vkd3d/tests/hlsl/arithmetic-uint.shader_test
Conor McCarthy 57280673e5 tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
2023-10-11 22:21:14 +02:00

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[require]
shader model >= 4.0
[pixel shader]
float4 main() : SV_TARGET
{
uint x = 5;
uint y = 15;
return float4(x + y, x - y, x * y, x / y);
}
[test]
draw quad
probe all rgba (20.0, 4294967296.0, 75.0, 0.0)
[pixel shader]
float4 main() : SV_TARGET
{
uint x = 5;
uint y = 15;
return float4(x % y, +x, -x, y / x);
}
[test]
draw quad
probe all rgba (5.0, 5.0, 4294967296.0, 3.0)
[pixel shader fail(sm<6)]
float4 main() : SV_TARGET
{
uint x = 1;
uint y = 0;
return x / y;
}
[test]
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader fail(sm<6)]
float4 main() : SV_TARGET
{
uint x = 1;
uint y = 0;
return x % y;
}
[test]
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)