vkd3d/include/private/vkd3d_common.h
Anna (navi) Figueiredo Gomes 127ae6cf12 vkd3d: Implement d3d12_command_list_OMSetDepthBounds().
Based on the design document, "The runtime will not clamp or validate
the input, but implementations may clamp to the range [0,1] if necessary.",
so we test for the EXT_depth_range_unrestricted extension, and only clamp if
it's not available (thus, necessary to do so).

NaNs are converted to zero as per "NaNs must be treated as 0, but the runtime
will convert NaNs to 0 on behalf of the implementation.", and a default bounds
are set to 0.0 and 1.0.
2024-09-11 14:53:33 +02:00

757 lines
20 KiB
C

/*
* Copyright 2016 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_COMMON_H
#define __VKD3D_COMMON_H
#include "config.h"
#define WIN32_LEAN_AND_MEAN
#include "vkd3d_windows.h"
#include "vkd3d_types.h"
#include <ctype.h>
#include <limits.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#ifndef _WIN32
#include <pthread.h>
#endif
#ifdef _MSC_VER
#include <intrin.h>
#endif
#ifndef ARRAY_SIZE
# define ARRAY_SIZE(x) (sizeof(x) / sizeof(*(x)))
#endif
#define DIV_ROUND_UP(a, b) ((a) % (b) == 0 ? (a) / (b) : (a) / (b) + 1)
#define STATIC_ASSERT(e) extern void __VKD3D_STATIC_ASSERT__(int [(e) ? 1 : -1])
#define VKD3D_ASSERT(cond) \
do { \
if (!(cond)) \
ERR("Failed assertion: %s\n", #cond); \
} while (0)
#define MEMBER_SIZE(t, m) sizeof(((t *)0)->m)
#define VKD3D_MAKE_TAG(ch0, ch1, ch2, ch3) \
((uint32_t)(ch0) | ((uint32_t)(ch1) << 8) \
| ((uint32_t)(ch2) << 16) | ((uint32_t)(ch3) << 24))
#define VKD3D_EXPAND(x) x
#define VKD3D_STRINGIFY(x) #x
#define VKD3D_EXPAND_AND_STRINGIFY(x) VKD3D_EXPAND(VKD3D_STRINGIFY(x))
#define vkd3d_clamp(value, lower, upper) max(min(value, upper), lower)
#define TAG_AON9 VKD3D_MAKE_TAG('A', 'o', 'n', '9')
#define TAG_DXBC VKD3D_MAKE_TAG('D', 'X', 'B', 'C')
#define TAG_DXIL VKD3D_MAKE_TAG('D', 'X', 'I', 'L')
#define TAG_FX10 VKD3D_MAKE_TAG('F', 'X', '1', '0')
#define TAG_ISG1 VKD3D_MAKE_TAG('I', 'S', 'G', '1')
#define TAG_ISGN VKD3D_MAKE_TAG('I', 'S', 'G', 'N')
#define TAG_OSG1 VKD3D_MAKE_TAG('O', 'S', 'G', '1')
#define TAG_OSG5 VKD3D_MAKE_TAG('O', 'S', 'G', '5')
#define TAG_OSGN VKD3D_MAKE_TAG('O', 'S', 'G', 'N')
#define TAG_PCSG VKD3D_MAKE_TAG('P', 'C', 'S', 'G')
#define TAG_PSG1 VKD3D_MAKE_TAG('P', 'S', 'G', '1')
#define TAG_RD11 VKD3D_MAKE_TAG('R', 'D', '1', '1')
#define TAG_RDEF VKD3D_MAKE_TAG('R', 'D', 'E', 'F')
#define TAG_RTS0 VKD3D_MAKE_TAG('R', 'T', 'S', '0')
#define TAG_SDBG VKD3D_MAKE_TAG('S', 'D', 'B', 'G')
#define TAG_SFI0 VKD3D_MAKE_TAG('S', 'F', 'I', '0')
#define TAG_SHDR VKD3D_MAKE_TAG('S', 'H', 'D', 'R')
#define TAG_SHEX VKD3D_MAKE_TAG('S', 'H', 'E', 'X')
#define TAG_STAT VKD3D_MAKE_TAG('S', 'T', 'A', 'T')
#define TAG_TEXT VKD3D_MAKE_TAG('T', 'E', 'X', 'T')
#define TAG_XNAP VKD3D_MAKE_TAG('X', 'N', 'A', 'P')
#define TAG_XNAS VKD3D_MAKE_TAG('X', 'N', 'A', 'S')
#define TAG_RD11_REVERSE 0x25441313
static inline uint64_t align(uint64_t addr, size_t alignment)
{
return (addr + (alignment - 1)) & ~(alignment - 1);
}
#if defined(__GNUC__) || defined(__clang__)
# define VKD3D_NORETURN __attribute__((noreturn))
# ifdef __MINGW_PRINTF_FORMAT
# define VKD3D_PRINTF_FUNC(fmt, args) __attribute__((format(__MINGW_PRINTF_FORMAT, fmt, args)))
# else
# define VKD3D_PRINTF_FUNC(fmt, args) __attribute__((format(printf, fmt, args)))
# endif
# define VKD3D_UNUSED __attribute__((unused))
# define VKD3D_UNREACHABLE __builtin_unreachable()
#else
# define VKD3D_NORETURN
# define VKD3D_PRINTF_FUNC(fmt, args)
# define VKD3D_UNUSED
# define VKD3D_UNREACHABLE (void)0
#endif /* __GNUC__ */
#define vkd3d_unreachable() \
do { \
ERR("%s:%u: Unreachable code reached.\n", __FILE__, __LINE__); \
VKD3D_UNREACHABLE; \
} while (0)
#ifdef VKD3D_NO_TRACE_MESSAGES
#define TRACE(args...) do { } while (0)
#define TRACE_ON() (false)
#endif
#ifdef VKD3D_NO_DEBUG_MESSAGES
#define WARN(args...) do { } while (0)
#define FIXME(args...) do { } while (0)
#define WARN_ON() (false)
#define FIXME_ONCE(args...) do { } while (0)
#endif
#ifdef VKD3D_NO_ERROR_MESSAGES
#define ERR(args...) do { } while (0)
#define MESSAGE(args...) do { } while (0)
#endif
enum vkd3d_dbg_level
{
VKD3D_DBG_LEVEL_NONE,
VKD3D_DBG_LEVEL_MESSAGE,
VKD3D_DBG_LEVEL_ERR,
VKD3D_DBG_LEVEL_FIXME,
VKD3D_DBG_LEVEL_WARN,
VKD3D_DBG_LEVEL_TRACE,
};
enum vkd3d_dbg_level vkd3d_dbg_get_level(void);
void vkd3d_dbg_printf(enum vkd3d_dbg_level level, const char *function, const char *fmt, ...) VKD3D_PRINTF_FUNC(3, 4);
void vkd3d_dbg_set_log_callback(PFN_vkd3d_log callback);
const char *vkd3d_dbg_sprintf(const char *fmt, ...) VKD3D_PRINTF_FUNC(1, 2);
const char *vkd3d_dbg_vsprintf(const char *fmt, va_list args);
const char *debugstr_a(const char *str);
const char *debugstr_an(const char *str, size_t n);
const char *debugstr_w(const WCHAR *wstr, size_t wchar_size);
#define VKD3D_DBG_LOG(level) \
do { \
const enum vkd3d_dbg_level vkd3d_dbg_level = VKD3D_DBG_LEVEL_##level; \
VKD3D_DBG_PRINTF_##level
#define VKD3D_DBG_LOG_ONCE(first_time_level, level) \
do { \
static bool vkd3d_dbg_next_time; \
const enum vkd3d_dbg_level vkd3d_dbg_level = vkd3d_dbg_next_time \
? VKD3D_DBG_LEVEL_##level : VKD3D_DBG_LEVEL_##first_time_level; \
vkd3d_dbg_next_time = true; \
VKD3D_DBG_PRINTF_##level
#define VKD3D_DBG_PRINTF(...) \
vkd3d_dbg_printf(vkd3d_dbg_level, __FUNCTION__, __VA_ARGS__); } while (0)
#define VKD3D_DBG_PRINTF_TRACE(...) VKD3D_DBG_PRINTF(__VA_ARGS__)
#define VKD3D_DBG_PRINTF_WARN(...) VKD3D_DBG_PRINTF(__VA_ARGS__)
#define VKD3D_DBG_PRINTF_FIXME(...) VKD3D_DBG_PRINTF(__VA_ARGS__)
#define VKD3D_DBG_PRINTF_MESSAGE(...) VKD3D_DBG_PRINTF(__VA_ARGS__)
#ifdef VKD3D_ABORT_ON_ERR
#define VKD3D_DBG_PRINTF_ERR(...) \
vkd3d_dbg_printf(vkd3d_dbg_level, __FUNCTION__, __VA_ARGS__); \
abort(); \
} while (0)
#else
#define VKD3D_DBG_PRINTF_ERR(...) VKD3D_DBG_PRINTF(__VA_ARGS__)
#endif
/* Used by vkd3d_unreachable(). */
#ifdef VKD3D_CROSSTEST
#undef ERR
#define ERR(...) do { fprintf(stderr, __VA_ARGS__); abort(); } while (0)
#endif
#ifndef TRACE
#define TRACE VKD3D_DBG_LOG(TRACE)
#endif
#ifndef WARN
#define WARN VKD3D_DBG_LOG(WARN)
#endif
#ifndef FIXME
#define FIXME VKD3D_DBG_LOG(FIXME)
#endif
#ifndef ERR
#define ERR VKD3D_DBG_LOG(ERR)
#endif
#ifndef MESSAGE
#define MESSAGE VKD3D_DBG_LOG(MESSAGE)
#endif
#ifndef TRACE_ON
#define TRACE_ON() (vkd3d_dbg_get_level() == VKD3D_DBG_LEVEL_TRACE)
#endif
#ifndef WARN_ON
#define WARN_ON() (vkd3d_dbg_get_level() >= VKD3D_DBG_LEVEL_WARN)
#endif
#ifndef FIXME_ONCE
#define FIXME_ONCE VKD3D_DBG_LOG_ONCE(FIXME, WARN)
#endif
#define VKD3D_DEBUG_ENV_NAME(name) const char *const vkd3d_dbg_env_name = name
static inline const char *debugstr_guid(const GUID *guid)
{
if (!guid)
return "(null)";
return vkd3d_dbg_sprintf("{%08lx-%04x-%04x-%02x%02x-%02x%02x%02x%02x%02x%02x}",
(unsigned long)guid->Data1, guid->Data2, guid->Data3, guid->Data4[0],
guid->Data4[1], guid->Data4[2], guid->Data4[3], guid->Data4[4],
guid->Data4[5], guid->Data4[6], guid->Data4[7]);
}
static inline const char *debugstr_hresult(HRESULT hr)
{
switch (hr)
{
#define TO_STR(u) case u: return #u;
TO_STR(S_OK)
TO_STR(S_FALSE)
TO_STR(E_NOTIMPL)
TO_STR(E_NOINTERFACE)
TO_STR(E_POINTER)
TO_STR(E_ABORT)
TO_STR(E_FAIL)
TO_STR(E_OUTOFMEMORY)
TO_STR(E_INVALIDARG)
TO_STR(DXGI_ERROR_NOT_FOUND)
TO_STR(DXGI_ERROR_MORE_DATA)
TO_STR(DXGI_ERROR_UNSUPPORTED)
#undef TO_STR
default:
return vkd3d_dbg_sprintf("%#x", (int)hr);
}
}
unsigned int vkd3d_env_var_as_uint(const char *name, unsigned int default_value);
struct vkd3d_debug_option
{
const char *name;
uint64_t flag;
};
bool vkd3d_debug_list_has_member(const char *string, const char *member);
uint64_t vkd3d_parse_debug_options(const char *string,
const struct vkd3d_debug_option *options, unsigned int option_count);
void vkd3d_set_thread_name(const char *name);
static inline unsigned int vkd3d_popcount(unsigned int v)
{
#ifdef _MSC_VER
return __popcnt(v);
#elif defined(HAVE_BUILTIN_POPCOUNT)
return __builtin_popcount(v);
#else
v -= (v >> 1) & 0x55555555;
v = (v & 0x33333333) + ((v >> 2) & 0x33333333);
return (((v + (v >> 4)) & 0x0f0f0f0f) * 0x01010101) >> 24;
#endif
}
static inline bool vkd3d_bitmask_is_contiguous(unsigned int mask)
{
unsigned int i, j;
for (i = 0, j = 0; i < sizeof(mask) * CHAR_BIT; ++i)
{
if (mask & (1u << i))
++j;
else if (j)
break;
}
return vkd3d_popcount(mask) == j;
}
/* Undefined for x == 0. */
static inline unsigned int vkd3d_log2i(unsigned int x)
{
#ifdef _WIN32
/* _BitScanReverse returns the index of the highest set bit,
* unlike clz which is 31 - index. */
ULONG result;
_BitScanReverse(&result, x);
return (unsigned int)result;
#elif defined(HAVE_BUILTIN_CLZ)
return __builtin_clz(x) ^ 0x1f;
#else
static const unsigned int l[] =
{
~0u, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
};
unsigned int i;
return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24
: l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
#endif
}
static inline void *vkd3d_memmem( const void *haystack, size_t haystack_len, const void *needle, size_t needle_len)
{
const char *str = haystack;
while (haystack_len >= needle_len)
{
if (!memcmp(str, needle, needle_len))
return (char *)str;
++str;
--haystack_len;
}
return NULL;
}
static inline bool vkd3d_bound_range(size_t start, size_t count, size_t limit)
{
#ifdef HAVE_BUILTIN_ADD_OVERFLOW
size_t sum;
return !__builtin_add_overflow(start, count, &sum) && sum <= limit;
#else
return start <= limit && count <= limit - start;
#endif
}
static inline bool vkd3d_object_range_overflow(size_t start, size_t count, size_t size)
{
return (~(size_t)0 - start) / size < count;
}
static inline uint16_t vkd3d_make_u16(uint8_t low, uint8_t high)
{
return low | ((uint16_t)high << 8);
}
static inline uint32_t vkd3d_make_u32(uint16_t low, uint16_t high)
{
return low | ((uint32_t)high << 16);
}
static inline int vkd3d_u32_compare(uint32_t x, uint32_t y)
{
return (x > y) - (x < y);
}
static inline int vkd3d_u64_compare(uint64_t x, uint64_t y)
{
return (x > y) - (x < y);
}
#define VKD3D_BITMAP_SIZE(x) (((x) + 0x1f) >> 5)
static inline bool bitmap_clear(uint32_t *map, unsigned int idx)
{
return map[idx >> 5] &= ~(1u << (idx & 0x1f));
}
static inline bool bitmap_set(uint32_t *map, unsigned int idx)
{
return map[idx >> 5] |= (1u << (idx & 0x1f));
}
static inline bool bitmap_is_set(const uint32_t *map, unsigned int idx)
{
return map[idx >> 5] & (1u << (idx & 0x1f));
}
static inline int ascii_isupper(int c)
{
return 'A' <= c && c <= 'Z';
}
static inline int ascii_tolower(int c)
{
return ascii_isupper(c) ? c - 'A' + 'a' : c;
}
static inline int ascii_strncasecmp(const char *a, const char *b, size_t n)
{
int c_a, c_b;
while (n--)
{
c_a = ascii_tolower(*a++);
c_b = ascii_tolower(*b++);
if (c_a != c_b || !c_a)
return c_a - c_b;
}
return 0;
}
static inline int ascii_strcasecmp(const char *a, const char *b)
{
int c_a, c_b;
do
{
c_a = ascii_tolower(*a++);
c_b = ascii_tolower(*b++);
} while (c_a == c_b && c_a != '\0');
return c_a - c_b;
}
static inline uint64_t vkd3d_atomic_add_fetch_u64(uint64_t volatile *x, uint64_t val)
{
#if HAVE_SYNC_ADD_AND_FETCH
return __sync_add_and_fetch(x, val);
#elif defined(_WIN32)
return InterlockedAdd64((LONG64 *)x, val);
#else
# error "vkd3d_atomic_add_fetch_u64() not implemented for this platform"
#endif
}
static inline uint32_t vkd3d_atomic_add_fetch_u32(uint32_t volatile *x, uint32_t val)
{
#if HAVE_SYNC_ADD_AND_FETCH
return __sync_add_and_fetch(x, val);
#elif defined(_WIN32)
return InterlockedAdd((LONG *)x, val);
#else
# error "vkd3d_atomic_add_fetch_u32() not implemented for this platform"
#endif
}
static inline uint64_t vkd3d_atomic_increment_u64(uint64_t volatile *x)
{
return vkd3d_atomic_add_fetch_u64(x, 1);
}
static inline uint32_t vkd3d_atomic_decrement_u32(uint32_t volatile *x)
{
return vkd3d_atomic_add_fetch_u32(x, ~0u);
}
static inline uint32_t vkd3d_atomic_increment_u32(uint32_t volatile *x)
{
return vkd3d_atomic_add_fetch_u32(x, 1);
}
static inline bool vkd3d_atomic_compare_exchange_u32(uint32_t volatile *x, uint32_t expected, uint32_t val)
{
#if HAVE_SYNC_BOOL_COMPARE_AND_SWAP
return __sync_bool_compare_and_swap(x, expected, val);
#elif defined(_WIN32)
return InterlockedCompareExchange((LONG *)x, val, expected) == expected;
#else
# error "vkd3d_atomic_compare_exchange_u32() not implemented for this platform"
#endif
}
static inline bool vkd3d_atomic_compare_exchange_ptr(void * volatile *x, void *expected, void *val)
{
#if HAVE_SYNC_BOOL_COMPARE_AND_SWAP
return __sync_bool_compare_and_swap(x, expected, val);
#elif defined(_WIN32)
return InterlockedCompareExchangePointer(x, val, expected) == expected;
#else
# error "vkd3d_atomic_compare_exchange_ptr() not implemented for this platform"
#endif
}
static inline uint32_t vkd3d_atomic_exchange_u32(uint32_t volatile *x, uint32_t val)
{
#if HAVE_ATOMIC_EXCHANGE_N
return __atomic_exchange_n(x, val, __ATOMIC_SEQ_CST);
#elif defined(_WIN32)
return InterlockedExchange((LONG *)x, val);
#else
uint32_t expected;
do
{
expected = *x;
} while (!vkd3d_atomic_compare_exchange_u32(x, expected, val));
return expected;
#endif
}
static inline void *vkd3d_atomic_exchange_ptr(void * volatile *x, void *val)
{
#if HAVE_ATOMIC_EXCHANGE_N
return __atomic_exchange_n(x, val, __ATOMIC_SEQ_CST);
#elif defined(_WIN32)
return InterlockedExchangePointer(x, val);
#else
void *expected;
do
{
expected = *x;
} while (!vkd3d_atomic_compare_exchange_ptr(x, expected, val));
return expected;
#endif
}
struct vkd3d_mutex
{
#ifdef _WIN32
CRITICAL_SECTION lock;
#else
pthread_mutex_t lock;
#endif
};
#ifdef _WIN32
#define VKD3D_MUTEX_INITIALIZER {{NULL, -1, 0, 0, 0, 0}}
#else
#define VKD3D_MUTEX_INITIALIZER PTHREAD_MUTEX_INITIALIZER
#endif
static inline void vkd3d_mutex_init(struct vkd3d_mutex *lock)
{
#ifdef _WIN32
InitializeCriticalSection(&lock->lock);
#else
int ret;
if ((ret = pthread_mutex_init(&lock->lock, NULL)))
ERR("Failed to initialise the mutex, ret %d.\n", ret);
#endif
}
static inline void vkd3d_mutex_lock(struct vkd3d_mutex *lock)
{
#ifdef _WIN32
EnterCriticalSection(&lock->lock);
#else
int ret;
if ((ret = pthread_mutex_lock(&lock->lock)))
ERR("Failed to lock the mutex, ret %d.\n", ret);
#endif
}
static inline void vkd3d_mutex_unlock(struct vkd3d_mutex *lock)
{
#ifdef _WIN32
LeaveCriticalSection(&lock->lock);
#else
int ret;
if ((ret = pthread_mutex_unlock(&lock->lock)))
ERR("Failed to unlock the mutex, ret %d.\n", ret);
#endif
}
static inline void vkd3d_mutex_destroy(struct vkd3d_mutex *lock)
{
#ifdef _WIN32
DeleteCriticalSection(&lock->lock);
#else
int ret;
if ((ret = pthread_mutex_destroy(&lock->lock)))
ERR("Failed to destroy the mutex, ret %d.\n", ret);
#endif
}
struct vkd3d_cond
{
#ifdef _WIN32
CONDITION_VARIABLE cond;
#else
pthread_cond_t cond;
#endif
};
static inline void vkd3d_cond_init(struct vkd3d_cond *cond)
{
#ifdef _WIN32
InitializeConditionVariable(&cond->cond);
#else
int ret;
if ((ret = pthread_cond_init(&cond->cond, NULL)))
ERR("Failed to initialise the condition variable, ret %d.\n", ret);
#endif
}
static inline void vkd3d_cond_signal(struct vkd3d_cond *cond)
{
#ifdef _WIN32
WakeConditionVariable(&cond->cond);
#else
int ret;
if ((ret = pthread_cond_signal(&cond->cond)))
ERR("Failed to signal the condition variable, ret %d.\n", ret);
#endif
}
static inline void vkd3d_cond_broadcast(struct vkd3d_cond *cond)
{
#ifdef _WIN32
WakeAllConditionVariable(&cond->cond);
#else
int ret;
if ((ret = pthread_cond_broadcast(&cond->cond)))
ERR("Failed to broadcast the condition variable, ret %d.\n", ret);
#endif
}
static inline void vkd3d_cond_wait(struct vkd3d_cond *cond, struct vkd3d_mutex *lock)
{
#ifdef _WIN32
if (!SleepConditionVariableCS(&cond->cond, &lock->lock, INFINITE))
ERR("Failed to wait on the condition variable, error %lu.\n", GetLastError());
#else
int ret;
if ((ret = pthread_cond_wait(&cond->cond, &lock->lock)))
ERR("Failed to wait on the condition variable, ret %d.\n", ret);
#endif
}
static inline void vkd3d_cond_destroy(struct vkd3d_cond *cond)
{
#ifdef _WIN32
/* Nothing to do. */
#else
int ret;
if ((ret = pthread_cond_destroy(&cond->cond)))
ERR("Failed to destroy the condition variable, ret %d.\n", ret);
#endif
}
static inline void vkd3d_parse_version(const char *version, int *major, int *minor)
{
*major = atoi(version);
while (isdigit(*version))
++version;
if (*version == '.')
++version;
*minor = atoi(version);
}
HRESULT hresult_from_vkd3d_result(int vkd3d_result);
#ifdef _WIN32
static inline void *vkd3d_dlopen(const char *name)
{
return LoadLibraryA(name);
}
static inline void *vkd3d_dlsym(void *handle, const char *symbol)
{
return GetProcAddress(handle, symbol);
}
static inline int vkd3d_dlclose(void *handle)
{
return FreeLibrary(handle);
}
static inline const char *vkd3d_dlerror(void)
{
unsigned int error = GetLastError();
static char message[256];
if (FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM, NULL, error, 0, message, sizeof(message), NULL))
return message;
sprintf(message, "Unknown error %u.\n", error);
return message;
}
#elif defined(HAVE_DLFCN_H)
#include <dlfcn.h>
static inline void *vkd3d_dlopen(const char *name)
{
return dlopen(name, RTLD_NOW);
}
static inline void *vkd3d_dlsym(void *handle, const char *symbol)
{
return dlsym(handle, symbol);
}
static inline int vkd3d_dlclose(void *handle)
{
return dlclose(handle);
}
static inline const char *vkd3d_dlerror(void)
{
return dlerror();
}
#else
static inline void *vkd3d_dlopen(const char *name)
{
return NULL;
}
static inline void *vkd3d_dlsym(void *handle, const char *symbol)
{
return NULL;
}
static inline int vkd3d_dlclose(void *handle)
{
return 0;
}
static inline const char *vkd3d_dlerror(void)
{
return "Not implemented for this platform.\n";
}
#endif
#endif /* __VKD3D_COMMON_H */