mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
67 lines
1.2 KiB
Plaintext
67 lines
1.2 KiB
Plaintext
[pixel shader]
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uniform float3 f;
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float4 main() : sv_target
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{
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int3 r = f;
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return float4(r, 0);
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}
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[test]
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uniform 0 float4 10.3 11.5 12.8 13.1
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draw quad
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probe all rgba (10, 11, 12, 0)
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[pixel shader todo(sm<4)]
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uniform float f;
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uniform uint u;
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uniform bool b;
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uniform float h;
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float4 main() : sv_target
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{
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float4 ret;
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ret.x = ((float)(int)f) - 1.5;
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ret.y = ((float)(int)u) + 2.5;
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ret.z = ((float)(int)b) / 2;
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ret.w = ((float)(int)(half)h) + 3.5;
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return ret;
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}
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[test]
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if(sm<4) uniform 0 float 2.6
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if(sm<4) uniform 4 float -2
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if(sm<4) uniform 8 float 1.0
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if(sm<4) uniform 12 float -3.6
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if(sm>=4) uniform 0 float 2.6
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if(sm>=4) uniform 1 int -2
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if(sm>=4) uniform 2 int -2
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if(sm>=4) uniform 3 float -3.6
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todo(sm<4) draw quad
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probe all rgba (0.5, 0.5, 0.5, 0.5)
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[pixel shader]
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float4 main() : sv_target
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{
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float f = 2.6;
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uint u = 0xfffffffe;
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bool b = true;
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half h = -3.6;
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float4 ret;
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ret.x = ((float)(int)f) - 1.5;
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ret.y = ((float)(int)u) + 2.5;
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ret.z = ((float)(int)b) / 2;
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ret.w = ((float)(int)h) + 3.5;
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return ret;
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}
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[test]
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draw quad
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if(sm<4) todo probe all rgba (0.5, 4.2949673e+009, 0.5, 0.5)
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if(sm>=4) probe all rgba (0.5, 0.5, 0.5, 0.5)
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