vkd3d/tests/hlsl/cast-to-int.shader_test
Francisco Casas 6a8939e19f tests: Remove [require] directives for tests that use int and bool uniforms.
These tests should actually compile and run in SM1, which is possible
if we pass the int and uint uniforms in the expected IEEE 754 float
format for SM1 shaders.

Also, bools should be passed as 1.0f or 0.0f to SM1.
2024-02-13 22:51:23 +01:00

51 lines
1022 B
Plaintext

[pixel shader todo(sm<4)]
uniform float f;
uniform uint u;
uniform bool b;
uniform float h;
float4 main() : sv_target
{
float4 ret;
ret.x = ((float)(int)f) - 1.5;
ret.y = ((float)(int)u) + 2.5;
ret.z = ((float)(int)b) / 2;
ret.w = ((float)(int)(half)h) + 3.5;
return ret;
}
[test]
if(sm<4) uniform 0 float 2.6
if(sm<4) uniform 4 float -2
if(sm<4) uniform 8 float 1.0
if(sm<4) uniform 12 float -3.6
if(sm>=4) uniform 0 float 2.6
if(sm>=4) uniform 1 int -2
if(sm>=4) uniform 2 int -2
if(sm>=4) uniform 3 float -3.6
todo(sm<4) draw quad
probe all rgba (0.5, 0.5, 0.5, 0.5)
[pixel shader]
float4 main() : sv_target
{
float f = 2.6;
uint u = 0xfffffffe;
bool b = true;
half h = -3.6;
float4 ret;
ret.x = ((float)(int)f) - 1.5;
ret.y = ((float)(int)u) + 2.5;
ret.z = ((float)(int)b) / 2;
ret.w = ((float)(int)h) + 3.5;
return ret;
}
[test]
draw quad
if(sm<4) todo probe all rgba (0.5, 4.2949673e+009, 0.5, 0.5)
if(sm>=4) probe all rgba (0.5, 0.5, 0.5, 0.5)