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https://gitlab.winehq.org/wine/vkd3d.git
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2ec6d4d3ff
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
30 lines
476 B
Plaintext
30 lines
476 B
Plaintext
[pixel shader]
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uniform float2 a;
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float4 main() : SV_TARGET
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{
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int x = a.x;
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int y = a.y;
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return float4(x + y, x - y, x * y, x / y);
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}
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[test]
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uniform 0 float4 5.0 16.0 0.0 0.0
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todo draw quad
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probe all rgba (21.0, -11.0, 80.0, 0.0)
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[pixel shader]
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uniform float2 a;
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float4 main() : SV_TARGET
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{
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int x = a.x;
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int y = a.y;
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return float4(x % y, +x, -x, y / x);
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}
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[test]
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uniform 0 float4 5.0 16.0 0.0 0.0
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todo draw quad
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probe all rgba (5.0, 5.0, -5.0, 3.0)
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