vkd3d/libs
Nikolay Sivov 79aa75e98f vkd3d-shader/fx: Implement writing fx_2_0 object initializer data sections.
Object data is used for strings, textures, and shaders. Samplers are handled separately.
The section is a contigious stream of <id><size><object-data>, size field is used
to advance to the next <id> position.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-02 22:17:41 +02:00
..
vkd3d vkd3d: Clear the output pointer on failure in vkd3d_create_versioned_root_signature_deserializer(). 2024-09-24 13:34:40 +02:00
vkd3d-common vkd3d-common: Replace assert() with VKD3D_ASSERT(). 2024-08-13 21:20:28 +02:00
vkd3d-shader vkd3d-shader/fx: Implement writing fx_2_0 object initializer data sections. 2024-10-02 22:17:41 +02:00
vkd3d-utils vkd3d-utils: Store the actual serialisation return value in D3DStripShader(). 2024-09-30 20:57:15 +02:00
.gitignore libs/vkd3d: Trace build version. 2018-06-27 22:43:49 +02:00