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https://gitlab.winehq.org/wine/vkd3d.git
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f08c0a7c03
But still throw hlsl_fixme() when there is more than one. Prioritizing among multiple compatible function overloads in the same way as the native compiler would require systematic testing.
32 lines
467 B
Plaintext
32 lines
467 B
Plaintext
[pixel shader]
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float2 max(float2 a, float2 b)
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{
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return a + b;
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}
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float4 main() : sv_target
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{
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return float4(max(0.1, 0.2), max(float2(0.1, 0.2), float2(0.3, 0.4)));
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}
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[test]
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draw quad
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todo probe all rgba (0.3, 0.3, 0.4, 0.6)
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[pixel shader]
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float2 max(float2 a, float3 b)
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{
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return a + b.xy;
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}
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float4 main() : sv_target
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{
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return float4(max(0.1, 0.2), max(float2(0.1, 0.2), float2(0.3, 0.4)));
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}
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[test]
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draw quad
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probe all rgba (0.3, 0.3, 0.3, 0.4)
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