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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
46b1266809
When using PE vkd3d through Wine, debug output may be swallowed by writing to Win32 stderr. Avoid this by providing a way to hook up vkd3d log output to Wine output. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
29 lines
740 B
Plaintext
29 lines
740 B
Plaintext
VKD3D_1_0
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{
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global:
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vkd3d_acquire_vk_queue;
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vkd3d_create_device;
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vkd3d_create_image_resource;
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vkd3d_create_instance;
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vkd3d_create_root_signature_deserializer;
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vkd3d_create_versioned_root_signature_deserializer;
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vkd3d_get_device_parent;
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vkd3d_get_dxgi_format;
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vkd3d_get_vk_device;
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vkd3d_get_vk_format;
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vkd3d_get_vk_physical_device;
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vkd3d_get_vk_queue_family_index;
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vkd3d_instance_decref;
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vkd3d_instance_from_device;
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vkd3d_instance_get_vk_instance;
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vkd3d_instance_incref;
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vkd3d_release_vk_queue;
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vkd3d_resource_decref;
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vkd3d_resource_incref;
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vkd3d_serialize_root_signature;
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vkd3d_serialize_versioned_root_signature;
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vkd3d_set_log_callback;
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local: *;
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};
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