vkd3d/tests/hlsl/bool-cast.shader_test
Conor McCarthy 57280673e5 tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
2023-10-11 22:21:14 +02:00

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[pixel shader]
float4 main() : SV_TARGET
{
return float4(
(float)(bool)0.0,
(float)(bool)0,
(float)(bool)2.0,
(float)(bool)2
);
}
[test]
draw quad
probe all rgba (0.0, 0.0, 1.0, 1.0)
[require]
shader model >= 4.0
[pixel shader]
uniform float4 x;
uniform int4 y;
float4 main() : SV_TARGET
{
return (float4)(bool4)x + 10.0 * (float4)(int4)(bool4)y;
}
[test]
uniform 0 float4 0.0 0.0 2.0 4.0
uniform 4 int4 0 1 0 10
todo(sm>=6) draw quad
probe all rgba (0.0, 10.0, 1.0, 11.0)
[pixel shader]
uniform bool4 b;
float4 main() : sv_target
{
return (float4)b + (float4)(int4)b;
}
[test]
uniform 0 uint4 0x00000001 0x00000002 0x80000000 0x00000000
todo(sm>=6) draw quad
probe all rgba (2.0, 2.0, 2.0, 0.0)