vkd3d/libs
Conor McCarthy 471b8e2206 vkd3d: Handle D3D_PRIMITIVE_TOPOLOGY_UNDEFINED.
Bundles need to set an undefined topology to match D3D12 behaviour.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-08 17:41:10 +02:00
..
vkd3d vkd3d: Handle D3D_PRIMITIVE_TOPOLOGY_UNDEFINED. 2021-09-08 17:41:10 +02:00
vkd3d-common build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
vkd3d-shader vkd3d-shader: Free the capabilities array on spirv builder destruction. 2021-09-08 17:41:01 +02:00
vkd3d-utils vkd3d-utils: Initialize input parameters to ID3DInclude::Open(). 2020-12-02 16:28:55 +01:00
.gitignore libs/vkd3d: Trace build version. 2018-06-27 22:43:49 +02:00