vkd3d/tests/hlsl/ldexp.shader_test
Francisco Casas 6a8939e19f tests: Remove [require] directives for tests that use int and bool uniforms.
These tests should actually compile and run in SM1, which is possible
if we pass the int and uint uniforms in the expected IEEE 754 float
format for SM1 shaders.

Also, bools should be passed as 1.0f or 0.0f to SM1.
2024-02-13 22:51:23 +01:00

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[pixel shader]
uniform float4 x;
uniform float4 y;
float4 main() : SV_TARGET
{
return ldexp(x, y);
}
[test]
uniform 0 float4 2.0 3.0 4.0 5.0
uniform 4 float4 0.0 -10.0 10.0 100.0
draw quad
probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030) 2
[pixel shader todo(sm<4)]
uniform int4 x;
uniform int4 y;
float4 main() : SV_TARGET
{
return ldexp(x, y);
}
[test]
if(sm<4) uniform 0 float4 2 3 4 5
if(sm<4) uniform 4 float4 0 -10 10 100
if(sm>=4) uniform 0 int4 2 3 4 5
if(sm>=4) uniform 4 int4 0 -10 10 100
todo(sm<4) draw quad
probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030) 2
[pixel shader]
float4 main() : sv_target
{
float2x3 a = {1, 2, 3, 4, 5, 6};
float3x2 b = {6, 5, 4, 3, 2, 1};
float2x2 r = ldexp(a, b);
return float4(r);
}
[test]
draw quad
probe all rgba (64.0, 64.0, 64.0, 40.0)
[pixel shader fail]
float4 main() : sv_target
{
float2x2 a = {1, 2, 3, 4};
float1 b = {2};
ldexp(a, b);
return 0;
}