vkd3d/tests/hlsl/cross.shader_test
Conor McCarthy 57280673e5 tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
2023-10-11 22:21:14 +02:00

34 lines
528 B
Plaintext

[pixel shader]
uniform float4 u;
uniform float4 v;
float4 main() : sv_target
{
float4 res = float4(0, 0, 0, 0);
res.xyz = cross(u, v);
return res;
}
[test]
uniform 0 float4 1 -2 3 4
uniform 4 float4 10 100 1000 10000
todo(sm>=6) draw quad
probe all rgba (-2300, -970, 120, 0)
[pixel shader]
uniform float4 u;
float4 main() : sv_target
{
float4 res = float4(0, 0, 0, 3.5);
res.xyz = cross(u, 4);
return res;
}
[test]
uniform 0 float4 1 -2 3 4
todo(sm>=6) draw quad
probe all rgba (-20, 8, 12, 3.5)