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Object data is used for strings, textures, and shaders. Samplers are handled separately. The section is a contigious stream of <id><size><object-data>, size field is used to advance to the next <id> position. Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> |
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vkd3d | ||
vkd3d-common | ||
vkd3d-shader | ||
vkd3d-utils | ||
.gitignore |