mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
5c986b9cde
Properly passing the inverse-trig.shader_test tests whose qualifiers have been removed requires making spirv.c capable of handling ABS. The same happens for the ps_3_0 equality test in float-comparison.shader_test.
103 lines
2.2 KiB
Plaintext
103 lines
2.2 KiB
Plaintext
[pixel shader]
|
|
uniform float4 f;
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
return any(f);
|
|
}
|
|
|
|
[test]
|
|
uniform 0 float4 1.0 1.0 1.0 1.0
|
|
draw quad
|
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
|
uniform 0 float4 1.0 0.0 0.0 0.0
|
|
draw quad
|
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
|
uniform 0 float4 0.0 1.0 0.0 0.0
|
|
draw quad
|
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
|
uniform 0 float4 0.0 0.0 1.0 0.0
|
|
draw quad
|
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
|
uniform 0 float4 0.0 0.0 0.0 1.0
|
|
draw quad
|
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
|
uniform 0 float4 0.0 0.0 0.0 0.0
|
|
draw quad
|
|
probe all rgba (0.0, 0.0, 0.0, 0.0)
|
|
uniform 0 float4 -1.0 -1.0 -1.0 -1.0
|
|
draw quad
|
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
|
|
|
[pixel shader]
|
|
uniform float f;
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
return any(f);
|
|
}
|
|
|
|
[test]
|
|
uniform 0 float4 1.0 0.0 0.0 0.0
|
|
draw quad
|
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
|
uniform 0 float4 0.0 0.0 0.0 0.0
|
|
draw quad
|
|
probe all rgba (0.0, 0.0, 0.0, 0.0)
|
|
uniform 0 float4 -1.0 0.0 0.0 0.0
|
|
draw quad
|
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
|
|
|
|
|
[pixel shader todo(sm<4)]
|
|
uniform uint4 b;
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
return any((bool4)b);
|
|
}
|
|
|
|
[test]
|
|
if(sm<4) uniform 0 float4 1 1 1 1
|
|
if(sm>=4) uniform 0 uint4 1 1 1 1
|
|
todo(sm<4) draw quad
|
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
|
if(sm<4) uniform 0 float4 1 0 0 0
|
|
if(sm>=4) uniform 0 uint4 1 0 0 0
|
|
todo(sm<4) draw quad
|
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
|
if(sm<4) uniform 0 float4 0 1 0 0
|
|
if(sm>=4) uniform 0 uint4 0 1 0 0
|
|
todo(sm<4) draw quad
|
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
|
if(sm<4) uniform 0 float4 0 0 1 0
|
|
if(sm>=4) uniform 0 uint4 0 0 1 0
|
|
todo(sm<4) draw quad
|
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
|
if(sm<4) uniform 0 float4 0 0 0 1
|
|
if(sm>=4) uniform 0 uint4 0 0 0 1
|
|
todo(sm<4) draw quad
|
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
|
if(sm<4) uniform 0 float4 0 0 0 0
|
|
if(sm>=4) uniform 0 uint4 0 0 0 0
|
|
todo(sm<4) draw quad
|
|
probe all rgba (0.0, 0.0, 0.0, 0.0)
|
|
|
|
[pixel shader todo(sm<4)]
|
|
uniform uint b;
|
|
|
|
float4 main() : sv_target
|
|
{
|
|
return any((bool)b);
|
|
}
|
|
|
|
[test]
|
|
if(sm<4) uniform 0 float4 1 0 0 0
|
|
if(sm>=4) uniform 0 uint4 1 0 0 0
|
|
todo(sm<4) draw quad
|
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
|
if(sm<4) uniform 0 float4 0 0 0 0
|
|
if(sm>=4) uniform 0 uint4 0 0 0 0
|
|
todo(sm<4) draw quad
|
|
probe all rgba (0.0, 0.0, 0.0, 0.0)
|