mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
52 lines
876 B
Plaintext
52 lines
876 B
Plaintext
[require]
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shader model >= 4.0
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[srv 0]
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size (2d, 3, 3)
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0 0 0 1 1 0 0 1 2 0 0 1
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0 1 0 1 1 1 0 1 2 1 0 1
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0 2 0 1 1 2 0 1 2 2 0 1
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[pixel shader]
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Texture2D t;
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float4 main(float4 pos : sv_position) : sv_target
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{
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return t.Load(int3(pos.xy, 0), int2(0, 1));
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}
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[test]
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todo(glsl | msl) draw quad
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probe (0, 0) rgba (0, 1, 0, 1)
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probe (1, 0) rgba (1, 1, 0, 1)
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probe (0, 1) rgba (0, 2, 0, 1)
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probe (1, 1) rgba (1, 2, 0, 1)
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[pixel shader]
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Texture2D t;
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float4 main(float4 pos : sv_position) : sv_target
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{
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return t.Load(int3(pos.xy, 0), int2(-2, 0));
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}
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[test]
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todo(glsl | msl) draw quad
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probe (3, 0) rgba (1, 0, 0, 1)
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probe (4, 0) rgba (2, 0, 0, 1)
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probe (3, 1) rgba (1, 1, 0, 1)
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probe (4, 1) rgba (2, 1, 0, 1)
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[pixel shader fail]
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Texture2D t;
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float4 main(float4 pos : sv_position) : sv_target
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{
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return t.Load(int3(pos.xy, 0), int2(8, 1));
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}
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