vkd3d/libs/vkd3d-shader
Józef Kucia 70f5b24f92 libs/vkd3d-shader: Avoid using GLSL.std450 NMin, NMax and NClamp opcodes.
These opcodes were implemented by Mesa just few days ago. In addition
using these opcodes in a shader leads to a crash on Nvidia.

In practice this change doesn't seem to make a difference. We still want
to use NMin, NMax and NClamp for correctness. This commit is meant to be
reverted when problems with these opcodes are resolved.
2017-06-29 13:40:27 +02:00
..
dxbc.c libs/vkd3d-shader: Implement root signature parsing. 2017-06-27 13:16:47 +02:00
spirv.c libs/vkd3d-shader: Avoid using GLSL.std450 NMin, NMax and NClamp opcodes. 2017-06-29 13:40:27 +02:00
vkd3d_shader_main.c libs/vkd3d-shader: Implement root signature parsing. 2017-06-27 13:16:47 +02:00
vkd3d_shader_private.h libs/vkd3d-shader: Implement root signature parsing. 2017-06-27 13:16:47 +02:00