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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
4d17758657
Do not rely on a draw or dispatch command to do this. This allows more efficiently testing syntax, in cases where testing the actual shader functionality is not interesting.
32 lines
1.2 KiB
Plaintext
32 lines
1.2 KiB
Plaintext
[vertex shader]
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void main(out float tex : texcoord, inout float4 pos : sv_position)
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{
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tex = (pos.x + 1) * 320;
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}
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[pixel shader todo]
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float4 main(float tex : texcoord) : sv_target
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{
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tex = floor(tex + 0.25);
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return float4(sin(tex), cos(tex), 0, 0);
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}
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[test]
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todo draw quad
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probe ( 0, 0) rgba ( 0.00000000, 1.00000000, 0.0, 0.0)
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probe ( 1, 0) rgba ( 0.84147098, 0.54030231, 0.0, 0.0) 1024
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probe ( 2, 0) rgba ( 0.90929743, -0.41614684, 0.0, 0.0) 1024
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probe ( 3, 0) rgba ( 0.14112001, -0.98999250, 0.0, 0.0) 1024
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probe ( 4, 0) rgba (-0.75680250, -0.65364362, 0.0, 0.0) 1024
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probe ( 5, 0) rgba (-0.95892427, 0.28366219, 0.0, 0.0) 1024
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probe ( 6, 0) rgba (-0.27941550, 0.96017029, 0.0, 0.0) 1024
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probe ( 7, 0) rgba ( 0.65698660, 0.75390225, 0.0, 0.0) 1024
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probe ( 8, 0) rgba ( 0.98935825, -0.14550003, 0.0, 0.0) 1024
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probe ( 9, 0) rgba ( 0.41211849, -0.91113026, 0.0, 0.0) 1024
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probe (10, 0) rgba (-0.54402111, -0.83907153, 0.0, 0.0) 1024
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probe (11, 0) rgba (-0.99999021, 0.00442570, 0.0, 0.0) 2048
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probe (12, 0) rgba (-0.53657292, 0.84385396, 0.0, 0.0) 1024
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probe (13, 0) rgba ( 0.42016704, 0.90744678, 0.0, 0.0) 1024
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probe (14, 0) rgba ( 0.99060736, 0.13673722, 0.0, 0.0) 1024
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probe (15, 0) rgba ( 0.65028784, -0.75968791, 0.0, 0.0) 1024
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