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488722b9b5
Simplifies the handling of GPU waits, and in vkd3d-proton is reported to increase performance when support for multiple Vulkan queues is enabled, because it avoids the problem of fences being signaled while they sit in the pending buffer waiting to be moved to the wait buffer. Based on a vkd3d-proton patch by Philip Rebohle. Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org> |
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vkd3d | ||
vkd3d-common | ||
vkd3d-shader | ||
vkd3d-utils | ||
.gitignore |