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57280673e5
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
29 lines
453 B
Plaintext
29 lines
453 B
Plaintext
[require]
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shader model >= 4.0
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[pixel shader]
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uniform float4 u;
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float4 main() : sv_target
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{
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return D3DCOLORtoUBYTE4(u);
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}
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[test]
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uniform 0 float4 -0.5 6.5 7.5 3.4
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todo(sm>=6) draw quad
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probe all rgba (1912.0, 1657.0, -127.0, 867.0) 1
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[pixel shader]
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uniform float4 u;
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float4 main() : sv_target
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{
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return D3DCOLORtoUBYTE4(u.x);
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}
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[test]
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uniform 0 float4 -0.5 6.5 7.5 3.4
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todo(sm>=6) draw quad
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probe all rgba (-127.0, -127.0, -127.0, -127.0) 1
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