vkd3d/tests/hlsl-gather-offset.shader_test
Francisco Casas d07d0d8eff tests: Add tests for texture gather methods.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-26 18:36:28 +01:00

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[require]
shader model >= 4.1
[sampler 0]
filter linear linear linear
address clamp clamp clamp
[texture 0]
size (3, 3)
0.0 0.0 0.0 0.4 0.1 0.0 0.5 0.0 0.2 0.0 0.0 0.4
0.0 0.1 0.5 0.0 0.1 0.1 0.0 0.4 0.2 0.1 0.5 0.0
0.0 0.2 0.0 0.4 0.1 0.2 0.5 0.0 0.2 0.2 0.0 0.4
[pixel shader]
sampler s;
Texture2D t;
float4 main() : sv_target
{
return t.Gather(s, float2(0.2, 0.2), int2(1, 0));
}
[test]
draw quad
probe all rgba (0.1, 0.2, 0.2, 0.1)
[pixel shader]
sampler s;
Texture2D t;
float4 main() : sv_target
{
return t.GatherRed(s, float2(0.6, 0.6), int2(-1, 0));
}
[test]
draw quad
probe all rgba (0.0, 0.1, 0.1, 0.0)
[require]
shader model >= 5.0
[pixel shader]
SamplerState s;
Texture2D t;
float4 main() : sv_target
{
return t.GatherGreen(s, float2(0.2, 0.2), int2(0, 1));
}
[test]
draw quad
probe all rgba (0.2, 0.2, 0.1, 0.1)
[pixel shader]
SamplerState s;
Texture2D t;
float4 main() : sv_target
{
return t.GatherGreen(s, float2(0.8, 0.8), int2(-1, -1));
}
[test]
draw quad
probe all rgba (0.1, 0.1, 0.0, 0.0)
[pixel shader]
SamplerState s;
Texture2D t;
float4 main() : sv_target
{
return t.GatherBlue(s, float2(0.2, 0.8), int2(1, 0));
}
[test]
draw quad
probe all rgba (0.5, 0.0, 0.5, 0.0)
[pixel shader]
SamplerState s;
Texture2D t;
float4 main() : sv_target
{
return t.GatherAlpha(s, float2(0.2, 0.8), int2(0, -1));
}
[test]
draw quad
probe all rgba (0.0, 0.4, 0.0, 0.4)