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15 lines
314 B
GLSL
15 lines
314 B
GLSL
#version 150
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#extension GL_ARB_separate_shader_objects : enable
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layout(location = 0) in vec4 position_in;
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layout(location = 1) in vec4 colour_in;
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layout(location = 0) out vec4 colour_out;
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void main(void)
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{
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gl_Position.xzw = position_in.xzw;
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gl_Position.y = -position_in.y;
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colour_out = colour_in;
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}
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