mirror of
				https://gitlab.winehq.org/wine/vkd3d.git
				synced 2025-09-12 18:50:22 -07:00 
			
		
		
		
	Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
		
			
				
	
	
		
			91 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| % Test implicit and explicit casts on function output parameters.
 | |
| 
 | |
| [pixel shader]
 | |
| 
 | |
| uniform float4 f;
 | |
| 
 | |
| void func(out float4 o)
 | |
| {
 | |
|     o = f;
 | |
| }
 | |
| 
 | |
| float4 main() : sv_target
 | |
| {
 | |
|     int4 x;
 | |
|     func(x);
 | |
|     return x;
 | |
| }
 | |
| 
 | |
| [test]
 | |
| uniform 0 float4 -1.9 -1.0 2.9 4.0
 | |
| todo draw quad
 | |
| probe all rgba (-1.0, -1.0, 2.0, 4.0)
 | |
| 
 | |
| % As above, but cast "x" to float4 first.
 | |
| 
 | |
| [pixel shader]
 | |
| 
 | |
| uniform float4 f;
 | |
| 
 | |
| void func(out float4 o)
 | |
| {
 | |
|     o = f;
 | |
| }
 | |
| 
 | |
| float4 main() : sv_target
 | |
| {
 | |
|     int4 x;
 | |
|     func((float4)x);
 | |
|     return x;
 | |
| }
 | |
| 
 | |
| [test]
 | |
| uniform 0 float4 -1.9 -1.0 2.9 4.0
 | |
| todo draw quad
 | |
| probe all rgba (-1.0, -1.0, 2.0, 4.0)
 | |
| 
 | |
| % As above, but declare "x" as float4 and cast it to int4.
 | |
| 
 | |
| [pixel shader]
 | |
| 
 | |
| uniform float4 f;
 | |
| 
 | |
| void func(out float4 o)
 | |
| {
 | |
|     o = f;
 | |
| }
 | |
| 
 | |
| float4 main() : sv_target
 | |
| {
 | |
|     float4 x;
 | |
|     func((int4)x);
 | |
|     return x;
 | |
| }
 | |
| 
 | |
| [test]
 | |
| uniform 0 float4 -1.9 -1.0 2.9 4.0
 | |
| todo draw quad
 | |
| probe all rgba (-1.0, -1.0, 2.0, 4.0)
 | |
| 
 | |
| [require]
 | |
| shader model >= 4.0
 | |
| 
 | |
| [pixel shader]
 | |
| 
 | |
| void func(inout float4 a)
 | |
| {
 | |
|     a += 0.1;
 | |
| }
 | |
| 
 | |
| float4 main(uniform int4 i) : sv_target
 | |
| {
 | |
|     int4 x = i;
 | |
|     func(x);
 | |
|     return x;
 | |
| }
 | |
| 
 | |
| [test]
 | |
| uniform 0 int4 -2 0 1 -3000000
 | |
| todo draw quad
 | |
| probe all rgba (-1.0, 0.0, 1.0, -3000000.0)
 |