vkd3d/libs
Conor McCarthy 5e4f1e1ead vkd3d: Optimise descriptor copying for Vulkan-backed heaps.
Source descriptors are copied to separate arrays to facilitate use of
pre-initialised Vulkan structures, and allow arrayed writes where
possible.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 12:40:02 +01:00
..
vkd3d vkd3d: Optimise descriptor copying for Vulkan-backed heaps. 2022-03-18 12:40:02 +01:00
vkd3d-common vkd3d-shader/sm1: Introduce a parser for the legacy D3D byte-code format. 2021-10-06 18:35:44 +02:00
vkd3d-shader vkd3d-shader/sm4: Recognise the msad opcode. 2022-03-14 18:31:08 +01:00
vkd3d-utils vkd3d-utils: Simplify handling of shader messages a bit. 2022-03-07 16:30:44 +01:00
.gitignore libs/vkd3d: Trace build version. 2018-06-27 22:43:49 +02:00