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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
42 lines
638 B
Plaintext
42 lines
638 B
Plaintext
[pixel shader]
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// 'precise' is not a keyword
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float4 precise;
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float4 main() : sv_target
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{
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return precise;
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}
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[test]
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uniform 0 float4 0.1 0.2 0.3 0.4
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todo(glsl) draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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[pixel shader fail(sm>=6)]
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precise float4 var;
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typedef float4 precise;
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precise main() : sv_target
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{
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return var;
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}
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[test]
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uniform 0 float4 0.1 0.2 0.3 0.4
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todo(glsl) draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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[pixel shader]
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float4 precise;
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precise float4 var;
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float4 main() : sv_target
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{
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return precise;
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}
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[test]
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uniform 0 float4 0.1 0.2 0.3 0.4
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todo(glsl) draw quad
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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