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checksum.c
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vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
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2021-08-11 20:58:24 +02:00 |
d3d_asm.c
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vkd3d-shader/d3d-asm: Only emit signatures for SM4-6.
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2024-03-08 23:36:44 +01:00 |
d3dbc.c
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vkd3d-shader/d3dbc: Implement bool to float cast as MOV.
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2024-03-06 23:04:07 +01:00 |
dxbc.c
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vkd3d-shader/dxbc: Add flag to ignore the DXBC checksum.
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2024-03-11 22:08:55 +01:00 |
dxil.c
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vkd3d-shader/dxil: Implement DX intrinsic TextureGatherCmp.
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2024-03-11 22:09:20 +01:00 |
fx.c
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vkd3d-shader/fx: Make sure to set error message for unimplemented cases.
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2024-03-06 23:04:22 +01:00 |
glsl.c
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vkd3d-shader: Enable GLSL target support when VKD3D_SHADER_UNSUPPORTED_GLSL is defined.
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2024-03-08 23:36:40 +01:00 |
hlsl_codegen.c
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vkd3d-shader/hlsl: Lower non-float operators for SM1.
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2024-03-06 23:04:05 +01:00 |
hlsl_constant_ops.c
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vkd3d-shader: Add constant folding for 'floor'.
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2023-11-08 22:49:40 +01:00 |
hlsl.c
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vkd3d-shader/hlsl: Allow modifiers on buffer declarations.
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2024-03-08 23:35:40 +01:00 |
hlsl.h
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vkd3d-shader/hlsl: Allow modifiers on buffer declarations.
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2024-03-08 23:35:40 +01:00 |
hlsl.l
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vkd3d-shader/hlsl: Improve VertexShader/PixelShader types handling.
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2024-03-06 23:04:25 +01:00 |
hlsl.y
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vkd3d-shader/hlsl: Allow modifiers on buffer declarations.
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2024-03-08 23:35:40 +01:00 |
ir.c
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vkd3d-shader/ir: Keep loops contiguous in the topological sort.
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2024-03-08 23:35:48 +01:00 |
libvkd3d-shader.pc.in
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build: Build libvkd3d-shader as public library.
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2018-11-02 11:19:00 +01:00 |
preproc.h
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build: Make the default symbol visibility "hidden".
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2021-08-09 21:43:22 +02:00 |
preproc.l
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vkd3d-shader/preproc: Append spaces between tokens in macro invocations.
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2023-08-02 20:19:21 +09:00 |
preproc.y
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vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
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2022-05-12 19:33:56 +02:00 |
spirv.c
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vkd3d-shader/spirv: Implement support for rasteriser-ordered views.
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2024-03-08 23:36:35 +01:00 |
tpf.c
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vkd3d-shader/tpf: Remove a useless parameter to shader_sm4_init().
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2024-03-11 22:09:28 +01:00 |
vkd3d_shader_main.c
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vkd3d-shader: Enable GLSL target support when VKD3D_SHADER_UNSUPPORTED_GLSL is defined.
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2024-03-08 23:36:40 +01:00 |
vkd3d_shader_private.h
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vkd3d-shader/dxil: Support FCMP_ORD and FCMP_UNO for CMP2.
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2024-03-08 23:36:13 +01:00 |
vkd3d_shader.map
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vkd3d-shader: Implement scanning combined resource/sampler information.
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2023-11-13 23:19:23 +01:00 |