mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
56f79913f6
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
389 lines
9.3 KiB
C
389 lines
9.3 KiB
C
/*
|
|
* Copyright 2016-2018 Józef Kucia for CodeWeavers
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#ifndef __VKD3D_D3D12_CROSSTEST_H
|
|
#define __VKD3D_D3D12_CROSSTEST_H
|
|
|
|
/* Hack for MinGW-w64 headers.
|
|
*
|
|
* We want to use WIDL C inline wrappers because some methods
|
|
* in D3D12 interfaces return aggregate objects. Unfortunately,
|
|
* WIDL C inline wrappers are broken when used with MinGW-w64
|
|
* headers because FORCEINLINE expands to extern inline
|
|
* which leads to the "multiple storage classes in declaration
|
|
* specifiers" compiler error.
|
|
*/
|
|
#ifdef __MINGW32__
|
|
# include <_mingw.h>
|
|
# ifdef __MINGW64_VERSION_MAJOR
|
|
# undef __forceinline
|
|
# define __forceinline __inline__ __attribute__((__always_inline__,__gnu_inline__))
|
|
# endif
|
|
|
|
# define _HRESULT_DEFINED
|
|
typedef int HRESULT;
|
|
#endif
|
|
|
|
#define COBJMACROS
|
|
#define INITGUID
|
|
#include "vkd3d_test.h"
|
|
#include "vkd3d_windows.h"
|
|
#define WIDL_C_INLINE_WRAPPERS
|
|
#include "vkd3d_d3d12.h"
|
|
|
|
#include <inttypes.h>
|
|
#include <limits.h>
|
|
#include <math.h>
|
|
#include <time.h>
|
|
|
|
#ifdef _WIN32
|
|
# include "vkd3d_dxgi1_4.h"
|
|
#else
|
|
# include <pthread.h>
|
|
# include "vkd3d_utils.h"
|
|
#endif
|
|
|
|
#include "d3d12_test_utils.h"
|
|
|
|
#ifdef _WIN32
|
|
static inline HANDLE create_event(void)
|
|
{
|
|
return CreateEventA(NULL, FALSE, FALSE, NULL);
|
|
}
|
|
|
|
static inline void signal_event(HANDLE event)
|
|
{
|
|
SetEvent(event);
|
|
}
|
|
|
|
static inline unsigned int wait_event(HANDLE event, unsigned int milliseconds)
|
|
{
|
|
return WaitForSingleObject(event, milliseconds);
|
|
}
|
|
|
|
static inline void destroy_event(HANDLE event)
|
|
{
|
|
CloseHandle(event);
|
|
}
|
|
#else
|
|
#define INFINITE VKD3D_INFINITE
|
|
#define WAIT_OBJECT_0 VKD3D_WAIT_OBJECT_0
|
|
#define WAIT_TIMEOUT VKD3D_WAIT_TIMEOUT
|
|
|
|
static inline HANDLE create_event(void)
|
|
{
|
|
return vkd3d_create_event();
|
|
}
|
|
|
|
static inline void signal_event(HANDLE event)
|
|
{
|
|
vkd3d_signal_event(event);
|
|
}
|
|
|
|
static inline unsigned int wait_event(HANDLE event, unsigned int milliseconds)
|
|
{
|
|
return vkd3d_wait_event(event, milliseconds);
|
|
}
|
|
|
|
static inline void destroy_event(HANDLE event)
|
|
{
|
|
vkd3d_destroy_event(event);
|
|
}
|
|
#endif
|
|
|
|
typedef void (*thread_main_pfn)(void *data);
|
|
|
|
struct test_thread_data
|
|
{
|
|
thread_main_pfn main_pfn;
|
|
void *user_data;
|
|
};
|
|
|
|
#ifdef _WIN32
|
|
static inline DWORD WINAPI test_thread_main(void *untyped_data)
|
|
{
|
|
struct test_thread_data *data = untyped_data;
|
|
data->main_pfn(data->user_data);
|
|
free(untyped_data);
|
|
return 0;
|
|
}
|
|
|
|
static inline HANDLE create_thread(thread_main_pfn main_pfn, void *user_data)
|
|
{
|
|
struct test_thread_data *data;
|
|
|
|
if (!(data = malloc(sizeof(*data))))
|
|
return NULL;
|
|
data->main_pfn = main_pfn;
|
|
data->user_data = user_data;
|
|
|
|
return CreateThread(NULL, 0, test_thread_main, data, 0, NULL);
|
|
}
|
|
|
|
static inline bool join_thread(HANDLE thread)
|
|
{
|
|
unsigned int ret;
|
|
|
|
ret = WaitForSingleObject(thread, INFINITE);
|
|
CloseHandle(thread);
|
|
return ret == WAIT_OBJECT_0;
|
|
}
|
|
#else
|
|
static void *test_thread_main(void *untyped_data)
|
|
{
|
|
struct test_thread_data *data = untyped_data;
|
|
data->main_pfn(data->user_data);
|
|
free(untyped_data);
|
|
return NULL;
|
|
}
|
|
|
|
static inline HANDLE create_thread(thread_main_pfn main_pfn, void *user_data)
|
|
{
|
|
struct test_thread_data *data;
|
|
pthread_t *thread;
|
|
|
|
if (!(thread = malloc(sizeof(*thread))))
|
|
return NULL;
|
|
|
|
if (!(data = malloc(sizeof(*data))))
|
|
{
|
|
free(thread);
|
|
return NULL;
|
|
}
|
|
data->main_pfn = main_pfn;
|
|
data->user_data = user_data;
|
|
|
|
if (pthread_create(thread, NULL, test_thread_main, data))
|
|
{
|
|
free(data);
|
|
free(thread);
|
|
return NULL;
|
|
}
|
|
|
|
return thread;
|
|
}
|
|
|
|
static inline bool join_thread(HANDLE untyped_thread)
|
|
{
|
|
pthread_t *thread = untyped_thread;
|
|
int rc;
|
|
|
|
rc = pthread_join(*thread, NULL);
|
|
free(thread);
|
|
return !rc;
|
|
}
|
|
#endif
|
|
|
|
static HRESULT wait_for_fence(ID3D12Fence *fence, UINT64 value)
|
|
{
|
|
unsigned int ret;
|
|
HANDLE event;
|
|
HRESULT hr;
|
|
|
|
if (ID3D12Fence_GetCompletedValue(fence) >= value)
|
|
return S_OK;
|
|
|
|
if (!(event = create_event()))
|
|
return E_FAIL;
|
|
|
|
if (FAILED(hr = ID3D12Fence_SetEventOnCompletion(fence, value, event)))
|
|
{
|
|
destroy_event(event);
|
|
return hr;
|
|
}
|
|
|
|
ret = wait_event(event, INFINITE);
|
|
destroy_event(event);
|
|
return ret == WAIT_OBJECT_0 ? S_OK : E_FAIL;
|
|
}
|
|
|
|
static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12CommandQueue *queue)
|
|
{
|
|
ID3D12Fence *fence;
|
|
HRESULT hr;
|
|
|
|
hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE,
|
|
&IID_ID3D12Fence, (void **)&fence);
|
|
ok_(line)(hr == S_OK, "Failed to create fence, hr %#x.\n", hr);
|
|
|
|
hr = ID3D12CommandQueue_Signal(queue, fence, 1);
|
|
ok_(line)(hr == S_OK, "Failed to signal fence, hr %#x.\n", hr);
|
|
hr = wait_for_fence(fence, 1);
|
|
ok_(line)(hr == S_OK, "Failed to wait for fence, hr %#x.\n", hr);
|
|
|
|
ID3D12Fence_Release(fence);
|
|
}
|
|
|
|
static bool use_warp_device;
|
|
static unsigned int use_adapter_idx;
|
|
|
|
#ifdef _WIN32
|
|
static IUnknown *create_warp_adapter(IDXGIFactory4 *factory)
|
|
{
|
|
IUnknown *adapter;
|
|
HRESULT hr;
|
|
|
|
adapter = NULL;
|
|
hr = IDXGIFactory4_EnumWarpAdapter(factory, &IID_IUnknown, (void **)&adapter);
|
|
if (FAILED(hr))
|
|
trace("Failed to get WARP adapter, hr %#x.\n", hr);
|
|
return adapter;
|
|
}
|
|
|
|
static IUnknown *create_adapter(void)
|
|
{
|
|
IUnknown *adapter = NULL;
|
|
IDXGIFactory4 *factory;
|
|
HRESULT hr;
|
|
|
|
hr = CreateDXGIFactory1(&IID_IDXGIFactory4, (void **)&factory);
|
|
ok(hr == S_OK, "Failed to create IDXGIFactory4, hr %#x.\n", hr);
|
|
|
|
if (use_warp_device && (adapter = create_warp_adapter(factory)))
|
|
{
|
|
IDXGIFactory4_Release(factory);
|
|
return adapter;
|
|
}
|
|
|
|
hr = IDXGIFactory4_EnumAdapters(factory, use_adapter_idx, (IDXGIAdapter **)&adapter);
|
|
IDXGIFactory4_Release(factory);
|
|
if (FAILED(hr))
|
|
trace("Failed to get adapter, hr %#x.\n", hr);
|
|
return adapter;
|
|
}
|
|
|
|
static void init_adapter_info(void)
|
|
{
|
|
IDXGIAdapter *dxgi_adapter;
|
|
DXGI_ADAPTER_DESC desc;
|
|
IUnknown *adapter;
|
|
HRESULT hr;
|
|
|
|
if (!(adapter = create_adapter()))
|
|
return;
|
|
|
|
hr = IUnknown_QueryInterface(adapter, &IID_IDXGIAdapter, (void **)&dxgi_adapter);
|
|
ok(hr == S_OK, "Failed to query IDXGIAdapter, hr %#x.\n", hr);
|
|
IUnknown_Release(adapter);
|
|
|
|
hr = IDXGIAdapter_GetDesc(dxgi_adapter, &desc);
|
|
ok(hr == S_OK, "Failed to get adapter desc, hr %#x.\n", hr);
|
|
|
|
trace("Adapter: %04x:%04x.\n", desc.VendorId, desc.DeviceId);
|
|
|
|
if (desc.VendorId == 0x1414 && desc.DeviceId == 0x008c)
|
|
{
|
|
trace("Using WARP device.\n");
|
|
use_warp_device = true;
|
|
}
|
|
|
|
IDXGIAdapter_Release(dxgi_adapter);
|
|
}
|
|
|
|
static inline bool is_amd_device(ID3D12Device *device)
|
|
{
|
|
DXGI_ADAPTER_DESC desc = {0};
|
|
IDXGIFactory4 *factory;
|
|
IDXGIAdapter *adapter;
|
|
HRESULT hr;
|
|
LUID luid;
|
|
|
|
luid = ID3D12Device_GetAdapterLuid(device);
|
|
|
|
hr = CreateDXGIFactory1(&IID_IDXGIFactory4, (void **)&factory);
|
|
ok(hr == S_OK, "Failed to create IDXGIFactory4, hr %#x.\n", hr);
|
|
|
|
hr = IDXGIFactory4_EnumAdapterByLuid(factory, luid, &IID_IDXGIAdapter, (void **)&adapter);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = IDXGIAdapter_GetDesc(adapter, &desc);
|
|
ok(hr == S_OK, "Failed to get adapter desc, hr %#x.\n", hr);
|
|
IDXGIAdapter_Release(adapter);
|
|
}
|
|
|
|
IDXGIFactory4_Release(factory);
|
|
|
|
return desc.VendorId == 0x1002;
|
|
}
|
|
#else
|
|
static IUnknown *create_adapter(void)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
static void init_adapter_info(void) {}
|
|
|
|
static inline bool is_amd_device(ID3D12Device *device)
|
|
{
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
static ID3D12Device *create_device(void)
|
|
{
|
|
IUnknown *adapter = NULL;
|
|
ID3D12Device *device;
|
|
HRESULT hr;
|
|
|
|
if ((use_warp_device || use_adapter_idx) && !(adapter = create_adapter()))
|
|
{
|
|
trace("Failed to create adapter.\n");
|
|
return NULL;
|
|
}
|
|
|
|
hr = D3D12CreateDevice(adapter, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device);
|
|
if (adapter)
|
|
IUnknown_Release(adapter);
|
|
|
|
return SUCCEEDED(hr) ? device : NULL;
|
|
}
|
|
|
|
static void parse_args(int argc, char **argv)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 1; i < argc; ++i)
|
|
{
|
|
if (!strcmp(argv[i], "--warp"))
|
|
use_warp_device = true;
|
|
else if (!strcmp(argv[i], "--adapter") && i + 1 < argc)
|
|
use_adapter_idx = atoi(argv[++i]);
|
|
}
|
|
}
|
|
|
|
static void enable_d3d12_debug_layer(int argc, char **argv)
|
|
{
|
|
bool enable_debug_layer = false;
|
|
ID3D12Debug *debug;
|
|
unsigned int i;
|
|
|
|
for (i = 1; i < argc; ++i)
|
|
{
|
|
if (!strcmp(argv[i], "--validate"))
|
|
enable_debug_layer = true;
|
|
}
|
|
|
|
if (enable_debug_layer && SUCCEEDED(D3D12GetDebugInterface(&IID_ID3D12Debug, (void **)&debug)))
|
|
{
|
|
ID3D12Debug_EnableDebugLayer(debug);
|
|
ID3D12Debug_Release(debug);
|
|
}
|
|
}
|
|
|
|
#endif /* __VKD3D_D3D12_CROSSTEST_H */
|