vkd3d/tests/hlsl/initializer-local-array.shader_test
Elizabeth Figura d3ba810c98 tests: Stop probing all pixels when drawing a uniform colour.
This is simply unnecessary and wastes time.

As part of this, simply remove the "all" directive. Only for a couple of tests
is it even potentially interesting to validate all pixels (e.g.
nointerpolation.shader_test), and for those "all" is replaced with an explicit
(0, 0, 640, 480) rect.

In all other cases we just probe (0, 0).
2024-06-13 23:55:31 +02:00

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[pixel shader]
float4 main() : SV_TARGET
{
float4 array_loc[3] = {
11, 12, 13, 14,
21, 22, 23, 24,
31, 32, 33, 34
};
return array_loc[1];
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (21, 22, 23, 24)
[pixel shader]
float4 main() : SV_TARGET
{
float4 array_loc[2][4] = {
11, 12, 13, 14,
21, 22, 23, 24,
31, 32, 33, 34,
41, 42, 43, 44,
51, 52, 53, 54,
61, 62, 63, 64,
71, 72, 73, 74,
81, 82, 83, 84,
};
return array_loc[1][2];
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (71, 72, 73, 74)