vkd3d/tests/hlsl/f16tof32.shader_test
2024-08-08 23:35:02 +02:00

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[require]
shader model >= 4.0
[pixel shader]
uniform uint a;
float4 main() : sv_target
{
return f16tof32(a);
}
[test]
uniform 0 uint 0x5140
todo(glsl) draw quad
probe (0, 0) rgba(42.0, 42.0, 42.0, 42.0)
% zero
uniform 0 uint 0x0
todo(glsl) draw quad
probe (0, 0) rgba(0.0, 0.0, 0.0, 0.0)
% negative zero
uniform 0 uint 0x8000
todo(glsl) draw quad
probe (0, 0) rgba(-0.0, -0.0, -0.0, -0.0)
% subnormal number
uniform 0 uint 0x1
todo(glsl) draw quad
probe (0, 0) rgba(5.9604645e-08, 5.9604645e-08, 5.9604645e-08, 5.9604645e-08)
% subnormal number
uniform 0 uint 0x2
todo(glsl) draw quad
probe (0, 0) rgba(1.1920929e-07, 1.1920929e-07, 1.1920929e-07, 1.1920929e-07)
% subnormal number
uniform 0 uint 0x4
todo(glsl) draw quad
probe (0, 0) rgba(2.3841858e-07, 2.3841858e-07, 2.3841858e-07, 2.3841858e-07)
% subnormal number
uniform 0 uint 0x8
todo(glsl) draw quad
probe (0, 0) rgba(4.7683716e-07, 4.7683716e-07, 4.7683716e-07, 4.7683716e-07)
% subnormal number
uniform 0 uint 0x10
todo(glsl) draw quad
probe (0, 0) rgba(9.536743e-07, 9.536743e-07, 9.536743e-07, 9.536743e-07)
% subnormal number
uniform 0 uint 0x20
todo(glsl) draw quad
probe (0, 0) rgba(1.9073486e-06, 1.9073486e-06, 1.9073486e-06, 1.9073486e-06)
% subnormal number
uniform 0 uint 0x40
todo(glsl) draw quad
probe (0, 0) rgba(3.8146973e-06, 3.8146973e-06, 3.8146973e-06, 3.8146973e-06)
% subnormal number
uniform 0 uint 0x80
todo(glsl) draw quad
probe (0, 0) rgba(7.6293945e-06, 7.6293945e-06, 7.6293945e-06, 7.6293945e-06)
% subnormal number
uniform 0 uint 0x100
todo(glsl) draw quad
probe (0, 0) rgba(1.5258789e-05, 1.5258789e-05, 1.5258789e-05, 1.5258789e-05)
% subnormal number
uniform 0 uint 0x200
todo(glsl) draw quad
probe (0, 0) rgba(3.0517578e-05, 3.0517578e-05, 3.0517578e-05, 3.0517578e-05)
% I'd love to use rgba probes here but msvc doesn't scanf infinity :(
% positive infinity
uniform 0 uint 0x7c00
todo(glsl) draw quad
probe (0, 0) rgbaui(0x7f800000, 0x7f800000, 0x7f800000, 0x7f800000)
% negative infinity
uniform 0 uint 0xfc00
todo(glsl) draw quad
probe (0, 0) rgbaui(0xff800000, 0xff800000, 0xff800000, 0xff800000)