mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
852eefc01d
This pass was written as if to output normalized I/O, but it runs before the I/O
normalization pass.
Fixes: 98b5e2c6e0
1736 lines
63 KiB
C
1736 lines
63 KiB
C
/*
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* Copyright 2023 Conor McCarthy for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "vkd3d_shader_private.h"
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static inline bool shader_register_is_phase_instance_id(const struct vkd3d_shader_register *reg)
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{
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return reg->type == VKD3DSPR_FORKINSTID || reg->type == VKD3DSPR_JOININSTID;
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}
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static bool shader_instruction_is_dcl(const struct vkd3d_shader_instruction *ins)
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{
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return (VKD3DSIH_DCL <= ins->handler_idx && ins->handler_idx <= VKD3DSIH_DCL_VERTICES_OUT)
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|| ins->handler_idx == VKD3DSIH_HS_DECLS;
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}
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static void vkd3d_shader_instruction_make_nop(struct vkd3d_shader_instruction *ins)
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{
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struct vkd3d_shader_location location = ins->location;
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vsir_instruction_init(ins, &location, VKD3DSIH_NOP);
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}
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static void shader_register_eliminate_phase_addressing(struct vkd3d_shader_register *reg,
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unsigned int instance_id)
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{
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unsigned int i;
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for (i = 0; i < reg->idx_count; ++i)
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{
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if (reg->idx[i].rel_addr && shader_register_is_phase_instance_id(®->idx[i].rel_addr->reg))
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{
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reg->idx[i].rel_addr = NULL;
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reg->idx[i].offset += instance_id;
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}
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}
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}
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static void shader_instruction_eliminate_phase_instance_id(struct vkd3d_shader_instruction *ins,
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unsigned int instance_id)
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{
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struct vkd3d_shader_register *reg;
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unsigned int i;
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for (i = 0; i < ins->src_count; ++i)
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{
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reg = (struct vkd3d_shader_register *)&ins->src[i].reg;
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if (shader_register_is_phase_instance_id(reg))
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{
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reg->type = VKD3DSPR_IMMCONST;
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reg->precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
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reg->non_uniform = false;
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reg->idx[0].offset = ~0u;
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reg->idx[0].rel_addr = NULL;
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reg->idx[1].offset = ~0u;
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reg->idx[1].rel_addr = NULL;
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reg->idx[2].offset = ~0u;
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reg->idx[2].rel_addr = NULL;
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reg->idx_count = 0;
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reg->dimension = VSIR_DIMENSION_SCALAR;
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reg->u.immconst_uint[0] = instance_id;
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continue;
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}
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shader_register_eliminate_phase_addressing(reg, instance_id);
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}
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for (i = 0; i < ins->dst_count; ++i)
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shader_register_eliminate_phase_addressing((struct vkd3d_shader_register *)&ins->dst[i].reg, instance_id);
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}
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static const struct vkd3d_shader_varying_map *find_varying_map(
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const struct vkd3d_shader_varying_map_info *varying_map, unsigned int signature_idx)
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{
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unsigned int i;
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for (i = 0; i < varying_map->varying_count; ++i)
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{
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if (varying_map->varying_map[i].output_signature_index == signature_idx)
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return &varying_map->varying_map[i];
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}
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return NULL;
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}
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static enum vkd3d_result remap_output_signature(struct vkd3d_shader_parser *parser,
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const struct vkd3d_shader_compile_info *compile_info)
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{
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struct shader_signature *signature = &parser->shader_desc.output_signature;
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const struct vkd3d_shader_varying_map_info *varying_map;
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unsigned int i;
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if (!(varying_map = vkd3d_find_struct(compile_info->next, VARYING_MAP_INFO)))
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return VKD3D_OK;
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for (i = 0; i < signature->element_count; ++i)
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{
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const struct vkd3d_shader_varying_map *map = find_varying_map(varying_map, i);
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struct signature_element *e = &signature->elements[i];
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if (map)
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{
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unsigned int input_mask = map->input_mask;
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e->target_location = map->input_register_index;
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/* It is illegal in Vulkan if the next shader uses the same varying
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* location with a different mask. */
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if (input_mask && input_mask != e->mask)
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{
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vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
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"Aborting due to not yet implemented feature: "
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"Output mask %#x does not match input mask %#x.",
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e->mask, input_mask);
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return VKD3D_ERROR_NOT_IMPLEMENTED;
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}
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}
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else
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{
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e->target_location = SIGNATURE_TARGET_LOCATION_UNUSED;
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}
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}
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for (i = 0; i < varying_map->varying_count; ++i)
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{
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if (varying_map->varying_map[i].output_signature_index >= signature->element_count)
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{
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vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
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"Aborting due to not yet implemented feature: "
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"The next stage consumes varyings not written by this stage.");
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return VKD3D_ERROR_NOT_IMPLEMENTED;
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}
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}
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return VKD3D_OK;
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}
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struct hull_flattener
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{
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struct vkd3d_shader_instruction_array instructions;
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unsigned int max_temp_count;
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unsigned int temp_dcl_idx;
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unsigned int instance_count;
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unsigned int phase_body_idx;
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enum vkd3d_shader_opcode phase;
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struct vkd3d_shader_location last_ret_location;
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};
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static bool flattener_is_in_fork_or_join_phase(const struct hull_flattener *flattener)
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{
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return flattener->phase == VKD3DSIH_HS_FORK_PHASE || flattener->phase == VKD3DSIH_HS_JOIN_PHASE;
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}
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struct shader_phase_location
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{
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unsigned int index;
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unsigned int instance_count;
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unsigned int instruction_count;
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};
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struct shader_phase_location_array
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{
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/* Unlikely worst case: one phase for each component of each output register. */
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struct shader_phase_location locations[MAX_REG_OUTPUT * VKD3D_VEC4_SIZE];
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unsigned int count;
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};
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static void flattener_eliminate_phase_related_dcls(struct hull_flattener *normaliser,
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unsigned int index, struct shader_phase_location_array *locations)
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{
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struct vkd3d_shader_instruction *ins = &normaliser->instructions.elements[index];
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struct shader_phase_location *loc;
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bool b;
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if (ins->handler_idx == VKD3DSIH_HS_FORK_PHASE || ins->handler_idx == VKD3DSIH_HS_JOIN_PHASE)
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{
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b = flattener_is_in_fork_or_join_phase(normaliser);
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/* Reset the phase info. */
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normaliser->phase_body_idx = ~0u;
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normaliser->phase = ins->handler_idx;
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normaliser->instance_count = 1;
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/* Leave the first occurrence and delete the rest. */
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if (b)
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vkd3d_shader_instruction_make_nop(ins);
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return;
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}
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else if (ins->handler_idx == VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
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|| ins->handler_idx == VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT)
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{
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normaliser->instance_count = ins->declaration.count + !ins->declaration.count;
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vkd3d_shader_instruction_make_nop(ins);
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return;
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}
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else if (ins->handler_idx == VKD3DSIH_DCL_INPUT && shader_register_is_phase_instance_id(
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&ins->declaration.dst.reg))
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{
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vkd3d_shader_instruction_make_nop(ins);
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return;
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}
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else if (ins->handler_idx == VKD3DSIH_DCL_TEMPS && normaliser->phase != VKD3DSIH_INVALID)
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{
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/* Leave only the first temp declaration and set it to the max count later. */
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if (!normaliser->max_temp_count)
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normaliser->temp_dcl_idx = index;
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else
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vkd3d_shader_instruction_make_nop(ins);
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normaliser->max_temp_count = max(normaliser->max_temp_count, ins->declaration.count);
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return;
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}
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if (normaliser->phase == VKD3DSIH_INVALID || shader_instruction_is_dcl(ins))
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return;
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if (normaliser->phase_body_idx == ~0u)
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normaliser->phase_body_idx = index;
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if (ins->handler_idx == VKD3DSIH_RET)
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{
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normaliser->last_ret_location = ins->location;
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vkd3d_shader_instruction_make_nop(ins);
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if (locations->count >= ARRAY_SIZE(locations->locations))
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{
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FIXME("Insufficient space for phase location.\n");
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return;
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}
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loc = &locations->locations[locations->count++];
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loc->index = normaliser->phase_body_idx;
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loc->instance_count = normaliser->instance_count;
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loc->instruction_count = index - normaliser->phase_body_idx;
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}
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}
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static enum vkd3d_result flattener_flatten_phases(struct hull_flattener *normaliser,
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struct shader_phase_location_array *locations)
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{
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struct shader_phase_location *loc;
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unsigned int i, j, k, end, count;
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for (i = 0, count = 0; i < locations->count; ++i)
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count += (locations->locations[i].instance_count - 1) * locations->locations[i].instruction_count;
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if (!shader_instruction_array_reserve(&normaliser->instructions, normaliser->instructions.count + count))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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end = normaliser->instructions.count;
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normaliser->instructions.count += count;
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for (i = locations->count; i > 0; --i)
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{
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loc = &locations->locations[i - 1];
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j = loc->index + loc->instruction_count;
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memmove(&normaliser->instructions.elements[j + count], &normaliser->instructions.elements[j],
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(end - j) * sizeof(*normaliser->instructions.elements));
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end = j;
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count -= (loc->instance_count - 1) * loc->instruction_count;
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loc->index += count;
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}
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for (i = 0, count = 0; i < locations->count; ++i)
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{
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loc = &locations->locations[i];
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/* Make a copy of the non-dcl instructions for each instance. */
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for (j = 1; j < loc->instance_count; ++j)
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{
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for (k = 0; k < loc->instruction_count; ++k)
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{
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if (!shader_instruction_array_clone_instruction(&normaliser->instructions,
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loc->index + loc->instruction_count * j + k, loc->index + k))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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}
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/* Replace each reference to the instance id with a constant instance id. */
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for (j = 0; j < loc->instance_count; ++j)
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{
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for (k = 0; k < loc->instruction_count; ++k)
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shader_instruction_eliminate_phase_instance_id(
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&normaliser->instructions.elements[loc->index + loc->instruction_count * j + k], j);
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}
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}
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return VKD3D_OK;
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}
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void vsir_register_init(struct vkd3d_shader_register *reg, enum vkd3d_shader_register_type reg_type,
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enum vkd3d_data_type data_type, unsigned int idx_count)
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{
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reg->type = reg_type;
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reg->precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
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reg->non_uniform = false;
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reg->data_type = data_type;
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reg->idx[0].offset = ~0u;
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reg->idx[0].rel_addr = NULL;
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reg->idx[1].offset = ~0u;
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reg->idx[1].rel_addr = NULL;
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reg->idx[2].offset = ~0u;
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reg->idx[2].rel_addr = NULL;
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reg->idx_count = idx_count;
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reg->dimension = VSIR_DIMENSION_SCALAR;
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}
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void vsir_instruction_init(struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location,
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enum vkd3d_shader_opcode handler_idx)
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{
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memset(ins, 0, sizeof(*ins));
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ins->location = *location;
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ins->handler_idx = handler_idx;
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}
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static enum vkd3d_result instruction_array_flatten_hull_shader_phases(struct vkd3d_shader_instruction_array *src_instructions)
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{
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struct hull_flattener flattener = {*src_instructions};
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struct vkd3d_shader_instruction_array *instructions;
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struct shader_phase_location_array locations;
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enum vkd3d_result result = VKD3D_OK;
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unsigned int i;
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instructions = &flattener.instructions;
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flattener.phase = VKD3DSIH_INVALID;
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for (i = 0, locations.count = 0; i < instructions->count; ++i)
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flattener_eliminate_phase_related_dcls(&flattener, i, &locations);
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if ((result = flattener_flatten_phases(&flattener, &locations)) < 0)
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return result;
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if (flattener.phase != VKD3DSIH_INVALID)
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{
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if (flattener.temp_dcl_idx)
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instructions->elements[flattener.temp_dcl_idx].declaration.count = flattener.max_temp_count;
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if (!shader_instruction_array_reserve(&flattener.instructions, flattener.instructions.count + 1))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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vsir_instruction_init(&instructions->elements[instructions->count++], &flattener.last_ret_location, VKD3DSIH_RET);
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}
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*src_instructions = flattener.instructions;
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return result;
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}
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struct control_point_normaliser
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{
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struct vkd3d_shader_instruction_array instructions;
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enum vkd3d_shader_opcode phase;
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struct vkd3d_shader_src_param *outpointid_param;
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};
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static bool control_point_normaliser_is_in_control_point_phase(const struct control_point_normaliser *normaliser)
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{
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return normaliser->phase == VKD3DSIH_HS_CONTROL_POINT_PHASE;
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}
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static struct vkd3d_shader_src_param *instruction_array_create_outpointid_param(
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struct vkd3d_shader_instruction_array *instructions)
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{
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struct vkd3d_shader_src_param *rel_addr;
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if (!(rel_addr = shader_src_param_allocator_get(&instructions->src_params, 1)))
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return NULL;
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vsir_register_init(&rel_addr->reg, VKD3DSPR_OUTPOINTID, VKD3D_DATA_UINT, 0);
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rel_addr->swizzle = 0;
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rel_addr->modifiers = 0;
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return rel_addr;
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}
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static void shader_dst_param_normalise_outpointid(struct vkd3d_shader_dst_param *dst_param,
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struct control_point_normaliser *normaliser)
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{
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struct vkd3d_shader_register *reg = &dst_param->reg;
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if (control_point_normaliser_is_in_control_point_phase(normaliser) && reg->type == VKD3DSPR_OUTPUT)
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{
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/* The TPF reader validates idx_count. */
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assert(reg->idx_count == 1);
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reg->idx[1] = reg->idx[0];
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/* The control point id param is implicit here. Avoid later complications by inserting it. */
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reg->idx[0].offset = 0;
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reg->idx[0].rel_addr = normaliser->outpointid_param;
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++reg->idx_count;
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}
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}
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static void shader_dst_param_io_init(struct vkd3d_shader_dst_param *param, const struct signature_element *e,
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enum vkd3d_shader_register_type reg_type, unsigned int idx_count)
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{
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param->write_mask = e->mask;
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param->modifiers = 0;
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param->shift = 0;
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vsir_register_init(¶m->reg, reg_type, vkd3d_data_type_from_component_type(e->component_type), idx_count);
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}
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static enum vkd3d_result control_point_normaliser_emit_hs_input(struct control_point_normaliser *normaliser,
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const struct shader_signature *s, unsigned int input_control_point_count, unsigned int dst,
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const struct vkd3d_shader_location *location)
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{
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struct vkd3d_shader_instruction *ins;
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struct vkd3d_shader_dst_param *param;
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const struct signature_element *e;
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unsigned int i, count;
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for (i = 0, count = 1; i < s->element_count; ++i)
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count += !!s->elements[i].used_mask;
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if (!shader_instruction_array_reserve(&normaliser->instructions, normaliser->instructions.count + count))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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memmove(&normaliser->instructions.elements[dst + count], &normaliser->instructions.elements[dst],
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(normaliser->instructions.count - dst) * sizeof(*normaliser->instructions.elements));
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normaliser->instructions.count += count;
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ins = &normaliser->instructions.elements[dst];
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vsir_instruction_init(ins, location, VKD3DSIH_HS_CONTROL_POINT_PHASE);
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ins->flags = 1;
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++ins;
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for (i = 0; i < s->element_count; ++i)
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{
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e = &s->elements[i];
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if (!e->used_mask)
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continue;
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if (e->sysval_semantic != VKD3D_SHADER_SV_NONE)
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{
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vsir_instruction_init(ins, location, VKD3DSIH_DCL_INPUT_SIV);
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param = &ins->declaration.register_semantic.reg;
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ins->declaration.register_semantic.sysval_semantic = vkd3d_siv_from_sysval(e->sysval_semantic);
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}
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else
|
|
{
|
|
vsir_instruction_init(ins, location, VKD3DSIH_DCL_INPUT);
|
|
param = &ins->declaration.dst;
|
|
}
|
|
|
|
shader_dst_param_io_init(param, e, VKD3DSPR_INPUT, 2);
|
|
param->reg.idx[0].offset = input_control_point_count;
|
|
param->reg.idx[1].offset = e->register_index;
|
|
param->write_mask = e->mask;
|
|
|
|
++ins;
|
|
}
|
|
|
|
return VKD3D_OK;
|
|
}
|
|
|
|
static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_io(
|
|
struct vkd3d_shader_instruction_array *src_instructions, const struct shader_signature *input_signature)
|
|
{
|
|
struct vkd3d_shader_instruction_array *instructions;
|
|
struct control_point_normaliser normaliser;
|
|
unsigned int input_control_point_count;
|
|
struct vkd3d_shader_instruction *ins;
|
|
enum vkd3d_result ret;
|
|
unsigned int i, j;
|
|
|
|
if (!(normaliser.outpointid_param = instruction_array_create_outpointid_param(src_instructions)))
|
|
{
|
|
ERR("Failed to allocate src param.\n");
|
|
return VKD3D_ERROR_OUT_OF_MEMORY;
|
|
}
|
|
normaliser.instructions = *src_instructions;
|
|
instructions = &normaliser.instructions;
|
|
normaliser.phase = VKD3DSIH_INVALID;
|
|
|
|
for (i = 0; i < normaliser.instructions.count; ++i)
|
|
{
|
|
ins = &instructions->elements[i];
|
|
|
|
switch (ins->handler_idx)
|
|
{
|
|
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
|
|
case VKD3DSIH_HS_FORK_PHASE:
|
|
case VKD3DSIH_HS_JOIN_PHASE:
|
|
normaliser.phase = ins->handler_idx;
|
|
break;
|
|
default:
|
|
if (shader_instruction_is_dcl(ins))
|
|
break;
|
|
for (j = 0; j < ins->dst_count; ++j)
|
|
shader_dst_param_normalise_outpointid((struct vkd3d_shader_dst_param *)&ins->dst[j], &normaliser);
|
|
break;
|
|
}
|
|
}
|
|
|
|
normaliser.phase = VKD3DSIH_INVALID;
|
|
input_control_point_count = 1;
|
|
|
|
for (i = 0; i < instructions->count; ++i)
|
|
{
|
|
ins = &instructions->elements[i];
|
|
|
|
switch (ins->handler_idx)
|
|
{
|
|
case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT:
|
|
input_control_point_count = ins->declaration.count;
|
|
break;
|
|
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
|
|
*src_instructions = normaliser.instructions;
|
|
return VKD3D_OK;
|
|
case VKD3DSIH_HS_FORK_PHASE:
|
|
case VKD3DSIH_HS_JOIN_PHASE:
|
|
ret = control_point_normaliser_emit_hs_input(&normaliser, input_signature,
|
|
input_control_point_count, i, &ins->location);
|
|
*src_instructions = normaliser.instructions;
|
|
return ret;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
*src_instructions = normaliser.instructions;
|
|
return VKD3D_OK;
|
|
}
|
|
|
|
struct io_normaliser
|
|
{
|
|
struct vkd3d_shader_instruction_array instructions;
|
|
enum vkd3d_shader_type shader_type;
|
|
struct shader_signature *input_signature;
|
|
struct shader_signature *output_signature;
|
|
struct shader_signature *patch_constant_signature;
|
|
|
|
unsigned int max_temp_count;
|
|
unsigned int temp_dcl_idx;
|
|
|
|
unsigned int instance_count;
|
|
unsigned int phase_body_idx;
|
|
enum vkd3d_shader_opcode phase;
|
|
unsigned int output_control_point_count;
|
|
|
|
struct vkd3d_shader_src_param *outpointid_param;
|
|
|
|
struct vkd3d_shader_dst_param *input_dcl_params[MAX_REG_OUTPUT];
|
|
struct vkd3d_shader_dst_param *output_dcl_params[MAX_REG_OUTPUT];
|
|
struct vkd3d_shader_dst_param *pc_dcl_params[MAX_REG_OUTPUT];
|
|
uint8_t input_range_map[MAX_REG_OUTPUT][VKD3D_VEC4_SIZE];
|
|
uint8_t output_range_map[MAX_REG_OUTPUT][VKD3D_VEC4_SIZE];
|
|
uint8_t pc_range_map[MAX_REG_OUTPUT][VKD3D_VEC4_SIZE];
|
|
|
|
bool use_vocp;
|
|
};
|
|
|
|
static bool io_normaliser_is_in_fork_or_join_phase(const struct io_normaliser *normaliser)
|
|
{
|
|
return normaliser->phase == VKD3DSIH_HS_FORK_PHASE || normaliser->phase == VKD3DSIH_HS_JOIN_PHASE;
|
|
}
|
|
|
|
static bool io_normaliser_is_in_control_point_phase(const struct io_normaliser *normaliser)
|
|
{
|
|
return normaliser->phase == VKD3DSIH_HS_CONTROL_POINT_PHASE;
|
|
}
|
|
|
|
static unsigned int shader_signature_find_element_for_reg(const struct shader_signature *signature,
|
|
unsigned int reg_idx, unsigned int write_mask)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < signature->element_count; ++i)
|
|
{
|
|
struct signature_element *e = &signature->elements[i];
|
|
if (e->register_index <= reg_idx && e->register_index + e->register_count > reg_idx
|
|
&& (e->mask & write_mask) == write_mask)
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
|
|
/* Validated in the TPF reader. */
|
|
vkd3d_unreachable();
|
|
}
|
|
|
|
struct signature_element *vsir_signature_find_element_for_reg(const struct shader_signature *signature,
|
|
unsigned int reg_idx, unsigned int write_mask)
|
|
{
|
|
return &signature->elements[shader_signature_find_element_for_reg(signature, reg_idx, write_mask)];
|
|
}
|
|
|
|
static unsigned int range_map_get_register_count(uint8_t range_map[][VKD3D_VEC4_SIZE],
|
|
unsigned int register_idx, unsigned int write_mask)
|
|
{
|
|
return range_map[register_idx][vkd3d_write_mask_get_component_idx(write_mask)];
|
|
}
|
|
|
|
static void range_map_set_register_range(uint8_t range_map[][VKD3D_VEC4_SIZE], unsigned int register_idx,
|
|
unsigned int register_count, unsigned int write_mask, bool is_dcl_indexrange)
|
|
{
|
|
unsigned int i, j, r, c, component_idx, component_count;
|
|
|
|
assert(write_mask <= VKD3DSP_WRITEMASK_ALL);
|
|
component_idx = vkd3d_write_mask_get_component_idx(write_mask);
|
|
component_count = vkd3d_write_mask_component_count(write_mask);
|
|
|
|
assert(register_idx < MAX_REG_OUTPUT && MAX_REG_OUTPUT - register_idx >= register_count);
|
|
|
|
if (range_map[register_idx][component_idx] > register_count && is_dcl_indexrange)
|
|
{
|
|
/* Validated in the TPF reader. */
|
|
assert(range_map[register_idx][component_idx] != UINT8_MAX);
|
|
return;
|
|
}
|
|
if (range_map[register_idx][component_idx] == register_count)
|
|
{
|
|
/* Already done. This happens when fxc splits a register declaration by
|
|
* component(s). The dcl_indexrange instructions are split too. */
|
|
return;
|
|
}
|
|
range_map[register_idx][component_idx] = register_count;
|
|
|
|
for (i = 0; i < register_count; ++i)
|
|
{
|
|
r = register_idx + i;
|
|
for (j = !i; j < component_count; ++j)
|
|
{
|
|
c = component_idx + j;
|
|
/* A synthetic patch constant range which overlaps an existing range can start upstream of it
|
|
* for fork/join phase instancing, but ranges declared by dcl_indexrange should not overlap.
|
|
* The latter is validated in the TPF reader. */
|
|
assert(!range_map[r][c] || !is_dcl_indexrange);
|
|
range_map[r][c] = UINT8_MAX;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void io_normaliser_add_index_range(struct io_normaliser *normaliser,
|
|
const struct vkd3d_shader_instruction *ins)
|
|
{
|
|
const struct vkd3d_shader_index_range *range = &ins->declaration.index_range;
|
|
const struct vkd3d_shader_register *reg = &range->dst.reg;
|
|
unsigned int reg_idx, write_mask, element_idx;
|
|
const struct shader_signature *signature;
|
|
uint8_t (*range_map)[VKD3D_VEC4_SIZE];
|
|
|
|
switch (reg->type)
|
|
{
|
|
case VKD3DSPR_INPUT:
|
|
case VKD3DSPR_INCONTROLPOINT:
|
|
range_map = normaliser->input_range_map;
|
|
signature = normaliser->input_signature;
|
|
break;
|
|
case VKD3DSPR_OUTCONTROLPOINT:
|
|
range_map = normaliser->output_range_map;
|
|
signature = normaliser->output_signature;
|
|
break;
|
|
case VKD3DSPR_OUTPUT:
|
|
if (!io_normaliser_is_in_fork_or_join_phase(normaliser))
|
|
{
|
|
range_map = normaliser->output_range_map;
|
|
signature = normaliser->output_signature;
|
|
break;
|
|
}
|
|
/* fall through */
|
|
case VKD3DSPR_PATCHCONST:
|
|
range_map = normaliser->pc_range_map;
|
|
signature = normaliser->patch_constant_signature;
|
|
break;
|
|
default:
|
|
/* Validated in the TPF reader. */
|
|
vkd3d_unreachable();
|
|
}
|
|
|
|
reg_idx = reg->idx[reg->idx_count - 1].offset;
|
|
write_mask = range->dst.write_mask;
|
|
element_idx = shader_signature_find_element_for_reg(signature, reg_idx, write_mask);
|
|
range_map_set_register_range(range_map, reg_idx, range->register_count,
|
|
signature->elements[element_idx].mask, true);
|
|
}
|
|
|
|
static int signature_element_mask_compare(const void *a, const void *b)
|
|
{
|
|
const struct signature_element *e = a, *f = b;
|
|
int ret;
|
|
|
|
return (ret = vkd3d_u32_compare(e->mask, f->mask)) ? ret : vkd3d_u32_compare(e->register_index, f->register_index);
|
|
}
|
|
|
|
static bool sysval_semantics_should_merge(const struct signature_element *e, const struct signature_element *f)
|
|
{
|
|
if (e->sysval_semantic < VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE
|
|
|| e->sysval_semantic > VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN)
|
|
return false;
|
|
|
|
return e->sysval_semantic == f->sysval_semantic
|
|
/* Line detail and density must be merged together to match the SPIR-V array.
|
|
* This deletes one of the two sysvals, but these are not used. */
|
|
|| (e->sysval_semantic == VKD3D_SHADER_SV_TESS_FACTOR_LINEDET
|
|
&& f->sysval_semantic == VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN)
|
|
|| (e->sysval_semantic == VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN
|
|
&& f->sysval_semantic == VKD3D_SHADER_SV_TESS_FACTOR_LINEDET);
|
|
}
|
|
|
|
/* Merge tess factor sysvals because they are an array in SPIR-V. */
|
|
static void shader_signature_map_patch_constant_index_ranges(struct shader_signature *s,
|
|
uint8_t range_map[][VKD3D_VEC4_SIZE])
|
|
{
|
|
struct signature_element *e, *f;
|
|
unsigned int i, j, register_count;
|
|
|
|
qsort(s->elements, s->element_count, sizeof(s->elements[0]), signature_element_mask_compare);
|
|
|
|
for (i = 0; i < s->element_count; i += register_count)
|
|
{
|
|
e = &s->elements[i];
|
|
register_count = 1;
|
|
|
|
if (!e->sysval_semantic)
|
|
continue;
|
|
|
|
for (j = i + 1; j < s->element_count; ++j, ++register_count)
|
|
{
|
|
f = &s->elements[j];
|
|
if (f->register_index != e->register_index + register_count || !sysval_semantics_should_merge(e, f))
|
|
break;
|
|
}
|
|
if (register_count < 2)
|
|
continue;
|
|
|
|
range_map_set_register_range(range_map, e->register_index, register_count, e->mask, false);
|
|
}
|
|
}
|
|
|
|
static int signature_element_register_compare(const void *a, const void *b)
|
|
{
|
|
const struct signature_element *e = a, *f = b;
|
|
|
|
return vkd3d_u32_compare(e->register_index, f->register_index);
|
|
}
|
|
|
|
static int signature_element_index_compare(const void *a, const void *b)
|
|
{
|
|
const struct signature_element *e = a, *f = b;
|
|
|
|
return vkd3d_u32_compare(e->sort_index, f->sort_index);
|
|
}
|
|
|
|
static bool shader_signature_merge(struct shader_signature *s, uint8_t range_map[][VKD3D_VEC4_SIZE],
|
|
bool is_patch_constant)
|
|
{
|
|
unsigned int i, j, element_count, new_count, register_count;
|
|
struct signature_element *elements;
|
|
struct signature_element *e, *f;
|
|
|
|
element_count = s->element_count;
|
|
if (!(elements = vkd3d_malloc(element_count * sizeof(*elements))))
|
|
return false;
|
|
memcpy(elements, s->elements, element_count * sizeof(*elements));
|
|
|
|
qsort(elements, element_count, sizeof(elements[0]), signature_element_register_compare);
|
|
|
|
for (i = 0, new_count = 0; i < element_count; i = j, elements[new_count++] = *e)
|
|
{
|
|
e = &elements[i];
|
|
j = i + 1;
|
|
|
|
if (e->register_index == ~0u)
|
|
continue;
|
|
|
|
/* Do not merge if the register index will be relative-addressed. */
|
|
if (range_map_get_register_count(range_map, e->register_index, e->mask) > 1)
|
|
continue;
|
|
|
|
for (; j < element_count; ++j)
|
|
{
|
|
f = &elements[j];
|
|
|
|
/* Merge different components of the same register unless sysvals are different,
|
|
* or it will be relative-addressed. */
|
|
if (f->register_index != e->register_index || f->sysval_semantic != e->sysval_semantic
|
|
|| range_map_get_register_count(range_map, f->register_index, f->mask) > 1)
|
|
break;
|
|
|
|
TRACE("Merging %s, reg %u, mask %#x, sysval %#x with %s, mask %#x, sysval %#x.\n", e->semantic_name,
|
|
e->register_index, e->mask, e->sysval_semantic, f->semantic_name, f->mask, f->sysval_semantic);
|
|
assert(!(e->mask & f->mask));
|
|
|
|
e->mask |= f->mask;
|
|
e->used_mask |= f->used_mask;
|
|
e->semantic_index = min(e->semantic_index, f->semantic_index);
|
|
}
|
|
}
|
|
element_count = new_count;
|
|
vkd3d_free(s->elements);
|
|
s->elements = elements;
|
|
s->element_count = element_count;
|
|
|
|
if (is_patch_constant)
|
|
shader_signature_map_patch_constant_index_ranges(s, range_map);
|
|
|
|
for (i = 0, new_count = 0; i < element_count; i += register_count, elements[new_count++] = *e)
|
|
{
|
|
e = &elements[i];
|
|
register_count = 1;
|
|
|
|
if (e->register_index >= MAX_REG_OUTPUT)
|
|
continue;
|
|
|
|
register_count = range_map_get_register_count(range_map, e->register_index, e->mask);
|
|
assert(register_count != UINT8_MAX);
|
|
register_count += !register_count;
|
|
|
|
if (register_count > 1)
|
|
{
|
|
TRACE("Merging %s, base reg %u, count %u.\n", e->semantic_name, e->register_index, register_count);
|
|
e->register_count = register_count;
|
|
}
|
|
}
|
|
element_count = new_count;
|
|
|
|
/* Restoring the original order is required for sensible trace output. */
|
|
qsort(elements, element_count, sizeof(elements[0]), signature_element_index_compare);
|
|
|
|
s->element_count = element_count;
|
|
|
|
return true;
|
|
}
|
|
|
|
static unsigned int shader_register_normalise_arrayed_addressing(struct vkd3d_shader_register *reg,
|
|
unsigned int id_idx, unsigned int register_index)
|
|
{
|
|
assert(id_idx < ARRAY_SIZE(reg->idx) - 1);
|
|
|
|
/* For a relative-addressed register index, move the id up a slot to separate it from the address,
|
|
* because rel_addr can be replaced with a constant offset in some cases. */
|
|
if (reg->idx[id_idx].rel_addr)
|
|
{
|
|
reg->idx[id_idx + 1].rel_addr = NULL;
|
|
reg->idx[id_idx + 1].offset = reg->idx[id_idx].offset;
|
|
reg->idx[id_idx].offset -= register_index;
|
|
++id_idx;
|
|
}
|
|
/* Otherwise we have no address for the arrayed register, so insert one. This happens e.g. where
|
|
* tessellation level registers are merged into an array because they're an array in SPIR-V. */
|
|
else
|
|
{
|
|
++id_idx;
|
|
memmove(®->idx[1], ®->idx[0], id_idx * sizeof(reg->idx[0]));
|
|
reg->idx[0].rel_addr = NULL;
|
|
reg->idx[0].offset = reg->idx[id_idx].offset - register_index;
|
|
}
|
|
|
|
return id_idx;
|
|
}
|
|
|
|
static bool shader_dst_param_io_normalise(struct vkd3d_shader_dst_param *dst_param, bool is_io_dcl,
|
|
struct io_normaliser *normaliser)
|
|
{
|
|
unsigned int id_idx, reg_idx, write_mask, element_idx;
|
|
struct vkd3d_shader_register *reg = &dst_param->reg;
|
|
struct vkd3d_shader_dst_param **dcl_params;
|
|
const struct shader_signature *signature;
|
|
const struct signature_element *e;
|
|
|
|
if ((reg->type == VKD3DSPR_OUTPUT && io_normaliser_is_in_fork_or_join_phase(normaliser))
|
|
|| reg->type == VKD3DSPR_PATCHCONST)
|
|
{
|
|
signature = normaliser->patch_constant_signature;
|
|
/* Convert patch constant outputs to the patch constant register type to avoid the need
|
|
* to convert compiler symbols when accessed as inputs in a later stage. */
|
|
reg->type = VKD3DSPR_PATCHCONST;
|
|
dcl_params = normaliser->pc_dcl_params;
|
|
}
|
|
else if (reg->type == VKD3DSPR_OUTPUT || dst_param->reg.type == VKD3DSPR_COLOROUT)
|
|
{
|
|
signature = normaliser->output_signature;
|
|
dcl_params = normaliser->output_dcl_params;
|
|
}
|
|
else if (dst_param->reg.type == VKD3DSPR_INCONTROLPOINT || dst_param->reg.type == VKD3DSPR_INPUT)
|
|
{
|
|
signature = normaliser->input_signature;
|
|
dcl_params = normaliser->input_dcl_params;
|
|
}
|
|
else
|
|
{
|
|
return true;
|
|
}
|
|
|
|
id_idx = reg->idx_count - 1;
|
|
reg_idx = reg->idx[id_idx].offset;
|
|
write_mask = dst_param->write_mask;
|
|
element_idx = shader_signature_find_element_for_reg(signature, reg_idx, write_mask);
|
|
e = &signature->elements[element_idx];
|
|
|
|
dst_param->write_mask >>= vkd3d_write_mask_get_component_idx(e->mask);
|
|
if (is_io_dcl)
|
|
{
|
|
/* Validated in the TPF reader. */
|
|
assert(element_idx < ARRAY_SIZE(normaliser->input_dcl_params));
|
|
|
|
if (dcl_params[element_idx])
|
|
{
|
|
/* Merge split declarations into a single one. */
|
|
dcl_params[element_idx]->write_mask |= dst_param->write_mask;
|
|
/* Turn this into a nop. */
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
dcl_params[element_idx] = dst_param;
|
|
}
|
|
}
|
|
|
|
if (io_normaliser_is_in_control_point_phase(normaliser) && reg->type == VKD3DSPR_OUTPUT)
|
|
{
|
|
if (is_io_dcl)
|
|
{
|
|
/* Emit an array size for the control points for consistency with inputs. */
|
|
reg->idx[0].offset = normaliser->output_control_point_count;
|
|
}
|
|
else
|
|
{
|
|
/* The control point id param. */
|
|
assert(reg->idx[0].rel_addr);
|
|
}
|
|
id_idx = 1;
|
|
}
|
|
|
|
if ((e->register_count > 1 || vsir_sysval_semantic_is_tess_factor(e->sysval_semantic)))
|
|
{
|
|
if (is_io_dcl)
|
|
{
|
|
/* For control point I/O, idx 0 contains the control point count.
|
|
* Ensure it is moved up to the next slot. */
|
|
reg->idx[id_idx].offset = reg->idx[0].offset;
|
|
reg->idx[0].offset = e->register_count;
|
|
++id_idx;
|
|
}
|
|
else
|
|
{
|
|
id_idx = shader_register_normalise_arrayed_addressing(reg, id_idx, e->register_index);
|
|
}
|
|
}
|
|
|
|
/* Replace the register index with the signature element index */
|
|
reg->idx[id_idx].offset = element_idx;
|
|
reg->idx_count = id_idx + 1;
|
|
|
|
return true;
|
|
}
|
|
|
|
static void shader_src_param_io_normalise(struct vkd3d_shader_src_param *src_param,
|
|
struct io_normaliser *normaliser)
|
|
{
|
|
unsigned int i, id_idx, reg_idx, write_mask, element_idx, component_idx;
|
|
struct vkd3d_shader_register *reg = &src_param->reg;
|
|
const struct shader_signature *signature;
|
|
const struct signature_element *e;
|
|
|
|
/* Input/output registers from one phase can be used as inputs in
|
|
* subsequent phases. Specifically:
|
|
*
|
|
* - Control phase inputs are available as "vicp" in fork and join
|
|
* phases.
|
|
* - Control phase outputs are available as "vocp" in fork and join
|
|
* phases.
|
|
* - Fork phase patch constants are available as "vpc" in join
|
|
* phases.
|
|
*
|
|
* We handle "vicp" here by converting INCONTROLPOINT src registers to
|
|
* type INPUT so they match the control phase declarations. We handle
|
|
* "vocp" by converting OUTCONTROLPOINT registers to type OUTPUT.
|
|
* Merging fork and join phases handles "vpc". */
|
|
|
|
switch (reg->type)
|
|
{
|
|
case VKD3DSPR_PATCHCONST:
|
|
signature = normaliser->patch_constant_signature;
|
|
break;
|
|
case VKD3DSPR_INCONTROLPOINT:
|
|
if (normaliser->shader_type == VKD3D_SHADER_TYPE_HULL)
|
|
reg->type = VKD3DSPR_INPUT;
|
|
/* fall through */
|
|
case VKD3DSPR_INPUT:
|
|
signature = normaliser->input_signature;
|
|
break;
|
|
case VKD3DSPR_OUTCONTROLPOINT:
|
|
if (normaliser->shader_type == VKD3D_SHADER_TYPE_HULL)
|
|
reg->type = VKD3DSPR_OUTPUT;
|
|
/* fall through */
|
|
case VKD3DSPR_OUTPUT:
|
|
signature = normaliser->output_signature;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
id_idx = reg->idx_count - 1;
|
|
reg_idx = reg->idx[id_idx].offset;
|
|
write_mask = VKD3DSP_WRITEMASK_0 << vkd3d_swizzle_get_component(src_param->swizzle, 0);
|
|
element_idx = shader_signature_find_element_for_reg(signature, reg_idx, write_mask);
|
|
|
|
e = &signature->elements[element_idx];
|
|
if ((e->register_count > 1 || vsir_sysval_semantic_is_tess_factor(e->sysval_semantic)))
|
|
id_idx = shader_register_normalise_arrayed_addressing(reg, id_idx, e->register_index);
|
|
reg->idx[id_idx].offset = element_idx;
|
|
reg->idx_count = id_idx + 1;
|
|
|
|
if ((component_idx = vkd3d_write_mask_get_component_idx(e->mask)))
|
|
{
|
|
for (i = 0; i < VKD3D_VEC4_SIZE; ++i)
|
|
if (vkd3d_swizzle_get_component(src_param->swizzle, i))
|
|
src_param->swizzle -= component_idx << VKD3D_SHADER_SWIZZLE_SHIFT(i);
|
|
}
|
|
}
|
|
|
|
static void shader_instruction_normalise_io_params(struct vkd3d_shader_instruction *ins,
|
|
struct io_normaliser *normaliser)
|
|
{
|
|
struct vkd3d_shader_register *reg;
|
|
unsigned int i;
|
|
|
|
switch (ins->handler_idx)
|
|
{
|
|
case VKD3DSIH_DCL_INPUT:
|
|
if (normaliser->shader_type == VKD3D_SHADER_TYPE_HULL)
|
|
{
|
|
reg = &ins->declaration.dst.reg;
|
|
|
|
if (reg->type == VKD3DSPR_OUTCONTROLPOINT)
|
|
normaliser->use_vocp = true;
|
|
|
|
/* We don't need to keep OUTCONTROLPOINT or PATCHCONST input declarations since their
|
|
* equivalents were declared earlier, but INCONTROLPOINT may be the first occurrence. */
|
|
if (reg->type == VKD3DSPR_OUTCONTROLPOINT || reg->type == VKD3DSPR_PATCHCONST)
|
|
vkd3d_shader_instruction_make_nop(ins);
|
|
else if (reg->type == VKD3DSPR_INCONTROLPOINT)
|
|
reg->type = VKD3DSPR_INPUT;
|
|
}
|
|
/* fall through */
|
|
case VKD3DSIH_DCL_INPUT_PS:
|
|
case VKD3DSIH_DCL_OUTPUT:
|
|
if (!shader_dst_param_io_normalise(&ins->declaration.dst, true, normaliser))
|
|
vkd3d_shader_instruction_make_nop(ins);
|
|
break;
|
|
case VKD3DSIH_DCL_INPUT_SGV:
|
|
case VKD3DSIH_DCL_INPUT_SIV:
|
|
case VKD3DSIH_DCL_INPUT_PS_SGV:
|
|
case VKD3DSIH_DCL_INPUT_PS_SIV:
|
|
case VKD3DSIH_DCL_OUTPUT_SIV:
|
|
if (!shader_dst_param_io_normalise(&ins->declaration.register_semantic.reg, true, normaliser))
|
|
vkd3d_shader_instruction_make_nop(ins);
|
|
break;
|
|
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
|
|
case VKD3DSIH_HS_FORK_PHASE:
|
|
case VKD3DSIH_HS_JOIN_PHASE:
|
|
normaliser->phase = ins->handler_idx;
|
|
memset(normaliser->input_dcl_params, 0, sizeof(normaliser->input_dcl_params));
|
|
memset(normaliser->output_dcl_params, 0, sizeof(normaliser->output_dcl_params));
|
|
memset(normaliser->pc_dcl_params, 0, sizeof(normaliser->pc_dcl_params));
|
|
break;
|
|
default:
|
|
if (shader_instruction_is_dcl(ins))
|
|
break;
|
|
for (i = 0; i < ins->dst_count; ++i)
|
|
shader_dst_param_io_normalise((struct vkd3d_shader_dst_param *)&ins->dst[i], false, normaliser);
|
|
for (i = 0; i < ins->src_count; ++i)
|
|
shader_src_param_io_normalise((struct vkd3d_shader_src_param *)&ins->src[i], normaliser);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static enum vkd3d_result shader_normalise_io_registers(struct vkd3d_shader_parser *parser)
|
|
{
|
|
struct io_normaliser normaliser = {parser->instructions};
|
|
struct vkd3d_shader_instruction *ins;
|
|
bool has_control_point_phase;
|
|
unsigned int i, j;
|
|
|
|
normaliser.phase = VKD3DSIH_INVALID;
|
|
normaliser.shader_type = parser->shader_version.type;
|
|
normaliser.input_signature = &parser->shader_desc.input_signature;
|
|
normaliser.output_signature = &parser->shader_desc.output_signature;
|
|
normaliser.patch_constant_signature = &parser->shader_desc.patch_constant_signature;
|
|
|
|
for (i = 0, has_control_point_phase = false; i < parser->instructions.count; ++i)
|
|
{
|
|
ins = &parser->instructions.elements[i];
|
|
|
|
switch (ins->handler_idx)
|
|
{
|
|
case VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT:
|
|
normaliser.output_control_point_count = ins->declaration.count;
|
|
break;
|
|
case VKD3DSIH_DCL_INDEX_RANGE:
|
|
io_normaliser_add_index_range(&normaliser, ins);
|
|
vkd3d_shader_instruction_make_nop(ins);
|
|
break;
|
|
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
|
|
has_control_point_phase = true;
|
|
/* fall through */
|
|
case VKD3DSIH_HS_FORK_PHASE:
|
|
case VKD3DSIH_HS_JOIN_PHASE:
|
|
normaliser.phase = ins->handler_idx;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (normaliser.shader_type == VKD3D_SHADER_TYPE_HULL && !has_control_point_phase)
|
|
{
|
|
/* Inputs and outputs must match for the default phase, so merge ranges must match too. */
|
|
for (i = 0; i < MAX_REG_OUTPUT; ++i)
|
|
{
|
|
for (j = 0; j < VKD3D_VEC4_SIZE; ++j)
|
|
{
|
|
if (!normaliser.input_range_map[i][j] && normaliser.output_range_map[i][j])
|
|
normaliser.input_range_map[i][j] = normaliser.output_range_map[i][j];
|
|
else if (normaliser.input_range_map[i][j] && !normaliser.output_range_map[i][j])
|
|
normaliser.output_range_map[i][j] = normaliser.input_range_map[i][j];
|
|
else assert(normaliser.input_range_map[i][j] == normaliser.output_range_map[i][j]);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!shader_signature_merge(&parser->shader_desc.input_signature, normaliser.input_range_map, false)
|
|
|| !shader_signature_merge(&parser->shader_desc.output_signature, normaliser.output_range_map, false)
|
|
|| !shader_signature_merge(&parser->shader_desc.patch_constant_signature, normaliser.pc_range_map, true))
|
|
{
|
|
parser->instructions = normaliser.instructions;
|
|
return VKD3D_ERROR_OUT_OF_MEMORY;
|
|
}
|
|
|
|
normaliser.phase = VKD3DSIH_INVALID;
|
|
for (i = 0; i < normaliser.instructions.count; ++i)
|
|
shader_instruction_normalise_io_params(&normaliser.instructions.elements[i], &normaliser);
|
|
|
|
parser->instructions = normaliser.instructions;
|
|
parser->shader_desc.use_vocp = normaliser.use_vocp;
|
|
return VKD3D_OK;
|
|
}
|
|
|
|
struct flat_constant_def
|
|
{
|
|
enum vkd3d_shader_d3dbc_constant_register set;
|
|
uint32_t index;
|
|
uint32_t value[4];
|
|
};
|
|
|
|
struct flat_constants_normaliser
|
|
{
|
|
struct vkd3d_shader_parser *parser;
|
|
struct flat_constant_def *defs;
|
|
size_t def_count, defs_capacity;
|
|
};
|
|
|
|
static bool get_flat_constant_register_type(const struct vkd3d_shader_register *reg,
|
|
enum vkd3d_shader_d3dbc_constant_register *set, uint32_t *index)
|
|
{
|
|
static const struct
|
|
{
|
|
enum vkd3d_shader_register_type type;
|
|
enum vkd3d_shader_d3dbc_constant_register set;
|
|
uint32_t offset;
|
|
}
|
|
regs[] =
|
|
{
|
|
{VKD3DSPR_CONST, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, 0},
|
|
{VKD3DSPR_CONST2, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, 2048},
|
|
{VKD3DSPR_CONST3, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, 4096},
|
|
{VKD3DSPR_CONST4, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, 6144},
|
|
{VKD3DSPR_CONSTINT, VKD3D_SHADER_D3DBC_INT_CONSTANT_REGISTER, 0},
|
|
{VKD3DSPR_CONSTBOOL, VKD3D_SHADER_D3DBC_BOOL_CONSTANT_REGISTER, 0},
|
|
};
|
|
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(regs); ++i)
|
|
{
|
|
if (reg->type == regs[i].type)
|
|
{
|
|
if (reg->idx[0].rel_addr)
|
|
{
|
|
FIXME("Unhandled relative address.\n");
|
|
return false;
|
|
}
|
|
|
|
*set = regs[i].set;
|
|
*index = regs[i].offset + reg->idx[0].offset;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static void shader_register_normalise_flat_constants(struct vkd3d_shader_src_param *param,
|
|
const struct flat_constants_normaliser *normaliser)
|
|
{
|
|
enum vkd3d_shader_d3dbc_constant_register set;
|
|
uint32_t index;
|
|
size_t i, j;
|
|
|
|
if (!get_flat_constant_register_type(¶m->reg, &set, &index))
|
|
return;
|
|
|
|
for (i = 0; i < normaliser->def_count; ++i)
|
|
{
|
|
if (normaliser->defs[i].set == set && normaliser->defs[i].index == index)
|
|
{
|
|
param->reg.type = VKD3DSPR_IMMCONST;
|
|
param->reg.idx_count = 0;
|
|
param->reg.dimension = VSIR_DIMENSION_VEC4;
|
|
for (j = 0; j < 4; ++j)
|
|
param->reg.u.immconst_uint[j] = normaliser->defs[i].value[j];
|
|
return;
|
|
}
|
|
}
|
|
|
|
param->reg.type = VKD3DSPR_CONSTBUFFER;
|
|
param->reg.idx[0].offset = set; /* register ID */
|
|
param->reg.idx[1].offset = set; /* register index */
|
|
param->reg.idx[2].offset = index; /* buffer index */
|
|
param->reg.idx_count = 3;
|
|
}
|
|
|
|
static enum vkd3d_result instruction_array_normalise_flat_constants(struct vkd3d_shader_parser *parser)
|
|
{
|
|
struct flat_constants_normaliser normaliser = {.parser = parser};
|
|
unsigned int i, j;
|
|
|
|
for (i = 0; i < parser->instructions.count; ++i)
|
|
{
|
|
struct vkd3d_shader_instruction *ins = &parser->instructions.elements[i];
|
|
|
|
if (ins->handler_idx == VKD3DSIH_DEF || ins->handler_idx == VKD3DSIH_DEFI || ins->handler_idx == VKD3DSIH_DEFB)
|
|
{
|
|
struct flat_constant_def *def;
|
|
|
|
if (!vkd3d_array_reserve((void **)&normaliser.defs, &normaliser.defs_capacity,
|
|
normaliser.def_count + 1, sizeof(*normaliser.defs)))
|
|
{
|
|
vkd3d_free(normaliser.defs);
|
|
return VKD3D_ERROR_OUT_OF_MEMORY;
|
|
}
|
|
|
|
def = &normaliser.defs[normaliser.def_count++];
|
|
|
|
get_flat_constant_register_type((struct vkd3d_shader_register *)&ins->dst[0].reg, &def->set, &def->index);
|
|
for (j = 0; j < 4; ++j)
|
|
def->value[j] = ins->src[0].reg.u.immconst_uint[j];
|
|
|
|
vkd3d_shader_instruction_make_nop(ins);
|
|
}
|
|
else
|
|
{
|
|
for (j = 0; j < ins->src_count; ++j)
|
|
shader_register_normalise_flat_constants((struct vkd3d_shader_src_param *)&ins->src[j], &normaliser);
|
|
}
|
|
}
|
|
|
|
vkd3d_free(normaliser.defs);
|
|
return VKD3D_OK;
|
|
}
|
|
|
|
static void remove_dead_code(struct vkd3d_shader_parser *parser)
|
|
{
|
|
size_t i, depth = 0;
|
|
bool dead = false;
|
|
|
|
for (i = 0; i < parser->instructions.count; ++i)
|
|
{
|
|
struct vkd3d_shader_instruction *ins = &parser->instructions.elements[i];
|
|
|
|
switch (ins->handler_idx)
|
|
{
|
|
case VKD3DSIH_IF:
|
|
case VKD3DSIH_LOOP:
|
|
case VKD3DSIH_SWITCH:
|
|
if (dead)
|
|
{
|
|
vkd3d_shader_instruction_make_nop(ins);
|
|
++depth;
|
|
}
|
|
break;
|
|
|
|
case VKD3DSIH_ENDIF:
|
|
case VKD3DSIH_ENDLOOP:
|
|
case VKD3DSIH_ENDSWITCH:
|
|
case VKD3DSIH_ELSE:
|
|
if (dead)
|
|
{
|
|
if (depth > 0)
|
|
{
|
|
vkd3d_shader_instruction_make_nop(ins);
|
|
if (ins->handler_idx != VKD3DSIH_ELSE)
|
|
--depth;
|
|
}
|
|
else
|
|
{
|
|
dead = false;
|
|
}
|
|
}
|
|
break;
|
|
|
|
/* `depth' is counted with respect to where the dead code
|
|
* segment began. So it starts at zero and it signals the
|
|
* termination of the dead code segment when it would
|
|
* become negative. */
|
|
case VKD3DSIH_BREAK:
|
|
case VKD3DSIH_RET:
|
|
case VKD3DSIH_CONTINUE:
|
|
if (dead)
|
|
{
|
|
vkd3d_shader_instruction_make_nop(ins);
|
|
}
|
|
else
|
|
{
|
|
dead = true;
|
|
depth = 0;
|
|
}
|
|
break;
|
|
|
|
/* If `case' or `default' appears at zero depth, it means
|
|
* that they are a possible target for the corresponding
|
|
* switch, so the code is live again. */
|
|
case VKD3DSIH_CASE:
|
|
case VKD3DSIH_DEFAULT:
|
|
if (dead)
|
|
{
|
|
if (depth == 0)
|
|
dead = false;
|
|
else
|
|
vkd3d_shader_instruction_make_nop(ins);
|
|
}
|
|
break;
|
|
|
|
/* Phase instructions can only appear in hull shaders and
|
|
* outside of any block. When a phase returns, control is
|
|
* moved to the following phase, so they make code live
|
|
* again. */
|
|
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
|
|
case VKD3DSIH_HS_FORK_PHASE:
|
|
case VKD3DSIH_HS_JOIN_PHASE:
|
|
dead = false;
|
|
break;
|
|
|
|
default:
|
|
if (dead)
|
|
vkd3d_shader_instruction_make_nop(ins);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static enum vkd3d_result normalise_combined_samplers(struct vkd3d_shader_parser *parser)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < parser->instructions.count; ++i)
|
|
{
|
|
struct vkd3d_shader_instruction *ins = &parser->instructions.elements[i];
|
|
struct vkd3d_shader_src_param *srcs;
|
|
|
|
switch (ins->handler_idx)
|
|
{
|
|
case VKD3DSIH_TEX:
|
|
if (!(srcs = shader_src_param_allocator_get(&parser->instructions.src_params, 3)))
|
|
return VKD3D_ERROR_OUT_OF_MEMORY;
|
|
memset(srcs, 0, sizeof(*srcs) * 3);
|
|
|
|
ins->handler_idx = VKD3DSIH_SAMPLE;
|
|
|
|
srcs[0] = ins->src[0];
|
|
|
|
srcs[1].reg.type = VKD3DSPR_RESOURCE;
|
|
srcs[1].reg.idx[0] = ins->src[1].reg.idx[0];
|
|
srcs[1].reg.idx[1] = ins->src[1].reg.idx[0];
|
|
srcs[1].reg.idx_count = 2;
|
|
srcs[1].reg.data_type = VKD3D_DATA_RESOURCE;
|
|
srcs[1].swizzle = VKD3D_SHADER_NO_SWIZZLE;
|
|
|
|
srcs[2].reg.type = VKD3DSPR_SAMPLER;
|
|
srcs[2].reg.idx[0] = ins->src[1].reg.idx[0];
|
|
srcs[2].reg.idx[1] = ins->src[1].reg.idx[0];
|
|
srcs[2].reg.idx_count = 2;
|
|
srcs[2].reg.data_type = VKD3D_DATA_SAMPLER;
|
|
|
|
ins->src = srcs;
|
|
ins->src_count = 3;
|
|
break;
|
|
|
|
case VKD3DSIH_TEXBEM:
|
|
case VKD3DSIH_TEXBEML:
|
|
case VKD3DSIH_TEXCOORD:
|
|
case VKD3DSIH_TEXDEPTH:
|
|
case VKD3DSIH_TEXDP3:
|
|
case VKD3DSIH_TEXDP3TEX:
|
|
case VKD3DSIH_TEXLDD:
|
|
case VKD3DSIH_TEXLDL:
|
|
case VKD3DSIH_TEXM3x2PAD:
|
|
case VKD3DSIH_TEXM3x2TEX:
|
|
case VKD3DSIH_TEXM3x3DIFF:
|
|
case VKD3DSIH_TEXM3x3PAD:
|
|
case VKD3DSIH_TEXM3x3SPEC:
|
|
case VKD3DSIH_TEXM3x3TEX:
|
|
case VKD3DSIH_TEXM3x3VSPEC:
|
|
case VKD3DSIH_TEXREG2AR:
|
|
case VKD3DSIH_TEXREG2GB:
|
|
case VKD3DSIH_TEXREG2RGB:
|
|
vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED,
|
|
"Aborting due to not yet implemented feature: "
|
|
"Combined sampler instruction %#x.", ins->handler_idx);
|
|
return VKD3D_ERROR_NOT_IMPLEMENTED;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
return VKD3D_OK;
|
|
}
|
|
|
|
enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
|
|
const struct vkd3d_shader_compile_info *compile_info)
|
|
{
|
|
struct vkd3d_shader_instruction_array *instructions = &parser->instructions;
|
|
enum vkd3d_result result = VKD3D_OK;
|
|
|
|
if (parser->shader_desc.is_dxil)
|
|
return result;
|
|
|
|
if (parser->shader_version.type != VKD3D_SHADER_TYPE_PIXEL
|
|
&& (result = remap_output_signature(parser, compile_info)) < 0)
|
|
return result;
|
|
|
|
if (parser->shader_version.type == VKD3D_SHADER_TYPE_HULL
|
|
&& (result = instruction_array_flatten_hull_shader_phases(instructions)) >= 0)
|
|
{
|
|
result = instruction_array_normalise_hull_shader_control_point_io(instructions,
|
|
&parser->shader_desc.input_signature);
|
|
}
|
|
if (result >= 0)
|
|
result = shader_normalise_io_registers(parser);
|
|
|
|
if (result >= 0)
|
|
result = instruction_array_normalise_flat_constants(parser);
|
|
|
|
if (result >= 0)
|
|
remove_dead_code(parser);
|
|
|
|
if (result >= 0)
|
|
result = normalise_combined_samplers(parser);
|
|
|
|
if (result >= 0 && TRACE_ON())
|
|
vkd3d_shader_trace(instructions, &parser->shader_version);
|
|
|
|
if (result >= 0 && !parser->failed)
|
|
vsir_validate(parser);
|
|
|
|
if (result >= 0 && parser->failed)
|
|
result = VKD3D_ERROR_INVALID_SHADER;
|
|
|
|
return result;
|
|
}
|
|
|
|
struct validation_context
|
|
{
|
|
struct vkd3d_shader_parser *parser;
|
|
size_t instruction_idx;
|
|
bool dcl_temps_found;
|
|
|
|
enum vkd3d_shader_opcode *blocks;
|
|
size_t depth;
|
|
size_t blocks_capacity;
|
|
};
|
|
|
|
static void VKD3D_PRINTF_FUNC(3, 4) validator_error(struct validation_context *ctx,
|
|
enum vkd3d_shader_error error, const char *format, ...)
|
|
{
|
|
struct vkd3d_string_buffer buf;
|
|
va_list args;
|
|
|
|
vkd3d_string_buffer_init(&buf);
|
|
|
|
va_start(args, format);
|
|
vkd3d_string_buffer_vprintf(&buf, format, args);
|
|
va_end(args);
|
|
|
|
vkd3d_shader_parser_error(ctx->parser, error, "instruction %zu: %s", ctx->instruction_idx + 1, buf.buffer);
|
|
ERR("VSIR validation error: instruction %zu: %s\n", ctx->instruction_idx + 1, buf.buffer);
|
|
|
|
vkd3d_string_buffer_cleanup(&buf);
|
|
}
|
|
|
|
static void vsir_validate_register(struct validation_context *ctx,
|
|
const struct vkd3d_shader_register *reg)
|
|
{
|
|
if (reg->type >= VKD3DSPR_COUNT)
|
|
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE, "Invalid register type %#x.",
|
|
reg->type);
|
|
|
|
if (reg->precision >= VKD3D_SHADER_REGISTER_PRECISION_COUNT)
|
|
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_PRECISION, "Invalid register precision %#x.",
|
|
reg->precision);
|
|
|
|
if (reg->data_type >= VKD3D_DATA_COUNT)
|
|
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DATA_TYPE, "Invalid register data type %#x.",
|
|
reg->data_type);
|
|
|
|
if (reg->dimension >= VSIR_DIMENSION_COUNT)
|
|
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DIMENSION, "Invalid register dimension %#x.",
|
|
reg->dimension);
|
|
|
|
if (reg->idx_count > ARRAY_SIZE(reg->idx))
|
|
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, "Invalid register index count %u.",
|
|
reg->idx_count);
|
|
|
|
switch (reg->type)
|
|
{
|
|
case VKD3DSPR_TEMP:
|
|
if (reg->idx_count != 1)
|
|
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, "Invalid index count %u for a TEMP register.",
|
|
reg->idx_count);
|
|
|
|
if (reg->idx_count >= 1 && reg->idx[0].rel_addr)
|
|
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, "Non-NULL relative address for a TEMP register.");
|
|
|
|
if (reg->idx_count >= 1 && reg->idx[0].offset >= ctx->parser->shader_desc.temp_count)
|
|
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, "TEMP register index %u exceeds the declared count %u.",
|
|
reg->idx[0].offset, ctx->parser->shader_desc.temp_count);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void vsir_validate_dst_param(struct validation_context *ctx,
|
|
const struct vkd3d_shader_dst_param *dst)
|
|
{
|
|
vsir_validate_register(ctx, &dst->reg);
|
|
|
|
if (dst->write_mask & ~VKD3DSP_WRITEMASK_ALL)
|
|
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_WRITE_MASK, "Destination has invalid write mask %#x.",
|
|
dst->write_mask);
|
|
|
|
if (dst->modifiers & ~VKD3DSPDM_MASK)
|
|
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_MODIFIERS, "Destination has invalid modifiers %#x.",
|
|
dst->modifiers);
|
|
|
|
switch (dst->shift)
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
case 13:
|
|
case 14:
|
|
case 15:
|
|
break;
|
|
|
|
default:
|
|
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SHIFT, "Destination has invalid shift %#x.",
|
|
dst->shift);
|
|
}
|
|
}
|
|
|
|
static void vsir_validate_src_param(struct validation_context *ctx,
|
|
const struct vkd3d_shader_src_param *src)
|
|
{
|
|
vsir_validate_register(ctx, &src->reg);
|
|
|
|
if (src->swizzle & ~0x03030303u)
|
|
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SWIZZLE, "Source has invalid swizzle %#x.",
|
|
src->swizzle);
|
|
|
|
if (src->modifiers >= VKD3DSPSM_COUNT)
|
|
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_MODIFIERS, "Source has invalid modifiers %#x.",
|
|
src->modifiers);
|
|
}
|
|
|
|
static void vsir_validate_dst_count(struct validation_context *ctx,
|
|
const struct vkd3d_shader_instruction *instruction, unsigned int count)
|
|
{
|
|
if (instruction->dst_count != count)
|
|
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DEST_COUNT,
|
|
"Invalid destination count %u for an instruction of type %#x, expected %u.",
|
|
instruction->dst_count, instruction->handler_idx, count);
|
|
}
|
|
|
|
static void vsir_validate_src_count(struct validation_context *ctx,
|
|
const struct vkd3d_shader_instruction *instruction, unsigned int count)
|
|
{
|
|
if (instruction->src_count != count)
|
|
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_SOURCE_COUNT,
|
|
"Invalid source count %u for an instruction of type %#x, expected %u.",
|
|
instruction->src_count, instruction->handler_idx, count);
|
|
}
|
|
|
|
static void vsir_validate_instruction(struct validation_context *ctx)
|
|
{
|
|
const struct vkd3d_shader_instruction *instruction = &ctx->parser->instructions.elements[ctx->instruction_idx];
|
|
size_t i;
|
|
|
|
ctx->parser->location = instruction->location;
|
|
|
|
for (i = 0; i < instruction->dst_count; ++i)
|
|
vsir_validate_dst_param(ctx, &instruction->dst[i]);
|
|
|
|
for (i = 0; i < instruction->src_count; ++i)
|
|
vsir_validate_src_param(ctx, &instruction->src[i]);
|
|
|
|
if (instruction->handler_idx >= VKD3DSIH_INVALID)
|
|
{
|
|
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_HANDLER, "Invalid instruction handler %#x.",
|
|
instruction->handler_idx);
|
|
}
|
|
|
|
switch (instruction->handler_idx)
|
|
{
|
|
case VKD3DSIH_DCL_TEMPS:
|
|
vsir_validate_dst_count(ctx, instruction, 0);
|
|
vsir_validate_src_count(ctx, instruction, 0);
|
|
/* TODO Check that each phase in a hull shader has at most
|
|
* one occurrence. */
|
|
if (ctx->dcl_temps_found && ctx->parser->shader_version.type != VKD3D_SHADER_TYPE_HULL)
|
|
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_DUPLICATE_DCL_TEMPS, "Duplicate DCL_TEMPS instruction.");
|
|
ctx->dcl_temps_found = true;
|
|
if (instruction->declaration.count != ctx->parser->shader_desc.temp_count &&
|
|
ctx->parser->shader_version.type != VKD3D_SHADER_TYPE_HULL)
|
|
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DCL_TEMPS, "Invalid DCL_TEMPS count %u, expected %u.",
|
|
instruction->declaration.count, ctx->parser->shader_desc.temp_count);
|
|
break;
|
|
|
|
case VKD3DSIH_IF:
|
|
vsir_validate_dst_count(ctx, instruction, 0);
|
|
vsir_validate_src_count(ctx, instruction, 1);
|
|
if (!vkd3d_array_reserve((void **)&ctx->blocks, &ctx->blocks_capacity, ctx->depth + 1, sizeof(*ctx->blocks)))
|
|
return;
|
|
ctx->blocks[ctx->depth++] = instruction->handler_idx;
|
|
break;
|
|
|
|
case VKD3DSIH_ELSE:
|
|
vsir_validate_dst_count(ctx, instruction, 0);
|
|
vsir_validate_src_count(ctx, instruction, 0);
|
|
if (ctx->depth == 0 || ctx->blocks[ctx->depth - 1] != VKD3DSIH_IF)
|
|
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INSTRUCTION_NESTING, "ELSE instruction doesn't terminate IF block.");
|
|
else
|
|
ctx->blocks[ctx->depth - 1] = instruction->handler_idx;
|
|
break;
|
|
|
|
case VKD3DSIH_ENDIF:
|
|
vsir_validate_dst_count(ctx, instruction, 0);
|
|
vsir_validate_src_count(ctx, instruction, 0);
|
|
if (ctx->depth == 0 || (ctx->blocks[ctx->depth - 1] != VKD3DSIH_IF && ctx->blocks[ctx->depth - 1] != VKD3DSIH_ELSE))
|
|
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INSTRUCTION_NESTING, "ENDIF instruction doesn't terminate IF/ELSE block.");
|
|
else
|
|
--ctx->depth;
|
|
break;
|
|
|
|
case VKD3DSIH_LOOP:
|
|
vsir_validate_dst_count(ctx, instruction, 0);
|
|
vsir_validate_src_count(ctx, instruction, 0);
|
|
if (!vkd3d_array_reserve((void **)&ctx->blocks, &ctx->blocks_capacity, ctx->depth + 1, sizeof(*ctx->blocks)))
|
|
return;
|
|
ctx->blocks[ctx->depth++] = instruction->handler_idx;
|
|
break;
|
|
|
|
case VKD3DSIH_ENDLOOP:
|
|
vsir_validate_dst_count(ctx, instruction, 0);
|
|
vsir_validate_src_count(ctx, instruction, 0);
|
|
if (ctx->depth == 0 || ctx->blocks[ctx->depth - 1] != VKD3DSIH_LOOP)
|
|
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INSTRUCTION_NESTING, "ENDLOOP instruction doesn't terminate LOOP block.");
|
|
else
|
|
--ctx->depth;
|
|
break;
|
|
|
|
case VKD3DSIH_REP:
|
|
vsir_validate_dst_count(ctx, instruction, 0);
|
|
vsir_validate_src_count(ctx, instruction, 1);
|
|
if (!vkd3d_array_reserve((void **)&ctx->blocks, &ctx->blocks_capacity, ctx->depth + 1, sizeof(*ctx->blocks)))
|
|
return;
|
|
ctx->blocks[ctx->depth++] = instruction->handler_idx;
|
|
break;
|
|
|
|
case VKD3DSIH_ENDREP:
|
|
vsir_validate_dst_count(ctx, instruction, 0);
|
|
vsir_validate_src_count(ctx, instruction, 0);
|
|
if (ctx->depth == 0 || ctx->blocks[ctx->depth - 1] != VKD3DSIH_REP)
|
|
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INSTRUCTION_NESTING, "ENDREP instruction doesn't terminate REP block.");
|
|
else
|
|
--ctx->depth;
|
|
break;
|
|
|
|
case VKD3DSIH_SWITCH:
|
|
vsir_validate_dst_count(ctx, instruction, 0);
|
|
vsir_validate_src_count(ctx, instruction, 1);
|
|
if (!vkd3d_array_reserve((void **)&ctx->blocks, &ctx->blocks_capacity, ctx->depth + 1, sizeof(*ctx->blocks)))
|
|
return;
|
|
ctx->blocks[ctx->depth++] = instruction->handler_idx;
|
|
break;
|
|
|
|
case VKD3DSIH_ENDSWITCH:
|
|
vsir_validate_dst_count(ctx, instruction, 0);
|
|
vsir_validate_src_count(ctx, instruction, 0);
|
|
if (ctx->depth == 0 || ctx->blocks[ctx->depth - 1] != VKD3DSIH_SWITCH)
|
|
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INSTRUCTION_NESTING, "ENDSWITCH instruction doesn't terminate SWITCH block.");
|
|
else
|
|
--ctx->depth;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void vsir_validate(struct vkd3d_shader_parser *parser)
|
|
{
|
|
struct validation_context ctx = { .parser = parser };
|
|
|
|
if (!(parser->config_flags & VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION))
|
|
return;
|
|
|
|
for (ctx.instruction_idx = 0; ctx.instruction_idx < parser->instructions.count; ++ctx.instruction_idx)
|
|
vsir_validate_instruction(&ctx);
|
|
|
|
if (ctx.depth != 0)
|
|
validator_error(&ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INSTRUCTION_NESTING, "%zu nested blocks were not closed.", ctx.depth);
|
|
|
|
free(ctx.blocks);
|
|
}
|