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The hlsl_ir_compile node is introduced to represent the "compile" syntax, and later the CompileShader() and ConstructGSWithSO() constructs. It basically represents a function call that remembers its arguments using hlsl_srcs and keeps its own instruction block, which is discarded when working on non-effect shaders. For shader compilations it can be asserted that args_count is 1, and that this argument (and the last node in hlsl_ir_effect_call.instrs) is a regular hlsl_ir_call pointing to the declaration of the function to be compiled. |
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vkd3d | ||
vkd3d-common | ||
vkd3d-shader | ||
vkd3d-utils | ||
.gitignore |