vkd3d/libs/vkd3d
Henri Verbeet 90f26759b5 vkd3d: Always use UINT views to clear UAVs with integer formats.
We would previously try to use float pipelines for SINT formats.
2024-06-13 23:26:35 +02:00
..
cache.c vkd3d: Implement cache locking. 2024-04-24 23:49:20 +02:00
command.c vkd3d: Always use UINT views to clear UAVs with integer formats. 2024-06-13 23:26:35 +02:00
device.c vkd3d: Do not synchronize with the geometry shader stage if it's not enabled. 2024-06-13 23:24:22 +02:00
libvkd3d.pc.in build: Add some standard files. 2016-10-28 12:34:12 +02:00
resource.c vkd3d: Allow block compressed textures to have unaligned width and height. 2024-06-11 15:51:34 +02:00
state.c Release 1.12. 2024-05-29 22:05:28 +02:00
utils.c vkd3d: Add a win32 version of vkd3d_get_program_name. 2024-05-08 21:08:22 +02:00
vkd3d_main.c vkd3d: Use WIDL_C_INLINE_WRAPPERS. 2024-04-24 23:48:44 +02:00
vkd3d_private.h vkd3d: Do not synchronize with the geometry shader stage if it's not enabled. 2024-06-13 23:24:22 +02:00
vkd3d_shaders.h vkd3d: Compile the UAV clear shaders at runtime. 2023-11-06 23:09:49 +01:00
vkd3d.map vkd3d: Allow writing log output via a custom callback. 2022-06-07 19:38:57 +02:00
vulkan_procs.h vkd3d: Use Vulkan timeline semaphores for D3D12 fences. 2022-03-24 19:47:24 +01:00