vkd3d/tests/hlsl-storage-qualifiers.shader_test
Zebediah Figura 4d17758657 tests: Always compile HLSL shaders.
Do not rely on a draw or dispatch command to do this.

This allows more efficiently testing syntax, in cases where testing the actual
shader functionality is not interesting.
2022-11-08 20:52:57 +01:00

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[pixel shader todo]
void sub2(in uniform float4 i, out float4 o)
{
o = i;
}
void sub(float a, uniform float b, in float c, uniform in float d, out float4 o)
{
sub2(float4(a, b, c, d), o);
}
void main(in uniform float4 a, uniform float4 b, out float4 o : sv_target)
{
sub(a.x, b.x, 0.3, 0.4, o);
}
[test]
uniform 0 float4 0.1 0.0 0.0 0.0
uniform 4 float4 0.2 0.0 0.0 0.0
todo draw quad
probe all rgba (0.1, 0.2, 0.3, 0.4)