr, {{{0x00000000, 0x00000000, 0x00000000, 0x00000000}, {~0x1fu, 0, 32, 64}}},
|
|
{{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
|
|
{&ps_ushr, {{{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}, {~0x1fu, 0, 32, 64}}},
|
|
{{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
|
|
{&ps_ushr, {{{0xfefefefe, 0x0fefefef, 0x0f0f0f0f, 0x12345678}, {~0x1fu, 0, 32, 64}}},
|
|
{{0xfefefefe, 0x0fefefef, 0x0f0f0f0f, 0x12345678}}},
|
|
{&ps_ushr, {{{0x00000000, 0x00000000, 0x00000000, 0x00000000}, { 31, 7, 15, 11}}},
|
|
{{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
|
|
{&ps_ushr, {{{0x80000000, 0x80000000, 0x80000000, 0x80000000}, { 31, 7, 15, 11}}},
|
|
{{0x00000001, 0x01000000, 0x00010000, 0x00100000}}},
|
|
|
|
{&ps_ishl, {{{0x00000000, 0x00000000, 0x00000000, 0x00000000}, {~0x1fu, 0, 32, 64}}},
|
|
{{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
|
|
{&ps_ishl, {{{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}, {~0x1fu, 0, 32, 64}}},
|
|
{{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
|
|
{&ps_ishl, {{{0xfefefefe, 0x0fefefef, 0x0f0f0f0f, 0x12345678}, {~0x1fu, 0, 32, 64}}},
|
|
{{0xfefefefe, 0x0fefefef, 0x0f0f0f0f, 0x12345678}}},
|
|
{&ps_ishl, {{{0x00000000, 0x00000000, 0x00000000, 0x00000000}, { 31, 7, 15, 11}}},
|
|
{{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
|
|
{&ps_ishl, {{{0x80000000, 0x80000000, 0x80000000, 0x80000000}, { 31, 7, 15, 11}}},
|
|
{{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
|
|
{&ps_ishl, {{{0x00000001, 0x00000001, 0x00000001, 0x800feac1}, { 31, 7, 15, 11}}},
|
|
{{0x80000000, 0x00000080, 0x00008000, 0x7f560800}}},
|
|
|
|
{&ps_not, {{{0x00000000, 0xffffffff}}}, {{0xffffffff, 0x00000000, 0x00000000, 0xffffffff}}},
|
|
{&ps_not, {{{0xf0f0f0f0, 0x0f0f0f0f}}}, {{0x0f0f0f0f, 0xf0f0f0f0, 0xf0f0f0f0, 0x0f0f0f0f}}},
|
|
|
|
{&ps_icmp, {.i = {{ 0, 0}}}, {{~0u, ~0u, 0, 0}}},
|
|
{&ps_icmp, {.i = {{ 1, 0}}}, {{ 0, ~0u, 0, ~0u}}},
|
|
{&ps_icmp, {.i = {{ 0, 1}}}, {{ 0, 0, ~0u, ~0u}}},
|
|
{&ps_icmp, {.i = {{ 1, 1}}}, {{~0u, ~0u, 0, 0}}},
|
|
{&ps_icmp, {.i = {{-1, -1}}}, {{~0u, ~0u, 0, 0}}},
|
|
{&ps_icmp, {.i = {{ 0, -1}}}, {{ 0, ~0u, 0, ~0u}}},
|
|
{&ps_icmp, {.i = {{-1, 0}}}, {{ 0, 0, ~0u, ~0u}}},
|
|
{&ps_icmp, {.i = {{ 1, -1}}}, {{ 0, ~0u, 0, ~0u}}},
|
|
{&ps_icmp, {.i = {{-1, 1}}}, {{ 0, 0, ~0u, ~0u}}},
|
|
{&ps_icmp, {.i = {{-2, -1}}}, {{ 0, 0, ~0u, ~0u}}},
|
|
|
|
{&ps_ucmp, {{{0, 0}}}, {{~0u, 0, }}},
|
|
{&ps_ucmp, {{{1, 0}}}, {{~0u, 0, }}},
|
|
{&ps_ucmp, {{{0, 1}}}, {{ 0, ~0u,}}},
|
|
{&ps_ucmp, {{{1, 1}}}, {{~0u, 0, }}},
|
|
{&ps_ucmp, {{{1, 2}}}, {{ 0, ~0u,}}},
|
|
|
|
{&ps_umin_umax, {{{ 0, 0}}}, {{ 0, 0}}},
|
|
{&ps_umin_umax, {{{ 0, 1}}}, {{ 0, 1}}},
|
|
{&ps_umin_umax, {{{ 1, 0}}}, {{ 0, 1}}},
|
|
{&ps_umin_umax, {{{~0u, ~0u}}}, {{~0u, ~0u}}},
|
|
{&ps_umin_umax, {{{ 0, ~0u}}}, {{ 0, ~0u}}},
|
|
{&ps_umin_umax, {{{~0u, 0}}}, {{ 0, ~0u}}},
|
|
|
|
{&ps_f16tof32, {{{0x00000000, 0x00003c00, 0x00005640, 0x00005bd0}}}, {{0, 1, 100, 250}}},
|
|
{&ps_f16tof32, {{{0x00010000, 0x00013c00, 0x00015640, 0x00015bd0}}}, {{0, 1, 100, 250}}},
|
|
{&ps_f16tof32, {{{0x000f0000, 0x000f3c00, 0x000f5640, 0x000f5bd0}}}, {{0, 1, 100, 250}}},
|
|
{&ps_f16tof32, {{{0xffff0000, 0xffff3c00, 0xffff5640, 0xffff5bd0}}}, {{0, 1, 100, 250}}},
|
|
|
|
{&ps_f32tof16, {.f = {{0.0f, 1.0f, -1.0f, 666.0f}}}, {{0, 0x3c00, 0xbc00, 0x6134}}},
|
|
|
|
{&ps_imad, {{{0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}}}, {{ 0, 0, 0, 0}}},
|
|
{&ps_imad, {{{0, 0, 0, 0}, {0, 0, 0, 0}, {1, 2, 0, 0}}}, {{ 1, 2, 0, 0}}},
|
|
{&ps_imad, {{{2, 3, 4, 5}, {5, 5, 5, 5}, {0, 0, 0, 0}}}, {{10, 15, 20, 25}}},
|
|
{&ps_imad, {{{2, 3, 4, 5}, {5, 5, 5, 5}, {5, 5, 6, 6}}}, {{15, 20, 14, 19}}},
|
|
|
|
{&ps_imul, {{{0}, { 0u}}}, {{ 0u}}},
|
|
{&ps_imul, {{{1}, { 2u}}}, {{ 2u}}},
|
|
{&ps_imul, {{{1}, { 3u}}}, {{ 3u}}},
|
|
{&ps_imul, {{{6}, { 3u}}}, {{18u}}},
|
|
{&ps_imul, {{{1}, {~0u}}}, {{~0u}}},
|
|
{&ps_imul, {{{2}, {~0u}}}, {{~1u}}},
|
|
{&ps_imul, {{{3}, {~0u}}}, {{~2u}}},
|
|
|
|
{&ps_udiv, {{{0}, {0}}}, {{~0u, ~0u}}},
|
|
{&ps_udiv, {{{1}, {0}}}, {{~0u, ~0u}}},
|
|
{&ps_udiv, {{{1}, {1}}}, {{ 1u, 0u}}},
|
|
{&ps_udiv, {{{7}, {1}}}, {{ 7u, 0u}}},
|
|
{&ps_udiv, {{{7}, {2}}}, {{ 3u, 1u}}},
|
|
{&ps_udiv, {{{7}, {3}}}, {{ 2u, 1u}}},
|
|
{&ps_udiv, {{{7}, {4}}}, {{ 1u, 3u}}},
|
|
{&ps_udiv, {{{7}, {5}}}, {{ 1u, 2u}}},
|
|
{&ps_udiv, {{{7}, {6}}}, {{ 1u, 1u}}},
|
|
{&ps_udiv, {{{7}, {7}}}, {{ 1u, 0u}}},
|
|
|
|
{&ps_nested_switch, {{{~0u, 0, 0, 0}, {0}}}, {{ 1, 0, 0, 0}}},
|
|
{&ps_nested_switch, {{{ 0u, 0, 0, 0}, {0}}}, {{ 2, 0, 0, 0}}},
|
|
{&ps_nested_switch, {{{ 1u, 0, 0, 0}, {0}}}, {{ 2, 0, 0, 0}}},
|
|
{&ps_nested_switch, {{{ 2u, 0, 0, 0}, {0}}}, {{ 2, 0, 0, 0}}},
|
|
{&ps_nested_switch, {{{ 0u, 0, 0, 0}, {1}}}, {{ 0, 0, 0, 0}}},
|
|
{&ps_nested_switch, {{{ 1u, 0, 0, 0}, {2}}}, {{ 0, 0, 0, 0}}},
|
|
{&ps_nested_switch, {{{ 2u, 0, 0, 0}, {3}}}, {{ 0, 0, 0, 0}}},
|
|
{&ps_nested_switch, {{{ 3u, 0, 0, 0}, {0}}}, {{ 0, 0, 0, 0}}},
|
|
{&ps_nested_switch, {{{ 3u, 0, 0, 0}, {1}}}, {{ 0, 0, 0, 0}}},
|
|
{&ps_nested_switch, {{{ 5u, 1, 2, 3}, {0}}}, {{ 0, 0, 0, 0}}},
|
|
{&ps_nested_switch, {{{ 6u, 1, 2, 3}, {1}}}, {{ 0, 0, 0, 0}}},
|
|
{&ps_nested_switch, {{{ 4u, 0, 0, 0}, {0}}}, {{128, 128, 128, 128}}},
|
|
{&ps_nested_switch, {{{ 4u, 0, 0, 0}, {1}}}, {{ 0, 0, 1, 1}}},
|
|
{&ps_nested_switch, {{{ 4u, 1, 0, 0}, {1}}}, {{ 0, 0, 1, 1}}},
|
|
{&ps_nested_switch, {{{ 4u, 2, 0, 0}, {1}}}, {{ 0, 0, 1, 1}}},
|
|
{&ps_nested_switch, {{{ 4u, 3, 0, 0}, {1}}}, {{ 0, 0, 1, 1}}},
|
|
{&ps_nested_switch, {{{ 4u, 0, 0, 1}, {1}}}, {{255, 255, 255, 255}}},
|
|
{&ps_nested_switch, {{{ 4u, 1, 0, 1}, {1}}}, {{255, 255, 255, 255}}},
|
|
{&ps_nested_switch, {{{ 4u, 2, 0, 1}, {1}}}, {{255, 255, 255, 255}}},
|
|
{&ps_nested_switch, {{{ 4u, 3, 0, 1}, {1}}}, {{255, 255, 255, 255}}},
|
|
{&ps_nested_switch, {{{ 4u, 0, 1, 1}, {1}}}, {{ 2, 2, 2, 2}}},
|
|
{&ps_nested_switch, {{{ 4u, 1, 1, 1}, {1}}}, {{ 2, 2, 2, 2}}},
|
|
{&ps_nested_switch, {{{ 4u, 2, 1, 1}, {1}}}, {{ 2, 2, 2, 2}}},
|
|
{&ps_nested_switch, {{{ 4u, 3, 1, 1}, {1}}}, {{ 2, 2, 2, 2}}},
|
|
{&ps_nested_switch, {{{ 4u, 0, 3, 1}, {1}}}, {{ 6, 6, 6, 6}}},
|
|
{&ps_nested_switch, {{{ 4u, 1, 3, 1}, {1}}}, {{ 6, 6, 6, 6}}},
|
|
{&ps_nested_switch, {{{ 4u, 2, 3, 1}, {1}}}, {{ 6, 6, 6, 6}}},
|
|
{&ps_nested_switch, {{{ 4u, 3, 3, 1}, {1}}}, {{ 6, 6, 6, 6}}},
|
|
{&ps_nested_switch, {{{ 4u, 5, 3, 1}, {1}}}, {{ 1, 1, 1, 1}}},
|
|
{&ps_nested_switch, {{{ 4u, 6, 3, 1}, {1}}}, {{ 1, 1, 1, 1}}},
|
|
{&ps_nested_switch, {{{ 4u, 7, 3, 1}, {1}}}, {{ 1, 1, 1, 1}}},
|
|
{&ps_nested_switch, {{{ 4u, 8, 3, 1}, {1}}}, {{ 1, 1, 1, 1}}},
|
|
|
|
{&ps_movc, {{{0, 0, 0, 0}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{5, 6, 7, 8}}},
|
|
{&ps_movc, {{{0, 0, 0, 1}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{5, 6, 7, 4}}},
|
|
{&ps_movc, {{{1, 0, 0, 0}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{1, 6, 7, 8}}},
|
|
{&ps_movc, {{{1, 0, 0, 1}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{1, 6, 7, 4}}},
|
|
{&ps_movc, {{{0, 1, 1, 0}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{5, 2, 3, 8}}},
|
|
{&ps_movc, {{{1, 1, 1, 1}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{1, 2, 3, 4}}},
|
|
|
|
{
|
|
&ps_swapc0,
|
|
{{{0, 0, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xdead, 0xc0de, 0xffff, 0xeeee}},
|
|
},
|
|
{
|
|
&ps_swapc0,
|
|
{{{1, 1, 1, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xaaaa, 0xbbbb, 0xcccc, 0xdddd}},
|
|
},
|
|
{
|
|
&ps_swapc0,
|
|
{{{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff},
|
|
{0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xaaaa, 0xbbbb, 0xcccc, 0xdddd}},
|
|
},
|
|
{
|
|
&ps_swapc0,
|
|
{{{1, 0, 1, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xaaaa, 0xc0de, 0xcccc, 0xeeee}},
|
|
},
|
|
{
|
|
&ps_swapc0,
|
|
{{{1, 0, 0, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xaaaa, 0xc0de, 0xffff, 0xdddd}},
|
|
},
|
|
{
|
|
&ps_swapc0,
|
|
{{{1, 0, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xaaaa, 0xc0de, 0xffff, 0xeeee}},
|
|
},
|
|
{
|
|
&ps_swapc0,
|
|
{{{0, 1, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xdead, 0xbbbb, 0xffff, 0xeeee}},
|
|
},
|
|
{
|
|
&ps_swapc0,
|
|
{{{0, 0, 1, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xdead, 0xc0de, 0xcccc, 0xeeee}},
|
|
},
|
|
{
|
|
&ps_swapc0,
|
|
{{{0, 0, 0, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xdead, 0xc0de, 0xffff, 0xdddd}},
|
|
},
|
|
|
|
{
|
|
&ps_swapc1,
|
|
{{{0, 0, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}
|
|
},
|
|
{
|
|
&ps_swapc1,
|
|
{{{1, 1, 1, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xdead, 0xc0de, 0xffff, 0xeeee}},
|
|
},
|
|
{
|
|
&ps_swapc1,
|
|
{{{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff},
|
|
{0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xdead, 0xc0de, 0xffff, 0xeeee}},
|
|
},
|
|
{
|
|
&ps_swapc1,
|
|
{{{1, 0, 1, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xdead, 0xbbbb, 0xffff, 0xdddd}},
|
|
},
|
|
{
|
|
&ps_swapc1,
|
|
{{{1, 0, 0, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xdead, 0xbbbb, 0xcccc, 0xeeee}},
|
|
},
|
|
{
|
|
&ps_swapc1,
|
|
{{{1, 0, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xdead, 0xbbbb, 0xcccc, 0xdddd}}
|
|
},
|
|
{
|
|
&ps_swapc1,
|
|
{{{0, 1, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xaaaa, 0xc0de, 0xcccc, 0xdddd}}
|
|
},
|
|
{
|
|
&ps_swapc1,
|
|
{{{0, 0, 1, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xaaaa, 0xbbbb, 0xffff, 0xdddd}}
|
|
},
|
|
{
|
|
&ps_swapc1,
|
|
{{{0, 0, 0, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xaaaa, 0xbbbb, 0xcccc, 0xeeee}},
|
|
},
|
|
|
|
{
|
|
&ps_swapc2,
|
|
{{{0, 0, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xdead, 0xc0de, 0xffff, 0xeeee}},
|
|
},
|
|
{
|
|
&ps_swapc2,
|
|
{{{1, 1, 1, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xaaaa, 0xbbbb, 0xcccc, 0xdddd}},
|
|
},
|
|
{
|
|
&ps_swapc2,
|
|
{{{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff},
|
|
{0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xaaaa, 0xbbbb, 0xcccc, 0xdddd}},
|
|
},
|
|
{
|
|
&ps_swapc2,
|
|
{{{1, 0, 1, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xaaaa, 0xc0de, 0xcccc, 0xeeee}},
|
|
},
|
|
{
|
|
&ps_swapc2,
|
|
{{{1, 0, 0, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xaaaa, 0xc0de, 0xffff, 0xdddd}},
|
|
},
|
|
{
|
|
&ps_swapc2,
|
|
{{{1, 0, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xaaaa, 0xc0de, 0xffff, 0xeeee}},
|
|
},
|
|
{
|
|
&ps_swapc2,
|
|
{{{0, 1, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xdead, 0xbbbb, 0xffff, 0xeeee}},
|
|
},
|
|
{
|
|
&ps_swapc2,
|
|
{{{0, 0, 1, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xdead, 0xc0de, 0xcccc, 0xeeee}},
|
|
},
|
|
{
|
|
&ps_swapc2,
|
|
{{{0, 0, 0, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xdead, 0xc0de, 0xffff, 0xdddd}},
|
|
},
|
|
|
|
{
|
|
&ps_swapc3,
|
|
{{{0, 0, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}
|
|
},
|
|
{
|
|
&ps_swapc3,
|
|
{{{1, 1, 1, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xdead, 0xc0de, 0xffff, 0xeeee}},
|
|
},
|
|
{
|
|
&ps_swapc3,
|
|
{{{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff},
|
|
{0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xdead, 0xc0de, 0xffff, 0xeeee}},
|
|
},
|
|
{
|
|
&ps_swapc3,
|
|
{{{1, 0, 1, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xdead, 0xbbbb, 0xffff, 0xdddd}},
|
|
},
|
|
{
|
|
&ps_swapc3,
|
|
{{{1, 0, 0, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xdead, 0xbbbb, 0xcccc, 0xeeee}},
|
|
},
|
|
{
|
|
&ps_swapc3,
|
|
{{{1, 0, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xdead, 0xbbbb, 0xcccc, 0xdddd}}
|
|
},
|
|
{
|
|
&ps_swapc3,
|
|
{{{0, 1, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xaaaa, 0xc0de, 0xcccc, 0xdddd}}
|
|
},
|
|
{
|
|
&ps_swapc3,
|
|
{{{0, 0, 1, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xaaaa, 0xbbbb, 0xffff, 0xdddd}}
|
|
},
|
|
{
|
|
&ps_swapc3,
|
|
{{{0, 0, 0, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xaaaa, 0xbbbb, 0xcccc, 0xeeee}},
|
|
},
|
|
|
|
{
|
|
&ps_swapc4,
|
|
{{{0, 0, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xdead, 0xc0de, 0xffff, 0xeeee}},
|
|
},
|
|
{
|
|
&ps_swapc4,
|
|
{{{1, 1, 1, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xaaaa, 0xbbbb, 0xcccc, 0xdddd}},
|
|
},
|
|
{
|
|
&ps_swapc4,
|
|
{{{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff},
|
|
{0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xaaaa, 0xbbbb, 0xcccc, 0xdddd}},
|
|
},
|
|
{
|
|
&ps_swapc4,
|
|
{{{1, 0, 1, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xaaaa, 0xc0de, 0xcccc, 0xeeee}},
|
|
},
|
|
{
|
|
&ps_swapc4,
|
|
{{{1, 0, 0, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xaaaa, 0xc0de, 0xffff, 0xdddd}},
|
|
},
|
|
{
|
|
&ps_swapc4,
|
|
{{{1, 0, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xaaaa, 0xc0de, 0xffff, 0xeeee}},
|
|
},
|
|
{
|
|
&ps_swapc4,
|
|
{{{0, 1, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xdead, 0xbbbb, 0xffff, 0xeeee}},
|
|
},
|
|
{
|
|
&ps_swapc4,
|
|
{{{0, 0, 1, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xdead, 0xc0de, 0xcccc, 0xeeee}},
|
|
},
|
|
{
|
|
&ps_swapc4,
|
|
{{{0, 0, 0, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xdead, 0xc0de, 0xffff, 0xdddd}},
|
|
},
|
|
|
|
{
|
|
&ps_swapc5,
|
|
{{{0, 0, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}
|
|
},
|
|
{
|
|
&ps_swapc5,
|
|
{{{1, 1, 1, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xdead, 0xc0de, 0xffff, 0xeeee}},
|
|
},
|
|
{
|
|
&ps_swapc5,
|
|
{{{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff},
|
|
{0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xdead, 0xc0de, 0xffff, 0xeeee}},
|
|
},
|
|
{
|
|
&ps_swapc5,
|
|
{{{1, 0, 1, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xdead, 0xbbbb, 0xffff, 0xdddd}},
|
|
},
|
|
{
|
|
&ps_swapc5,
|
|
{{{1, 0, 0, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xdead, 0xbbbb, 0xcccc, 0xeeee}},
|
|
},
|
|
{
|
|
&ps_swapc5,
|
|
{{{1, 0, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xdead, 0xbbbb, 0xcccc, 0xdddd}}
|
|
},
|
|
{
|
|
&ps_swapc5,
|
|
{{{0, 1, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xaaaa, 0xc0de, 0xcccc, 0xdddd}}
|
|
},
|
|
{
|
|
&ps_swapc5,
|
|
{{{0, 0, 1, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xaaaa, 0xbbbb, 0xffff, 0xdddd}}
|
|
},
|
|
{
|
|
&ps_swapc5,
|
|
{{{0, 0, 0, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
|
|
{{0xaaaa, 0xbbbb, 0xcccc, 0xeeee}},
|
|
},
|
|
};
|
|
|
|
assert(sizeof(tests->input) == sizeof(uint_tests->input));
|
|
|
|
memset(&desc, 0, sizeof(desc));
|
|
desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
|
desc.no_root_signature = true;
|
|
if (!init_test_context(&context, &desc))
|
|
return;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
context.root_signature = create_cb_root_signature(context.device,
|
|
0, D3D12_SHADER_VISIBILITY_PIXEL, D3D12_ROOT_SIGNATURE_FLAG_NONE);
|
|
|
|
cb = create_upload_buffer(context.device, sizeof(tests->input), NULL);
|
|
|
|
current_ps = NULL;
|
|
for (i = 0; i < ARRAY_SIZE(tests); ++i)
|
|
{
|
|
if (current_ps != tests[i].ps)
|
|
{
|
|
if (context.pipeline_state)
|
|
ID3D12PipelineState_Release(context.pipeline_state);
|
|
current_ps = tests[i].ps;
|
|
context.pipeline_state = create_pipeline_state(context.device,
|
|
context.root_signature, desc.rt_format, NULL, current_ps, NULL);
|
|
}
|
|
|
|
update_buffer_data(cb, &tests[i].input, sizeof(tests[i].input));
|
|
|
|
if (i)
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
|
|
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 0,
|
|
ID3D12Resource_GetGPUVirtualAddress(cb));
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &tests[i].output.f, 2);
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
}
|
|
|
|
ID3D12Resource_Release(context.render_target);
|
|
desc.rt_format = DXGI_FORMAT_R32G32B32A32_UINT;
|
|
create_render_target(&context, &desc);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(uint_tests); ++i)
|
|
{
|
|
if (current_ps != uint_tests[i].ps)
|
|
{
|
|
if (context.pipeline_state)
|
|
ID3D12PipelineState_Release(context.pipeline_state);
|
|
current_ps = uint_tests[i].ps;
|
|
context.pipeline_state = create_pipeline_state(context.device,
|
|
context.root_signature, desc.rt_format, NULL, current_ps, NULL);
|
|
}
|
|
|
|
update_buffer_data(cb, &uint_tests[i].input, sizeof(uint_tests[i].input));
|
|
|
|
if (i)
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
|
|
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 0,
|
|
ID3D12Resource_GetGPUVirtualAddress(cb));
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
|
|
for (y = 0; y < rb.height; ++y)
|
|
{
|
|
for (x = 0; x < rb.width; ++x)
|
|
{
|
|
const struct uvec4 *v = get_readback_uvec4(&rb, x, y);
|
|
ok(compare_uvec4(v, &uint_tests[i].output.u),
|
|
"Got 0x%08x, 0x%08x, 0x%08x, 0x%08x expected 0x%08x, 0x%08x, 0x%08x, 0x%08x.\n",
|
|
v->x, v->y, v->z, v->w, uint_tests[i].output.u.x, uint_tests[i].output.u.y,
|
|
uint_tests[i].output.u.z, uint_tests[i].output.u.w);
|
|
}
|
|
}
|
|
release_resource_readback(&rb);
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
}
|
|
|
|
ID3D12Resource_Release(cb);
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
static void test_shader_interstage_interface(void)
|
|
{
|
|
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
ID3D12GraphicsCommandList *command_list;
|
|
D3D12_INPUT_LAYOUT_DESC input_layout;
|
|
struct test_context_desc desc;
|
|
D3D12_VERTEX_BUFFER_VIEW vbv;
|
|
struct test_context context;
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12Resource *vb;
|
|
|
|
static const DWORD vs_code[] =
|
|
{
|
|
#if 0
|
|
struct vertex
|
|
{
|
|
float4 position : SV_Position;
|
|
float2 t0 : TEXCOORD0;
|
|
nointerpolation float t1 : TEXCOORD1;
|
|
uint t2 : TEXCOORD2;
|
|
uint t3 : TEXCOORD3;
|
|
float t4 : TEXCOORD4;
|
|
};
|
|
|
|
void main(in vertex vin, out vertex vout)
|
|
{
|
|
vout = vin;
|
|
}
|
|
#endif
|
|
0x43425844, 0x561ea178, 0x7b8f454c, 0x69091b4f, 0xf28d9a01, 0x00000001, 0x000002c0, 0x00000003,
|
|
0x0000002c, 0x000000e4, 0x0000019c, 0x4e475349, 0x000000b0, 0x00000006, 0x00000008, 0x00000098,
|
|
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x000000a4, 0x00000000, 0x00000000,
|
|
0x00000003, 0x00000001, 0x00000303, 0x000000a4, 0x00000001, 0x00000000, 0x00000003, 0x00000002,
|
|
0x00000101, 0x000000a4, 0x00000002, 0x00000000, 0x00000001, 0x00000003, 0x00000101, 0x000000a4,
|
|
0x00000003, 0x00000000, 0x00000001, 0x00000004, 0x00000101, 0x000000a4, 0x00000004, 0x00000000,
|
|
0x00000003, 0x00000005, 0x00000101, 0x505f5653, 0x7469736f, 0x006e6f69, 0x43584554, 0x44524f4f,
|
|
0xababab00, 0x4e47534f, 0x000000b0, 0x00000006, 0x00000008, 0x00000098, 0x00000000, 0x00000001,
|
|
0x00000003, 0x00000000, 0x0000000f, 0x000000a4, 0x00000000, 0x00000000, 0x00000003, 0x00000001,
|
|
0x00000c03, 0x000000a4, 0x00000004, 0x00000000, 0x00000003, 0x00000001, 0x00000b04, 0x000000a4,
|
|
0x00000001, 0x00000000, 0x00000003, 0x00000002, 0x00000e01, 0x000000a4, 0x00000002, 0x00000000,
|
|
0x00000001, 0x00000002, 0x00000d02, 0x000000a4, 0x00000003, 0x00000000, 0x00000001, 0x00000002,
|
|
0x00000b04, 0x505f5653, 0x7469736f, 0x006e6f69, 0x43584554, 0x44524f4f, 0xababab00, 0x58454853,
|
|
0x0000011c, 0x00010050, 0x00000047, 0x0100086a, 0x0300005f, 0x001010f2, 0x00000000, 0x0300005f,
|
|
0x00101032, 0x00000001, 0x0300005f, 0x00101012, 0x00000002, 0x0300005f, 0x00101012, 0x00000003,
|
|
0x0300005f, 0x00101012, 0x00000004, 0x0300005f, 0x00101012, 0x00000005, 0x04000067, 0x001020f2,
|
|
0x00000000, 0x00000001, 0x03000065, 0x00102032, 0x00000001, 0x03000065, 0x00102042, 0x00000001,
|
|
0x03000065, 0x00102012, 0x00000002, 0x03000065, 0x00102022, 0x00000002, 0x03000065, 0x00102042,
|
|
0x00000002, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x05000036, 0x00102032,
|
|
0x00000001, 0x00101046, 0x00000001, 0x05000036, 0x00102042, 0x00000001, 0x0010100a, 0x00000005,
|
|
0x05000036, 0x00102012, 0x00000002, 0x0010100a, 0x00000002, 0x05000036, 0x00102022, 0x00000002,
|
|
0x0010100a, 0x00000003, 0x05000036, 0x00102042, 0x00000002, 0x0010100a, 0x00000004, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE vs = {vs_code, sizeof(vs_code)};
|
|
static const DWORD ps_code[] =
|
|
{
|
|
#if 0
|
|
void main(float4 position : SV_Position, float2 t0 : TEXCOORD0,
|
|
nointerpolation float t1 : TEXCOORD1, uint t2 : TEXCOORD2,
|
|
uint t3 : TEXCOORD3, float t4 : TEXCOORD4, out float4 o : SV_Target)
|
|
{
|
|
o.x = t0.y + t1;
|
|
o.y = t2 + t3;
|
|
o.z = t4;
|
|
o.w = t0.x;
|
|
}
|
|
#endif
|
|
0x43425844, 0x21076b15, 0x493d36f1, 0x0cd125d6, 0x1e92c724, 0x00000001, 0x000001e0, 0x00000003,
|
|
0x0000002c, 0x000000e4, 0x00000118, 0x4e475349, 0x000000b0, 0x00000006, 0x00000008, 0x00000098,
|
|
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x000000a4, 0x00000000, 0x00000000,
|
|
0x00000003, 0x00000001, 0x00000303, 0x000000a4, 0x00000004, 0x00000000, 0x00000003, 0x00000001,
|
|
0x00000404, 0x000000a4, 0x00000001, 0x00000000, 0x00000003, 0x00000002, 0x00000101, 0x000000a4,
|
|
0x00000002, 0x00000000, 0x00000001, 0x00000002, 0x00000202, 0x000000a4, 0x00000003, 0x00000000,
|
|
0x00000001, 0x00000002, 0x00000404, 0x505f5653, 0x7469736f, 0x006e6f69, 0x43584554, 0x44524f4f,
|
|
0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
|
|
0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000c0,
|
|
0x00000050, 0x00000030, 0x0100086a, 0x03001062, 0x00101032, 0x00000001, 0x03001062, 0x00101042,
|
|
0x00000001, 0x03000862, 0x00101012, 0x00000002, 0x03000862, 0x00101022, 0x00000002, 0x03000862,
|
|
0x00101042, 0x00000002, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0700001e,
|
|
0x00100012, 0x00000000, 0x0010101a, 0x00000002, 0x0010102a, 0x00000002, 0x05000056, 0x00102022,
|
|
0x00000000, 0x0010000a, 0x00000000, 0x07000000, 0x00102012, 0x00000000, 0x0010101a, 0x00000001,
|
|
0x0010100a, 0x00000002, 0x05000036, 0x001020c2, 0x00000000, 0x001012a6, 0x00000001, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
|
|
static const D3D12_INPUT_ELEMENT_DESC layout_desc[] =
|
|
{
|
|
{"SV_POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
|
|
{"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
|
|
{"TEXCOORD", 1, DXGI_FORMAT_R32_FLOAT, 0, 16, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
|
|
{"TEXCOORD", 2, DXGI_FORMAT_R32_UINT, 0, 20, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
|
|
{"TEXCOORD", 3, DXGI_FORMAT_R32_UINT, 0, 24, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
|
|
{"TEXCOORD", 4, DXGI_FORMAT_R32_FLOAT, 0, 28, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
|
|
};
|
|
static const struct
|
|
{
|
|
struct vec2 position;
|
|
struct vec2 t0;
|
|
float t1;
|
|
unsigned int t2;
|
|
unsigned int t3;
|
|
float t4;
|
|
}
|
|
quad[] =
|
|
{
|
|
{{-1.0f, -1.0f}, {3.0f, 5.0f}, 5.0f, 2, 6, 7.0f},
|
|
{{-1.0f, 1.0f}, {3.0f, 5.0f}, 5.0f, 2, 6, 7.0f},
|
|
{{ 1.0f, -1.0f}, {3.0f, 5.0f}, 5.0f, 2, 6, 7.0f},
|
|
{{ 1.0f, 1.0f}, {3.0f, 5.0f}, 5.0f, 2, 6, 7.0f},
|
|
};
|
|
static const struct vec4 expected_result = {10.0f, 8.0f, 7.0f, 3.0f};
|
|
|
|
memset(&desc, 0, sizeof(desc));
|
|
desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
|
desc.no_root_signature = true;
|
|
if (!init_test_context(&context, &desc))
|
|
return;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
context.root_signature = create_empty_root_signature(context.device,
|
|
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT);
|
|
|
|
input_layout.pInputElementDescs = layout_desc;
|
|
input_layout.NumElements = ARRAY_SIZE(layout_desc);
|
|
context.pipeline_state = create_pipeline_state(context.device,
|
|
context.root_signature, desc.rt_format, &vs, &ps, &input_layout);
|
|
|
|
vb = create_upload_buffer(context.device, sizeof(quad), quad);
|
|
|
|
vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb);
|
|
vbv.StrideInBytes = sizeof(*quad);
|
|
vbv.SizeInBytes = sizeof(quad);
|
|
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
|
|
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
|
ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &vbv);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &expected_result, 0);
|
|
|
|
ID3D12Resource_Release(vb);
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
static void check_descriptor_range_(unsigned int line, const D3D12_DESCRIPTOR_RANGE *range,
|
|
const D3D12_DESCRIPTOR_RANGE *expected_range)
|
|
{
|
|
ok_(line)(range->RangeType == expected_range->RangeType,
|
|
"Got range type %#x, expected %#x.\n", range->RangeType, expected_range->RangeType);
|
|
ok_(line)(range->NumDescriptors == expected_range->NumDescriptors,
|
|
"Got descriptor count %u, expected %u.\n", range->NumDescriptors, expected_range->NumDescriptors);
|
|
ok_(line)(range->BaseShaderRegister == expected_range->BaseShaderRegister,
|
|
"Got base shader register %u, expected %u.\n",
|
|
range->BaseShaderRegister, expected_range->BaseShaderRegister);
|
|
ok_(line)(range->RegisterSpace == expected_range->RegisterSpace,
|
|
"Got register space %u, expected %u.\n", range->RegisterSpace, expected_range->RegisterSpace);
|
|
ok_(line)(range->OffsetInDescriptorsFromTableStart == expected_range->OffsetInDescriptorsFromTableStart,
|
|
"Got offset %u, expected %u.\n", range->OffsetInDescriptorsFromTableStart,
|
|
expected_range->OffsetInDescriptorsFromTableStart);
|
|
}
|
|
|
|
static void check_root_parameter_(unsigned int line, const D3D12_ROOT_PARAMETER *parameter,
|
|
const D3D12_ROOT_PARAMETER *expected_parameter)
|
|
{
|
|
const D3D12_ROOT_DESCRIPTOR *descriptor, *expected_descriptor;
|
|
const D3D12_ROOT_DESCRIPTOR_TABLE *table, *expected_table;
|
|
const D3D12_ROOT_CONSTANTS *constants, *expected_constants;
|
|
unsigned int i;
|
|
|
|
ok_(line)(parameter->ParameterType == expected_parameter->ParameterType,
|
|
"Got type %#x, expected %#x.\n", parameter->ParameterType, expected_parameter->ParameterType);
|
|
if (parameter->ParameterType != expected_parameter->ParameterType)
|
|
return;
|
|
|
|
switch (parameter->ParameterType)
|
|
{
|
|
case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
|
|
table = ¶meter->DescriptorTable;
|
|
expected_table = &expected_parameter->DescriptorTable;
|
|
ok_(line)(table->NumDescriptorRanges == expected_table->NumDescriptorRanges,
|
|
"Got range count %u, expected %u.\n",
|
|
table->NumDescriptorRanges, expected_table->NumDescriptorRanges);
|
|
if (table->NumDescriptorRanges == expected_table->NumDescriptorRanges)
|
|
{
|
|
for (i = 0; i < table->NumDescriptorRanges; ++i)
|
|
check_descriptor_range_(line, &table->pDescriptorRanges[i],
|
|
&expected_table->pDescriptorRanges[i]);
|
|
}
|
|
break;
|
|
case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
|
|
constants = ¶meter->Constants;
|
|
expected_constants = &expected_parameter->Constants;
|
|
ok_(line)(constants->ShaderRegister == expected_constants->ShaderRegister,
|
|
"Got shader register %u, expected %u.\n",
|
|
constants->ShaderRegister, expected_constants->ShaderRegister);
|
|
ok_(line)(constants->RegisterSpace == expected_constants->RegisterSpace,
|
|
"Got register space %u, expected %u.\n",
|
|
constants->RegisterSpace, expected_constants->RegisterSpace);
|
|
ok_(line)(constants->Num32BitValues == expected_constants->Num32BitValues,
|
|
"Got 32-bit value count %u, expected %u.\n",
|
|
constants->Num32BitValues, expected_constants->Num32BitValues);
|
|
break;
|
|
case D3D12_ROOT_PARAMETER_TYPE_CBV:
|
|
case D3D12_ROOT_PARAMETER_TYPE_SRV:
|
|
case D3D12_ROOT_PARAMETER_TYPE_UAV:
|
|
descriptor = ¶meter->Descriptor;
|
|
expected_descriptor = &expected_parameter->Descriptor;
|
|
ok_(line)(descriptor->ShaderRegister == expected_descriptor->ShaderRegister,
|
|
"Got shader register %u, expected %u.\n",
|
|
descriptor->ShaderRegister, expected_descriptor->ShaderRegister);
|
|
ok_(line)(descriptor->RegisterSpace == expected_descriptor->RegisterSpace,
|
|
"Got register space %u, expected %u.\n",
|
|
descriptor->RegisterSpace, expected_descriptor->RegisterSpace);
|
|
break;
|
|
default:
|
|
trace("Unhandled type %#x.\n", parameter->ParameterType);
|
|
}
|
|
|
|
ok_(line)(parameter->ShaderVisibility == expected_parameter->ShaderVisibility,
|
|
"Got shader visibility %#x, expected %#x.\n",
|
|
parameter->ShaderVisibility, expected_parameter->ShaderVisibility);
|
|
}
|
|
|
|
static void check_static_sampler_(unsigned int line, const D3D12_STATIC_SAMPLER_DESC *sampler,
|
|
const D3D12_STATIC_SAMPLER_DESC *expected_sampler)
|
|
{
|
|
ok_(line)(sampler->Filter == expected_sampler->Filter,
|
|
"Got filter %#x, expected %#x.\n", sampler->Filter, expected_sampler->Filter);
|
|
ok_(line)(sampler->AddressU == expected_sampler->AddressU,
|
|
"Got address U %#x, expected %#x.\n", sampler->AddressU, expected_sampler->AddressU);
|
|
ok_(line)(sampler->AddressV == expected_sampler->AddressV,
|
|
"Got address V %#x, expected %#x.\n", sampler->AddressV, expected_sampler->AddressV);
|
|
ok_(line)(sampler->AddressW == expected_sampler->AddressW,
|
|
"Got address W %#x, expected %#x.\n", sampler->AddressW, expected_sampler->AddressW);
|
|
ok_(line)(sampler->MipLODBias == expected_sampler->MipLODBias,
|
|
"Got mip LOD bias %.8e, expected %.8e.\n", sampler->MipLODBias, expected_sampler->MipLODBias);
|
|
ok_(line)(sampler->MaxAnisotropy == expected_sampler->MaxAnisotropy,
|
|
"Got max anisotropy %u, expected %u.\n", sampler->MaxAnisotropy, expected_sampler->MaxAnisotropy);
|
|
ok_(line)(sampler->ComparisonFunc == expected_sampler->ComparisonFunc,
|
|
"Got comparison func %#x, expected %#x.\n", sampler->ComparisonFunc, expected_sampler->ComparisonFunc);
|
|
ok_(line)(sampler->BorderColor == expected_sampler->BorderColor,
|
|
"Got border color %#x, expected %#x.\n", sampler->BorderColor, expected_sampler->BorderColor);
|
|
ok_(line)(sampler->MinLOD == expected_sampler->MinLOD,
|
|
"Got min LOD %.8e, expected %.8e.\n", sampler->MinLOD, expected_sampler->MinLOD);
|
|
ok_(line)(sampler->MaxLOD == expected_sampler->MaxLOD,
|
|
"Got max LOD %.8e, expected %.8e.\n", sampler->MaxLOD, expected_sampler->MaxLOD);
|
|
ok_(line)(sampler->ShaderRegister == expected_sampler->ShaderRegister,
|
|
"Got shader register %u, expected %u.\n", sampler->ShaderRegister, expected_sampler->ShaderRegister);
|
|
ok_(line)(sampler->RegisterSpace == expected_sampler->RegisterSpace,
|
|
"Got register space %u, expected %u.\n", sampler->RegisterSpace, expected_sampler->RegisterSpace);
|
|
ok_(line)(sampler->ShaderVisibility == expected_sampler->ShaderVisibility,
|
|
"Got shader visibility %#x, expected %#x.\n",
|
|
sampler->ShaderVisibility, expected_sampler->ShaderVisibility);
|
|
}
|
|
|
|
#define check_root_signature_desc(desc, expected) check_root_signature_desc_(__LINE__, desc, expected)
|
|
static void check_root_signature_desc_(unsigned int line, const D3D12_ROOT_SIGNATURE_DESC *desc,
|
|
const D3D12_ROOT_SIGNATURE_DESC *expected_desc)
|
|
{
|
|
unsigned int i;
|
|
|
|
ok_(line)(desc->NumParameters == expected_desc->NumParameters,
|
|
"Got parameter count %u, expected %u.\n",
|
|
desc->NumParameters, expected_desc->NumParameters);
|
|
if (!expected_desc->pParameters)
|
|
{
|
|
ok_(line)(!desc->pParameters, "Got unexpected parameters %p.\n", desc->pParameters);
|
|
}
|
|
else if (desc->NumParameters == expected_desc->NumParameters)
|
|
{
|
|
for (i = 0; i < desc->NumParameters; ++i)
|
|
check_root_parameter_(line, &desc->pParameters[i], &expected_desc->pParameters[i]);
|
|
}
|
|
ok_(line)(desc->NumStaticSamplers == expected_desc->NumStaticSamplers,
|
|
"Got static sampler count %u, expected %u.\n",
|
|
desc->NumStaticSamplers, expected_desc->NumStaticSamplers);
|
|
if (!expected_desc->pStaticSamplers)
|
|
{
|
|
ok_(line)(!desc->pStaticSamplers, "Got unexpected static samplers %p.\n", desc->pStaticSamplers);
|
|
}
|
|
else if (desc->NumStaticSamplers == expected_desc->NumStaticSamplers)
|
|
{
|
|
for (i = 0; i < desc->NumStaticSamplers; ++i)
|
|
check_static_sampler_(line, &desc->pStaticSamplers[i], &expected_desc->pStaticSamplers[i]);
|
|
}
|
|
ok_(line)(desc->Flags == expected_desc->Flags, "Got flags %#x, expected %#x.\n",
|
|
desc->Flags, expected_desc->Flags);
|
|
}
|
|
|
|
#define test_root_signature_deserialization(a, b, c) test_root_signature_deserialization_(__LINE__, a, b, c)
|
|
static void test_root_signature_deserialization_(unsigned int line, const DWORD *code, size_t code_size,
|
|
const D3D12_ROOT_SIGNATURE_DESC *expected_desc)
|
|
{
|
|
ID3D12RootSignatureDeserializer *deserializer;
|
|
const D3D12_ROOT_SIGNATURE_DESC *desc;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
hr = D3D12CreateRootSignatureDeserializer(code, code_size,
|
|
&IID_ID3D12RootSignatureDeserializer, (void **)&deserializer);
|
|
ok_(line)(hr == S_OK, "Failed to create deserializer, hr %#x.\n", hr);
|
|
|
|
desc = ID3D12RootSignatureDeserializer_GetRootSignatureDesc(deserializer);
|
|
ok(desc, "Got NULL root signature desc.\n");
|
|
check_root_signature_desc_(line, desc, expected_desc);
|
|
|
|
refcount = ID3D12RootSignatureDeserializer_Release(deserializer);
|
|
ok_(line)(!refcount, "ID3D12RootSignatureDeserializer has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
static void test_root_signature_deserializer(void)
|
|
{
|
|
ID3D12RootSignatureDeserializer *deserializer;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
/* /T rootsig_1_0 /E RS */
|
|
static const DWORD empty_rootsig[] =
|
|
{
|
|
#if 0
|
|
#define RS ""
|
|
#endif
|
|
0x43425844, 0xd64afc1d, 0x5dc27735, 0x9edacb4a, 0x6bd8a7fa, 0x00000001, 0x00000044, 0x00000001,
|
|
0x00000024, 0x30535452, 0x00000018, 0x00000001, 0x00000000, 0x00000018, 0x00000000, 0x00000018,
|
|
0x00000000,
|
|
};
|
|
static const D3D12_ROOT_SIGNATURE_DESC empty_rootsig_desc =
|
|
{
|
|
.Flags = 0,
|
|
};
|
|
static const DWORD ia_rootsig[] =
|
|
{
|
|
#if 0
|
|
#define RS "RootFlags(ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT)"
|
|
#endif
|
|
0x43425844, 0x05bbd62e, 0xc74d3646, 0xde1407a5, 0x0d99273d, 0x00000001, 0x00000044, 0x00000001,
|
|
0x00000024, 0x30535452, 0x00000018, 0x00000001, 0x00000000, 0x00000018, 0x00000000, 0x00000018,
|
|
0x00000001,
|
|
};
|
|
static const D3D12_ROOT_SIGNATURE_DESC ia_rootsig_desc =
|
|
{
|
|
.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT,
|
|
};
|
|
static const DWORD deny_ps_rootsig[] =
|
|
{
|
|
#if 0
|
|
#define RS "RootFlags(DENY_PIXEL_SHADER_ROOT_ACCESS)"
|
|
#endif
|
|
0x43425844, 0xfad3a4ce, 0xf246286e, 0xeaa9e176, 0x278d5137, 0x00000001, 0x00000044, 0x00000001,
|
|
0x00000024, 0x30535452, 0x00000018, 0x00000001, 0x00000000, 0x00000018, 0x00000000, 0x00000018,
|
|
0x00000020,
|
|
};
|
|
static const D3D12_ROOT_SIGNATURE_DESC deny_ps_rootsig_desc =
|
|
{
|
|
.Flags = D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS,
|
|
};
|
|
static const DWORD cbv_rootsig[] =
|
|
{
|
|
#if 0
|
|
#define RS "CBV(b3, space = 0)"
|
|
#endif
|
|
0x43425844, 0x8dc5087e, 0x5cb9bf0d, 0x2e465ae3, 0x6291e0e0, 0x00000001, 0x00000058, 0x00000001,
|
|
0x00000024, 0x30535452, 0x0000002c, 0x00000001, 0x00000001, 0x00000018, 0x00000000, 0x0000002c,
|
|
0x00000000, 0x00000002, 0x00000000, 0x00000024, 0x00000003, 0x00000000,
|
|
|
|
};
|
|
static const D3D12_ROOT_PARAMETER cbv_parameters[] =
|
|
{
|
|
{D3D12_ROOT_PARAMETER_TYPE_CBV, .Descriptor = {3, 0}},
|
|
};
|
|
static const D3D12_ROOT_SIGNATURE_DESC cbv_rootsig_desc =
|
|
{
|
|
.NumParameters = ARRAY_SIZE(cbv_parameters),
|
|
.pParameters = cbv_parameters,
|
|
};
|
|
static const DWORD cbv2_rootsig[] =
|
|
{
|
|
#if 0
|
|
#define RS "CBV(b4, space = 1, visibility = SHADER_VISIBILITY_GEOMETRY)"
|
|
#endif
|
|
0x43425844, 0x6d4cfb48, 0xbfecaa8d, 0x379ff9c3, 0x0cc56997, 0x00000001, 0x00000058, 0x00000001,
|
|
0x00000024, 0x30535452, 0x0000002c, 0x00000001, 0x00000001, 0x00000018, 0x00000000, 0x0000002c,
|
|
0x00000000, 0x00000002, 0x00000004, 0x00000024, 0x00000004, 0x00000001,
|
|
};
|
|
static const D3D12_ROOT_PARAMETER cbv2_parameters[] =
|
|
{
|
|
{D3D12_ROOT_PARAMETER_TYPE_CBV, .Descriptor = {4, 1}, D3D12_SHADER_VISIBILITY_GEOMETRY},
|
|
};
|
|
static const D3D12_ROOT_SIGNATURE_DESC cbv2_rootsig_desc =
|
|
{
|
|
.NumParameters = ARRAY_SIZE(cbv2_parameters),
|
|
.pParameters = cbv2_parameters,
|
|
};
|
|
static const DWORD srv_rootsig[] =
|
|
{
|
|
#if 0
|
|
#define RS "RootFlags(DENY_VERTEX_SHADER_ROOT_ACCESS), SRV(t13)"
|
|
#endif
|
|
0x43425844, 0xbc00e5e0, 0xffff2fd3, 0x85c2d405, 0xa61db5e5, 0x00000001, 0x00000058, 0x00000001,
|
|
0x00000024, 0x30535452, 0x0000002c, 0x00000001, 0x00000001, 0x00000018, 0x00000000, 0x0000002c,
|
|
0x00000002, 0x00000003, 0x00000000, 0x00000024, 0x0000000d, 0x00000000,
|
|
};
|
|
static const D3D12_ROOT_PARAMETER srv_parameters[] =
|
|
{
|
|
{D3D12_ROOT_PARAMETER_TYPE_SRV, .Descriptor = {13}},
|
|
};
|
|
static const D3D12_ROOT_SIGNATURE_DESC srv_rootsig_desc =
|
|
{
|
|
.NumParameters = ARRAY_SIZE(srv_parameters),
|
|
.pParameters = srv_parameters,
|
|
.Flags = D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS,
|
|
};
|
|
static const DWORD uav_rootsig[] =
|
|
{
|
|
#if 0
|
|
#define RS "UAV(u6)"
|
|
#endif
|
|
0x43425844, 0xf873c52c, 0x69f5cbea, 0xaf6bc9f4, 0x2ccf8b54, 0x00000001, 0x00000058, 0x00000001,
|
|
0x00000024, 0x30535452, 0x0000002c, 0x00000001, 0x00000001, 0x00000018, 0x00000000, 0x0000002c,
|
|
0x00000000, 0x00000004, 0x00000000, 0x00000024, 0x00000006, 0x00000000,
|
|
};
|
|
static const D3D12_ROOT_PARAMETER uav_parameters[] =
|
|
{
|
|
{D3D12_ROOT_PARAMETER_TYPE_UAV, .Descriptor = {6}},
|
|
};
|
|
static const D3D12_ROOT_SIGNATURE_DESC uav_rootsig_desc =
|
|
{
|
|
.NumParameters = ARRAY_SIZE(uav_parameters),
|
|
.pParameters = uav_parameters,
|
|
};
|
|
static const DWORD constants_rootsig[] =
|
|
{
|
|
#if 0
|
|
#define RS "RootConstants(num32BitConstants=3, b4), " \
|
|
"RootConstants(num32BitConstants=4, b5, space = 3)"
|
|
#endif
|
|
0x43425844, 0xbc015590, 0xa9a4a345, 0x7e446850, 0x2be05281, 0x00000001, 0x00000074, 0x00000001,
|
|
0x00000024, 0x30535452, 0x00000048, 0x00000001, 0x00000002, 0x00000018, 0x00000000, 0x00000048,
|
|
0x00000000, 0x00000001, 0x00000000, 0x00000030, 0x00000001, 0x00000000, 0x0000003c, 0x00000004,
|
|
0x00000000, 0x00000003, 0x00000005, 0x00000003, 0x00000004,
|
|
};
|
|
static const D3D12_ROOT_PARAMETER constants_parameters[] =
|
|
{
|
|
{D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS, .Constants = {4, 0, 3}},
|
|
{D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS, .Constants = {5, 3, 4}},
|
|
};
|
|
static const D3D12_ROOT_SIGNATURE_DESC constants_rootsig_desc =
|
|
{
|
|
.NumParameters = ARRAY_SIZE(constants_parameters),
|
|
.pParameters = constants_parameters,
|
|
};
|
|
static const DWORD descriptor_table_rootsig[] =
|
|
{
|
|
#if 0
|
|
#define RS "DescriptorTable(CBV(b1, space = 7), " \
|
|
"SRV(t16, numDescriptors = 8), " \
|
|
"UAV(u3, numDescriptors = unbounded, offset = 44))"
|
|
#endif
|
|
0x43425844, 0x0f92e563, 0x4766993f, 0x2304e283, 0x14f0d8dc, 0x00000001, 0x00000094, 0x00000001,
|
|
0x00000024, 0x30535452, 0x00000068, 0x00000001, 0x00000001, 0x00000018, 0x00000000, 0x00000068,
|
|
0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000003, 0x0000002c, 0x00000002, 0x00000001,
|
|
0x00000001, 0x00000007, 0xffffffff, 0x00000000, 0x00000008, 0x00000010, 0x00000000, 0xffffffff,
|
|
0x00000001, 0xffffffff, 0x00000003, 0x00000000, 0x0000002c,
|
|
};
|
|
static const D3D12_DESCRIPTOR_RANGE descriptor_ranges[] =
|
|
{
|
|
{D3D12_DESCRIPTOR_RANGE_TYPE_CBV, 1, 1, 7, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND},
|
|
{D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 8, 16, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND},
|
|
{D3D12_DESCRIPTOR_RANGE_TYPE_UAV, UINT_MAX, 3, 0, 44},
|
|
};
|
|
static const D3D12_ROOT_PARAMETER descriptor_table_parameters[] =
|
|
{
|
|
{D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE,
|
|
.DescriptorTable = {ARRAY_SIZE(descriptor_ranges), descriptor_ranges}},
|
|
};
|
|
static const D3D12_ROOT_SIGNATURE_DESC descriptor_table_rootsig_desc =
|
|
{
|
|
.NumParameters = ARRAY_SIZE(descriptor_table_parameters),
|
|
.pParameters = descriptor_table_parameters,
|
|
};
|
|
static const DWORD default_static_sampler_rootsig[] =
|
|
{
|
|
#if 0
|
|
#define RS "StaticSampler(s4)"
|
|
#endif
|
|
0x43425844, 0x2876b8ff, 0x935aaa0d, 0x5d2d344a, 0xe002147c, 0x00000001, 0x00000078, 0x00000001,
|
|
0x00000024, 0x30535452, 0x0000004c, 0x00000001, 0x00000000, 0x00000018, 0x00000001, 0x00000018,
|
|
0x00000000, 0x00000055, 0x00000001, 0x00000001, 0x00000001, 0x00000000, 0x00000010, 0x00000004,
|
|
0x00000002, 0x00000000, 0x7f7fffff, 0x00000004, 0x00000000, 0x00000000,
|
|
};
|
|
static const D3D12_STATIC_SAMPLER_DESC default_static_sampler_desc =
|
|
{
|
|
.Filter = D3D12_FILTER_ANISOTROPIC,
|
|
.AddressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
.AddressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
.AddressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
.MaxAnisotropy = 16,
|
|
.ComparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
|
|
.BorderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
|
|
.MaxLOD = D3D12_FLOAT32_MAX,
|
|
.ShaderRegister = 4,
|
|
};
|
|
static const D3D12_ROOT_SIGNATURE_DESC default_static_sampler_rootsig_desc =
|
|
{
|
|
.NumStaticSamplers = 1,
|
|
.pStaticSamplers = &default_static_sampler_desc,
|
|
};
|
|
static const DWORD static_samplers_rootsig[] =
|
|
{
|
|
#if 0
|
|
#define RS "StaticSampler(s0, filter = FILTER_MIN_MAG_MIP_POINT, " \
|
|
"addressV = TEXTURE_ADDRESS_CLAMP, visibility = SHADER_VISIBILITY_PIXEL), " \
|
|
"StaticSampler(s0, filter = FILTER_MIN_MAG_POINT_MIP_LINEAR, " \
|
|
"AddressW = TEXTURE_ADDRESS_BORDER, MipLODBias = 1, maxLod = 10, " \
|
|
"borderColor = STATIC_BORDER_COLOR_OPAQUE_BLACK, space = 3)"
|
|
#endif
|
|
0x43425844, 0x52ed526c, 0x892c2d7c, 0xb8ab1123, 0x7e3a727d, 0x00000001, 0x000000ac, 0x00000001,
|
|
0x00000024, 0x30535452, 0x00000080, 0x00000001, 0x00000000, 0x00000018, 0x00000002, 0x00000018,
|
|
0x00000000, 0x00000000, 0x00000001, 0x00000003, 0x00000001, 0x00000000, 0x00000010, 0x00000004,
|
|
0x00000002, 0x00000000, 0x7f7fffff, 0x00000000, 0x00000000, 0x00000005, 0x00000001, 0x00000001,
|
|
0x00000001, 0x00000004, 0x3f800000, 0x00000010, 0x00000004, 0x00000001, 0x00000000, 0x41200000,
|
|
0x00000000, 0x00000003, 0x00000000,
|
|
};
|
|
static const D3D12_STATIC_SAMPLER_DESC static_sampler_descs[] =
|
|
{
|
|
{
|
|
.Filter = D3D12_FILTER_MIN_MAG_MIP_POINT,
|
|
.AddressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
|
|
.AddressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
.MaxAnisotropy = 16,
|
|
.ComparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
|
|
.BorderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
|
|
.MaxLOD = D3D12_FLOAT32_MAX,
|
|
.ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL,
|
|
},
|
|
{
|
|
.Filter = D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR,
|
|
.AddressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
.AddressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
|
.AddressW = D3D12_TEXTURE_ADDRESS_MODE_BORDER,
|
|
.MipLODBias = 1.0f,
|
|
.MaxAnisotropy = 16,
|
|
.ComparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
|
|
.BorderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK,
|
|
.MaxLOD = 10.0f,
|
|
.RegisterSpace = 3,
|
|
}
|
|
};
|
|
static const D3D12_ROOT_SIGNATURE_DESC static_samplers_rootsig_desc =
|
|
{
|
|
.NumStaticSamplers = ARRAY_SIZE(static_sampler_descs),
|
|
.pStaticSamplers = static_sampler_descs,
|
|
};
|
|
|
|
hr = D3D12CreateRootSignatureDeserializer(empty_rootsig, sizeof(empty_rootsig),
|
|
&IID_IUnknown, (void **)&deserializer);
|
|
ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr);
|
|
|
|
hr = D3D12CreateRootSignatureDeserializer(empty_rootsig, sizeof(empty_rootsig),
|
|
&IID_ID3D12RootSignatureDeserializer, (void **)&deserializer);
|
|
ok(hr == S_OK, "Failed to create deserializer, hr %#x.\n", hr);
|
|
|
|
check_interface(deserializer, &IID_IUnknown, FALSE);
|
|
check_interface(deserializer, &IID_ID3D12RootSignatureDeserializer, TRUE);
|
|
check_interface(deserializer, &IID_ID3D12Object, FALSE);
|
|
check_interface(deserializer, &IID_ID3D12DeviceChild, FALSE);
|
|
check_interface(deserializer, &IID_ID3D12Pageable, FALSE);
|
|
|
|
refcount = ID3D12RootSignatureDeserializer_Release(deserializer);
|
|
ok(!refcount, "ID3D12RootSignatureDeserializer has %u references left.\n", (unsigned int)refcount);
|
|
|
|
test_root_signature_deserialization(empty_rootsig, sizeof(empty_rootsig), &empty_rootsig_desc);
|
|
test_root_signature_deserialization(ia_rootsig, sizeof(ia_rootsig), &ia_rootsig_desc);
|
|
test_root_signature_deserialization(deny_ps_rootsig, sizeof(deny_ps_rootsig), &deny_ps_rootsig_desc);
|
|
test_root_signature_deserialization(cbv_rootsig, sizeof(cbv_rootsig), &cbv_rootsig_desc);
|
|
test_root_signature_deserialization(cbv2_rootsig, sizeof(cbv2_rootsig), &cbv2_rootsig_desc);
|
|
test_root_signature_deserialization(srv_rootsig, sizeof(srv_rootsig), &srv_rootsig_desc);
|
|
test_root_signature_deserialization(uav_rootsig, sizeof(uav_rootsig), &uav_rootsig_desc);
|
|
test_root_signature_deserialization(constants_rootsig, sizeof(constants_rootsig), &constants_rootsig_desc);
|
|
test_root_signature_deserialization(descriptor_table_rootsig, sizeof(descriptor_table_rootsig),
|
|
&descriptor_table_rootsig_desc);
|
|
test_root_signature_deserialization(default_static_sampler_rootsig, sizeof(default_static_sampler_rootsig),
|
|
&default_static_sampler_rootsig_desc);
|
|
test_root_signature_deserialization(static_samplers_rootsig, sizeof(static_samplers_rootsig),
|
|
&static_samplers_rootsig_desc);
|
|
}
|
|
|
|
static void test_cs_constant_buffer(void)
|
|
{
|
|
D3D12_CPU_DESCRIPTOR_HANDLE cpu_descriptor_handle;
|
|
D3D12_GPU_DESCRIPTOR_HANDLE gpu_descriptor_handle;
|
|
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
|
|
D3D12_DESCRIPTOR_RANGE descriptor_ranges[1];
|
|
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
|
|
ID3D12GraphicsCommandList *command_list;
|
|
D3D12_ROOT_PARAMETER root_parameters[2];
|
|
D3D12_HEAP_PROPERTIES heap_properties;
|
|
ID3D12DescriptorHeap *descriptor_heap;
|
|
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
|
|
ID3D12RootSignature *root_signature;
|
|
ID3D12PipelineState *pipeline_state;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
ID3D12Resource *resource, *cb;
|
|
unsigned int descriptor_size;
|
|
struct resource_readback rb;
|
|
struct test_context context;
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12Device *device;
|
|
unsigned int i;
|
|
float value;
|
|
HRESULT hr;
|
|
|
|
static const DWORD cs_code[] =
|
|
{
|
|
#if 0
|
|
cbuffer cb : register(b7)
|
|
{
|
|
float value;
|
|
};
|
|
|
|
RWBuffer<float> buffer;
|
|
|
|
[numthreads(32, 1, 1)]
|
|
void main(uint3 group_id : SV_groupID, uint group_index : SV_GroupIndex)
|
|
{
|
|
uint global_index = 32 * group_id.x + group_index;
|
|
buffer[global_index] = value;
|
|
}
|
|
#endif
|
|
0x43425844, 0xbcbca6fb, 0x0bd883e5, 0x8e0848ea, 0xaf152cfd, 0x00000001, 0x000000e8, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000094, 0x00050050, 0x00000025, 0x0100086a,
|
|
0x04000059, 0x00208e46, 0x00000007, 0x00000001, 0x0400089c, 0x0011e000, 0x00000000, 0x00005555,
|
|
0x0200005f, 0x00024000, 0x0200005f, 0x00021012, 0x02000068, 0x00000001, 0x0400009b, 0x00000020,
|
|
0x00000001, 0x00000001, 0x07000023, 0x00100012, 0x00000000, 0x0002100a, 0x00004001, 0x00000020,
|
|
0x0002400a, 0x080000a4, 0x0011e0f2, 0x00000000, 0x00100006, 0x00000000, 0x00208006, 0x00000007,
|
|
0x00000000, 0x0100003e,
|
|
};
|
|
|
|
if (!init_compute_test_context(&context))
|
|
return;
|
|
device = context.device;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
value = 2.0f;
|
|
cb = create_upload_buffer(context.device, sizeof(value), &value);
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = 64 * sizeof(float);
|
|
resource_desc.Height = 1;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
|
|
hr = ID3D12Device_CreateCommittedResource(device,
|
|
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
|
|
|
|
descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
|
|
descriptor_ranges[0].NumDescriptors = 4;
|
|
descriptor_ranges[0].BaseShaderRegister = 0;
|
|
descriptor_ranges[0].RegisterSpace = 0;
|
|
descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0;
|
|
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
|
root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
|
|
root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
|
|
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
|
|
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
|
|
root_parameters[1].Descriptor.ShaderRegister = 7;
|
|
root_parameters[1].Descriptor.RegisterSpace = 0;
|
|
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
|
|
root_signature_desc.NumParameters = 2;
|
|
root_signature_desc.pParameters = root_parameters;
|
|
root_signature_desc.NumStaticSamplers = 0;
|
|
root_signature_desc.pStaticSamplers = NULL;
|
|
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
|
|
hr = create_root_signature(device, &root_signature_desc, &root_signature);
|
|
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
|
|
|
pipeline_state = create_compute_pipeline_state(device, root_signature,
|
|
shader_bytecode(cs_code, sizeof(cs_code)));
|
|
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
|
heap_desc.NumDescriptors = 4;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
heap_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc,
|
|
&IID_ID3D12DescriptorHeap, (void **)&descriptor_heap);
|
|
ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
|
|
|
|
descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(device,
|
|
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
|
|
|
|
cpu_descriptor_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(descriptor_heap);
|
|
gpu_descriptor_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(descriptor_heap);
|
|
|
|
uav_desc.Format = DXGI_FORMAT_R32_FLOAT;
|
|
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
|
|
uav_desc.Buffer.FirstElement = 0;
|
|
uav_desc.Buffer.NumElements = resource_desc.Width / sizeof(float);
|
|
uav_desc.Buffer.StructureByteStride = 0;
|
|
uav_desc.Buffer.CounterOffsetInBytes = 0;
|
|
uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
|
|
ID3D12Device_CreateUnorderedAccessView(device, resource, NULL, &uav_desc, cpu_descriptor_handle);
|
|
/* For tier 1 hardware all descriptors must be populated. */
|
|
for (i = 1; i < heap_desc.NumDescriptors; ++i)
|
|
{
|
|
cpu_descriptor_handle.ptr += descriptor_size;
|
|
ID3D12Device_CreateUnorderedAccessView(device, NULL, NULL, &uav_desc, cpu_descriptor_handle);
|
|
}
|
|
|
|
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, root_signature);
|
|
ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(command_list, 1,
|
|
ID3D12Resource_GetGPUVirtualAddress(cb));
|
|
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
|
|
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_descriptor_handle);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, pipeline_state);
|
|
ID3D12GraphicsCommandList_Dispatch(command_list, 2, 1, 1);
|
|
|
|
transition_sub_resource_state(command_list, resource, 0,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
get_buffer_readback_with_command_list(resource, uav_desc.Format, &rb, queue, command_list);
|
|
check_readback_data_float(&rb, NULL, 2.0f, 0);
|
|
release_resource_readback(&rb);
|
|
|
|
value = 6.0f;
|
|
update_buffer_data(cb, &value, sizeof(value));
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
transition_sub_resource_state(command_list, resource, 0,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
|
|
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, pipeline_state);
|
|
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, root_signature);
|
|
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
|
|
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_descriptor_handle);
|
|
ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(command_list, 1,
|
|
ID3D12Resource_GetGPUVirtualAddress(cb));
|
|
ID3D12GraphicsCommandList_Dispatch(command_list, 2, 1, 1);
|
|
|
|
transition_sub_resource_state(command_list, resource, 0,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
get_buffer_readback_with_command_list(resource, uav_desc.Format, &rb, queue, command_list);
|
|
check_readback_data_float(&rb, NULL, 6.0f, 0);
|
|
release_resource_readback(&rb);
|
|
|
|
ID3D12Resource_Release(cb);
|
|
ID3D12Resource_Release(resource);
|
|
ID3D12RootSignature_Release(root_signature);
|
|
ID3D12PipelineState_Release(pipeline_state);
|
|
ID3D12DescriptorHeap_Release(descriptor_heap);
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
static void test_immediate_constant_buffer(void)
|
|
{
|
|
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
ID3D12GraphicsCommandList *command_list;
|
|
struct test_context_desc desc;
|
|
struct test_context context;
|
|
unsigned int index[4] = {};
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12Resource *cb;
|
|
unsigned int i;
|
|
|
|
static const DWORD ps_code[] =
|
|
{
|
|
#if 0
|
|
uint index;
|
|
|
|
static const int int_array[6] =
|
|
{
|
|
310, 111, 212, -513, -318, 0,
|
|
};
|
|
|
|
static const uint uint_array[6] =
|
|
{
|
|
2, 7, 0x7f800000, 0xff800000, 0x7fc00000, 0
|
|
};
|
|
|
|
static const float float_array[6] =
|
|
{
|
|
76, 83.5f, 0.5f, 0.75f, -0.5f, 0.0f,
|
|
};
|
|
|
|
float4 main() : SV_Target
|
|
{
|
|
return float4(int_array[index], uint_array[index], float_array[index], 1.0f);
|
|
}
|
|
#endif
|
|
0x43425844, 0xbad068da, 0xd631ea3c, 0x41648374, 0x3ccd0120, 0x00000001, 0x00000184, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x0000010c, 0x00000040, 0x00000043,
|
|
0x00001835, 0x0000001a, 0x00000136, 0x00000002, 0x42980000, 0x00000000, 0x0000006f, 0x00000007,
|
|
0x42a70000, 0x00000000, 0x000000d4, 0x7f800000, 0x3f000000, 0x00000000, 0xfffffdff, 0xff800000,
|
|
0x3f400000, 0x00000000, 0xfffffec2, 0x7fc00000, 0xbf000000, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x00000000, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2,
|
|
0x00000000, 0x02000068, 0x00000001, 0x05000036, 0x00102082, 0x00000000, 0x00004001, 0x3f800000,
|
|
0x06000036, 0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x06000056, 0x00102022,
|
|
0x00000000, 0x0090901a, 0x0010000a, 0x00000000, 0x0600002b, 0x00102012, 0x00000000, 0x0090900a,
|
|
0x0010000a, 0x00000000, 0x06000036, 0x00102042, 0x00000000, 0x0090902a, 0x0010000a, 0x00000000,
|
|
0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
|
|
static struct vec4 expected_result[] =
|
|
{
|
|
{ 310.0f, 2.0f, 76.00f, 1.0f},
|
|
{ 111.0f, 7.0f, 83.50f, 1.0f},
|
|
{ 212.0f, 2139095040.0f, 0.50f, 1.0f},
|
|
{-513.0f, 4286578688.0f, 0.75f, 1.0f},
|
|
{-318.0f, 2143289344.0f, -0.50f, 1.0f},
|
|
{ 0.0f, 0.0f, 0.0f, 1.0f},
|
|
};
|
|
|
|
memset(&desc, 0, sizeof(desc));
|
|
desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
|
desc.no_root_signature = true;
|
|
if (!init_test_context(&context, &desc))
|
|
return;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
context.root_signature = create_cb_root_signature(context.device,
|
|
0, D3D12_SHADER_VISIBILITY_PIXEL, D3D12_ROOT_SIGNATURE_FLAG_NONE);
|
|
context.pipeline_state = create_pipeline_state(context.device,
|
|
context.root_signature, desc.rt_format, NULL, &ps, NULL);
|
|
|
|
cb = create_upload_buffer(context.device, sizeof(index), NULL);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(expected_result); ++i)
|
|
{
|
|
*index = i;
|
|
update_buffer_data(cb, index, sizeof(index));
|
|
|
|
if (i)
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
|
|
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 0,
|
|
ID3D12Resource_GetGPUVirtualAddress(cb));
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &expected_result[i], 0);
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
}
|
|
|
|
ID3D12Resource_Release(cb);
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
static void test_root_constants(void)
|
|
{
|
|
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
static const unsigned int constants[4] = {0, 1, 0, 2};
|
|
|
|
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
|
|
D3D12_ROOT_PARAMETER root_parameters[3];
|
|
ID3D12GraphicsCommandList *command_list;
|
|
struct vec4 vs_cb_color, ps_cb_color;
|
|
struct test_context_desc desc;
|
|
struct test_context context;
|
|
struct vec4 expected_result;
|
|
ID3D12CommandQueue *queue;
|
|
HRESULT hr;
|
|
|
|
static const DWORD ps_uint_constant_code[] =
|
|
{
|
|
#if 0
|
|
uint4 constants;
|
|
|
|
float4 main() : SV_Target
|
|
{
|
|
return (float4)constants;
|
|
}
|
|
#endif
|
|
0x43425844, 0xf744186d, 0x6805439a, 0x491c3625, 0xe3e4053c, 0x00000001, 0x000000bc, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000044, 0x00000050, 0x00000011,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x06000056, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_uint_constant = {ps_uint_constant_code, sizeof(ps_uint_constant_code)};
|
|
static const DWORD vs_color_code[] =
|
|
{
|
|
#if 0
|
|
float4 constant_color;
|
|
|
|
void main(uint id : SV_VertexID,
|
|
out float4 position : SV_Position, out float4 color : COLOR)
|
|
{
|
|
float2 coords = float2((id << 1) & 2, id & 2);
|
|
position = float4(coords * float2(2, -2) + float2(-1, 1), 0, 1);
|
|
color = constant_color;
|
|
}
|
|
#endif
|
|
0x43425844, 0x7c3173fb, 0xdd990625, 0x290ad676, 0x50b41793, 0x00000001, 0x000001e0, 0x00000003,
|
|
0x0000002c, 0x00000060, 0x000000b4, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
|
0x00000000, 0x00000006, 0x00000001, 0x00000000, 0x00000101, 0x565f5653, 0x65747265, 0x00444978,
|
|
0x4e47534f, 0x0000004c, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000001, 0x00000003,
|
|
0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f,
|
|
0x505f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0xabab0052, 0x58454853, 0x00000124, 0x00010050,
|
|
0x00000049, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04000060, 0x00101012,
|
|
0x00000000, 0x00000006, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2,
|
|
0x00000001, 0x02000068, 0x00000001, 0x0b00008c, 0x00100012, 0x00000000, 0x00004001, 0x00000001,
|
|
0x00004001, 0x00000001, 0x0010100a, 0x00000000, 0x00004001, 0x00000000, 0x07000001, 0x00100042,
|
|
0x00000000, 0x0010100a, 0x00000000, 0x00004001, 0x00000002, 0x05000056, 0x00100032, 0x00000000,
|
|
0x00100086, 0x00000000, 0x0f000032, 0x00102032, 0x00000000, 0x00100046, 0x00000000, 0x00004002,
|
|
0x40000000, 0xc0000000, 0x00000000, 0x00000000, 0x00004002, 0xbf800000, 0x3f800000, 0x00000000,
|
|
0x00000000, 0x08000036, 0x001020c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000,
|
|
0x3f800000, 0x06000036, 0x001020f2, 0x00000001, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE vs_color = {vs_color_code, sizeof(vs_color_code)};
|
|
static const DWORD ps_color_code[] =
|
|
{
|
|
#if 0
|
|
float4 color;
|
|
|
|
float4 main(float4 position : SV_POSITION, float4 in_color : COLOR) : SV_Target
|
|
{
|
|
if (any(color != in_color))
|
|
return float4(0.0f, 0.0f, 1.0f, 1.0f);
|
|
return in_color;
|
|
}
|
|
#endif
|
|
0x43425844, 0xb1e305a3, 0x962c4d64, 0x6b2c5515, 0x4fb4f524, 0x00000001, 0x0000019c, 0x00000003,
|
|
0x0000002c, 0x00000080, 0x000000b4, 0x4e475349, 0x0000004c, 0x00000002, 0x00000008, 0x00000038,
|
|
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000,
|
|
0x00000003, 0x00000001, 0x00000f0f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x4f4c4f43, 0xabab0052,
|
|
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
|
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000e0, 0x00000050,
|
|
0x00000038, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03001062, 0x001010f2,
|
|
0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x08000039, 0x001000f2,
|
|
0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x00101e46, 0x00000001, 0x0700003c, 0x00100032,
|
|
0x00000000, 0x00100ae6, 0x00000000, 0x00100046, 0x00000000, 0x0700003c, 0x00100012, 0x00000000,
|
|
0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x0304001f, 0x0010000a, 0x00000000, 0x08000036,
|
|
0x001020f2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000, 0x0100003e,
|
|
0x01000015, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000001, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_color = {ps_color_code, sizeof(ps_color_code)};
|
|
static const DWORD vs_mix_code[] =
|
|
{
|
|
#if 0
|
|
cbuffer shared_cb
|
|
{
|
|
uint token;
|
|
uint op;
|
|
};
|
|
|
|
cbuffer vs_cb
|
|
{
|
|
float4 padding;
|
|
float4 vs_color;
|
|
};
|
|
|
|
void main(uint id : SV_VertexID,
|
|
out float4 position : SV_Position, out float4 color : COLOR,
|
|
out uint vs_token : TOKEN)
|
|
{
|
|
float2 coords = float2((id << 1) & 2, id & 2);
|
|
position = float4(coords * float2(2, -2) + float2(-1, 1), 0, 1);
|
|
color = vs_color;
|
|
vs_token = token;
|
|
}
|
|
#endif
|
|
0x43425844, 0xb5bc00c3, 0x6b5041fe, 0xd55d1d86, 0x34a2a229, 0x00000001, 0x00000230, 0x00000003,
|
|
0x0000002c, 0x00000060, 0x000000d0, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
|
0x00000000, 0x00000006, 0x00000001, 0x00000000, 0x00000101, 0x565f5653, 0x65747265, 0x00444978,
|
|
0x4e47534f, 0x00000068, 0x00000003, 0x00000008, 0x00000050, 0x00000000, 0x00000001, 0x00000003,
|
|
0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f,
|
|
0x00000062, 0x00000000, 0x00000000, 0x00000001, 0x00000002, 0x00000e01, 0x505f5653, 0x7469736f,
|
|
0x006e6f69, 0x4f4c4f43, 0x4f540052, 0x004e454b, 0x58454853, 0x00000158, 0x00010050, 0x00000056,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04000059, 0x00208e46, 0x00000001,
|
|
0x00000002, 0x04000060, 0x00101012, 0x00000000, 0x00000006, 0x04000067, 0x001020f2, 0x00000000,
|
|
0x00000001, 0x03000065, 0x001020f2, 0x00000001, 0x03000065, 0x00102012, 0x00000002, 0x02000068,
|
|
0x00000001, 0x0b00008c, 0x00100012, 0x00000000, 0x00004001, 0x00000001, 0x00004001, 0x00000001,
|
|
0x0010100a, 0x00000000, 0x00004001, 0x00000000, 0x07000001, 0x00100042, 0x00000000, 0x0010100a,
|
|
0x00000000, 0x00004001, 0x00000002, 0x05000056, 0x00100032, 0x00000000, 0x00100086, 0x00000000,
|
|
0x0f000032, 0x00102032, 0x00000000, 0x00100046, 0x00000000, 0x00004002, 0x40000000, 0xc0000000,
|
|
0x00000000, 0x00000000, 0x00004002, 0xbf800000, 0x3f800000, 0x00000000, 0x00000000, 0x08000036,
|
|
0x001020c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x3f800000, 0x06000036,
|
|
0x001020f2, 0x00000001, 0x00208e46, 0x00000001, 0x00000001, 0x06000036, 0x00102012, 0x00000002,
|
|
0x0020800a, 0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE vs_mix = {vs_mix_code, sizeof(vs_mix_code)};
|
|
static const DWORD ps_mix_code[] =
|
|
{
|
|
#if 0
|
|
cbuffer shared_cb
|
|
{
|
|
uint token;
|
|
uint op;
|
|
};
|
|
|
|
cbuffer ps_cb
|
|
{
|
|
float4 ps_color;
|
|
};
|
|
|
|
float4 main(float4 position : SV_POSITION, float4 vs_color : COLOR,
|
|
uint vs_token : TOKEN) : SV_Target
|
|
{
|
|
if (token != vs_token)
|
|
return (float4)1.0f;
|
|
|
|
switch (op)
|
|
{
|
|
case 0: return vs_color;
|
|
case 1: return ps_color;
|
|
case 2: return vs_color * ps_color;
|
|
default: return (float4)0.0f;
|
|
}
|
|
}
|
|
#endif
|
|
0x43425844, 0x128ef4ce, 0xa1c46517, 0x34ca76f3, 0x3c7d6112, 0x00000001, 0x00000240, 0x00000003,
|
|
0x0000002c, 0x0000009c, 0x000000d0, 0x4e475349, 0x00000068, 0x00000003, 0x00000008, 0x00000050,
|
|
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000000,
|
|
0x00000003, 0x00000001, 0x00000f0f, 0x00000062, 0x00000000, 0x00000000, 0x00000001, 0x00000002,
|
|
0x00000101, 0x505f5653, 0x5449534f, 0x004e4f49, 0x4f4c4f43, 0x4f540052, 0x004e454b, 0x4e47534f,
|
|
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
|
|
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000168, 0x00000050, 0x0000005a,
|
|
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04000059, 0x00208e46, 0x00000001,
|
|
0x00000001, 0x03001062, 0x001010f2, 0x00000001, 0x03000862, 0x00101012, 0x00000002, 0x03000065,
|
|
0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x08000027, 0x00100012, 0x00000000, 0x0020800a,
|
|
0x00000000, 0x00000000, 0x0010100a, 0x00000002, 0x0304001f, 0x0010000a, 0x00000000, 0x08000036,
|
|
0x001020f2, 0x00000000, 0x00004002, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x0100003e,
|
|
0x01000015, 0x0400004c, 0x0020801a, 0x00000000, 0x00000000, 0x03000006, 0x00004001, 0x00000000,
|
|
0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000001, 0x0100003e, 0x03000006, 0x00004001,
|
|
0x00000001, 0x06000036, 0x001020f2, 0x00000000, 0x00208e46, 0x00000001, 0x00000000, 0x0100003e,
|
|
0x03000006, 0x00004001, 0x00000002, 0x08000038, 0x001020f2, 0x00000000, 0x00101e46, 0x00000001,
|
|
0x00208e46, 0x00000001, 0x00000000, 0x0100003e, 0x0100000a, 0x08000036, 0x001020f2, 0x00000000,
|
|
0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e, 0x01000017, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_mix = {ps_mix_code, sizeof(ps_mix_code)};
|
|
|
|
memset(&desc, 0, sizeof(desc));
|
|
desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
|
desc.no_root_signature = true;
|
|
if (!init_test_context(&context, &desc))
|
|
return;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
context.root_signature = create_32bit_constants_root_signature(context.device,
|
|
0, ARRAY_SIZE(constants), D3D12_SHADER_VISIBILITY_ALL);
|
|
context.pipeline_state = create_pipeline_state(context.device,
|
|
context.root_signature, desc.rt_format, NULL, &ps_uint_constant, NULL);
|
|
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0,
|
|
ARRAY_SIZE(constants), constants, 0);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
expected_result.x = constants[0];
|
|
expected_result.y = constants[1];
|
|
expected_result.z = constants[2];
|
|
expected_result.w = constants[3];
|
|
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &expected_result, 0);
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
|
|
ID3D12PipelineState_Release(context.pipeline_state);
|
|
ID3D12RootSignature_Release(context.root_signature);
|
|
|
|
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
|
|
root_parameters[0].Constants.ShaderRegister = 0;
|
|
root_parameters[0].Constants.RegisterSpace = 0;
|
|
root_parameters[0].Constants.Num32BitValues = 4;
|
|
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX;
|
|
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
|
|
root_parameters[1].Constants.ShaderRegister = 0;
|
|
root_parameters[1].Constants.RegisterSpace = 0;
|
|
root_parameters[1].Constants.Num32BitValues = 4;
|
|
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
|
|
root_signature_desc.NumParameters = 2;
|
|
root_signature_desc.pParameters = root_parameters;
|
|
root_signature_desc.NumStaticSamplers = 0;
|
|
root_signature_desc.pStaticSamplers = NULL;
|
|
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
|
|
hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature);
|
|
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
|
context.pipeline_state = create_pipeline_state(context.device,
|
|
context.root_signature, desc.rt_format, &vs_color, &ps_color, NULL);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
vs_cb_color = ps_cb_color = expected_result = (struct vec4){0.0f, 1.0f, 0.0f, 1.0f};
|
|
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &vs_cb_color.x, 0);
|
|
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 4, &ps_cb_color.x, 0);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &expected_result, 0);
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
vs_cb_color = (struct vec4){0.0f, 1.0f, 0.0f, 1.0f};
|
|
ps_cb_color = (struct vec4){1.0f, 1.0f, 1.0f, 1.0f};
|
|
expected_result = (struct vec4){0.0f, 0.0f, 1.0f, 1.0f};
|
|
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &vs_cb_color.x, 0);
|
|
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 4, &ps_cb_color.x, 0);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &expected_result, 0);
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
|
|
ID3D12PipelineState_Release(context.pipeline_state);
|
|
ID3D12RootSignature_Release(context.root_signature);
|
|
|
|
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
|
|
root_parameters[0].Constants.ShaderRegister = 1;
|
|
root_parameters[0].Constants.RegisterSpace = 0;
|
|
root_parameters[0].Constants.Num32BitValues = 8;
|
|
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX;
|
|
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
|
|
root_parameters[1].Constants.ShaderRegister = 1;
|
|
root_parameters[1].Constants.RegisterSpace = 0;
|
|
root_parameters[1].Constants.Num32BitValues = 4;
|
|
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
|
|
root_parameters[2].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
|
|
root_parameters[2].Constants.ShaderRegister = 0;
|
|
root_parameters[2].Constants.RegisterSpace = 0;
|
|
root_parameters[2].Constants.Num32BitValues = 2;
|
|
root_parameters[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
|
|
root_signature_desc.NumParameters = 3;
|
|
root_signature_desc.pParameters = root_parameters;
|
|
root_signature_desc.NumStaticSamplers = 0;
|
|
root_signature_desc.pStaticSamplers = NULL;
|
|
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
|
|
hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature);
|
|
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
|
context.pipeline_state = create_pipeline_state(context.device,
|
|
context.root_signature, desc.rt_format, &vs_mix, &ps_mix, NULL);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
vs_cb_color = expected_result = (struct vec4){0.0f, 1.0f, 0.0f, 1.0f};
|
|
ps_cb_color = (struct vec4){1.0f, 1.0f, 1.0f, 1.0f};
|
|
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &vs_cb_color.x, 4);
|
|
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 4, &ps_cb_color.x, 0);
|
|
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(command_list, 2, 0xdeadbeef, 0);
|
|
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(command_list, 2, 0, 1);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &expected_result, 0);
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
vs_cb_color = (struct vec4){0.0f, 1.0f, 0.0f, 1.0f};
|
|
ps_cb_color = expected_result = (struct vec4){1.0f, 1.0f, 1.0f, 1.0f};
|
|
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &vs_cb_color.x, 4);
|
|
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 4, &ps_cb_color.x, 0);
|
|
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(command_list, 2, 0xdeadbeef, 0);
|
|
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(command_list, 2, 1, 1);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &expected_result, 0);
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
vs_cb_color = (struct vec4){0.5f, 1.0f, 0.5f, 1.0f};
|
|
ps_cb_color = (struct vec4){0.5f, 0.7f, 1.0f, 1.0f};
|
|
expected_result = (struct vec4){0.25f, 0.7f, 0.5f, 1.0f};
|
|
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &vs_cb_color.x, 4);
|
|
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 4, &ps_cb_color.x, 0);
|
|
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(command_list, 2, 0xdeadbeef, 0);
|
|
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(command_list, 2, 2, 1);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &expected_result, 0);
|
|
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
static void test_texture(void)
|
|
{
|
|
ID3D12GraphicsCommandList *command_list;
|
|
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
|
|
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
|
|
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
|
|
D3D12_SUBRESOURCE_DATA texture_data;
|
|
struct test_context_desc desc;
|
|
struct resource_readback rb;
|
|
struct test_context context;
|
|
ID3D12DescriptorHeap *heap;
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12Resource *texture;
|
|
unsigned int x, y;
|
|
HRESULT hr;
|
|
|
|
static const DWORD ps_code[] =
|
|
{
|
|
#if 0
|
|
Texture2D t;
|
|
SamplerState s;
|
|
|
|
float4 main(float4 position : SV_POSITION) : SV_Target
|
|
{
|
|
float2 p;
|
|
|
|
p.x = position.x / 32.0f;
|
|
p.y = position.y / 32.0f;
|
|
return t.Sample(s, p);
|
|
}
|
|
#endif
|
|
0x43425844, 0x7a0c3929, 0x75ff3ca4, 0xccb318b2, 0xe6965b4c, 0x00000001, 0x00000140, 0x00000003,
|
|
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
|
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49,
|
|
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
|
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000a4, 0x00000050,
|
|
0x00000029, 0x0100086a, 0x0300005a, 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000,
|
|
0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x02000068, 0x00000001, 0x0a000038, 0x00100032, 0x00000000, 0x00101046, 0x00000000, 0x00004002,
|
|
0x3d000000, 0x3d000000, 0x00000000, 0x00000000, 0x8b000045, 0x800000c2, 0x00155543, 0x001020f2,
|
|
0x00000000, 0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
|
|
static const float red[] = {1.0f, 0.0f, 0.0f, 0.5f};
|
|
static const unsigned int bitmap_data[] =
|
|
{
|
|
0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00,
|
|
0xffff0000, 0xffff00ff, 0xff000000, 0xff7f7f7f,
|
|
0xffffffff, 0xffffffff, 0xffffffff, 0xff000000,
|
|
0xffffffff, 0xff000000, 0xff000000, 0xff000000,
|
|
};
|
|
|
|
memset(&desc, 0, sizeof(desc));
|
|
desc.no_root_signature = true;
|
|
if (!init_test_context(&context, &desc))
|
|
return;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
context.root_signature = create_texture_root_signature(context.device, D3D12_SHADER_VISIBILITY_PIXEL, 0);
|
|
context.pipeline_state = create_pipeline_state(context.device,
|
|
context.root_signature, context.render_target_desc.Format, NULL, &ps, NULL);
|
|
|
|
memset(&heap_desc, 0, sizeof(heap_desc));
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
|
heap_desc.NumDescriptors = 1;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
hr = ID3D12Device_CreateDescriptorHeap(context.device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
|
|
ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
|
|
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
|
|
gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
|
|
|
|
texture = create_texture(context.device, 4, 4, DXGI_FORMAT_R8G8B8A8_UNORM, D3D12_RESOURCE_STATE_COPY_DEST);
|
|
texture_data.pData = bitmap_data;
|
|
texture_data.RowPitch = 4 * sizeof(*bitmap_data);
|
|
texture_data.SlicePitch = texture_data.RowPitch * 4;
|
|
upload_texture_data(texture, &texture_data, queue, command_list);
|
|
reset_command_list(command_list, context.allocator);
|
|
|
|
transition_resource_state(command_list, texture,
|
|
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
|
|
|
|
ID3D12Device_CreateShaderResourceView(context.device, texture, NULL, cpu_handle);
|
|
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, red, 0, NULL);
|
|
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0, gpu_handle);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
|
|
for (y = 0; y < 4; ++y)
|
|
{
|
|
for (x = 0; x < 4; ++x)
|
|
{
|
|
unsigned int color = get_readback_uint(&rb, 4 + 8 * x, 4 + 8 * y);
|
|
ok(compare_color(color, bitmap_data[4 * y + x], 1),
|
|
"Got color 0x%08x, expected 0x%08x at (%u, %u).\n", color, bitmap_data[4 * y + x], x, y);
|
|
}
|
|
}
|
|
release_resource_readback(&rb);
|
|
|
|
ID3D12Resource_Release(texture);
|
|
ID3D12DescriptorHeap_Release(heap);
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
static void test_descriptor_tables(void)
|
|
{
|
|
ID3D12DescriptorHeap *heap, *sampler_heap, *heaps[2];
|
|
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
|
|
D3D12_DESCRIPTOR_RANGE descriptor_range[4];
|
|
D3D12_CONSTANT_BUFFER_VIEW_DESC cbv_desc;
|
|
D3D12_ROOT_PARAMETER root_parameters[3];
|
|
ID3D12GraphicsCommandList *command_list;
|
|
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
|
|
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
|
|
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
|
|
ID3D12Resource *cb, *textures[4];
|
|
unsigned int i, descriptor_size;
|
|
D3D12_SAMPLER_DESC sampler_desc;
|
|
struct test_context_desc desc;
|
|
D3D12_SUBRESOURCE_DATA data;
|
|
struct test_context context;
|
|
ID3D12CommandQueue *queue;
|
|
HRESULT hr;
|
|
|
|
static const DWORD ps_code[] =
|
|
{
|
|
#if 0
|
|
Texture2D t0;
|
|
Texture2D t1;
|
|
Texture2D t2;
|
|
Texture2D t3;
|
|
SamplerState s0;
|
|
|
|
cbuffer cb0
|
|
{
|
|
float4 c;
|
|
};
|
|
|
|
float4 main(float4 position : SV_POSITION) : SV_Target
|
|
{
|
|
float2 p = float2(position.x / 32.0f, position.y / 32.0f);
|
|
|
|
return c.x * t0.Sample(s0, p) + c.y * t1.Sample(s0, p)
|
|
+ c.z * t2.Sample(s0, p) + c.w * t3.Sample(s0, p);
|
|
}
|
|
#endif
|
|
0x43425844, 0xf848ef5f, 0x4da3fe0c, 0x776883a0, 0x6b3f0297, 0x00000001, 0x0000029c, 0x00000003,
|
|
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
|
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49,
|
|
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
|
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000200, 0x00000050,
|
|
0x00000080, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0300005a, 0x00106000,
|
|
0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04001858, 0x00107000, 0x00000001,
|
|
0x00005555, 0x04001858, 0x00107000, 0x00000002, 0x00005555, 0x04001858, 0x00107000, 0x00000003,
|
|
0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x02000068, 0x00000003, 0x0a000038, 0x00100032, 0x00000000, 0x00101046, 0x00000000, 0x00004002,
|
|
0x3d000000, 0x3d000000, 0x00000000, 0x00000000, 0x8b000045, 0x800000c2, 0x00155543, 0x001000f2,
|
|
0x00000001, 0x00100046, 0x00000000, 0x00107e46, 0x00000001, 0x00106000, 0x00000000, 0x08000038,
|
|
0x001000f2, 0x00000001, 0x00100e46, 0x00000001, 0x00208556, 0x00000000, 0x00000000, 0x8b000045,
|
|
0x800000c2, 0x00155543, 0x001000f2, 0x00000002, 0x00100046, 0x00000000, 0x00107e46, 0x00000000,
|
|
0x00106000, 0x00000000, 0x0a000032, 0x001000f2, 0x00000001, 0x00208006, 0x00000000, 0x00000000,
|
|
0x00100e46, 0x00000002, 0x00100e46, 0x00000001, 0x8b000045, 0x800000c2, 0x00155543, 0x001000f2,
|
|
0x00000002, 0x00100046, 0x00000000, 0x00107e46, 0x00000002, 0x00106000, 0x00000000, 0x8b000045,
|
|
0x800000c2, 0x00155543, 0x001000f2, 0x00000000, 0x00100046, 0x00000000, 0x00107e46, 0x00000003,
|
|
0x00106000, 0x00000000, 0x0a000032, 0x001000f2, 0x00000001, 0x00208aa6, 0x00000000, 0x00000000,
|
|
0x00100e46, 0x00000002, 0x00100e46, 0x00000001, 0x0a000032, 0x001020f2, 0x00000000, 0x00208ff6,
|
|
0x00000000, 0x00000000, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
|
|
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
static const struct vec4 constant = {0.1f, 0.2f, 0.3f, 0.1f};
|
|
static const unsigned int texture_data[4] = {0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffff00};
|
|
|
|
memset(&desc, 0, sizeof(desc));
|
|
desc.no_root_signature = true;
|
|
if (!init_test_context(&context, &desc))
|
|
return;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
cb = create_upload_buffer(context.device, sizeof(constant), &constant.x);
|
|
|
|
descriptor_range[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
|
|
descriptor_range[0].NumDescriptors = 2;
|
|
descriptor_range[0].BaseShaderRegister = 0;
|
|
descriptor_range[0].RegisterSpace = 0;
|
|
descriptor_range[0].OffsetInDescriptorsFromTableStart = 0;
|
|
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
|
root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
|
|
root_parameters[0].DescriptorTable.pDescriptorRanges = &descriptor_range[0];
|
|
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
|
|
|
|
descriptor_range[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER;
|
|
descriptor_range[1].NumDescriptors = 1;
|
|
descriptor_range[1].BaseShaderRegister = 0;
|
|
descriptor_range[1].RegisterSpace = 0;
|
|
descriptor_range[1].OffsetInDescriptorsFromTableStart = 0;
|
|
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
|
root_parameters[1].DescriptorTable.NumDescriptorRanges = 1;
|
|
root_parameters[1].DescriptorTable.pDescriptorRanges = &descriptor_range[1];
|
|
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
|
|
|
|
descriptor_range[2].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
|
|
descriptor_range[2].NumDescriptors = 2;
|
|
descriptor_range[2].BaseShaderRegister = 2;
|
|
descriptor_range[2].RegisterSpace = 0;
|
|
descriptor_range[2].OffsetInDescriptorsFromTableStart = 0;
|
|
descriptor_range[3].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_CBV;
|
|
descriptor_range[3].NumDescriptors = 1;
|
|
descriptor_range[3].BaseShaderRegister = 0;
|
|
descriptor_range[3].RegisterSpace = 0;
|
|
descriptor_range[3].OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND;
|
|
root_parameters[2].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
|
root_parameters[2].DescriptorTable.NumDescriptorRanges = 2;
|
|
root_parameters[2].DescriptorTable.pDescriptorRanges = &descriptor_range[2];
|
|
root_parameters[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
|
|
|
|
memset(&root_signature_desc, 0, sizeof(root_signature_desc));
|
|
root_signature_desc.NumParameters = 3;
|
|
root_signature_desc.pParameters = root_parameters;
|
|
hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature);
|
|
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
|
|
|
context.pipeline_state = create_pipeline_state(context.device,
|
|
context.root_signature, context.render_target_desc.Format, NULL, &ps, NULL);
|
|
|
|
memset(&sampler_desc, 0, sizeof(sampler_desc));
|
|
sampler_desc.Filter = D3D12_FILTER_MIN_MAG_MIP_POINT;
|
|
sampler_desc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
|
|
sampler_desc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
|
|
sampler_desc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
|
|
|
|
memset(&heap_desc, 0, sizeof(heap_desc));
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
|
heap_desc.NumDescriptors = 5;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
hr = ID3D12Device_CreateDescriptorHeap(context.device, &heap_desc,
|
|
&IID_ID3D12DescriptorHeap, (void **)&heap);
|
|
ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
|
|
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER;
|
|
heap_desc.NumDescriptors = 1;
|
|
hr = ID3D12Device_CreateDescriptorHeap(context.device, &heap_desc,
|
|
&IID_ID3D12DescriptorHeap, (void **)&sampler_heap);
|
|
ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
|
|
|
|
descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(context.device,
|
|
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(textures); ++i)
|
|
{
|
|
textures[i] = create_texture(context.device,
|
|
1, 1, DXGI_FORMAT_R8G8B8A8_UNORM, D3D12_RESOURCE_STATE_COPY_DEST);
|
|
data.pData = &texture_data[i];
|
|
data.RowPitch = sizeof(texture_data[i]);
|
|
data.SlicePitch = data.RowPitch;
|
|
upload_texture_data(textures[i], &data, queue, command_list);
|
|
reset_command_list(command_list, context.allocator);
|
|
}
|
|
|
|
for (i = 0; i < ARRAY_SIZE(textures); ++i)
|
|
transition_resource_state(command_list, textures[i],
|
|
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
|
|
|
|
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
|
|
/* t0-t3 */
|
|
for (i = 0; i < ARRAY_SIZE(textures); ++i)
|
|
{
|
|
ID3D12Device_CreateShaderResourceView(context.device, textures[i], NULL, cpu_handle);
|
|
cpu_handle.ptr += descriptor_size;
|
|
}
|
|
/* cbv0 */
|
|
cbv_desc.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(cb);
|
|
cbv_desc.SizeInBytes = align(sizeof(constant), D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
|
|
ID3D12Device_CreateConstantBufferView(context.device, &cbv_desc, cpu_handle);
|
|
|
|
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(sampler_heap);
|
|
/* s0 */
|
|
ID3D12Device_CreateSampler(context.device, &sampler_desc, cpu_handle);
|
|
|
|
gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
|
|
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
|
|
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
heaps[0] = heap; heaps[1] = sampler_heap;
|
|
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, ARRAY_SIZE(heaps), heaps);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0, gpu_handle);
|
|
gpu_handle.ptr += 2 * descriptor_size;
|
|
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 1,
|
|
ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(sampler_heap));
|
|
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 2, gpu_handle);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
|
|
|
transition_resource_state(command_list, context.render_target,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xb2664c19, 2);
|
|
|
|
ID3D12Resource_Release(cb);
|
|
for (i = 0; i < ARRAY_SIZE(textures); ++i)
|
|
ID3D12Resource_Release(textures[i]);
|
|
ID3D12DescriptorHeap_Release(heap);
|
|
ID3D12DescriptorHeap_Release(sampler_heap);
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
static void test_update_root_descriptors(void)
|
|
{
|
|
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
|
|
D3D12_GPU_VIRTUAL_ADDRESS cb_va, uav_va;
|
|
D3D12_ROOT_PARAMETER root_parameters[2];
|
|
ID3D12GraphicsCommandList *command_list;
|
|
D3D12_HEAP_PROPERTIES heap_properties;
|
|
ID3D12RootSignature *root_signature;
|
|
ID3D12PipelineState *pipeline_state;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
ID3D12Resource *resource, *cb;
|
|
struct resource_readback rb;
|
|
struct test_context context;
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12Device *device;
|
|
unsigned int i;
|
|
HRESULT hr;
|
|
|
|
static const DWORD cs_code[] =
|
|
{
|
|
#if 0
|
|
cbuffer cb
|
|
{
|
|
unsigned int offset;
|
|
unsigned int value;
|
|
};
|
|
|
|
RWByteAddressBuffer b;
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void main()
|
|
{
|
|
b.Store(4 * offset, value);
|
|
}
|
|
#endif
|
|
0x43425844, 0xaadc5460, 0x88c27e90, 0x2acacf4e, 0x4e06019a, 0x00000001, 0x000000d8, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000084, 0x00050050, 0x00000021, 0x0100086a,
|
|
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0300009d, 0x0011e000, 0x00000000, 0x02000068,
|
|
0x00000001, 0x0400009b, 0x00000001, 0x00000001, 0x00000001, 0x08000029, 0x00100012, 0x00000000,
|
|
0x0020800a, 0x00000000, 0x00000000, 0x00004001, 0x00000002, 0x080000a6, 0x0011e012, 0x00000000,
|
|
0x0010000a, 0x00000000, 0x0020801a, 0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
struct
|
|
{
|
|
uint32_t offset;
|
|
uint32_t value;
|
|
uint32_t uav_offset;
|
|
uint8_t padding[D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT - 3 * sizeof(uint32_t)];
|
|
}
|
|
input[] =
|
|
{
|
|
{0, 4, 0},
|
|
{2, 6, 0},
|
|
{0, 5, 64},
|
|
{7, 2, 64},
|
|
};
|
|
|
|
if (!init_compute_test_context(&context))
|
|
return;
|
|
device = context.device;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
cb = create_upload_buffer(context.device, sizeof(input), input);
|
|
cb_va = ID3D12Resource_GetGPUVirtualAddress(cb);
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = 512;
|
|
resource_desc.Height = 1;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
|
|
hr = ID3D12Device_CreateCommittedResource(device,
|
|
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
|
|
uav_va = ID3D12Resource_GetGPUVirtualAddress(resource);
|
|
|
|
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
|
|
root_parameters[0].Descriptor.ShaderRegister = 0;
|
|
root_parameters[0].Descriptor.RegisterSpace = 0;
|
|
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
|
|
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
|
|
root_parameters[1].Descriptor.ShaderRegister = 0;
|
|
root_parameters[1].Descriptor.RegisterSpace = 0;
|
|
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
|
|
memset(&root_signature_desc, 0, sizeof(root_signature_desc));
|
|
root_signature_desc.NumParameters = 2;
|
|
root_signature_desc.pParameters = root_parameters;
|
|
hr = create_root_signature(device, &root_signature_desc, &root_signature);
|
|
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
|
|
|
pipeline_state = create_compute_pipeline_state(device, root_signature,
|
|
shader_bytecode(cs_code, sizeof(cs_code)));
|
|
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, pipeline_state);
|
|
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, root_signature);
|
|
for (i = 0; i < ARRAY_SIZE(input); ++i)
|
|
{
|
|
ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(command_list,
|
|
0, cb_va + i * sizeof(*input));
|
|
if (!i || input[i - 1].uav_offset != input[i].uav_offset)
|
|
ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(command_list,
|
|
1, uav_va + input[i].uav_offset * sizeof(uint32_t));
|
|
ID3D12GraphicsCommandList_Dispatch(command_list, 1, 1, 1);
|
|
}
|
|
|
|
transition_sub_resource_state(command_list, resource, 0,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
get_buffer_readback_with_command_list(resource, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
|
|
for (i = 0; i < ARRAY_SIZE(input); ++i)
|
|
{
|
|
unsigned int offset = input[i].uav_offset + input[i].offset;
|
|
unsigned int value = get_readback_uint(&rb, offset, 0);
|
|
ok(value == input[i].value, "Got %#x, expected %#x.\n", value, input[i].value);
|
|
}
|
|
release_resource_readback(&rb);
|
|
|
|
ID3D12Resource_Release(cb);
|
|
ID3D12Resource_Release(resource);
|
|
ID3D12RootSignature_Release(root_signature);
|
|
ID3D12PipelineState_Release(pipeline_state);
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
#define check_copyable_footprints(a, b, c, d, e, f, g) \
|
|
check_copyable_footprints_(__LINE__, a, b, c, d, e, f, g)
|
|
static void check_copyable_footprints_(unsigned int line, const D3D12_RESOURCE_DESC *desc,
|
|
unsigned int sub_resource_idx, unsigned int sub_resource_count,
|
|
const D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, const UINT *row_counts,
|
|
const UINT64 *row_sizes, UINT64 *total_size)
|
|
{
|
|
unsigned int miplevel, width, height, depth, row_count, row_size, row_pitch;
|
|
UINT64 offset, size, total;
|
|
unsigned int i;
|
|
|
|
offset = total = 0;
|
|
for (i = 0; i < sub_resource_count; ++i)
|
|
{
|
|
miplevel = (sub_resource_idx + i) % desc->MipLevels;
|
|
width = align(max(1, desc->Width >> miplevel), format_block_width(desc->Format));
|
|
height = align(max(1, desc->Height >> miplevel), format_block_height(desc->Format));
|
|
depth = desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? desc->DepthOrArraySize : 1;
|
|
depth = max(1, depth >> miplevel);
|
|
row_count = height / format_block_height(desc->Format);
|
|
row_size = (width / format_block_width(desc->Format)) * format_size(desc->Format);
|
|
row_pitch = align(row_size, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
|
|
|
|
if (layouts)
|
|
{
|
|
const D3D12_PLACED_SUBRESOURCE_FOOTPRINT *l = &layouts[i];
|
|
const D3D12_SUBRESOURCE_FOOTPRINT *f = &l->Footprint;
|
|
|
|
ok_(line)(l->Offset == offset, "Got offset %"PRIu64", expected %"PRIu64".\n", l->Offset, offset);
|
|
ok_(line)(f->Format == desc->Format, "Got format %#x, expected %#x.\n", f->Format, desc->Format);
|
|
ok_(line)(f->Width == width, "Got width %u, expected %u.\n", f->Width, width);
|
|
ok_(line)(f->Height == height, "Got height %u, expected %u.\n", f->Height, height);
|
|
ok_(line)(f->Depth == depth, "Got depth %u, expected %u.\n", f->Depth, depth);
|
|
ok_(line)(f->RowPitch == row_pitch, "Got row pitch %u, expected %u.\n", f->RowPitch, row_pitch);
|
|
}
|
|
|
|
if (row_counts)
|
|
ok_(line)(row_counts[i] == row_count, "Got row count %u, expected %u.\n", row_counts[i], row_count);
|
|
|
|
if (row_sizes)
|
|
ok_(line)(row_sizes[i] == row_size, "Got row size %"PRIu64", expected %u.\n", row_sizes[i], row_size);
|
|
|
|
size = max(0, row_count - 1) * row_pitch + row_size;
|
|
size = max(0, depth - 1) * align(size, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT) + size;
|
|
|
|
total = offset + size;
|
|
offset = align(total, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
|
|
}
|
|
|
|
if (total_size)
|
|
ok_(line)(*total_size == total, "Got total size %"PRIu64", expected %"PRIu64".\n", *total_size, total);
|
|
}
|
|
|
|
static void test_get_copyable_footprints(void)
|
|
{
|
|
D3D12_PLACED_SUBRESOURCE_FOOTPRINT layouts[10];
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
UINT64 row_sizes[10], total_size;
|
|
unsigned int sub_resource_count;
|
|
unsigned int i, j, k;
|
|
ID3D12Device *device;
|
|
UINT row_counts[10];
|
|
ULONG refcount;
|
|
|
|
static const struct
|
|
{
|
|
D3D12_RESOURCE_DIMENSION dimension;
|
|
unsigned int width;
|
|
unsigned int height;
|
|
unsigned int depth_or_array_size;
|
|
unsigned int miplevel_count;
|
|
bool test_with_compressed;
|
|
}
|
|
resources[] =
|
|
{
|
|
{D3D12_RESOURCE_DIMENSION_BUFFER, 4, 1, 1, 1, false},
|
|
{D3D12_RESOURCE_DIMENSION_TEXTURE1D, 4, 1, 1, 1, false},
|
|
{D3D12_RESOURCE_DIMENSION_TEXTURE1D, 4, 1, 1, 2, false},
|
|
{D3D12_RESOURCE_DIMENSION_TEXTURE1D, 3, 1, 1, 1, false},
|
|
{D3D12_RESOURCE_DIMENSION_TEXTURE1D, 4, 1, 2, 1, false},
|
|
{D3D12_RESOURCE_DIMENSION_TEXTURE2D, 4, 4, 1, 1, true},
|
|
{D3D12_RESOURCE_DIMENSION_TEXTURE2D, 4, 4, 2, 1, true},
|
|
{D3D12_RESOURCE_DIMENSION_TEXTURE2D, 4, 4, 1, 2, true},
|
|
{D3D12_RESOURCE_DIMENSION_TEXTURE2D, 3, 1, 1, 2, false},
|
|
{D3D12_RESOURCE_DIMENSION_TEXTURE2D, 3, 2, 1, 2, false},
|
|
{D3D12_RESOURCE_DIMENSION_TEXTURE2D, 3, 1, 1, 1, false},
|
|
{D3D12_RESOURCE_DIMENSION_TEXTURE2D, 3, 2, 1, 1, false},
|
|
{D3D12_RESOURCE_DIMENSION_TEXTURE3D, 4, 4, 1, 1, true},
|
|
{D3D12_RESOURCE_DIMENSION_TEXTURE3D, 4, 4, 2, 1, true},
|
|
{D3D12_RESOURCE_DIMENSION_TEXTURE3D, 4, 4, 2, 2, true},
|
|
{D3D12_RESOURCE_DIMENSION_TEXTURE3D, 8, 8, 8, 4, true},
|
|
{D3D12_RESOURCE_DIMENSION_TEXTURE3D, 3, 2, 2, 2, false},
|
|
};
|
|
static const struct
|
|
{
|
|
DXGI_FORMAT format;
|
|
bool is_compressed;
|
|
}
|
|
formats[] =
|
|
{
|
|
{DXGI_FORMAT_R32G32B32A32_FLOAT, false},
|
|
{DXGI_FORMAT_R32G32B32A32_UINT, false},
|
|
{DXGI_FORMAT_R32_UINT, false},
|
|
{DXGI_FORMAT_R8G8B8A8_UNORM, false},
|
|
{DXGI_FORMAT_BC1_UNORM, true},
|
|
{DXGI_FORMAT_BC2_UNORM, true},
|
|
{DXGI_FORMAT_BC3_UNORM, true},
|
|
{DXGI_FORMAT_BC4_UNORM, true},
|
|
{DXGI_FORMAT_BC5_UNORM, true},
|
|
{DXGI_FORMAT_BC6H_UF16, true},
|
|
{DXGI_FORMAT_BC6H_SF16, true},
|
|
{DXGI_FORMAT_BC7_UNORM, true},
|
|
};
|
|
static const struct
|
|
{
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
unsigned int sub_resource_idx;
|
|
unsigned int sub_resource_count;
|
|
}
|
|
invalid_descs[] =
|
|
{
|
|
{
|
|
{D3D12_RESOURCE_DIMENSION_BUFFER, 0, 3, 2, 1, 1, DXGI_FORMAT_R32_UINT,
|
|
{1, 0}, D3D12_TEXTURE_LAYOUT_UNKNOWN, D3D12_RESOURCE_FLAG_NONE}, 0, 1,
|
|
},
|
|
{
|
|
{D3D12_RESOURCE_DIMENSION_TEXTURE1D, 0, 4, 2, 1, 1, DXGI_FORMAT_R32_UINT,
|
|
{1, 0}, D3D12_TEXTURE_LAYOUT_UNKNOWN, D3D12_RESOURCE_FLAG_NONE}, 0, 1,
|
|
},
|
|
{
|
|
{D3D12_RESOURCE_DIMENSION_TEXTURE2D, 0, 4, 4, 1, 1, DXGI_FORMAT_R32_UINT,
|
|
{1, 0}, D3D12_TEXTURE_LAYOUT_UNKNOWN, D3D12_RESOURCE_FLAG_NONE}, 0, 2,
|
|
},
|
|
{
|
|
{D3D12_RESOURCE_DIMENSION_TEXTURE2D, 0, 3, 1, 1, 2, DXGI_FORMAT_BC1_UNORM,
|
|
{1, 0}, D3D12_TEXTURE_LAYOUT_UNKNOWN, D3D12_RESOURCE_FLAG_NONE}, 0, 2,
|
|
},
|
|
{
|
|
{D3D12_RESOURCE_DIMENSION_TEXTURE2D, 0, 3, 1, 1, 1, DXGI_FORMAT_BC1_UNORM,
|
|
{1, 0}, D3D12_TEXTURE_LAYOUT_UNKNOWN, D3D12_RESOURCE_FLAG_NONE}, 0, 1,
|
|
},
|
|
{
|
|
{D3D12_RESOURCE_DIMENSION_TEXTURE2D, 0, 3, 1, 1, 2, DXGI_FORMAT_BC7_UNORM,
|
|
{1, 0}, D3D12_TEXTURE_LAYOUT_UNKNOWN, D3D12_RESOURCE_FLAG_NONE}, 0, 2,
|
|
},
|
|
{
|
|
{D3D12_RESOURCE_DIMENSION_TEXTURE2D, 0, 3, 1, 1, 1, DXGI_FORMAT_BC7_UNORM,
|
|
{1, 0}, D3D12_TEXTURE_LAYOUT_UNKNOWN, D3D12_RESOURCE_FLAG_NONE}, 0, 1,
|
|
},
|
|
{
|
|
{D3D12_RESOURCE_DIMENSION_TEXTURE3D, 3, 2, 2, 2, 2, DXGI_FORMAT_BC1_UNORM,
|
|
{1, 0}, D3D12_TEXTURE_LAYOUT_UNKNOWN, D3D12_RESOURCE_FLAG_NONE}, 0, 1,
|
|
},
|
|
};
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
/* TODO: test base offset */
|
|
for (i = 0; i < ARRAY_SIZE(resources); ++i)
|
|
{
|
|
const bool is_buffer = resources[i].dimension == D3D12_RESOURCE_DIMENSION_BUFFER;
|
|
|
|
resource_desc.Dimension = resources[i].dimension;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = resources[i].width;
|
|
resource_desc.Height = resources[i].height;
|
|
resource_desc.DepthOrArraySize = resources[i].depth_or_array_size;
|
|
resource_desc.MipLevels = resources[i].miplevel_count;
|
|
|
|
for (j = 0; j < ARRAY_SIZE(formats); ++j)
|
|
{
|
|
if (formats[j].is_compressed && !resources[i].test_with_compressed)
|
|
continue;
|
|
if (is_buffer && j > 0)
|
|
continue;
|
|
|
|
if (is_buffer)
|
|
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
|
|
else
|
|
resource_desc.Format = formats[j].format;
|
|
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = is_buffer ? D3D12_TEXTURE_LAYOUT_ROW_MAJOR : D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_NONE;
|
|
|
|
sub_resource_count = resource_desc.MipLevels;
|
|
if (resources[i].dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D)
|
|
sub_resource_count *= resource_desc.DepthOrArraySize;
|
|
assert(sub_resource_count <= ARRAY_SIZE(layouts));
|
|
|
|
memset(layouts, 0, sizeof(layouts));
|
|
memset(row_counts, 0, sizeof(row_counts));
|
|
memset(row_sizes, 0, sizeof(row_sizes));
|
|
total_size = 0;
|
|
ID3D12Device_GetCopyableFootprints(device, &resource_desc, 0, sub_resource_count, 0,
|
|
layouts, row_counts, row_sizes, &total_size);
|
|
check_copyable_footprints(&resource_desc, 0, sub_resource_count,
|
|
layouts, row_counts, row_sizes, &total_size);
|
|
|
|
memset(layouts, 0, sizeof(layouts));
|
|
ID3D12Device_GetCopyableFootprints(device, &resource_desc, 0, sub_resource_count, 0,
|
|
layouts, NULL, NULL, NULL);
|
|
check_copyable_footprints(&resource_desc, 0, sub_resource_count,
|
|
layouts, NULL, NULL, NULL);
|
|
memset(row_counts, 0, sizeof(row_counts));
|
|
ID3D12Device_GetCopyableFootprints(device, &resource_desc, 0, sub_resource_count, 0,
|
|
NULL, row_counts, NULL, NULL);
|
|
check_copyable_footprints(&resource_desc, 0, sub_resource_count,
|
|
NULL, row_counts, NULL, NULL);
|
|
memset(row_sizes, 0, sizeof(row_sizes));
|
|
ID3D12Device_GetCopyableFootprints(device, &resource_desc, 0, sub_resource_count, 0,
|
|
NULL, NULL, row_sizes, NULL);
|
|
check_copyable_footprints(&resource_desc, 0, sub_resource_count,
|
|
NULL, NULL, row_sizes, NULL);
|
|
total_size = 0;
|
|
ID3D12Device_GetCopyableFootprints(device, &resource_desc, 0, sub_resource_count, 0,
|
|
NULL, NULL, NULL, &total_size);
|
|
check_copyable_footprints(&resource_desc, 0, sub_resource_count,
|
|
NULL, NULL, NULL, &total_size);
|
|
|
|
for (k = 0; k < sub_resource_count; ++k)
|
|
{
|
|
memset(layouts, 0, sizeof(layouts));
|
|
memset(row_counts, 0, sizeof(row_counts));
|
|
memset(row_sizes, 0, sizeof(row_sizes));
|
|
total_size = 0;
|
|
ID3D12Device_GetCopyableFootprints(device, &resource_desc, k, 1, 0,
|
|
layouts, row_counts, row_sizes, &total_size);
|
|
check_copyable_footprints(&resource_desc, k, 1,
|
|
layouts, row_counts, row_sizes, &total_size);
|
|
}
|
|
}
|
|
}
|
|
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = 512;
|
|
resource_desc.Height = 512;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
resource_desc.SampleDesc.Count = 4;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
|
|
memset(layouts, 0, sizeof(layouts));
|
|
memset(row_counts, 0, sizeof(row_counts));
|
|
memset(row_sizes, 0, sizeof(row_sizes));
|
|
total_size = 0;
|
|
ID3D12Device_GetCopyableFootprints(device, &resource_desc, 0, 1, 0,
|
|
layouts, row_counts, row_sizes, &total_size);
|
|
check_copyable_footprints(&resource_desc, 0, 1,
|
|
layouts, row_counts, row_sizes, &total_size);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(invalid_descs); ++i)
|
|
{
|
|
resource_desc = invalid_descs[i].resource_desc;
|
|
|
|
memset(layouts, 0, sizeof(layouts));
|
|
memset(row_counts, 0, sizeof(row_counts));
|
|
memset(row_sizes, 0, sizeof(row_sizes));
|
|
total_size = 0;
|
|
ID3D12Device_GetCopyableFootprints(device, &resource_desc,
|
|
invalid_descs[i].sub_resource_idx, invalid_descs[i].sub_resource_count, 0,
|
|
layouts, row_counts, row_sizes, &total_size);
|
|
|
|
for (j = 0; j < invalid_descs[i].sub_resource_count; ++j)
|
|
{
|
|
const D3D12_PLACED_SUBRESOURCE_FOOTPRINT *l = &layouts[j];
|
|
|
|
ok(l->Offset == ~(UINT64)0, "Got offset %"PRIu64".\n", l->Offset);
|
|
ok(l->Footprint.Format == ~(DXGI_FORMAT)0, "Got format %#x.\n", l->Footprint.Format);
|
|
ok(l->Footprint.Width == ~0u, "Got width %u.\n", l->Footprint.Width);
|
|
ok(l->Footprint.Height == ~0u, "Got height %u.\n", l->Footprint.Height);
|
|
ok(l->Footprint.Depth == ~0u, "Got depth %u.\n", l->Footprint.Depth);
|
|
ok(l->Footprint.RowPitch == ~0u, "Got row pitch %u.\n", l->Footprint.RowPitch);
|
|
|
|
ok(row_counts[j] == ~0u, "Got row count %u.\n", row_counts[j]);
|
|
ok(row_sizes[j] == ~(UINT64)0, "Got row size %"PRIu64".\n", row_sizes[j]);
|
|
}
|
|
|
|
ok(total_size == ~(UINT64)0, "Got total size %"PRIu64".\n", total_size);
|
|
}
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
#define check_depth_stencil_sampling(a, b, c, d, e, f, g) \
|
|
check_depth_stencil_sampling_(__LINE__, a, b, c, d, e, f, g)
|
|
static void check_depth_stencil_sampling_(unsigned int line, struct test_context *context,
|
|
ID3D12PipelineState *pso, ID3D12Resource *cb, ID3D12Resource *texture,
|
|
D3D12_CPU_DESCRIPTOR_HANDLE dsv_handle, ID3D12DescriptorHeap *srv_heap,
|
|
float expected_value)
|
|
{
|
|
static const float black[] = {0.0f, 0.0f, 0.0f, 0.0f};
|
|
ID3D12GraphicsCommandList *command_list;
|
|
ID3D12CommandQueue *queue;
|
|
HRESULT hr;
|
|
|
|
command_list = context->list;
|
|
queue = context->queue;
|
|
|
|
transition_sub_resource_state(command_list, texture, 0,
|
|
D3D12_RESOURCE_STATE_DEPTH_WRITE, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
|
|
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context->rtv, black, 0, NULL);
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context->rtv, FALSE, NULL);
|
|
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, pso);
|
|
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context->root_signature);
|
|
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &srv_heap);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0,
|
|
ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(srv_heap));
|
|
ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 1,
|
|
ID3D12Resource_GetGPUVirtualAddress(cb));
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context->viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context->scissor_rect);
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
|
|
|
transition_sub_resource_state(command_list, context->render_target, 0,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
check_sub_resource_float_(line, context->render_target, 0, queue, command_list, expected_value, 2);
|
|
|
|
reset_command_list(command_list, context->allocator);
|
|
transition_sub_resource_state(command_list, context->render_target, 0,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
transition_sub_resource_state(command_list, texture, 0,
|
|
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, D3D12_RESOURCE_STATE_DEPTH_WRITE);
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok_(line)(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr);
|
|
exec_command_list(queue, command_list);
|
|
wait_queue_idle(context->device, queue);
|
|
}
|
|
|
|
static void test_depth_stencil_sampling(void)
|
|
{
|
|
ID3D12PipelineState *pso_compare, *pso_depth, *pso_stencil, *pso_depth_stencil;
|
|
D3D12_CPU_DESCRIPTOR_HANDLE dsv_handle, srv_cpu_handle;
|
|
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
|
|
D3D12_STATIC_SAMPLER_DESC sampler_desc[2];
|
|
D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc;
|
|
D3D12_DESCRIPTOR_RANGE descriptor_range;
|
|
D3D12_ROOT_PARAMETER root_parameters[2];
|
|
ID3D12GraphicsCommandList *command_list;
|
|
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
|
|
struct depth_stencil_resource ds;
|
|
ID3D12DescriptorHeap *srv_heap;
|
|
struct test_context_desc desc;
|
|
ID3D12Resource *cb, *texture;
|
|
unsigned int descriptor_size;
|
|
struct test_context context;
|
|
struct vec4 ps_constant;
|
|
ID3D12Device *device;
|
|
unsigned int i;
|
|
HRESULT hr;
|
|
|
|
static const DWORD ps_compare_code[] =
|
|
{
|
|
#if 0
|
|
Texture2D t;
|
|
SamplerComparisonState s : register(s1);
|
|
|
|
float ref;
|
|
|
|
float4 main(float4 position : SV_Position) : SV_Target
|
|
{
|
|
return t.SampleCmp(s, float2(position.x / 640.0f, position.y / 480.0f), ref);
|
|
}
|
|
#endif
|
|
0x43425844, 0xbea899fb, 0xcbeaa744, 0xbad6daa0, 0xd4363d30, 0x00000001, 0x00000164, 0x00000003,
|
|
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
|
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69,
|
|
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
|
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x000000c8, 0x00000040,
|
|
0x00000032, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0300085a, 0x00106000, 0x00000001,
|
|
0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001,
|
|
0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0a000038, 0x00100032, 0x00000000,
|
|
0x00101046, 0x00000000, 0x00004002, 0x3acccccd, 0x3b088889, 0x00000000, 0x00000000, 0x0c000046,
|
|
0x00100012, 0x00000000, 0x00100046, 0x00000000, 0x00107006, 0x00000000, 0x00106000, 0x00000001,
|
|
0x0020800a, 0x00000000, 0x00000000, 0x05000036, 0x001020f2, 0x00000000, 0x00100006, 0x00000000,
|
|
0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_compare = {ps_compare_code, sizeof(ps_compare_code)};
|
|
static const DWORD ps_sample_code[] =
|
|
{
|
|
#if 0
|
|
Texture2D t;
|
|
SamplerState s;
|
|
|
|
float4 main(float4 position : SV_Position) : SV_Target
|
|
{
|
|
return t.Sample(s, float2(position.x / 640.0f, position.y / 480.0f));
|
|
}
|
|
#endif
|
|
0x43425844, 0x7472c092, 0x5548f00e, 0xf4e007f1, 0x5970429c, 0x00000001, 0x00000134, 0x00000003,
|
|
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
|
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69,
|
|
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
|
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000098, 0x00000040,
|
|
0x00000026, 0x0300005a, 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555,
|
|
0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068,
|
|
0x00000001, 0x0a000038, 0x00100032, 0x00000000, 0x00101046, 0x00000000, 0x00004002, 0x3acccccd,
|
|
0x3b088889, 0x00000000, 0x00000000, 0x09000045, 0x001020f2, 0x00000000, 0x00100046, 0x00000000,
|
|
0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_sample = {ps_sample_code, sizeof(ps_sample_code)};
|
|
static const DWORD ps_stencil_code[] =
|
|
{
|
|
#if 0
|
|
Texture2D<uint4> t : register(t1);
|
|
|
|
float4 main(float4 position : SV_Position) : SV_Target
|
|
{
|
|
float2 s;
|
|
t.GetDimensions(s.x, s.y);
|
|
return t.Load(int3(float3(s.x * position.x / 640.0f, s.y * position.y / 480.0f, 0))).y;
|
|
}
|
|
#endif
|
|
0x43425844, 0x78574912, 0x1b7763f5, 0x0124de83, 0x39954d6c, 0x00000001, 0x000001a0, 0x00000003,
|
|
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
|
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69,
|
|
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
|
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000104, 0x00000040,
|
|
0x00000041, 0x04001858, 0x00107000, 0x00000001, 0x00004444, 0x04002064, 0x00101032, 0x00000000,
|
|
0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0700003d, 0x001000f2,
|
|
0x00000000, 0x00004001, 0x00000000, 0x00107e46, 0x00000001, 0x07000038, 0x00100032, 0x00000000,
|
|
0x00100046, 0x00000000, 0x00101046, 0x00000000, 0x0a000038, 0x00100032, 0x00000000, 0x00100046,
|
|
0x00000000, 0x00004002, 0x3acccccd, 0x3b088889, 0x00000000, 0x00000000, 0x0500001b, 0x00100032,
|
|
0x00000000, 0x00100046, 0x00000000, 0x08000036, 0x001000c2, 0x00000000, 0x00004002, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x0700002d, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000,
|
|
0x00107e46, 0x00000001, 0x05000056, 0x001020f2, 0x00000000, 0x00100556, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_stencil = {ps_stencil_code, sizeof(ps_stencil_code)};
|
|
static const DWORD ps_depth_stencil_code[] =
|
|
{
|
|
#if 0
|
|
SamplerState samp;
|
|
Texture2D depth_tex;
|
|
Texture2D<uint4> stencil_tex;
|
|
|
|
float main(float4 position: SV_Position) : SV_Target
|
|
{
|
|
float2 s, p;
|
|
float depth, stencil;
|
|
depth_tex.GetDimensions(s.x, s.y);
|
|
p = float2(s.x * position.x / 640.0f, s.y * position.y / 480.0f);
|
|
depth = depth_tex.Sample(samp, p).r;
|
|
stencil = stencil_tex.Load(int3(float3(p.x, p.y, 0))).y;
|
|
return depth + stencil;
|
|
}
|
|
#endif
|
|
0x43425844, 0x348f8377, 0x977d1ee0, 0x8cca4f35, 0xff5c5afc, 0x00000001, 0x000001fc, 0x00000003,
|
|
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
|
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69,
|
|
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
|
0x00000000, 0x00000e01, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000160, 0x00000040,
|
|
0x00000058, 0x0300005a, 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555,
|
|
0x04001858, 0x00107000, 0x00000001, 0x00004444, 0x04002064, 0x00101032, 0x00000000, 0x00000001,
|
|
0x03000065, 0x00102012, 0x00000000, 0x02000068, 0x00000002, 0x0700003d, 0x001000f2, 0x00000000,
|
|
0x00004001, 0x00000000, 0x00107e46, 0x00000000, 0x07000038, 0x00100032, 0x00000000, 0x00100046,
|
|
0x00000000, 0x00101046, 0x00000000, 0x0a000038, 0x00100032, 0x00000000, 0x00100046, 0x00000000,
|
|
0x00004002, 0x3acccccd, 0x3b088889, 0x00000000, 0x00000000, 0x0500001b, 0x00100032, 0x00000001,
|
|
0x00100046, 0x00000000, 0x09000045, 0x001000f2, 0x00000000, 0x00100046, 0x00000000, 0x00107e46,
|
|
0x00000000, 0x00106000, 0x00000000, 0x08000036, 0x001000c2, 0x00000001, 0x00004002, 0x00000000,
|
|
0x00000000, 0x00000000, 0x00000000, 0x0700002d, 0x001000f2, 0x00000001, 0x00100e46, 0x00000001,
|
|
0x00107e46, 0x00000001, 0x05000056, 0x00100022, 0x00000000, 0x0010001a, 0x00000001, 0x07000000,
|
|
0x00102012, 0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_depth_stencil = {ps_depth_stencil_code, sizeof(ps_depth_stencil_code)};
|
|
static const struct test
|
|
{
|
|
DXGI_FORMAT typeless_format;
|
|
DXGI_FORMAT dsv_format;
|
|
DXGI_FORMAT depth_view_format;
|
|
DXGI_FORMAT stencil_view_format;
|
|
}
|
|
tests[] =
|
|
{
|
|
{DXGI_FORMAT_R32G8X24_TYPELESS, DXGI_FORMAT_D32_FLOAT_S8X24_UINT,
|
|
DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, DXGI_FORMAT_X32_TYPELESS_G8X24_UINT},
|
|
{DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_D32_FLOAT,
|
|
DXGI_FORMAT_R32_FLOAT},
|
|
{DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT,
|
|
DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_X24_TYPELESS_G8_UINT},
|
|
{DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_D16_UNORM,
|
|
DXGI_FORMAT_R16_UNORM},
|
|
};
|
|
|
|
memset(&desc, 0, sizeof(desc));
|
|
desc.rt_width = 640;
|
|
desc.rt_height = 480;
|
|
desc.rt_format = DXGI_FORMAT_R32_FLOAT;
|
|
desc.no_root_signature = true;
|
|
if (!init_test_context(&context, &desc))
|
|
return;
|
|
device = context.device;
|
|
command_list = context.list;
|
|
|
|
sampler_desc[0].Filter = D3D12_FILTER_MIN_MAG_MIP_POINT;
|
|
sampler_desc[0].AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
|
|
sampler_desc[0].AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
|
|
sampler_desc[0].AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
|
|
sampler_desc[0].MipLODBias = 0.0f;
|
|
sampler_desc[0].MaxAnisotropy = 0;
|
|
sampler_desc[0].ComparisonFunc = D3D12_COMPARISON_FUNC_NEVER;
|
|
sampler_desc[0].BorderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE;
|
|
sampler_desc[0].MinLOD = 0.0f;
|
|
sampler_desc[0].MaxLOD = 0.0f;
|
|
sampler_desc[0].ShaderRegister = 0;
|
|
sampler_desc[0].RegisterSpace = 0;
|
|
sampler_desc[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
|
|
|
|
sampler_desc[1] = sampler_desc[0];
|
|
sampler_desc[1].Filter = D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT;
|
|
sampler_desc[1].ComparisonFunc = D3D12_COMPARISON_FUNC_GREATER;
|
|
sampler_desc[1].ShaderRegister = 1;
|
|
|
|
descriptor_range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
|
|
descriptor_range.NumDescriptors = 2;
|
|
descriptor_range.BaseShaderRegister = 0;
|
|
descriptor_range.RegisterSpace = 0;
|
|
descriptor_range.OffsetInDescriptorsFromTableStart = 0;
|
|
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
|
root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
|
|
root_parameters[0].DescriptorTable.pDescriptorRanges = &descriptor_range;
|
|
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
|
|
|
|
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
|
|
root_parameters[1].Descriptor.ShaderRegister = 0;
|
|
root_parameters[1].Descriptor.RegisterSpace = 0;
|
|
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
|
|
|
|
memset(&root_signature_desc, 0, sizeof(root_signature_desc));
|
|
root_signature_desc.NumParameters = 2;
|
|
root_signature_desc.pParameters = root_parameters;
|
|
root_signature_desc.NumStaticSamplers = 2;
|
|
root_signature_desc.pStaticSamplers = sampler_desc;
|
|
hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature);
|
|
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
|
|
|
pso_compare = create_pipeline_state(device,
|
|
context.root_signature, context.render_target_desc.Format, NULL, &ps_compare, NULL);
|
|
pso_depth = create_pipeline_state(device,
|
|
context.root_signature, context.render_target_desc.Format, NULL, &ps_sample, NULL);
|
|
pso_stencil = create_pipeline_state(device,
|
|
context.root_signature, context.render_target_desc.Format, NULL, &ps_stencil, NULL);
|
|
pso_depth_stencil = create_pipeline_state(device,
|
|
context.root_signature, context.render_target_desc.Format, NULL, &ps_depth_stencil, NULL);
|
|
|
|
memset(&heap_desc, 0, sizeof(heap_desc));
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
|
heap_desc.NumDescriptors = 2;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc,
|
|
&IID_ID3D12DescriptorHeap, (void **)&srv_heap);
|
|
ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
|
|
|
|
descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(device,
|
|
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
|
|
|
|
memset(&ps_constant, 0, sizeof(ps_constant));
|
|
cb = create_upload_buffer(device, sizeof(ps_constant), &ps_constant);
|
|
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(tests); ++i)
|
|
{
|
|
reset_command_list(command_list, context.allocator);
|
|
|
|
init_depth_stencil(&ds, device, context.render_target_desc.Width,
|
|
context.render_target_desc.Height, tests[i].typeless_format,
|
|
tests[i].dsv_format, NULL);
|
|
texture = ds.texture;
|
|
dsv_handle = ds.dsv_handle;
|
|
|
|
srv_cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(srv_heap);
|
|
|
|
memset(&srv_desc, 0, sizeof(srv_desc));
|
|
srv_desc.Format = tests[i].depth_view_format;
|
|
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
|
|
srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
|
srv_desc.Texture2D.MipLevels = 1;
|
|
ID3D12Device_CreateShaderResourceView(device, texture, &srv_desc, srv_cpu_handle);
|
|
srv_cpu_handle.ptr += descriptor_size;
|
|
ID3D12Device_CreateShaderResourceView(device, NULL, &srv_desc, srv_cpu_handle);
|
|
|
|
ps_constant.x = 0.5f;
|
|
update_buffer_data(cb, &ps_constant, sizeof(ps_constant));
|
|
|
|
/* pso_compare */
|
|
ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, dsv_handle,
|
|
D3D12_CLEAR_FLAG_DEPTH, 1.0f, 0, 0, NULL);
|
|
check_depth_stencil_sampling(&context, pso_compare, cb, texture, dsv_handle, srv_heap, 0.0f);
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, dsv_handle,
|
|
D3D12_CLEAR_FLAG_DEPTH, 0.0f, 0, 0, NULL);
|
|
check_depth_stencil_sampling(&context, pso_compare, cb, texture, dsv_handle, srv_heap, 1.0f);
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, dsv_handle,
|
|
D3D12_CLEAR_FLAG_DEPTH, 0.5f, 0, 0, NULL);
|
|
check_depth_stencil_sampling(&context, pso_compare, cb, texture, dsv_handle, srv_heap, 0.0f);
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, dsv_handle,
|
|
D3D12_CLEAR_FLAG_DEPTH, 0.6f, 0, 0, NULL);
|
|
check_depth_stencil_sampling(&context, pso_compare, cb, texture, dsv_handle, srv_heap, 0.0f);
|
|
|
|
ps_constant.x = 0.7f;
|
|
update_buffer_data(cb, &ps_constant, sizeof(ps_constant));
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
check_depth_stencil_sampling(&context, pso_compare, cb, texture, dsv_handle, srv_heap, 1.0f);
|
|
|
|
/* pso_depth */
|
|
reset_command_list(command_list, context.allocator);
|
|
ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, dsv_handle,
|
|
D3D12_CLEAR_FLAG_DEPTH, 1.0f, 0, 0, NULL);
|
|
check_depth_stencil_sampling(&context, pso_depth, cb, texture, dsv_handle, srv_heap, 1.0f);
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, dsv_handle,
|
|
D3D12_CLEAR_FLAG_DEPTH, 0.2f, 0, 0, NULL);
|
|
check_depth_stencil_sampling(&context, pso_depth, cb, texture, dsv_handle, srv_heap, 0.2f);
|
|
|
|
if (!tests[i].stencil_view_format)
|
|
{
|
|
destroy_depth_stencil(&ds);
|
|
continue;
|
|
}
|
|
srv_desc.Format = tests[i].stencil_view_format;
|
|
srv_desc.Texture2D.PlaneSlice = 1;
|
|
ID3D12Device_CreateShaderResourceView(device, texture, &srv_desc, srv_cpu_handle);
|
|
|
|
/* pso_stencil */
|
|
reset_command_list(command_list, context.allocator);
|
|
ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, dsv_handle,
|
|
D3D12_CLEAR_FLAG_STENCIL, 0.0f, 0, 0, NULL);
|
|
check_depth_stencil_sampling(&context, pso_stencil, cb, texture, dsv_handle, srv_heap, 0.0f);
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, dsv_handle,
|
|
D3D12_CLEAR_FLAG_STENCIL, 0.0f, 100, 0, NULL);
|
|
check_depth_stencil_sampling(&context, pso_stencil, cb, texture, dsv_handle, srv_heap, 100.0f);
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, dsv_handle,
|
|
D3D12_CLEAR_FLAG_STENCIL, 0.0f, 255, 0, NULL);
|
|
check_depth_stencil_sampling(&context, pso_stencil, cb, texture, dsv_handle, srv_heap, 255.0f);
|
|
|
|
/* pso_depth_stencil */
|
|
reset_command_list(command_list, context.allocator);
|
|
ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, dsv_handle,
|
|
D3D12_CLEAR_FLAG_DEPTH | D3D12_CLEAR_FLAG_STENCIL, 0.3f, 3, 0, NULL);
|
|
check_depth_stencil_sampling(&context, pso_depth_stencil, cb, texture, dsv_handle, srv_heap, 3.3f);
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, dsv_handle,
|
|
D3D12_CLEAR_FLAG_DEPTH | D3D12_CLEAR_FLAG_STENCIL, 1.0f, 3, 0, NULL);
|
|
check_depth_stencil_sampling(&context, pso_depth_stencil, cb, texture, dsv_handle, srv_heap, 4.0f);
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, dsv_handle,
|
|
D3D12_CLEAR_FLAG_DEPTH | D3D12_CLEAR_FLAG_STENCIL, 0.0f, 0, 0, NULL);
|
|
check_depth_stencil_sampling(&context, pso_depth_stencil, cb, texture, dsv_handle, srv_heap, 0.0f);
|
|
|
|
destroy_depth_stencil(&ds);
|
|
}
|
|
|
|
ID3D12Resource_Release(cb);
|
|
ID3D12DescriptorHeap_Release(srv_heap);
|
|
ID3D12PipelineState_Release(pso_compare);
|
|
ID3D12PipelineState_Release(pso_depth);
|
|
ID3D12PipelineState_Release(pso_stencil);
|
|
ID3D12PipelineState_Release(pso_depth_stencil);
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
static void test_typed_buffer_uav(void)
|
|
{
|
|
D3D12_CPU_DESCRIPTOR_HANDLE cpu_descriptor_handle;
|
|
D3D12_GPU_DESCRIPTOR_HANDLE gpu_descriptor_handle;
|
|
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
|
|
D3D12_DESCRIPTOR_RANGE descriptor_ranges[1];
|
|
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
|
|
ID3D12GraphicsCommandList *command_list;
|
|
D3D12_ROOT_PARAMETER root_parameters[1];
|
|
D3D12_HEAP_PROPERTIES heap_properties;
|
|
ID3D12DescriptorHeap *descriptor_heap;
|
|
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
|
|
ID3D12RootSignature *root_signature;
|
|
ID3D12PipelineState *pipeline_state;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
struct resource_readback rb;
|
|
struct test_context context;
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12Resource *resource;
|
|
ID3D12Device *device;
|
|
HRESULT hr;
|
|
|
|
static const DWORD cs_code[] =
|
|
{
|
|
#if 0
|
|
RWBuffer<float> buffer;
|
|
|
|
[numthreads(32, 1, 1)]
|
|
void main(uint3 group_id : SV_groupID, uint group_index : SV_GroupIndex)
|
|
{
|
|
uint global_index = 32 * group_id.x + group_index;
|
|
buffer[global_index] = 0.5f;
|
|
}
|
|
#endif
|
|
0x43425844, 0xcc416762, 0xde23c7b7, 0x4012ae1f, 0xaed30ba4, 0x00000001, 0x000000e0, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x0000008c, 0x00050050, 0x00000023, 0x0100086a,
|
|
0x0400089c, 0x0011e000, 0x00000000, 0x00005555, 0x0200005f, 0x00024000, 0x0200005f, 0x00021012,
|
|
0x02000068, 0x00000001, 0x0400009b, 0x00000020, 0x00000001, 0x00000001, 0x07000023, 0x00100012,
|
|
0x00000000, 0x0002100a, 0x00004001, 0x00000020, 0x0002400a, 0x0a0000a4, 0x0011e0f2, 0x00000000,
|
|
0x00100006, 0x00000000, 0x00004002, 0x3f000000, 0x3f000000, 0x3f000000, 0x3f000000, 0x0100003e,
|
|
};
|
|
|
|
if (!init_compute_test_context(&context))
|
|
return;
|
|
device = context.device;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = 64 * sizeof(float);
|
|
resource_desc.Height = 1;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
|
|
hr = ID3D12Device_CreateCommittedResource(device,
|
|
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
|
|
|
|
descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
|
|
descriptor_ranges[0].NumDescriptors = 1;
|
|
descriptor_ranges[0].BaseShaderRegister = 0;
|
|
descriptor_ranges[0].RegisterSpace = 0;
|
|
descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0;
|
|
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
|
root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
|
|
root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
|
|
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
|
|
root_signature_desc.NumParameters = 1;
|
|
root_signature_desc.pParameters = root_parameters;
|
|
root_signature_desc.NumStaticSamplers = 0;
|
|
root_signature_desc.pStaticSamplers = NULL;
|
|
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
|
|
hr = create_root_signature(device, &root_signature_desc, &root_signature);
|
|
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
|
|
|
pipeline_state = create_compute_pipeline_state(device, root_signature,
|
|
shader_bytecode(cs_code, sizeof(cs_code)));
|
|
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
|
heap_desc.NumDescriptors = 1;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
heap_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc,
|
|
&IID_ID3D12DescriptorHeap, (void **)&descriptor_heap);
|
|
ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
|
|
|
|
cpu_descriptor_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(descriptor_heap);
|
|
gpu_descriptor_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(descriptor_heap);
|
|
|
|
uav_desc.Format = DXGI_FORMAT_R32_FLOAT;
|
|
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
|
|
uav_desc.Buffer.FirstElement = 0;
|
|
uav_desc.Buffer.NumElements = resource_desc.Width / sizeof(float);
|
|
uav_desc.Buffer.StructureByteStride = 0;
|
|
uav_desc.Buffer.CounterOffsetInBytes = 0;
|
|
uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
|
|
ID3D12Device_CreateUnorderedAccessView(device, resource, NULL, &uav_desc, cpu_descriptor_handle);
|
|
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, pipeline_state);
|
|
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, root_signature);
|
|
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
|
|
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_descriptor_handle);
|
|
ID3D12GraphicsCommandList_Dispatch(command_list, 2, 1, 1);
|
|
|
|
transition_sub_resource_state(command_list, resource, 0,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
get_buffer_readback_with_command_list(resource, uav_desc.Format, &rb, queue, command_list);
|
|
check_readback_data_float(&rb, NULL, 0.5f, 0);
|
|
release_resource_readback(&rb);
|
|
|
|
ID3D12Resource_Release(resource);
|
|
ID3D12RootSignature_Release(root_signature);
|
|
ID3D12PipelineState_Release(pipeline_state);
|
|
ID3D12DescriptorHeap_Release(descriptor_heap);
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
static void test_compute_shader_registers(void)
|
|
{
|
|
struct data
|
|
{
|
|
unsigned int group_id[3];
|
|
unsigned int group_index;
|
|
unsigned int dispatch_id[3];
|
|
unsigned int thread_id[3];
|
|
};
|
|
|
|
D3D12_CPU_DESCRIPTOR_HANDLE cpu_descriptor_handle;
|
|
D3D12_GPU_DESCRIPTOR_HANDLE gpu_descriptor_handle;
|
|
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
|
|
D3D12_DESCRIPTOR_RANGE descriptor_ranges[1];
|
|
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
|
|
ID3D12GraphicsCommandList *command_list;
|
|
D3D12_ROOT_PARAMETER root_parameters[2];
|
|
unsigned int i, x, y, group_x, group_y;
|
|
D3D12_HEAP_PROPERTIES heap_properties;
|
|
ID3D12DescriptorHeap *descriptor_heap;
|
|
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
struct resource_readback rb;
|
|
struct test_context context;
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12Resource *resource;
|
|
const struct data *data;
|
|
struct uvec4 dimensions;
|
|
ID3D12Device *device;
|
|
HRESULT hr;
|
|
|
|
static const DWORD cs_code[] =
|
|
{
|
|
#if 0
|
|
struct data
|
|
{
|
|
uint3 group_id;
|
|
uint group_index;
|
|
uint3 dispatch_id;
|
|
uint3 group_thread_id;
|
|
};
|
|
|
|
RWStructuredBuffer<data> u;
|
|
|
|
uint2 dim;
|
|
|
|
[numthreads(3, 2, 1)]
|
|
void main(uint3 group_id : SV_GroupID,
|
|
uint group_index : SV_GroupIndex,
|
|
uint3 dispatch_id : SV_DispatchThreadID,
|
|
uint3 group_thread_id : SV_GroupThreadID)
|
|
{
|
|
uint i = dispatch_id.x + dispatch_id.y * 3 * dim.x;
|
|
u[i].group_id = group_id;
|
|
u[i].group_index = group_index;
|
|
u[i].dispatch_id = dispatch_id;
|
|
u[i].group_thread_id = group_thread_id;
|
|
}
|
|
#endif
|
|
0x43425844, 0xf0bce218, 0xfc1e8267, 0xe6d57544, 0x342df592, 0x00000001, 0x000001a4, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000150, 0x00050050, 0x00000054, 0x0100086a,
|
|
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0400009e, 0x0011e000, 0x00000000, 0x00000028,
|
|
0x0200005f, 0x00024000, 0x0200005f, 0x00021072, 0x0200005f, 0x00022072, 0x0200005f, 0x00020072,
|
|
0x02000068, 0x00000002, 0x0400009b, 0x00000003, 0x00000002, 0x00000001, 0x04000036, 0x00100072,
|
|
0x00000000, 0x00021246, 0x04000036, 0x00100082, 0x00000000, 0x0002400a, 0x08000026, 0x0000d000,
|
|
0x00100012, 0x00000001, 0x0002001a, 0x0020800a, 0x00000000, 0x00000000, 0x08000023, 0x00100012,
|
|
0x00000001, 0x0010000a, 0x00000001, 0x00004001, 0x00000003, 0x0002000a, 0x090000a8, 0x0011e0f2,
|
|
0x00000000, 0x0010000a, 0x00000001, 0x00004001, 0x00000000, 0x00100e46, 0x00000000, 0x04000036,
|
|
0x00100072, 0x00000000, 0x00020246, 0x04000036, 0x00100082, 0x00000000, 0x0002200a, 0x090000a8,
|
|
0x0011e0f2, 0x00000000, 0x0010000a, 0x00000001, 0x00004001, 0x00000010, 0x00100e46, 0x00000000,
|
|
0x080000a8, 0x0011e032, 0x00000000, 0x0010000a, 0x00000001, 0x00004001, 0x00000020, 0x00022596,
|
|
0x0100003e,
|
|
};
|
|
|
|
if (!init_compute_test_context(&context))
|
|
return;
|
|
device = context.device;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
|
|
descriptor_ranges[0].NumDescriptors = 1;
|
|
descriptor_ranges[0].BaseShaderRegister = 0;
|
|
descriptor_ranges[0].RegisterSpace = 0;
|
|
descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0;
|
|
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
|
root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
|
|
root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
|
|
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
|
|
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
|
|
root_parameters[1].Constants.ShaderRegister = 0;
|
|
root_parameters[1].Constants.RegisterSpace = 0;
|
|
root_parameters[1].Constants.Num32BitValues = 4;
|
|
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
|
|
root_signature_desc.NumParameters = 2;
|
|
root_signature_desc.pParameters = root_parameters;
|
|
root_signature_desc.NumStaticSamplers = 0;
|
|
root_signature_desc.pStaticSamplers = NULL;
|
|
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
|
|
hr = create_root_signature(device, &root_signature_desc, &context.root_signature);
|
|
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
|
|
|
context.pipeline_state = create_compute_pipeline_state(device, context.root_signature,
|
|
shader_bytecode(cs_code, sizeof(cs_code)));
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = 10240;
|
|
resource_desc.Height = 1;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
|
|
hr = ID3D12Device_CreateCommittedResource(device,
|
|
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
|
|
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
|
heap_desc.NumDescriptors = 1;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
heap_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc,
|
|
&IID_ID3D12DescriptorHeap, (void **)&descriptor_heap);
|
|
ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
|
|
|
|
cpu_descriptor_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(descriptor_heap);
|
|
gpu_descriptor_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(descriptor_heap);
|
|
|
|
memset(&uav_desc, 0, sizeof(uav_desc));
|
|
uav_desc.Format = DXGI_FORMAT_UNKNOWN;
|
|
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
|
|
uav_desc.Buffer.FirstElement = 0;
|
|
uav_desc.Buffer.NumElements = 256;
|
|
uav_desc.Buffer.StructureByteStride = 40;
|
|
ID3D12Device_CreateUnorderedAccessView(device, resource, NULL, &uav_desc, cpu_descriptor_handle);
|
|
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
|
|
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_descriptor_handle);
|
|
dimensions.x = 2;
|
|
dimensions.y = 3;
|
|
dimensions.z = 1;
|
|
dimensions.w = 0;
|
|
ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(command_list, 1, 4, &dimensions, 0);
|
|
ID3D12GraphicsCommandList_Dispatch(command_list, dimensions.x, dimensions.y, dimensions.z);
|
|
|
|
transition_resource_state(command_list, resource,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
get_buffer_readback_with_command_list(resource, uav_desc.Format, &rb, queue, command_list);
|
|
i = 0;
|
|
data = rb.data;
|
|
for (y = 0; y < dimensions.y; ++y)
|
|
{
|
|
for (group_y = 0; group_y < 2; ++group_y)
|
|
{
|
|
for (x = 0; x < dimensions.x; ++x)
|
|
{
|
|
for (group_x = 0; group_x < 3; ++group_x)
|
|
{
|
|
const unsigned int dispatch_id[2] = {x * 3 + group_x, y * 2 + group_y};
|
|
const unsigned int group_index = group_y * 3 + group_x;
|
|
const struct data *d = &data[i];
|
|
|
|
ok(d->group_id[0] == x && d->group_id[1] == y && !d->group_id[2],
|
|
"Got group id (%u, %u, %u), expected (%u, %u, %u) at %u (%u, %u, %u, %u).\n",
|
|
d->group_id[0], d->group_id[1], d->group_id[2], x, y, 0,
|
|
i, x, y, group_x, group_y);
|
|
ok(d->group_index == group_index,
|
|
"Got group index %u, expected %u at %u (%u, %u, %u, %u).\n",
|
|
d->group_index, group_index, i, x, y, group_x, group_y);
|
|
ok(d->dispatch_id[0] == dispatch_id[0] && d->dispatch_id[1] == dispatch_id[1]
|
|
&& !d->dispatch_id[2],
|
|
"Got dispatch id (%u, %u, %u), expected (%u, %u, %u) "
|
|
"at %u (%u, %u, %u, %u).\n",
|
|
d->dispatch_id[0], d->dispatch_id[1], d->dispatch_id[2],
|
|
dispatch_id[0], dispatch_id[1], 0,
|
|
i, x, y, group_x, group_y);
|
|
ok(d->thread_id[0] == group_x && d->thread_id[1] == group_y && !d->thread_id[2],
|
|
"Got group thread id (%u, %u, %u), expected (%u, %u, %u) "
|
|
"at %u (%u, %u, %u, %u).\n",
|
|
d->thread_id[0], d->thread_id[1], d->thread_id[2], group_x, group_y, 0,
|
|
i, x, y, group_x, group_y);
|
|
++i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
release_resource_readback(&rb);
|
|
|
|
ID3D12DescriptorHeap_Release(descriptor_heap);
|
|
ID3D12Resource_Release(resource);
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
static void test_tgsm(void)
|
|
{
|
|
D3D12_CPU_DESCRIPTOR_HANDLE cpu_descriptor_handle;
|
|
D3D12_GPU_DESCRIPTOR_HANDLE gpu_descriptor_handle;
|
|
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
|
|
D3D12_DESCRIPTOR_RANGE descriptor_ranges[1];
|
|
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
|
|
ID3D12DescriptorHeap *cpu_descriptor_heap;
|
|
ID3D12GraphicsCommandList *command_list;
|
|
D3D12_ROOT_PARAMETER root_parameters[1];
|
|
D3D12_HEAP_PROPERTIES heap_properties;
|
|
ID3D12DescriptorHeap *descriptor_heap;
|
|
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
ID3D12Resource *buffer, *buffer2;
|
|
unsigned int descriptor_size;
|
|
unsigned int data, expected;
|
|
struct resource_readback rb;
|
|
struct test_context context;
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12Device *device;
|
|
float float_data;
|
|
unsigned int i;
|
|
HRESULT hr;
|
|
|
|
static const DWORD raw_tgsm_code[] =
|
|
{
|
|
#if 0
|
|
RWByteAddressBuffer u;
|
|
groupshared uint m;
|
|
|
|
[numthreads(32, 1, 1)]
|
|
void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID)
|
|
{
|
|
if (!local_idx)
|
|
m = group_id.x;
|
|
GroupMemoryBarrierWithGroupSync();
|
|
InterlockedAdd(m, group_id.x);
|
|
GroupMemoryBarrierWithGroupSync();
|
|
if (!local_idx)
|
|
u.Store(4 * group_id.x, m);
|
|
}
|
|
#endif
|
|
0x43425844, 0x467df6d9, 0x5f56edda, 0x5c96b787, 0x60c91fb8, 0x00000001, 0x00000148, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000f4, 0x00050050, 0x0000003d, 0x0100086a,
|
|
0x0300009d, 0x0011e000, 0x00000000, 0x0200005f, 0x00024000, 0x0200005f, 0x00021012, 0x02000068,
|
|
0x00000001, 0x0400009f, 0x0011f000, 0x00000000, 0x00000004, 0x0400009b, 0x00000020, 0x00000001,
|
|
0x00000001, 0x0200001f, 0x0002400a, 0x060000a6, 0x0011f012, 0x00000000, 0x00004001, 0x00000000,
|
|
0x0002100a, 0x01000015, 0x010018be, 0x060000ad, 0x0011f000, 0x00000000, 0x00004001, 0x00000000,
|
|
0x0002100a, 0x010018be, 0x0200001f, 0x0002400a, 0x06000029, 0x00100012, 0x00000000, 0x0002100a,
|
|
0x00004001, 0x00000002, 0x070000a5, 0x00100022, 0x00000000, 0x00004001, 0x00000000, 0x0011f006,
|
|
0x00000000, 0x070000a6, 0x0011e012, 0x00000000, 0x0010000a, 0x00000000, 0x0010001a, 0x00000000,
|
|
0x01000015, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE cs_raw_tgsm = {raw_tgsm_code, sizeof(raw_tgsm_code)};
|
|
static const DWORD structured_tgsm_code[] =
|
|
{
|
|
#if 0
|
|
#define GROUP_SIZE 32
|
|
|
|
RWByteAddressBuffer u;
|
|
RWByteAddressBuffer u2;
|
|
groupshared uint m[GROUP_SIZE];
|
|
|
|
[numthreads(GROUP_SIZE, 1, 1)]
|
|
void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID)
|
|
{
|
|
uint sum, original, i;
|
|
|
|
if (!local_idx)
|
|
{
|
|
for (i = 0; i < GROUP_SIZE; ++i)
|
|
m[i] = 2 * group_id.x;
|
|
}
|
|
GroupMemoryBarrierWithGroupSync();
|
|
InterlockedAdd(m[local_idx], 1);
|
|
GroupMemoryBarrierWithGroupSync();
|
|
for (i = 0, sum = 0; i < GROUP_SIZE; sum += m[i++]);
|
|
u.InterlockedExchange(4 * group_id.x, sum, original);
|
|
u2.Store(4 * group_id.x, original);
|
|
}
|
|
#endif
|
|
0x43425844, 0x9d906c94, 0x81f5ad92, 0x11e860b2, 0x3623c824, 0x00000001, 0x000002c0, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x0000026c, 0x00050050, 0x0000009b, 0x0100086a,
|
|
0x0300009d, 0x0011e000, 0x00000000, 0x0300009d, 0x0011e000, 0x00000001, 0x0200005f, 0x00024000,
|
|
0x0200005f, 0x00021012, 0x02000068, 0x00000002, 0x050000a0, 0x0011f000, 0x00000000, 0x00000004,
|
|
0x00000020, 0x0400009b, 0x00000020, 0x00000001, 0x00000001, 0x0200001f, 0x0002400a, 0x06000029,
|
|
0x00100012, 0x00000000, 0x0002100a, 0x00004001, 0x00000001, 0x05000036, 0x00100022, 0x00000000,
|
|
0x00004001, 0x00000000, 0x01000030, 0x07000050, 0x00100042, 0x00000000, 0x0010001a, 0x00000000,
|
|
0x00004001, 0x00000020, 0x03040003, 0x0010002a, 0x00000000, 0x090000a8, 0x0011f012, 0x00000000,
|
|
0x0010001a, 0x00000000, 0x00004001, 0x00000000, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022,
|
|
0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x00000001, 0x01000016, 0x01000015, 0x010018be,
|
|
0x04000036, 0x00100012, 0x00000000, 0x0002400a, 0x05000036, 0x00100022, 0x00000000, 0x00004001,
|
|
0x00000000, 0x070000ad, 0x0011f000, 0x00000000, 0x00100046, 0x00000000, 0x00004001, 0x00000001,
|
|
0x010018be, 0x08000036, 0x00100032, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000,
|
|
0x00000000, 0x01000030, 0x07000050, 0x00100042, 0x00000000, 0x0010001a, 0x00000000, 0x00004001,
|
|
0x00000020, 0x03040003, 0x0010002a, 0x00000000, 0x0700001e, 0x00100022, 0x00000001, 0x0010001a,
|
|
0x00000000, 0x00004001, 0x00000001, 0x090000a7, 0x00100042, 0x00000000, 0x0010001a, 0x00000000,
|
|
0x00004001, 0x00000000, 0x0011f006, 0x00000000, 0x0700001e, 0x00100012, 0x00000001, 0x0010000a,
|
|
0x00000000, 0x0010002a, 0x00000000, 0x05000036, 0x00100032, 0x00000000, 0x00100046, 0x00000001,
|
|
0x01000016, 0x06000029, 0x00100022, 0x00000000, 0x0002100a, 0x00004001, 0x00000002, 0x090000b8,
|
|
0x00100012, 0x00000001, 0x0011e000, 0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000000,
|
|
0x070000a6, 0x0011e012, 0x00000001, 0x0010001a, 0x00000000, 0x0010000a, 0x00000001, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE cs_structured_tgsm = {structured_tgsm_code, sizeof(structured_tgsm_code)};
|
|
static const DWORD structured_tgsm_float_code[] =
|
|
{
|
|
#if 0
|
|
#define GROUP_SIZE 32
|
|
|
|
struct data
|
|
{
|
|
float f;
|
|
uint u;
|
|
};
|
|
|
|
RWBuffer<float> u;
|
|
RWBuffer<uint> u2;
|
|
groupshared data m[GROUP_SIZE];
|
|
|
|
[numthreads(GROUP_SIZE, 1, 1)]
|
|
void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID,
|
|
uint thread_id : SV_DispatchThreadID)
|
|
{
|
|
uint i;
|
|
if (!local_idx)
|
|
{
|
|
for (i = 0; i < GROUP_SIZE; ++i)
|
|
{
|
|
m[i].f = group_id.x;
|
|
m[i].u = group_id.x;
|
|
}
|
|
}
|
|
GroupMemoryBarrierWithGroupSync();
|
|
for (i = 0; i < local_idx; ++i)
|
|
{
|
|
m[local_idx].f += group_id.x;
|
|
m[local_idx].u += group_id.x;
|
|
}
|
|
u[thread_id.x] = m[local_idx].f;
|
|
u2[thread_id.x] = m[local_idx].u;
|
|
}
|
|
#endif
|
|
0x43425844, 0xaadf1a71, 0x16f60224, 0x89b6ce76, 0xb66fb96f, 0x00000001, 0x000002ac, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000258, 0x00050050, 0x00000096, 0x0100086a,
|
|
0x0400089c, 0x0011e000, 0x00000000, 0x00005555, 0x0400089c, 0x0011e000, 0x00000001, 0x00004444,
|
|
0x0200005f, 0x00024000, 0x0200005f, 0x00021012, 0x0200005f, 0x00020012, 0x02000068, 0x00000002,
|
|
0x050000a0, 0x0011f000, 0x00000000, 0x00000008, 0x00000020, 0x0400009b, 0x00000020, 0x00000001,
|
|
0x00000001, 0x0200001f, 0x0002400a, 0x04000056, 0x00100012, 0x00000000, 0x0002100a, 0x04000036,
|
|
0x00100022, 0x00000000, 0x0002100a, 0x05000036, 0x00100042, 0x00000000, 0x00004001, 0x00000000,
|
|
0x01000030, 0x07000050, 0x00100082, 0x00000000, 0x0010002a, 0x00000000, 0x00004001, 0x00000020,
|
|
0x03040003, 0x0010003a, 0x00000000, 0x090000a8, 0x0011f032, 0x00000000, 0x0010002a, 0x00000000,
|
|
0x00004001, 0x00000000, 0x00100046, 0x00000000, 0x0700001e, 0x00100042, 0x00000000, 0x0010002a,
|
|
0x00000000, 0x00004001, 0x00000001, 0x01000016, 0x01000015, 0x010018be, 0x04000056, 0x00100012,
|
|
0x00000000, 0x0002100a, 0x05000036, 0x00100022, 0x00000000, 0x00004001, 0x00000000, 0x01000030,
|
|
0x06000050, 0x00100042, 0x00000000, 0x0010001a, 0x00000000, 0x0002400a, 0x03040003, 0x0010002a,
|
|
0x00000000, 0x080000a7, 0x001000c2, 0x00000000, 0x0002400a, 0x00004001, 0x00000000, 0x0011f406,
|
|
0x00000000, 0x07000000, 0x00100012, 0x00000001, 0x0010000a, 0x00000000, 0x0010002a, 0x00000000,
|
|
0x0600001e, 0x00100022, 0x00000001, 0x0010003a, 0x00000000, 0x0002100a, 0x080000a8, 0x0011f032,
|
|
0x00000000, 0x0002400a, 0x00004001, 0x00000000, 0x00100046, 0x00000001, 0x0700001e, 0x00100022,
|
|
0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x00000001, 0x01000016, 0x080000a7, 0x00100032,
|
|
0x00000000, 0x0002400a, 0x00004001, 0x00000000, 0x0011f046, 0x00000000, 0x060000a4, 0x0011e0f2,
|
|
0x00000000, 0x00020006, 0x00100006, 0x00000000, 0x060000a4, 0x0011e0f2, 0x00000001, 0x00020006,
|
|
0x00100556, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE cs_structured_tgsm_float
|
|
= {structured_tgsm_float_code, sizeof(structured_tgsm_float_code)};
|
|
static const unsigned int zero[4] = {0};
|
|
|
|
if (!init_compute_test_context(&context))
|
|
return;
|
|
device = context.device;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
|
|
descriptor_ranges[0].NumDescriptors = 2;
|
|
descriptor_ranges[0].BaseShaderRegister = 0;
|
|
descriptor_ranges[0].RegisterSpace = 0;
|
|
descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0;
|
|
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
|
root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
|
|
root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
|
|
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
|
|
root_signature_desc.NumParameters = 1;
|
|
root_signature_desc.pParameters = root_parameters;
|
|
root_signature_desc.NumStaticSamplers = 0;
|
|
root_signature_desc.pStaticSamplers = NULL;
|
|
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
|
|
hr = create_root_signature(device, &root_signature_desc, &context.root_signature);
|
|
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = 1024;
|
|
resource_desc.Height = 1;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
|
|
hr = ID3D12Device_CreateCommittedResource(device,
|
|
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, NULL,
|
|
&IID_ID3D12Resource, (void **)&buffer);
|
|
ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
|
|
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
|
heap_desc.NumDescriptors = 2;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
heap_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc,
|
|
&IID_ID3D12DescriptorHeap, (void **)&descriptor_heap);
|
|
ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
|
|
|
|
heap_desc.Flags = 0;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc,
|
|
&IID_ID3D12DescriptorHeap, (void **)&cpu_descriptor_heap);
|
|
ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
|
|
|
|
descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(device,
|
|
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
|
|
|
|
cpu_descriptor_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(descriptor_heap);
|
|
gpu_descriptor_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(descriptor_heap);
|
|
|
|
memset(&uav_desc, 0, sizeof(uav_desc));
|
|
uav_desc.Format = DXGI_FORMAT_R32_TYPELESS;
|
|
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
|
|
uav_desc.Buffer.FirstElement = 0;
|
|
uav_desc.Buffer.NumElements = 256;
|
|
uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW;
|
|
ID3D12Device_CreateUnorderedAccessView(device, buffer, NULL, &uav_desc, cpu_descriptor_handle);
|
|
cpu_descriptor_handle.ptr += descriptor_size;
|
|
ID3D12Device_CreateUnorderedAccessView(device, NULL, NULL, &uav_desc, cpu_descriptor_handle);
|
|
|
|
/* cs_raw_tgsm */
|
|
context.pipeline_state = create_compute_pipeline_state(device, context.root_signature, cs_raw_tgsm);
|
|
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
|
|
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_descriptor_handle);
|
|
ID3D12GraphicsCommandList_Dispatch(command_list, 64, 1, 1);
|
|
|
|
transition_resource_state(command_list, buffer,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
get_buffer_readback_with_command_list(buffer, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
|
|
for (i = 0; i < 64; ++i)
|
|
{
|
|
data = get_readback_uint(&rb, i, 0);
|
|
expected = 33 * i;
|
|
ok(data == expected, "Got %u, expected %u (index %u).\n", data, expected, i);
|
|
}
|
|
release_resource_readback(&rb);
|
|
|
|
ID3D12PipelineState_Release(context.pipeline_state);
|
|
|
|
/* cs_structured_tgsm */
|
|
reset_command_list(command_list, context.allocator);
|
|
|
|
context.pipeline_state = create_compute_pipeline_state(device, context.root_signature, cs_structured_tgsm);
|
|
|
|
/* FIXME: Re-creating the buffer should not be needed when
|
|
* ClearUnorderedAccessViewUint() is implemented.
|
|
*/
|
|
ID3D12Resource_Release(buffer);
|
|
hr = ID3D12Device_CreateCommittedResource(device,
|
|
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, NULL,
|
|
&IID_ID3D12Resource, (void **)&buffer);
|
|
ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
|
|
hr = ID3D12Device_CreateCommittedResource(device,
|
|
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, NULL,
|
|
&IID_ID3D12Resource, (void **)&buffer2);
|
|
ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
|
|
|
|
cpu_descriptor_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(descriptor_heap);
|
|
ID3D12Device_CreateUnorderedAccessView(device, buffer, NULL, &uav_desc, cpu_descriptor_handle);
|
|
cpu_descriptor_handle.ptr += descriptor_size;
|
|
ID3D12Device_CreateUnorderedAccessView(device, buffer2, NULL, &uav_desc, cpu_descriptor_handle);
|
|
|
|
cpu_descriptor_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(cpu_descriptor_heap);
|
|
ID3D12Device_CreateUnorderedAccessView(device, buffer, NULL, &uav_desc, cpu_descriptor_handle);
|
|
cpu_descriptor_handle.ptr += descriptor_size;
|
|
ID3D12Device_CreateUnorderedAccessView(device, buffer2, NULL, &uav_desc, cpu_descriptor_handle);
|
|
|
|
cpu_descriptor_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(cpu_descriptor_heap);
|
|
gpu_descriptor_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(descriptor_heap);
|
|
ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(command_list,
|
|
gpu_descriptor_handle, cpu_descriptor_handle, buffer, zero, 0, NULL);
|
|
gpu_descriptor_handle.ptr += descriptor_size;
|
|
cpu_descriptor_handle.ptr += descriptor_size;
|
|
ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(command_list,
|
|
gpu_descriptor_handle, cpu_descriptor_handle, buffer2, zero, 0, NULL);
|
|
|
|
gpu_descriptor_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(descriptor_heap);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
|
|
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_descriptor_handle);
|
|
ID3D12GraphicsCommandList_Dispatch(command_list, 32, 1, 1);
|
|
|
|
transition_resource_state(command_list, buffer,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
transition_resource_state(command_list, buffer2,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
get_buffer_readback_with_command_list(buffer, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
|
|
for (i = 0; i < 32; ++i)
|
|
{
|
|
expected = 64 * i + 32;
|
|
data = get_readback_uint(&rb, i, 0);
|
|
ok(data == expected, "Got %u, expected %u (index %u).\n", data, expected, i);
|
|
}
|
|
release_resource_readback(&rb);
|
|
reset_command_list(command_list, context.allocator);
|
|
get_buffer_readback_with_command_list(buffer2, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
|
|
for (i = 0; i < 32; ++i)
|
|
{
|
|
expected = 64 * i + 32;
|
|
data = get_readback_uint(&rb, i, 0);
|
|
ok(data == expected || !data, "Got %u, expected %u (index %u).\n", data, expected, i);
|
|
}
|
|
release_resource_readback(&rb);
|
|
|
|
ID3D12PipelineState_Release(context.pipeline_state);
|
|
|
|
/* cs_structured_tgsm_float */
|
|
reset_command_list(command_list, context.allocator);
|
|
transition_resource_state(command_list, buffer,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
|
|
transition_resource_state(command_list, buffer2,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
|
|
|
|
context.pipeline_state = create_compute_pipeline_state(device,
|
|
context.root_signature, cs_structured_tgsm_float);
|
|
|
|
cpu_descriptor_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(descriptor_heap);
|
|
uav_desc.Format = DXGI_FORMAT_R32_FLOAT;
|
|
uav_desc.Buffer.Flags = 0;
|
|
ID3D12Device_CreateUnorderedAccessView(device, buffer, NULL, &uav_desc, cpu_descriptor_handle);
|
|
cpu_descriptor_handle.ptr += descriptor_size;
|
|
uav_desc.Format = DXGI_FORMAT_R32_UINT;
|
|
ID3D12Device_CreateUnorderedAccessView(device, buffer2, NULL, &uav_desc, cpu_descriptor_handle);
|
|
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
|
|
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_descriptor_handle);
|
|
ID3D12GraphicsCommandList_Dispatch(command_list, 3, 1, 1);
|
|
|
|
transition_resource_state(command_list, buffer,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
transition_resource_state(command_list, buffer2,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
get_buffer_readback_with_command_list(buffer, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
|
|
for (i = 0; i < 96; ++i)
|
|
{
|
|
expected = (i % 32 + 1) * (i / 32);
|
|
float_data = get_readback_float(&rb, i, 0);
|
|
ok(float_data == expected, "Got %.8e, expected %u (index %u).\n", float_data, expected, i);
|
|
}
|
|
release_resource_readback(&rb);
|
|
reset_command_list(command_list, context.allocator);
|
|
get_buffer_readback_with_command_list(buffer2, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
|
|
for (i = 0; i < 96; ++i)
|
|
{
|
|
expected = (i % 32 + 1) * (i / 32);
|
|
data = get_readback_uint(&rb, i, 0);
|
|
ok(data == expected, "Got %u, expected %u (index %u).\n", data, expected, i);
|
|
}
|
|
release_resource_readback(&rb);
|
|
|
|
ID3D12Resource_Release(buffer);
|
|
ID3D12Resource_Release(buffer2);
|
|
ID3D12DescriptorHeap_Release(cpu_descriptor_heap);
|
|
ID3D12DescriptorHeap_Release(descriptor_heap);
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
static void test_cs_uav_store(void)
|
|
{
|
|
D3D12_CPU_DESCRIPTOR_HANDLE cpu_descriptor_handle;
|
|
D3D12_GPU_DESCRIPTOR_HANDLE gpu_descriptor_handle;
|
|
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
|
|
const D3D12_SHADER_BYTECODE *current_shader;
|
|
D3D12_DESCRIPTOR_RANGE descriptor_ranges[1];
|
|
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
|
|
ID3D12DescriptorHeap *cpu_descriptor_heap;
|
|
ID3D12GraphicsCommandList *command_list;
|
|
D3D12_ROOT_PARAMETER root_parameters[2];
|
|
D3D12_HEAP_PROPERTIES heap_properties;
|
|
ID3D12DescriptorHeap *descriptor_heap;
|
|
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
|
|
ID3D12RootSignature *root_signature;
|
|
ID3D12PipelineState *pipeline_state;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
struct resource_readback rb;
|
|
struct test_context context;
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12Resource *resource;
|
|
ID3D12Device *device;
|
|
ID3D12Resource *cb;
|
|
struct vec4 input;
|
|
unsigned int i;
|
|
HRESULT hr;
|
|
RECT rect;
|
|
|
|
static const DWORD cs_1_thread_code[] =
|
|
{
|
|
#if 0
|
|
RWTexture2D<float> u;
|
|
|
|
float value;
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void main()
|
|
{
|
|
uint x, y, width, height;
|
|
u.GetDimensions(width, height);
|
|
for (y = 0; y < height; ++y)
|
|
{
|
|
for (x = 0; x < width; ++x)
|
|
u[uint2(x, y)] = value;
|
|
}
|
|
}
|
|
#endif
|
|
0x43425844, 0x6503503a, 0x4cd524e6, 0x2473915d, 0x93cf1201, 0x00000001, 0x000001c8, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000174, 0x00050050, 0x0000005d, 0x0100086a,
|
|
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0400189c, 0x0011e000, 0x00000000, 0x00005555,
|
|
0x02000068, 0x00000003, 0x0400009b, 0x00000001, 0x00000001, 0x00000001, 0x8900103d, 0x800000c2,
|
|
0x00155543, 0x00100032, 0x00000000, 0x00004001, 0x00000000, 0x0011ee46, 0x00000000, 0x05000036,
|
|
0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x01000030, 0x07000050, 0x00100082, 0x00000000,
|
|
0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x03040003, 0x0010003a, 0x00000000, 0x05000036,
|
|
0x001000e2, 0x00000001, 0x00100aa6, 0x00000000, 0x05000036, 0x00100082, 0x00000000, 0x00004001,
|
|
0x00000000, 0x01000030, 0x07000050, 0x00100012, 0x00000002, 0x0010003a, 0x00000000, 0x0010000a,
|
|
0x00000000, 0x03040003, 0x0010000a, 0x00000002, 0x05000036, 0x00100012, 0x00000001, 0x0010003a,
|
|
0x00000000, 0x080000a4, 0x0011e0f2, 0x00000000, 0x00100e46, 0x00000001, 0x00208006, 0x00000000,
|
|
0x00000000, 0x0700001e, 0x00100082, 0x00000000, 0x0010003a, 0x00000000, 0x00004001, 0x00000001,
|
|
0x01000016, 0x0700001e, 0x00100042, 0x00000000, 0x0010002a, 0x00000000, 0x00004001, 0x00000001,
|
|
0x01000016, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE cs_1_thread = {cs_1_thread_code, sizeof(cs_1_thread_code)};
|
|
static const DWORD cs_1_group_code[] =
|
|
{
|
|
#if 0
|
|
RWTexture2D<float> u;
|
|
|
|
float value;
|
|
|
|
[numthreads(16, 16, 1)]
|
|
void main(uint3 threadID : SV_GroupThreadID)
|
|
{
|
|
uint2 count, size ;
|
|
u.GetDimensions(size.x, size.y);
|
|
count = size / (uint2)16;
|
|
for (uint y = 0; y < count.y; ++y)
|
|
for (uint x = 0; x < count.x; ++x)
|
|
u[count * threadID.xy + uint2(x, y)] = value;
|
|
}
|
|
#endif
|
|
0x43425844, 0x9fb86044, 0x352c196d, 0x92e14094, 0x46bb95a7, 0x00000001, 0x00000218, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000001c4, 0x00050050, 0x00000071, 0x0100086a,
|
|
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0400189c, 0x0011e000, 0x00000000, 0x00005555,
|
|
0x0200005f, 0x00022032, 0x02000068, 0x00000004, 0x0400009b, 0x00000010, 0x00000010, 0x00000001,
|
|
0x8900103d, 0x800000c2, 0x00155543, 0x00100032, 0x00000000, 0x00004001, 0x00000000, 0x0011ee46,
|
|
0x00000000, 0x0a000055, 0x001000f2, 0x00000000, 0x00100546, 0x00000000, 0x00004002, 0x00000004,
|
|
0x00000004, 0x00000004, 0x00000004, 0x05000036, 0x00100012, 0x00000001, 0x00004001, 0x00000000,
|
|
0x01000030, 0x07000050, 0x00100022, 0x00000001, 0x0010000a, 0x00000001, 0x0010003a, 0x00000000,
|
|
0x03040003, 0x0010001a, 0x00000001, 0x05000036, 0x001000e2, 0x00000002, 0x00100006, 0x00000001,
|
|
0x05000036, 0x00100022, 0x00000001, 0x00004001, 0x00000000, 0x01000030, 0x07000050, 0x00100042,
|
|
0x00000001, 0x0010001a, 0x00000001, 0x0010000a, 0x00000000, 0x03040003, 0x0010002a, 0x00000001,
|
|
0x05000036, 0x00100012, 0x00000002, 0x0010001a, 0x00000001, 0x08000023, 0x001000f2, 0x00000003,
|
|
0x00100e46, 0x00000000, 0x00022546, 0x00100e46, 0x00000002, 0x080000a4, 0x0011e0f2, 0x00000000,
|
|
0x00100e46, 0x00000003, 0x00208006, 0x00000000, 0x00000000, 0x0700001e, 0x00100022, 0x00000001,
|
|
0x0010001a, 0x00000001, 0x00004001, 0x00000001, 0x01000016, 0x0700001e, 0x00100012, 0x00000001,
|
|
0x0010000a, 0x00000001, 0x00004001, 0x00000001, 0x01000016, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE cs_1_group = {cs_1_group_code, sizeof(cs_1_group_code)};
|
|
static const DWORD cs_1_store_code[] =
|
|
{
|
|
#if 0
|
|
RWTexture2D<float> u;
|
|
|
|
float value;
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void main(uint3 groupID : SV_GroupID)
|
|
{
|
|
u[groupID.xy] = value;
|
|
}
|
|
#endif
|
|
0x43425844, 0xc3add41b, 0x67df51b1, 0x2b887930, 0xcb1ee991, 0x00000001, 0x000000b8, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000064, 0x00050050, 0x00000019, 0x0100086a,
|
|
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0400189c, 0x0011e000, 0x00000000, 0x00005555,
|
|
0x0200005f, 0x00021032, 0x0400009b, 0x00000001, 0x00000001, 0x00000001, 0x070000a4, 0x0011e0f2,
|
|
0x00000000, 0x00021546, 0x00208006, 0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE cs_1_store = {cs_1_store_code, sizeof(cs_1_store_code)};
|
|
static const DWORD cs_dispatch_id_code[] =
|
|
{
|
|
#if 0
|
|
RWTexture2D<float> u;
|
|
|
|
float value;
|
|
|
|
[numthreads(4, 4, 1)]
|
|
void main(uint3 id : SV_DispatchThreadID)
|
|
{
|
|
u[id.xy] = value;
|
|
}
|
|
#endif
|
|
0x43425844, 0x60166991, 0x4b595266, 0x7fb67d79, 0x485c4f0d, 0x00000001, 0x000000b8, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000064, 0x00050050, 0x00000019, 0x0100086a,
|
|
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0400189c, 0x0011e000, 0x00000000, 0x00005555,
|
|
0x0200005f, 0x00020032, 0x0400009b, 0x00000004, 0x00000004, 0x00000001, 0x070000a4, 0x0011e0f2,
|
|
0x00000000, 0x00020546, 0x00208006, 0x00000000, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE cs_dispatch_id = {cs_dispatch_id_code, sizeof(cs_dispatch_id_code)};
|
|
static const DWORD cs_group_index_code[] =
|
|
{
|
|
#if 0
|
|
RWTexture2D<float> u;
|
|
|
|
float value;
|
|
|
|
[numthreads(32, 1, 1)]
|
|
void main(uint index : SV_GroupIndex)
|
|
{
|
|
uint2 size;
|
|
u.GetDimensions(size.x, size.y);
|
|
uint count = size.x * size.y / 32;
|
|
index *= count;
|
|
for (uint i = 0; i < count; ++i, ++index)
|
|
u[uint2(index % size.x, index / size.x)] = value;
|
|
}
|
|
#endif
|
|
0x43425844, 0xb685a70f, 0x94c2f263, 0x4f1d8eaa, 0xeab65731, 0x00000001, 0x000001f8, 0x00000003,
|
|
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000001a4, 0x00050050, 0x00000069, 0x0100086a,
|
|
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0400189c, 0x0011e000, 0x00000000, 0x00005555,
|
|
0x0200005f, 0x00024000, 0x02000068, 0x00000004, 0x0400009b, 0x00000020, 0x00000001, 0x00000001,
|
|
0x8900103d, 0x800000c2, 0x00155543, 0x00100032, 0x00000000, 0x00004001, 0x00000000, 0x0011ee46,
|
|
0x00000000, 0x08000026, 0x0000d000, 0x00100022, 0x00000000, 0x0010000a, 0x00000000, 0x0010001a,
|
|
0x00000000, 0x07000055, 0x00100022, 0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x00000005,
|
|
0x07000026, 0x0000d000, 0x00100042, 0x00000000, 0x0002400a, 0x0010001a, 0x00000000, 0x05000036,
|
|
0x00100012, 0x00000001, 0x0010002a, 0x00000000, 0x05000036, 0x00100022, 0x00000001, 0x00004001,
|
|
0x00000000, 0x01000030, 0x07000050, 0x00100082, 0x00000000, 0x0010001a, 0x00000001, 0x0010001a,
|
|
0x00000000, 0x03040003, 0x0010003a, 0x00000000, 0x0900004e, 0x00100012, 0x00000002, 0x00100012,
|
|
0x00000003, 0x0010000a, 0x00000001, 0x0010000a, 0x00000000, 0x05000036, 0x001000e2, 0x00000003,
|
|
0x00100006, 0x00000002, 0x080000a4, 0x0011e0f2, 0x00000000, 0x00100e46, 0x00000003, 0x00208006,
|
|
0x00000000, 0x00000000, 0x0a00001e, 0x00100032, 0x00000001, 0x00100046, 0x00000001, 0x00004002,
|
|
0x00000001, 0x00000001, 0x00000000, 0x00000000, 0x01000016, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE cs_group_index = {cs_group_index_code, sizeof(cs_group_index_code)};
|
|
static const float zero[4] = {};
|
|
static const struct
|
|
{
|
|
const D3D12_SHADER_BYTECODE *shader;
|
|
float value;
|
|
}
|
|
tests[] =
|
|
{
|
|
{&cs_1_thread, 1.0f},
|
|
{&cs_1_thread, 0.5f},
|
|
{&cs_1_group, 2.0f},
|
|
{&cs_1_group, 4.0f},
|
|
{&cs_group_index, 0.3f},
|
|
{&cs_group_index, 0.1f},
|
|
};
|
|
|
|
if (!init_compute_test_context(&context))
|
|
return;
|
|
device = context.device;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
cb = create_upload_buffer(context.device, sizeof(input), NULL);
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = 64;
|
|
resource_desc.Height = 64;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_R32_FLOAT;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
|
|
hr = ID3D12Device_CreateCommittedResource(device,
|
|
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, NULL,
|
|
&IID_ID3D12Resource, (void **)&resource);
|
|
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
|
|
|
|
descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
|
|
descriptor_ranges[0].NumDescriptors = 1;
|
|
descriptor_ranges[0].BaseShaderRegister = 0;
|
|
descriptor_ranges[0].RegisterSpace = 0;
|
|
descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0;
|
|
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
|
root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
|
|
root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
|
|
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
|
|
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
|
|
root_parameters[1].Descriptor.ShaderRegister = 0;
|
|
root_parameters[1].Descriptor.RegisterSpace = 0;
|
|
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
|
|
root_signature_desc.NumParameters = 2;
|
|
root_signature_desc.pParameters = root_parameters;
|
|
root_signature_desc.NumStaticSamplers = 0;
|
|
root_signature_desc.pStaticSamplers = NULL;
|
|
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
|
|
hr = create_root_signature(device, &root_signature_desc, &root_signature);
|
|
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
|
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
|
heap_desc.NumDescriptors = 1;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
heap_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc,
|
|
&IID_ID3D12DescriptorHeap, (void **)&descriptor_heap);
|
|
ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
|
|
|
|
heap_desc.Flags = 0;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc,
|
|
&IID_ID3D12DescriptorHeap, (void **)&cpu_descriptor_heap);
|
|
ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
|
|
|
|
cpu_descriptor_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(descriptor_heap);
|
|
gpu_descriptor_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(descriptor_heap);
|
|
|
|
uav_desc.Format = resource_desc.Format;
|
|
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
|
|
uav_desc.Texture2D.MipSlice = 0;
|
|
uav_desc.Texture2D.PlaneSlice = 0;
|
|
ID3D12Device_CreateUnorderedAccessView(device, resource, NULL, &uav_desc, cpu_descriptor_handle);
|
|
cpu_descriptor_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(cpu_descriptor_heap);
|
|
ID3D12Device_CreateUnorderedAccessView(device, resource, NULL, &uav_desc, cpu_descriptor_handle);
|
|
|
|
hr = ID3D12GraphicsCommandList_Close(command_list);
|
|
ok(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr);
|
|
|
|
current_shader = NULL;
|
|
pipeline_state = NULL;
|
|
for (i = 0; i < ARRAY_SIZE(tests); ++i)
|
|
{
|
|
if (current_shader != tests[i].shader)
|
|
{
|
|
if (pipeline_state)
|
|
ID3D12PipelineState_Release(pipeline_state);
|
|
|
|
current_shader = tests[i].shader;
|
|
pipeline_state = create_compute_pipeline_state(device, root_signature, *current_shader);
|
|
}
|
|
|
|
memset(&input, 0, sizeof(input));
|
|
input.x = tests[i].value;
|
|
update_buffer_data(cb, &input.x, sizeof(input));
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
transition_sub_resource_state(command_list, resource, 0,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
|
|
|
|
ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat(command_list,
|
|
gpu_descriptor_handle, cpu_descriptor_handle, resource, zero, 0, NULL);
|
|
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, pipeline_state);
|
|
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, root_signature);
|
|
ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(command_list, 1,
|
|
ID3D12Resource_GetGPUVirtualAddress(cb));
|
|
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
|
|
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_descriptor_handle);
|
|
ID3D12GraphicsCommandList_Dispatch(command_list, 1, 1, 1);
|
|
|
|
transition_sub_resource_state(command_list, resource, 0,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
check_sub_resource_float(resource, 0, queue, command_list, tests[i].value, 2);
|
|
}
|
|
|
|
ID3D12PipelineState_Release(pipeline_state);
|
|
pipeline_state = create_compute_pipeline_state(device, root_signature, cs_1_store);
|
|
|
|
memset(&input, 0, sizeof(input));
|
|
input.x = 1.0f;
|
|
update_buffer_data(cb, &input.x, sizeof(input));
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
transition_sub_resource_state(command_list, resource, 0,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
|
|
|
|
ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat(command_list,
|
|
gpu_descriptor_handle, cpu_descriptor_handle, resource, zero, 0, NULL);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, pipeline_state);
|
|
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, root_signature);
|
|
ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(command_list, 1,
|
|
ID3D12Resource_GetGPUVirtualAddress(cb));
|
|
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
|
|
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_descriptor_handle);
|
|
ID3D12GraphicsCommandList_Dispatch(command_list, resource_desc.Width, resource_desc.Height, 1);
|
|
|
|
transition_sub_resource_state(command_list, resource, 0,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
check_sub_resource_float(resource, 0, queue, command_list, 1.0f, 2);
|
|
|
|
memset(&input, 0, sizeof(input));
|
|
input.x = 0.5f;
|
|
update_buffer_data(cb, &input.x, sizeof(input));
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
transition_sub_resource_state(command_list, resource, 0,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
|
|
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, pipeline_state);
|
|
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, root_signature);
|
|
ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(command_list, 1,
|
|
ID3D12Resource_GetGPUVirtualAddress(cb));
|
|
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
|
|
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_descriptor_handle);
|
|
ID3D12GraphicsCommandList_Dispatch(command_list, 16, 32, 1);
|
|
|
|
transition_sub_resource_state(command_list, resource, 0,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
get_texture_readback_with_command_list(resource, 0, &rb, queue, command_list);
|
|
set_rect(&rect, 0, 0, 16, 32);
|
|
check_readback_data_float(&rb, &rect, 0.5f, 2);
|
|
set_rect(&rect, 0, 32, rb.width, rb.height);
|
|
check_readback_data_float(&rb, &rect, 1.0f, 2);
|
|
set_rect(&rect, 16, 0, rb.width, rb.height);
|
|
check_readback_data_float(&rb, &rect, 1.0f, 2);
|
|
release_resource_readback(&rb);
|
|
|
|
ID3D12PipelineState_Release(pipeline_state);
|
|
pipeline_state = create_compute_pipeline_state(device, root_signature, cs_dispatch_id);
|
|
|
|
memset(&input, 0, sizeof(input));
|
|
input.x = 0.6f;
|
|
update_buffer_data(cb, &input.x, sizeof(input));
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
transition_sub_resource_state(command_list, resource, 0,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
|
|
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, pipeline_state);
|
|
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, root_signature);
|
|
ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(command_list, 1,
|
|
ID3D12Resource_GetGPUVirtualAddress(cb));
|
|
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
|
|
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_descriptor_handle);
|
|
ID3D12GraphicsCommandList_Dispatch(command_list, 15, 15, 1);
|
|
|
|
transition_sub_resource_state(command_list, resource, 0,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
get_texture_readback_with_command_list(resource, 0, &rb, queue, command_list);
|
|
set_rect(&rect, 0, 0, 60, 60);
|
|
check_readback_data_float(&rb, &rect, 0.6f, 2);
|
|
set_rect(&rect, 0, 60, rb.width, rb.height);
|
|
check_readback_data_float(&rb, &rect, 1.0f, 2);
|
|
set_rect(&rect, 60, 0, rb.width, rb.height);
|
|
check_readback_data_float(&rb, &rect, 1.0f, 2);
|
|
release_resource_readback(&rb);
|
|
|
|
memset(&input, 0, sizeof(input));
|
|
input.x = 0.7f;
|
|
update_buffer_data(cb, &input.x, sizeof(input));
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
transition_sub_resource_state(command_list, resource, 0,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
|
|
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, pipeline_state);
|
|
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, root_signature);
|
|
ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(command_list, 1,
|
|
ID3D12Resource_GetGPUVirtualAddress(cb));
|
|
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
|
|
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_descriptor_handle);
|
|
ID3D12GraphicsCommandList_Dispatch(command_list, 16, 16, 1);
|
|
|
|
transition_sub_resource_state(command_list, resource, 0,
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
check_sub_resource_float(resource, 0, queue, command_list, 0.7f, 2);
|
|
|
|
ID3D12Resource_Release(cb);
|
|
ID3D12Resource_Release(resource);
|
|
ID3D12PipelineState_Release(pipeline_state);
|
|
ID3D12RootSignature_Release(root_signature);
|
|
ID3D12DescriptorHeap_Release(cpu_descriptor_heap);
|
|
ID3D12DescriptorHeap_Release(descriptor_heap);
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
static void test_buffer_srv(void)
|
|
{
|
|
struct buffer
|
|
{
|
|
unsigned int byte_count;
|
|
unsigned int data_offset;
|
|
const void *data;
|
|
unsigned int structure_byte_stride;
|
|
};
|
|
|
|
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
|
|
const D3D12_SHADER_BYTECODE *current_shader;
|
|
D3D12_DESCRIPTOR_RANGE descriptor_ranges[1];
|
|
D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc;
|
|
ID3D12GraphicsCommandList *command_list;
|
|
D3D12_ROOT_PARAMETER root_parameters[2];
|
|
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
|
|
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
|
|
D3D12_HEAP_PROPERTIES heap_properties;
|
|
ID3D12DescriptorHeap *descriptor_heap;
|
|
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
|
|
const struct buffer *current_buffer;
|
|
unsigned int color, expected_color;
|
|
D3D12_RESOURCE_DESC resource_desc;
|
|
struct test_context_desc desc;
|
|
struct test_context context;
|
|
struct resource_readback rb;
|
|
ID3D12CommandQueue *queue;
|
|
ID3D12Resource *buffer;
|
|
ID3D12Device *device;
|
|
unsigned int i, x, y;
|
|
HRESULT hr;
|
|
|
|
static const DWORD ps_float4_code[] =
|
|
{
|
|
#if 0
|
|
Buffer<float4> b;
|
|
|
|
float2 size;
|
|
|
|
float4 main(float4 position : SV_POSITION) : SV_Target
|
|
{
|
|
float2 p;
|
|
int2 coords;
|
|
p.x = position.x / 640.0f;
|
|
p.y = position.y / 480.0f;
|
|
coords = int2(p.x * size.x, p.y * size.y);
|
|
return b.Load(coords.y * size.x + coords.x);
|
|
}
|
|
#endif
|
|
0x43425844, 0xf10ea650, 0x311f5c38, 0x3a888b7f, 0x58230334, 0x00000001, 0x000001a0, 0x00000003,
|
|
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
|
|
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49,
|
|
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
|
|
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000104, 0x00000040,
|
|
0x00000041, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04000858, 0x00107000, 0x00000000,
|
|
0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
|
|
0x02000068, 0x00000001, 0x08000038, 0x00100032, 0x00000000, 0x00101516, 0x00000000, 0x00208516,
|
|
0x00000000, 0x00000000, 0x0a000038, 0x00100032, 0x00000000, 0x00100046, 0x00000000, 0x00004002,
|
|
0x3b088889, 0x3acccccd, 0x00000000, 0x00000000, 0x05000043, 0x00100032, 0x00000000, 0x00100046,
|
|
0x00000000, 0x0a000032, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x0020800a, 0x00000000,
|
|
0x00000000, 0x0010001a, 0x00000000, 0x0500001b, 0x00100012, 0x00000000, 0x0010000a, 0x00000000,
|
|
0x0700002d, 0x001020f2, 0x00000000, 0x00100006, 0x00000000, 0x00107e46, 0x00000000, 0x0100003e,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_float4 = {ps_float4_code, sizeof(ps_float4_code)};
|
|
static const DWORD ps_structured_code[] =
|
|
{
|
|
#if 0
|
|
StructuredBuffer<float4> b;
|
|
|
|
float2 size;
|
|
|
|
float4 main(float4 position : SV_POSITION) : SV_Target
|
|
{
|
|
float2 p;
|
|
int2 coords;
|
|
p.x = position.x / 640.0f;
|
|
p.y = position.y / 480.0f;
|
|
coords = int2(p.x * size.x, p.y * size.y);
|
|
return b[coords.y * size.x + coords.x];
|
|
}
|
|
#endif
|
|
0x43425844, 0x246caabb, 0xf1e7d6b9, 0xcbe720dc, 0xcdc23036, 0x00000001, 0x000001c0, 0x00000004,
|
|
0x00000030, 0x00000064, 0x00000098, 0x000001b0, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008,
|
|
0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f,
|
|
0x004e4f49, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
|
|
0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000110,
|
|
0x00000040, 0x00000044, 0x0100486a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x040000a2,
|
|
0x00107000, 0x00000000, 0x00000010, 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065,
|
|
0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x08000038, 0x00100032, 0x00000000, 0x00101516,
|
|
0x00000000, 0x00208516, 0x00000000, 0x00000000, 0x0a000038, 0x00100032, 0x00000000, 0x00100046,
|
|
0x00000000, 0x00004002, 0x3b088889, 0x3acccccd, 0x00000000, 0x00000000, 0x05000043, 0x00100032,
|
|
0x00000000, 0x00100046, 0x00000000, 0x0a000032, 0x00100012, 0x00000000, 0x0010000a, 0x00000000,
|
|
0x0020800a, 0x00000000, 0x00000000, 0x0010001a, 0x00000000, 0x0500001c, 0x00100012, 0x00000000,
|
|
0x0010000a, 0x00000000, 0x090000a7, 0x001020f2, 0x00000000, 0x0010000a, 0x00000000, 0x00004001,
|
|
0x00000000, 0x00107e46, 0x00000000, 0x0100003e, 0x30494653, 0x00000008, 0x00000002, 0x00000000,
|
|
};
|
|
static const D3D12_SHADER_BYTECODE ps_structured = {ps_structured_code, sizeof(ps_structured_code)};
|
|
static const unsigned int rgba16[] =
|
|
{
|
|
0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00,
|
|
0xffff0000, 0xffff00ff, 0xff000000, 0xff7f7f7f,
|
|
0xffffffff, 0xffffffff, 0xffffffff, 0xff000000,
|
|
0xffffffff, 0xff000000, 0xff000000, 0xff000000,
|
|
};
|
|
static const unsigned int rgba4[] =
|
|
{
|
|
0xffffffff, 0xff0000ff,
|
|
0xff000000, 0xff00ff00,
|
|
};
|
|
static const BYTE r4[] =
|
|
{
|
|
0xde, 0xad,
|
|
0xba, 0xbe,
|
|
};
|
|
static const struct vec4 rgba_float[] =
|
|
{
|
|
{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 0.0f, 0.0f, 1.0f},
|
|
{0.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 1.0f, 0.0f, 1.0f},
|
|
};
|
|
static const struct buffer rgba16_buffer = {sizeof(rgba16), 0, &rgba16};
|
|
static const struct buffer rgba16_offset_buffer = {256 + sizeof(rgba16), 256, &rgba16};
|
|
static const struct buffer rgba4_buffer = {sizeof(rgba4), 0, &rgba4};
|
|
static const struct buffer r4_buffer = {sizeof(r4), 0, &r4};
|
|
static const struct buffer r4_offset_buffer = {256 + sizeof(r4), 256, &r4};
|
|
static const struct buffer float_buffer = {sizeof(rgba_float), 0, &rgba_float, sizeof(*rgba_float)};
|
|
static const struct buffer float_offset_buffer = {256 + sizeof(rgba_float), 256,
|
|
&rgba_float, sizeof(*rgba_float)};
|
|
static const unsigned int rgba16_colors2x2[] =
|
|
{
|
|
0xff0000ff, 0xff0000ff, 0xff00ffff, 0xff00ffff,
|
|
0xff0000ff, 0xff0000ff, 0xff00ffff, 0xff00ffff,
|
|
0xff00ff00, 0xff00ff00, 0xffffff00, 0xffffff00,
|
|
0xff00ff00, 0xff00ff00, 0xffffff00, 0xffffff00,
|
|
};
|
|
static const unsigned int rgba16_colors1x1[] =
|
|
{
|
|
0xff0000ff, 0xff0000ff, 0xff0000ff, 0xff0000ff,
|
|
0xff0000ff, 0xff0000ff, 0xff0000ff, 0xff0000ff,
|
|
0xff0000ff, 0xff0000ff, 0xff0000ff, 0xff0000ff,
|
|
0xff0000ff, 0xff0000ff, 0xff0000ff, 0xff0000ff,
|
|
};
|
|
static const unsigned int rgba4_colors[] =
|
|
{
|
|
0xffffffff, 0xffffffff, 0xff0000ff, 0xff0000ff,
|
|
0xffffffff, 0xffffffff, 0xff0000ff, 0xff0000ff,
|
|
0xff000000, 0xff000000, 0xff00ff00, 0xff00ff00,
|
|
0xff000000, 0xff000000, 0xff00ff00, 0xff00ff00,
|
|
};
|
|
static const unsigned int r4_colors[] =
|
|
{
|
|
0xff0000de, 0xff0000de, 0xff0000ad, 0xff0000ad,
|
|
0xff0000de, 0xff0000de, 0xff0000ad, 0xff0000ad,
|
|
0xff0000ba, 0xff0000ba, 0xff0000be, 0xff0000be,
|
|
0xff0000ba, 0xff0000ba, 0xff0000be, 0xff0000be,
|
|
};
|
|
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
|
|
|
static const struct test
|
|
{
|
|
const D3D12_SHADER_BYTECODE *shader;
|
|
const struct buffer *buffer;
|
|
DXGI_FORMAT srv_format;
|
|
unsigned int srv_first_element;
|
|
unsigned int srv_element_count;
|
|
struct vec2 size;
|
|
const unsigned int *expected_colors;
|
|
}
|
|
tests[] =
|
|
{
|
|
{&ps_float4, &rgba16_buffer, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 16, {4.0f, 4.0f}, rgba16},
|
|
{&ps_float4, &rgba16_offset_buffer, DXGI_FORMAT_R8G8B8A8_UNORM, 64, 16, {4.0f, 4.0f}, rgba16},
|
|
{&ps_float4, &rgba16_buffer, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 4, {2.0f, 2.0f}, rgba16_colors2x2},
|
|
{&ps_float4, &rgba16_buffer, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 1, {1.0f, 1.0f}, rgba16_colors1x1},
|
|
{&ps_float4, &rgba4_buffer, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 4, {2.0f, 2.0f}, rgba4_colors},
|
|
{&ps_float4, &r4_buffer, DXGI_FORMAT_R8_UNORM, 0, 4, {2.0f, 2.0f}, r4_colors},
|
|
{&ps_float4, &r4_offset_buffer, DXGI_FORMAT_R8_UNORM, 256, 4, {2.0f, 2.0f}, r4_colors},
|
|
{&ps_structured, &float_buffer, DXGI_FORMAT_UNKNOWN, 0, 4, {2.0f, 2.0f}, rgba4_colors},
|
|
{&ps_structured, &float_offset_buffer, DXGI_FORMAT_UNKNOWN, 16, 4, {2.0f, 2.0f}, rgba4_colors},
|
|
};
|
|
|
|
memset(&desc, 0, sizeof(desc));
|
|
desc.rt_width = 640;
|
|
desc.rt_height = 480;
|
|
desc.no_root_signature = true;
|
|
if (!init_test_context(&context, &desc))
|
|
return;
|
|
device = context.device;
|
|
command_list = context.list;
|
|
queue = context.queue;
|
|
|
|
descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
|
|
descriptor_ranges[0].NumDescriptors = 1;
|
|
descriptor_ranges[0].BaseShaderRegister = 0;
|
|
descriptor_ranges[0].RegisterSpace = 0;
|
|
descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0;
|
|
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
|
root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
|
|
root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
|
|
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
|
|
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
|
|
root_parameters[1].Constants.ShaderRegister = 0;
|
|
root_parameters[1].Constants.RegisterSpace = 0;
|
|
root_parameters[1].Constants.Num32BitValues = 2;
|
|
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
|
|
root_signature_desc.NumParameters = 2;
|
|
root_signature_desc.pParameters = root_parameters;
|
|
root_signature_desc.NumStaticSamplers = 0;
|
|
root_signature_desc.pStaticSamplers = NULL;
|
|
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
|
|
hr = create_root_signature(device, &root_signature_desc, &context.root_signature);
|
|
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
|
|
|
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
|
heap_desc.NumDescriptors = 1;
|
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
|
heap_desc.NodeMask = 0;
|
|
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc,
|
|
&IID_ID3D12DescriptorHeap, (void **)&descriptor_heap);
|
|
ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
|
|
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(descriptor_heap);
|
|
gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(descriptor_heap);
|
|
|
|
buffer = NULL;
|
|
current_shader = NULL;
|
|
current_buffer = NULL;
|
|
for (i = 0; i < ARRAY_SIZE(tests); ++i)
|
|
{
|
|
const struct test *test = &tests[i];
|
|
|
|
if (current_shader != test->shader)
|
|
{
|
|
if (context.pipeline_state)
|
|
ID3D12PipelineState_Release(context.pipeline_state);
|
|
current_shader = tests[i].shader;
|
|
context.pipeline_state = create_pipeline_state(context.device,
|
|
context.root_signature, context.render_target_desc.Format,
|
|
NULL, current_shader, NULL);
|
|
}
|
|
|
|
if (current_buffer != test->buffer)
|
|
{
|
|
if (buffer)
|
|
ID3D12Resource_Release(buffer);
|
|
|
|
current_buffer = test->buffer;
|
|
|
|
memset(&heap_properties, 0, sizeof(heap_properties));
|
|
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
|
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
|
|
resource_desc.Alignment = 0;
|
|
resource_desc.Width = current_buffer->byte_count;
|
|
resource_desc.Height = 1;
|
|
resource_desc.DepthOrArraySize = 1;
|
|
resource_desc.MipLevels = 1;
|
|
resource_desc.Format = DXGI_FORMAT_UNKNOWN;
|
|
resource_desc.SampleDesc.Count = 1;
|
|
resource_desc.SampleDesc.Quality = 0;
|
|
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
|
|
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
|
|
hr = ID3D12Device_CreateCommittedResource(device,
|
|
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
|
D3D12_RESOURCE_STATE_COPY_DEST, NULL,
|
|
&IID_ID3D12Resource, (void **)&buffer);
|
|
ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
|
|
|
|
upload_buffer_data(buffer, current_buffer->data_offset,
|
|
current_buffer->byte_count - current_buffer->data_offset,
|
|
current_buffer->data, queue, command_list);
|
|
reset_command_list(command_list, context.allocator);
|
|
|
|
transition_sub_resource_state(command_list, buffer, 0,
|
|
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
|
|
}
|
|
|
|
memset(&srv_desc, 0, sizeof(srv_desc));
|
|
srv_desc.Format = test->srv_format;
|
|
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
|
|
srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
|
srv_desc.Buffer.FirstElement = test->srv_first_element;
|
|
srv_desc.Buffer.NumElements = test->srv_element_count;
|
|
srv_desc.Buffer.StructureByteStride = current_buffer->structure_byte_stride;
|
|
ID3D12Device_CreateShaderResourceView(device, buffer, &srv_desc, cpu_handle);
|
|
|
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
|
|
|
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
|
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
|
|
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0, gpu_handle);
|
|
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 2, &test->size.x, 0);
|
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
|
|
|
transition_sub_resource_state(command_list, context.render_target, 0,
|
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
|
|
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
|
|
for (y = 0; y < 4; ++y)
|
|
{
|
|
for (x = 0; x < 4; ++x)
|
|
{
|
|
color = get_readback_uint(&rb, 80 + x * 160, 60 + y * 120);
|
|
expected_color = test->expected_colors[y * 4 + x];
|
|
ok(compare_color(color, expected_color, 1),
|
|
"Test %u: Got 0x%08x, expected 0x%08x at (%u, %u).\n",
|
|
i, color, expected_color, x, y);
|
|
}
|
|
}
|
|
release_resource_readback(&rb);
|
|
|
|
reset_command_list(command_list, context.allocator);
|
|
transition_sub_resource_state(command_list, context.render_target, 0,
|
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
}
|
|
|
|
ID3D12DescriptorHeap_Release(descriptor_heap);
|
|
ID3D12Resource_Release(buffer);
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
static void test_create_query_heap(void)
|
|
{
|
|
ID3D12Device *device;
|
|
D3D12_QUERY_HEAP_DESC heap_desc;
|
|
ID3D12QueryHeap *query_heap;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
int i;
|
|
|
|
static const D3D12_QUERY_HEAP_TYPE types[] =
|
|
{
|
|
D3D12_QUERY_HEAP_TYPE_OCCLUSION,
|
|
D3D12_QUERY_HEAP_TYPE_TIMESTAMP,
|
|
D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS,
|
|
};
|
|
|
|
if (!(device = create_device()))
|
|
{
|
|
skip("Failed to create device.\n");
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < ARRAY_SIZE(types); ++i)
|
|
{
|
|
heap_desc.Type = types[i];
|
|
heap_desc.Count = 1;
|
|
heap_desc.NodeMask = 0;
|
|
|
|
hr = ID3D12Device_CreateQueryHeap(device, &heap_desc, &IID_ID3D12QueryHeap, (void **)&query_heap);
|
|
ok(hr == S_OK, "ID3D12Device_CreateQueryHeap failed, type %u, hr %#x.\n", types[i], hr);
|
|
|
|
ID3D12QueryHeap_Release(query_heap);
|
|
}
|
|
|
|
heap_desc.Type = D3D12_QUERY_HEAP_TYPE_SO_STATISTICS;
|
|
heap_desc.Count = 1;
|
|
heap_desc.NodeMask = 0;
|
|
|
|
hr = ID3D12Device_CreateQueryHeap(device, &heap_desc, &IID_ID3D12QueryHeap, (void **)&query_heap);
|
|
todo(hr == S_OK, "ID3D12Device_CreateQueryHeap failed, type %u, hr %#x.\n", heap_desc.Type, hr);
|
|
|
|
if (hr == S_OK)
|
|
ID3D12QueryHeap_Release(query_heap);
|
|
|
|
refcount = ID3D12Device_Release(device);
|
|
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
|
|
}
|
|
|
|
START_TEST(d3d12)
|
|
{
|
|
bool enable_debug_layer = false;
|
|
ID3D12Debug *debug;
|
|
unsigned int i;
|
|
|
|
for (i = 1; i < argc; ++i)
|
|
{
|
|
if (!strcmp(argv[i], "--validate"))
|
|
enable_debug_layer = true;
|
|
else if (!strcmp(argv[i], "--warp"))
|
|
use_warp_device = true;
|
|
}
|
|
|
|
if (enable_debug_layer && SUCCEEDED(D3D12GetDebugInterface(&IID_ID3D12Debug, (void **)&debug)))
|
|
{
|
|
ID3D12Debug_EnableDebugLayer(debug);
|
|
ID3D12Debug_Release(debug);
|
|
}
|
|
|
|
run_test(test_create_device);
|
|
run_test(test_node_count);
|
|
run_test(test_check_feature_support);
|
|
run_test(test_create_command_allocator);
|
|
run_test(test_create_command_list);
|
|
run_test(test_create_command_queue);
|
|
run_test(test_create_committed_resource);
|
|
run_test(test_create_descriptor_heap);
|
|
run_test(test_create_sampler);
|
|
run_test(test_create_unordered_access_view);
|
|
run_test(test_create_root_signature);
|
|
run_test(test_create_pipeline_state);
|
|
run_test(test_create_fence);
|
|
run_test(test_reset_command_allocator);
|
|
run_test(test_cpu_signal_fence);
|
|
run_test(test_gpu_signal_fence);
|
|
run_test(test_multithread_fence_wait);
|
|
run_test(test_clear_depth_stencil_view);
|
|
run_test(test_clear_render_target_view);
|
|
run_test(test_draw_instanced);
|
|
run_test(test_draw_indexed_instanced);
|
|
run_test(test_gpu_virtual_address);
|
|
run_test(test_fragment_coords);
|
|
run_test(test_fractional_viewports);
|
|
run_test(test_scissor);
|
|
run_test(test_draw_depth_only);
|
|
run_test(test_draw_uav_only);
|
|
run_test(test_texture_resource_barriers);
|
|
run_test(test_invalid_texture_resource_barriers);
|
|
run_test(test_device_removed_reason);
|
|
run_test(test_map_resource);
|
|
run_test(test_bundle_state_inheritance);
|
|
run_test(test_shader_instructions);
|
|
run_test(test_shader_interstage_interface);
|
|
run_test(test_root_signature_deserializer);
|
|
run_test(test_cs_constant_buffer);
|
|
run_test(test_immediate_constant_buffer);
|
|
run_test(test_root_constants);
|
|
run_test(test_texture);
|
|
run_test(test_descriptor_tables);
|
|
run_test(test_update_root_descriptors);
|
|
run_test(test_get_copyable_footprints);
|
|
run_test(test_depth_stencil_sampling);
|
|
run_test(test_typed_buffer_uav);
|
|
run_test(test_compute_shader_registers);
|
|
run_test(test_tgsm);
|
|
run_test(test_cs_uav_store);
|
|
run_test(test_buffer_srv);
|
|
run_test(test_create_query_heap);
|
|
}
|