Elizabeth Figura 56e5fca501 vkd3d-shader/spirv: Always write the point size in vertex shaders.
Vulkan requires that point size be written.

There should be no backwards compatibility concern here, since the vertex shader
supplies point size with the lowest priority.
2024-10-10 21:50:30 +02:00
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2018-06-27 22:43:49 +02:00