vkd3d/tests/hlsl/any.shader_test
Francisco Casas 5c986b9cde vkd3d-shader/hlsl: Lower SLT instructions for pixel shaders.
Properly passing the inverse-trig.shader_test tests whose qualifiers
have been removed requires making spirv.c capable of handling ABS.
The same happens for the ps_3_0 equality test in
float-comparison.shader_test.
2024-03-14 22:49:29 +01:00

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[pixel shader]
uniform float4 f;
float4 main() : sv_target
{
return any(f);
}
[test]
uniform 0 float4 1.0 1.0 1.0 1.0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 float4 1.0 0.0 0.0 0.0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 float4 0.0 1.0 0.0 0.0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 float4 0.0 0.0 1.0 0.0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 float4 0.0 0.0 0.0 1.0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 float4 0.0 0.0 0.0 0.0
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
uniform 0 float4 -1.0 -1.0 -1.0 -1.0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
[pixel shader]
uniform float f;
float4 main() : sv_target
{
return any(f);
}
[test]
uniform 0 float4 1.0 0.0 0.0 0.0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 float4 0.0 0.0 0.0 0.0
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
uniform 0 float4 -1.0 0.0 0.0 0.0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
[pixel shader todo(sm<4)]
uniform uint4 b;
float4 main() : sv_target
{
return any((bool4)b);
}
[test]
if(sm<4) uniform 0 float4 1 1 1 1
if(sm>=4) uniform 0 uint4 1 1 1 1
todo(sm<4) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
if(sm<4) uniform 0 float4 1 0 0 0
if(sm>=4) uniform 0 uint4 1 0 0 0
todo(sm<4) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
if(sm<4) uniform 0 float4 0 1 0 0
if(sm>=4) uniform 0 uint4 0 1 0 0
todo(sm<4) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
if(sm<4) uniform 0 float4 0 0 1 0
if(sm>=4) uniform 0 uint4 0 0 1 0
todo(sm<4) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
if(sm<4) uniform 0 float4 0 0 0 1
if(sm>=4) uniform 0 uint4 0 0 0 1
todo(sm<4) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
if(sm<4) uniform 0 float4 0 0 0 0
if(sm>=4) uniform 0 uint4 0 0 0 0
todo(sm<4) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader todo(sm<4)]
uniform uint b;
float4 main() : sv_target
{
return any((bool)b);
}
[test]
if(sm<4) uniform 0 float4 1 0 0 0
if(sm>=4) uniform 0 uint4 1 0 0 0
todo(sm<4) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
if(sm<4) uniform 0 float4 0 0 0 0
if(sm>=4) uniform 0 uint4 0 0 0 0
todo(sm<4) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)