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6a8939e19f
These tests should actually compile and run in SM1, which is possible if we pass the int and uint uniforms in the expected IEEE 754 float format for SM1 shaders. Also, bools should be passed as 1.0f or 0.0f to SM1.
56 lines
927 B
Plaintext
56 lines
927 B
Plaintext
[pixel shader]
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float4 main() : sv_target
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{
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return ceil(float4(-0.5, 6.5, 7.5, 3.4));
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}
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[test]
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draw quad
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probe all rgba (0.0, 7.0, 8.0, 4.0) 4
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[pixel shader]
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uniform float4 u;
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float4 main() : sv_target
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{
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return ceil(u);
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}
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[test]
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uniform 0 float4 -0.5 6.5 7.5 3.4
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draw quad
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probe all rgba (0.0, 7.0, 8.0, 4.0) 4
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[pixel shader todo(sm<4)]
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uniform float4 u;
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float4 main() : sv_target
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{
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float a = ceil(u.r);
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int2 b = ceil(u.gb);
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float4 res = float4(b, a, u.a);
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return ceil(res);
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}
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[test]
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uniform 0 float4 -0.5 6.5 7.5 3.4
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todo(sm<4) draw quad
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probe all rgba (7.0, 8.0, 0.0, 4.0) 4
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[pixel shader todo(sm<4)]
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uniform int4 u;
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float4 main() : sv_target
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{
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float a = ceil(u.r);
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int2 b = ceil(u.gb);
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float4 res = float4(b, a, u.a);
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return ceil(res);
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}
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[test]
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if(sm<4) uniform 0 float4 -1 6 7 3
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if(sm>=4) uniform 0 int4 -1 6 7 3
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todo(sm<4) draw quad
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probe all rgba (6.0, 7.0, -1.0, 3.0) 4
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