vkd3d/libs/vkd3d-shader/vkd3d_shader_main.c
Zebediah Figura f3050be89d vkd3d-shader: Do not validate the target type in vkd3d_shader_scan().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-06 11:34:16 +01:00

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/*
* Copyright 2017 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "vkd3d_shader_private.h"
#include "vkd3d_version.h"
#include <stdio.h>
VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG");
void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer)
{
buffer->buffer_size = 16;
buffer->content_size = 0;
buffer->buffer = vkd3d_malloc(buffer->buffer_size);
assert(buffer->buffer);
memset(buffer->buffer, 0, buffer->buffer_size);
}
void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer)
{
vkd3d_free(buffer->buffer);
}
static void vkd3d_string_buffer_clear(struct vkd3d_string_buffer *buffer)
{
buffer->buffer[0] = '\0';
buffer->content_size = 0;
}
static bool vkd3d_string_buffer_resize(struct vkd3d_string_buffer *buffer, int rc)
{
unsigned int new_buffer_size = rc >= 0 ? buffer->content_size + rc + 1 : buffer->buffer_size * 2;
if (!vkd3d_array_reserve((void **)&buffer->buffer, &buffer->buffer_size, new_buffer_size, 1))
{
ERR("Failed to grow buffer.\n");
buffer->buffer[buffer->content_size] = '\0';
return false;
}
return true;
}
int vkd3d_string_buffer_vprintf(struct vkd3d_string_buffer *buffer, const char *format, va_list args)
{
unsigned int rem;
va_list a;
int rc;
for (;;)
{
rem = buffer->buffer_size - buffer->content_size;
va_copy(a, args);
rc = vsnprintf(&buffer->buffer[buffer->content_size], rem, format, a);
va_end(a);
if (rc >= 0 && (unsigned int)rc < rem)
{
buffer->content_size += rc;
return 0;
}
if (!vkd3d_string_buffer_resize(buffer, rc))
return -1;
}
}
int vkd3d_string_buffer_printf(struct vkd3d_string_buffer *buffer, const char *format, ...)
{
va_list args;
int ret;
va_start(args, format);
ret = vkd3d_string_buffer_vprintf(buffer, format, args);
va_end(args);
return ret;
}
void vkd3d_string_buffer_trace_(const struct vkd3d_string_buffer *buffer, const char *function)
{
vkd3d_shader_trace_text_(buffer->buffer, buffer->content_size, function);
}
void vkd3d_shader_trace_text_(const char *text, size_t size, const char *function)
{
const char *p, *q, *end = text + size;
if (!TRACE_ON())
return;
for (p = text; p < end; p = q)
{
if (!(q = memchr(p, '\n', end - p)))
q = end;
else
++q;
vkd3d_dbg_printf(VKD3D_DBG_LEVEL_TRACE, function, "%.*s", (int)(q - p), p);
}
}
void vkd3d_string_buffer_cache_init(struct vkd3d_string_buffer_cache *cache)
{
memset(cache, 0, sizeof(*cache));
}
void vkd3d_string_buffer_cache_cleanup(struct vkd3d_string_buffer_cache *cache)
{
unsigned int i;
for (i = 0; i < cache->count; ++i)
{
vkd3d_string_buffer_cleanup(cache->buffers[i]);
vkd3d_free(cache->buffers[i]);
}
vkd3d_free(cache->buffers);
vkd3d_string_buffer_cache_init(cache);
}
struct vkd3d_string_buffer *vkd3d_string_buffer_get(struct vkd3d_string_buffer_cache *cache)
{
struct vkd3d_string_buffer *buffer;
if (!cache->count)
{
if (!vkd3d_array_reserve((void **)&cache->buffers, &cache->capacity,
cache->max_count + 1, sizeof(*cache->buffers)))
return NULL;
++cache->max_count;
if (!(buffer = vkd3d_malloc(sizeof(*buffer))))
return NULL;
vkd3d_string_buffer_init(buffer);
}
else
{
buffer = cache->buffers[--cache->count];
}
vkd3d_string_buffer_clear(buffer);
return buffer;
}
void vkd3d_string_buffer_release(struct vkd3d_string_buffer_cache *cache, struct vkd3d_string_buffer *buffer)
{
if (!buffer)
return;
assert(cache->count + 1 <= cache->max_count);
cache->buffers[cache->count++] = buffer;
}
void vkd3d_shader_message_context_init(struct vkd3d_shader_message_context *context,
enum vkd3d_shader_log_level log_level)
{
context->log_level = log_level;
vkd3d_string_buffer_init(&context->messages);
}
void vkd3d_shader_message_context_cleanup(struct vkd3d_shader_message_context *context)
{
vkd3d_string_buffer_cleanup(&context->messages);
}
void vkd3d_shader_message_context_trace_messages_(const struct vkd3d_shader_message_context *context,
const char *function)
{
vkd3d_string_buffer_trace_(&context->messages, function);
}
bool vkd3d_shader_message_context_copy_messages(struct vkd3d_shader_message_context *context, char **out)
{
char *messages;
if (!out)
return true;
*out = NULL;
if (!context->messages.content_size)
return true;
if (!(messages = vkd3d_malloc(context->messages.content_size + 1)))
return false;
memcpy(messages, context->messages.buffer, context->messages.content_size + 1);
*out = messages;
return true;
}
void vkd3d_shader_vnote(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
enum vkd3d_shader_log_level level, const char *format, va_list args)
{
if (context->log_level < level)
return;
if (location)
{
const char *source_name = location->source_name ? location->source_name : "<anonymous>";
if (location->line)
vkd3d_string_buffer_printf(&context->messages, "%s:%u:%u: ",
source_name, location->line, location->column);
else
vkd3d_string_buffer_printf(&context->messages, "%s: ", source_name);
}
vkd3d_string_buffer_vprintf(&context->messages, format, args);
vkd3d_string_buffer_printf(&context->messages, "\n");
}
void vkd3d_shader_vwarning(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
enum vkd3d_shader_error error, const char *format, va_list args)
{
if (context->log_level < VKD3D_SHADER_LOG_WARNING)
return;
if (location)
{
const char *source_name = location->source_name ? location->source_name : "<anonymous>";
if (location->line)
vkd3d_string_buffer_printf(&context->messages, "%s:%u:%u: W%04u: ",
source_name, location->line, location->column, error);
else
vkd3d_string_buffer_printf(&context->messages, "%s: W%04u: ", source_name, error);
}
else
{
vkd3d_string_buffer_printf(&context->messages, "W%04u: ", error);
}
vkd3d_string_buffer_vprintf(&context->messages, format, args);
vkd3d_string_buffer_printf(&context->messages, "\n");
}
void vkd3d_shader_verror(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
enum vkd3d_shader_error error, const char *format, va_list args)
{
if (context->log_level < VKD3D_SHADER_LOG_ERROR)
return;
if (location)
{
const char *source_name = location->source_name ? location->source_name : "<anonymous>";
if (location->line)
vkd3d_string_buffer_printf(&context->messages, "%s:%u:%u: E%04u: ",
source_name, location->line, location->column, error);
else
vkd3d_string_buffer_printf(&context->messages, "%s: E%04u: ", source_name, error);
}
else
{
vkd3d_string_buffer_printf(&context->messages, "E%04u: ", error);
}
vkd3d_string_buffer_vprintf(&context->messages, format, args);
vkd3d_string_buffer_printf(&context->messages, "\n");
}
void vkd3d_shader_error(struct vkd3d_shader_message_context *context, const struct vkd3d_shader_location *location,
enum vkd3d_shader_error error, const char *format, ...)
{
va_list args;
va_start(args, format);
vkd3d_shader_verror(context, location, error, format, args);
va_end(args);
}
size_t bytecode_put_bytes(struct vkd3d_bytecode_buffer *buffer, const void *bytes, size_t size)
{
size_t aligned_size = align(size, 4);
size_t offset = buffer->size;
if (buffer->status)
return offset;
if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->capacity, offset + aligned_size, 1))
{
buffer->status = VKD3D_ERROR_OUT_OF_MEMORY;
return offset;
}
memcpy(buffer->data + offset, bytes, size);
memset(buffer->data + offset + size, 0xab, aligned_size - size);
buffer->size = offset + aligned_size;
return offset;
}
void set_u32(struct vkd3d_bytecode_buffer *buffer, size_t offset, uint32_t value)
{
if (buffer->status)
return;
assert(vkd3d_bound_range(offset, sizeof(value), buffer->size));
memcpy(buffer->data + offset, &value, sizeof(value));
}
static void vkd3d_shader_dump_blob(const char *path, const char *prefix,
const char *suffix, const void *data, size_t size)
{
static int shader_id = 0;
char filename[1024];
unsigned int id;
FILE *f;
id = InterlockedIncrement(&shader_id) - 1;
snprintf(filename, ARRAY_SIZE(filename), "%s/vkd3d-shader-%s-%u.%s", path, prefix, id, suffix);
if ((f = fopen(filename, "wb")))
{
if (fwrite(data, 1, size, f) != size)
ERR("Failed to write shader to %s.\n", filename);
if (fclose(f))
ERR("Failed to close stream %s.\n", filename);
}
else
{
ERR("Failed to open %s for dumping shader.\n", filename);
}
}
static const char *shader_get_source_type_suffix(enum vkd3d_shader_source_type type)
{
switch (type)
{
case VKD3D_SHADER_SOURCE_DXBC_TPF:
return "dxbc";
case VKD3D_SHADER_SOURCE_HLSL:
return "hlsl";
case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
return "d3dbc";
default:
FIXME("Unhandled source type %#x.\n", type);
return "bin";
}
}
void vkd3d_shader_dump_shader(enum vkd3d_shader_source_type source_type,
enum vkd3d_shader_type shader_type, const struct vkd3d_shader_code *shader)
{
static bool enabled = true;
const char *path;
if (!enabled)
return;
if (!(path = getenv("VKD3D_SHADER_DUMP_PATH")))
{
enabled = false;
return;
}
vkd3d_shader_dump_blob(path, shader_get_type_prefix(shader_type),
shader_get_source_type_suffix(source_type), shader->code, shader->size);
}
void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
struct vkd3d_shader_message_context *message_context, const char *source_name,
const struct vkd3d_shader_version *version, const struct vkd3d_shader_parser_ops *ops)
{
parser->message_context = message_context;
parser->location.source_name = source_name;
parser->location.line = 1;
parser->location.column = 0;
parser->shader_version = *version;
parser->ops = ops;
}
void VKD3D_PRINTF_FUNC(3, 4) vkd3d_shader_parser_error(struct vkd3d_shader_parser *parser,
enum vkd3d_shader_error error, const char *format, ...)
{
va_list args;
va_start(args, format);
vkd3d_shader_verror(parser->message_context, &parser->location, error, format, args);
va_end(args);
parser->failed = true;
}
void VKD3D_PRINTF_FUNC(3, 4) vkd3d_shader_parser_warning(struct vkd3d_shader_parser *parser,
enum vkd3d_shader_error error, const char *format, ...)
{
va_list args;
va_start(args, format);
vkd3d_shader_vwarning(parser->message_context, &parser->location, error, format, args);
va_end(args);
}
static int vkd3d_shader_validate_compile_info(const struct vkd3d_shader_compile_info *compile_info,
bool validate_target_type)
{
const enum vkd3d_shader_source_type *source_types;
const enum vkd3d_shader_target_type *target_types;
unsigned int count, i;
if (compile_info->type != VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO)
{
WARN("Invalid structure type %#x.\n", compile_info->type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
source_types = vkd3d_shader_get_supported_source_types(&count);
for (i = 0; i < count; ++i)
{
if (source_types[i] == compile_info->source_type)
break;
}
if (i == count)
{
WARN("Invalid shader source type %#x.\n", compile_info->source_type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
if (validate_target_type)
{
target_types = vkd3d_shader_get_supported_target_types(compile_info->source_type, &count);
for (i = 0; i < count; ++i)
{
if (target_types[i] == compile_info->target_type)
break;
}
if (i == count)
{
WARN("Invalid shader target type %#x.\n", compile_info->target_type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
}
return VKD3D_OK;
}
void vkd3d_shader_free_messages(char *messages)
{
TRACE("messages %p.\n", messages);
vkd3d_free(messages);
}
struct vkd3d_shader_scan_context
{
struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info;
size_t descriptors_size;
struct vkd3d_shader_message_context *message_context;
struct vkd3d_shader_location location;
struct vkd3d_shader_cf_info
{
enum
{
VKD3D_SHADER_BLOCK_IF,
VKD3D_SHADER_BLOCK_LOOP,
VKD3D_SHADER_BLOCK_SWITCH,
} type;
bool inside_block;
bool has_default;
} *cf_info;
size_t cf_info_size;
size_t cf_info_count;
struct
{
unsigned int id;
unsigned int descriptor_idx;
} *uav_ranges;
size_t uav_ranges_size;
size_t uav_range_count;
};
static void vkd3d_shader_scan_context_init(struct vkd3d_shader_scan_context *context,
const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info,
struct vkd3d_shader_message_context *message_context)
{
memset(context, 0, sizeof(*context));
context->scan_descriptor_info = scan_descriptor_info;
context->message_context = message_context;
context->location.source_name = compile_info->source_name;
context->location.line = 2; /* Line 1 is the version token. */
}
static void vkd3d_shader_scan_context_cleanup(struct vkd3d_shader_scan_context *context)
{
vkd3d_free(context->uav_ranges);
vkd3d_free(context->cf_info);
}
static struct vkd3d_shader_cf_info *vkd3d_shader_scan_get_current_cf_info(struct vkd3d_shader_scan_context *context)
{
if (!context->cf_info_count)
return NULL;
return &context->cf_info[context->cf_info_count - 1];
}
static struct vkd3d_shader_cf_info *vkd3d_shader_scan_push_cf_info(struct vkd3d_shader_scan_context *context)
{
struct vkd3d_shader_cf_info *cf_info;
if (!vkd3d_array_reserve((void **)&context->cf_info, &context->cf_info_size,
context->cf_info_count + 1, sizeof(*context->cf_info)))
{
ERR("Failed to allocate UAV range.\n");
return false;
}
cf_info = &context->cf_info[context->cf_info_count++];
memset(cf_info, 0, sizeof(*cf_info));
return cf_info;
}
static void vkd3d_shader_scan_pop_cf_info(struct vkd3d_shader_scan_context *context)
{
assert(context->cf_info_count);
--context->cf_info_count;
}
static struct vkd3d_shader_cf_info *vkd3d_shader_scan_find_innermost_breakable_cf_info(
struct vkd3d_shader_scan_context *context)
{
size_t count = context->cf_info_count;
struct vkd3d_shader_cf_info *cf_info;
while (count)
{
cf_info = &context->cf_info[--count];
if (cf_info->type == VKD3D_SHADER_BLOCK_LOOP
|| cf_info->type == VKD3D_SHADER_BLOCK_SWITCH)
return cf_info;
}
return NULL;
}
static struct vkd3d_shader_cf_info *vkd3d_shader_scan_find_innermost_loop_cf_info(
struct vkd3d_shader_scan_context *context)
{
size_t count = context->cf_info_count;
struct vkd3d_shader_cf_info *cf_info;
while (count)
{
cf_info = &context->cf_info[--count];
if (cf_info->type == VKD3D_SHADER_BLOCK_LOOP)
return cf_info;
}
return NULL;
}
static struct vkd3d_shader_descriptor_info *vkd3d_shader_scan_get_uav_descriptor_info(
const struct vkd3d_shader_scan_context *context, unsigned int range_id)
{
unsigned int i;
for (i = 0; i < context->uav_range_count; ++i)
{
if (context->uav_ranges[i].id == range_id)
return &context->scan_descriptor_info->descriptors[context->uav_ranges[i].descriptor_idx];
}
return NULL;
}
static bool vkd3d_shader_instruction_is_uav_read(const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_shader_opcode handler_idx = instruction->handler_idx;
return (VKD3DSIH_ATOMIC_AND <= handler_idx && handler_idx <= VKD3DSIH_ATOMIC_XOR)
|| (VKD3DSIH_IMM_ATOMIC_ALLOC <= handler_idx && handler_idx <= VKD3DSIH_IMM_ATOMIC_XOR)
|| handler_idx == VKD3DSIH_LD_UAV_TYPED
|| (handler_idx == VKD3DSIH_LD_RAW && instruction->src[1].reg.type == VKD3DSPR_UAV)
|| (handler_idx == VKD3DSIH_LD_STRUCTURED && instruction->src[2].reg.type == VKD3DSPR_UAV);
}
static void vkd3d_shader_scan_record_uav_read(struct vkd3d_shader_scan_context *context,
const struct vkd3d_shader_register *reg)
{
struct vkd3d_shader_descriptor_info *d;
if (!context->scan_descriptor_info)
return;
d = vkd3d_shader_scan_get_uav_descriptor_info(context, reg->idx[0].offset);
d->flags |= VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ;
}
static bool vkd3d_shader_instruction_is_uav_counter(const struct vkd3d_shader_instruction *instruction)
{
enum vkd3d_shader_opcode handler_idx = instruction->handler_idx;
return handler_idx == VKD3DSIH_IMM_ATOMIC_ALLOC
|| handler_idx == VKD3DSIH_IMM_ATOMIC_CONSUME;
}
static void vkd3d_shader_scan_record_uav_counter(struct vkd3d_shader_scan_context *context,
const struct vkd3d_shader_register *reg)
{
struct vkd3d_shader_descriptor_info *d;
if (!context->scan_descriptor_info)
return;
d = vkd3d_shader_scan_get_uav_descriptor_info(context, reg->idx[0].offset);
d->flags |= VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER;
}
static bool vkd3d_shader_scan_add_descriptor(struct vkd3d_shader_scan_context *context,
enum vkd3d_shader_descriptor_type type, const struct vkd3d_shader_register_range *range,
enum vkd3d_shader_resource_type resource_type, enum vkd3d_shader_resource_data_type resource_data_type,
unsigned int flags)
{
struct vkd3d_shader_scan_descriptor_info *info = context->scan_descriptor_info;
struct vkd3d_shader_descriptor_info *d;
if (!vkd3d_array_reserve((void **)&info->descriptors, &context->descriptors_size,
info->descriptor_count + 1, sizeof(*info->descriptors)))
{
ERR("Failed to allocate descriptor info.\n");
return false;
}
d = &info->descriptors[info->descriptor_count];
d->type = type;
d->register_space = range->space;
d->register_index = range->first;
d->resource_type = resource_type;
d->resource_data_type = resource_data_type;
d->flags = flags;
d->count = (range->last == ~0u) ? ~0u : range->last - range->first + 1;
++info->descriptor_count;
return true;
}
static bool vkd3d_shader_scan_add_uav_range(struct vkd3d_shader_scan_context *context,
unsigned int id, unsigned int descriptor_idx)
{
if (!vkd3d_array_reserve((void **)&context->uav_ranges, &context->uav_ranges_size,
context->uav_range_count + 1, sizeof(*context->uav_ranges)))
{
ERR("Failed to allocate UAV range.\n");
return false;
}
context->uav_ranges[context->uav_range_count].id = id;
context->uav_ranges[context->uav_range_count].descriptor_idx = descriptor_idx;
++context->uav_range_count;
return true;
}
static void vkd3d_shader_scan_constant_buffer_declaration(struct vkd3d_shader_scan_context *context,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_constant_buffer *cb = &instruction->declaration.cb;
if (!context->scan_descriptor_info)
return;
vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, &cb->range,
VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0);
}
static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_context *context,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_sampler *sampler = &instruction->declaration.sampler;
unsigned int flags;
if (!context->scan_descriptor_info)
return;
if (instruction->flags & VKD3DSI_SAMPLER_COMPARISON_MODE)
flags = VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE;
else
flags = 0;
vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, &sampler->range,
VKD3D_SHADER_RESOURCE_NONE, VKD3D_SHADER_RESOURCE_DATA_UINT, flags);
}
static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_context *context,
const struct vkd3d_shader_resource *resource, enum vkd3d_shader_resource_type resource_type,
enum vkd3d_shader_resource_data_type resource_data_type)
{
enum vkd3d_shader_descriptor_type type;
if (!context->scan_descriptor_info)
return;
if (resource->reg.reg.type == VKD3DSPR_UAV)
type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
else
type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
vkd3d_shader_scan_add_descriptor(context, type, &resource->range, resource_type, resource_data_type, 0);
if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
vkd3d_shader_scan_add_uav_range(context, resource->reg.reg.idx[0].offset,
context->scan_descriptor_info->descriptor_count - 1);
}
static void vkd3d_shader_scan_typed_resource_declaration(struct vkd3d_shader_scan_context *context,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_semantic *semantic = &instruction->declaration.semantic;
enum vkd3d_shader_resource_data_type resource_data_type;
if (semantic->resource_data_type[0] != semantic->resource_data_type[1] ||
semantic->resource_data_type[0] != semantic->resource_data_type[2] ||
semantic->resource_data_type[0] != semantic->resource_data_type[3])
FIXME("Resource data types are different (%d, %d, %d, %d).\n",
semantic->resource_data_type[0],
semantic->resource_data_type[1],
semantic->resource_data_type[2],
semantic->resource_data_type[3]);
switch (semantic->resource_data_type[0])
{
case VKD3D_DATA_UNORM:
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_UNORM;
break;
case VKD3D_DATA_SNORM:
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_SNORM;
break;
case VKD3D_DATA_INT:
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_INT;
break;
case VKD3D_DATA_UINT:
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_UINT;
break;
case VKD3D_DATA_FLOAT:
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_FLOAT;
break;
default:
ERR("Invalid resource data type %#x.\n", semantic->resource_data_type[0]);
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_FLOAT;
break;
}
vkd3d_shader_scan_resource_declaration(context, &semantic->resource,
semantic->resource_type, resource_data_type);
}
static void vkd3d_shader_scan_error(struct vkd3d_shader_scan_context *context,
enum vkd3d_shader_error error, const char *format, ...)
{
va_list args;
va_start(args, format);
vkd3d_shader_verror(context->message_context, &context->location, error, format, args);
va_end(args);
}
static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *context,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_shader_cf_info *cf_info;
unsigned int i;
switch (instruction->handler_idx)
{
case VKD3DSIH_DCL_CONSTANT_BUFFER:
vkd3d_shader_scan_constant_buffer_declaration(context, instruction);
break;
case VKD3DSIH_DCL_SAMPLER:
vkd3d_shader_scan_sampler_declaration(context, instruction);
break;
case VKD3DSIH_DCL:
case VKD3DSIH_DCL_UAV_TYPED:
vkd3d_shader_scan_typed_resource_declaration(context, instruction);
break;
case VKD3DSIH_DCL_RESOURCE_RAW:
case VKD3DSIH_DCL_UAV_RAW:
vkd3d_shader_scan_resource_declaration(context, &instruction->declaration.raw_resource.resource,
VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT);
break;
case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
case VKD3DSIH_DCL_UAV_STRUCTURED:
vkd3d_shader_scan_resource_declaration(context, &instruction->declaration.structured_resource.resource,
VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT);
break;
case VKD3DSIH_IF:
cf_info = vkd3d_shader_scan_push_cf_info(context);
cf_info->type = VKD3D_SHADER_BLOCK_IF;
cf_info->inside_block = true;
break;
case VKD3DSIH_ELSE:
if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context)) || cf_info->type != VKD3D_SHADER_BLOCK_IF)
{
vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
"Encountered else instruction without corresponding if block.");
return VKD3D_ERROR_INVALID_SHADER;
}
cf_info->inside_block = true;
break;
case VKD3DSIH_ENDIF:
if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context)) || cf_info->type != VKD3D_SHADER_BLOCK_IF)
{
vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
"Encountered endif instruction without corresponding if block.");
return VKD3D_ERROR_INVALID_SHADER;
}
vkd3d_shader_scan_pop_cf_info(context);
break;
case VKD3DSIH_LOOP:
cf_info = vkd3d_shader_scan_push_cf_info(context);
cf_info->type = VKD3D_SHADER_BLOCK_LOOP;
cf_info->inside_block = true;
break;
case VKD3DSIH_ENDLOOP:
if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context)) || cf_info->type != VKD3D_SHADER_BLOCK_LOOP)
{
vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
"Encountered endloop instruction without corresponding loop block.");
return VKD3D_ERROR_INVALID_SHADER;
}
vkd3d_shader_scan_pop_cf_info(context);
break;
case VKD3DSIH_SWITCH:
cf_info = vkd3d_shader_scan_push_cf_info(context);
cf_info->type = VKD3D_SHADER_BLOCK_SWITCH;
break;
case VKD3DSIH_ENDSWITCH:
if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context))
|| cf_info->type != VKD3D_SHADER_BLOCK_SWITCH || cf_info->inside_block)
{
vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
"Encountered endswitch instruction without corresponding switch block.");
return VKD3D_ERROR_INVALID_SHADER;
}
vkd3d_shader_scan_pop_cf_info(context);
break;
case VKD3DSIH_CASE:
if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context))
|| cf_info->type != VKD3D_SHADER_BLOCK_SWITCH)
{
vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
"Encountered case instruction outside switch block.");
return VKD3D_ERROR_INVALID_SHADER;
}
cf_info->inside_block = true;
break;
case VKD3DSIH_DEFAULT:
if (!(cf_info = vkd3d_shader_scan_get_current_cf_info(context))
|| cf_info->type != VKD3D_SHADER_BLOCK_SWITCH)
{
vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
"Encountered default instruction outside switch block.");
return VKD3D_ERROR_INVALID_SHADER;
}
if (cf_info->has_default)
{
vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
"Encountered duplicate default instruction inside the current switch block.");
return VKD3D_ERROR_INVALID_SHADER;
}
cf_info->inside_block = true;
cf_info->has_default = true;
break;
case VKD3DSIH_BREAK:
if (!(cf_info = vkd3d_shader_scan_find_innermost_breakable_cf_info(context)))
{
vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
"Encountered break instruction outside breakable block.");
return VKD3D_ERROR_INVALID_SHADER;
}
cf_info->inside_block = false;
break;
case VKD3DSIH_BREAKP:
if (!(cf_info = vkd3d_shader_scan_find_innermost_loop_cf_info(context)))
{
vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
"Encountered breakp instruction outside loop.");
return VKD3D_ERROR_INVALID_SHADER;
}
break;
case VKD3DSIH_CONTINUE:
if (!(cf_info = vkd3d_shader_scan_find_innermost_loop_cf_info(context)))
{
vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
"Encountered continue instruction outside loop.");
return VKD3D_ERROR_INVALID_SHADER;
}
cf_info->inside_block = false;
break;
case VKD3DSIH_CONTINUEP:
if (!(cf_info = vkd3d_shader_scan_find_innermost_loop_cf_info(context)))
{
vkd3d_shader_scan_error(context, VKD3D_SHADER_ERROR_TPF_MISMATCHED_CF,
"Encountered continue instruction outside loop.");
return VKD3D_ERROR_INVALID_SHADER;
}
break;
case VKD3DSIH_RET:
if (context->cf_info_count)
context->cf_info[context->cf_info_count - 1].inside_block = false;
break;
default:
break;
}
if (vkd3d_shader_instruction_is_uav_read(instruction))
{
for (i = 0; i < instruction->dst_count; ++i)
{
if (instruction->dst[i].reg.type == VKD3DSPR_UAV)
vkd3d_shader_scan_record_uav_read(context, &instruction->dst[i].reg);
}
for (i = 0; i < instruction->src_count; ++i)
{
if (instruction->src[i].reg.type == VKD3DSPR_UAV)
vkd3d_shader_scan_record_uav_read(context, &instruction->src[i].reg);
}
}
if (vkd3d_shader_instruction_is_uav_counter(instruction))
vkd3d_shader_scan_record_uav_counter(context, &instruction->src[0].reg);
++context->location.line;
return VKD3D_OK;
}
static int scan_with_parser(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser *parser)
{
struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info;
struct vkd3d_shader_instruction instruction;
struct vkd3d_shader_scan_context context;
int ret;
if ((scan_descriptor_info = vkd3d_find_struct(compile_info->next, SCAN_DESCRIPTOR_INFO)))
{
scan_descriptor_info->descriptors = NULL;
scan_descriptor_info->descriptor_count = 0;
}
vkd3d_shader_scan_context_init(&context, compile_info, scan_descriptor_info, message_context);
if (TRACE_ON())
{
vkd3d_shader_trace(parser);
vkd3d_shader_parser_reset(parser);
}
while (!vkd3d_shader_parser_is_end(parser))
{
vkd3d_shader_parser_read_instruction(parser, &instruction);
if (instruction.handler_idx == VKD3DSIH_INVALID)
{
WARN("Encountered unrecognized or invalid instruction.\n");
if (scan_descriptor_info)
vkd3d_shader_free_scan_descriptor_info(scan_descriptor_info);
ret = VKD3D_ERROR_INVALID_SHADER;
goto done;
}
if ((ret = vkd3d_shader_scan_instruction(&context, &instruction)) < 0)
{
if (scan_descriptor_info)
vkd3d_shader_free_scan_descriptor_info(scan_descriptor_info);
goto done;
}
}
ret = parser->failed ? VKD3D_ERROR_INVALID_SHADER : VKD3D_OK;
done:
vkd3d_shader_scan_context_cleanup(&context);
return ret;
}
static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context)
{
struct vkd3d_shader_parser *parser;
int ret;
if ((ret = vkd3d_shader_sm4_parser_create(compile_info, message_context, &parser)) < 0)
{
WARN("Failed to initialise shader parser.\n");
return ret;
}
ret = scan_with_parser(compile_info, message_context, parser);
vkd3d_shader_parser_destroy(parser);
return ret;
}
static int scan_d3dbc(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context)
{
struct vkd3d_shader_parser *parser;
int ret;
if ((ret = vkd3d_shader_sm1_parser_create(compile_info, message_context, &parser)) < 0)
{
WARN("Failed to initialise shader parser.\n");
return ret;
}
ret = scan_with_parser(compile_info, message_context, parser);
vkd3d_shader_parser_destroy(parser);
return ret;
}
int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages)
{
struct vkd3d_shader_message_context message_context;
int ret;
TRACE("compile_info %p, messages %p.\n", compile_info, messages);
if (messages)
*messages = NULL;
if ((ret = vkd3d_shader_validate_compile_info(compile_info, false)) < 0)
return ret;
vkd3d_shader_message_context_init(&message_context, compile_info->log_level);
switch (compile_info->source_type)
{
case VKD3D_SHADER_SOURCE_DXBC_TPF:
ret = scan_dxbc(compile_info, &message_context);
break;
case VKD3D_SHADER_SOURCE_HLSL:
FIXME("HLSL support not implemented.\n");
ret = VKD3D_ERROR_NOT_IMPLEMENTED;
break;
case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
ret = scan_d3dbc(compile_info, &message_context);
break;
default:
ERR("Unsupported source type %#x.\n", compile_info->source_type);
ret = VKD3D_ERROR_INVALID_ARGUMENT;
break;
}
vkd3d_shader_message_context_trace_messages(&message_context);
if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
ret = VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_message_context_cleanup(&message_context);
return ret;
}
static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
{
struct vkd3d_shader_scan_descriptor_info scan_descriptor_info;
struct vkd3d_shader_instruction instruction;
struct vkd3d_shader_compile_info scan_info;
struct vkd3d_dxbc_compiler *spirv_compiler;
struct vkd3d_shader_parser *parser;
int ret;
scan_info = *compile_info;
scan_descriptor_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO;
scan_descriptor_info.next = scan_info.next;
scan_info.next = &scan_descriptor_info;
if ((ret = scan_dxbc(&scan_info, message_context)) < 0)
return ret;
if ((ret = vkd3d_shader_sm4_parser_create(compile_info, message_context, &parser)) < 0)
{
WARN("Failed to initialise shader parser.\n");
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
return ret;
}
vkd3d_shader_dump_shader(compile_info->source_type, parser->shader_version.type, &compile_info->source);
if (compile_info->target_type == VKD3D_SHADER_TARGET_D3D_ASM)
{
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
ret = vkd3d_dxbc_binary_to_text(parser, compile_info, out);
vkd3d_shader_parser_destroy(parser);
return ret;
}
if (compile_info->target_type == VKD3D_SHADER_TARGET_GLSL)
{
struct vkd3d_glsl_generator *glsl_generator;
if (!(glsl_generator = vkd3d_glsl_generator_create(&parser->shader_version,
message_context, &parser->location)))
{
ERR("Failed to create GLSL generator.\n");
vkd3d_shader_parser_destroy(parser);
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
return VKD3D_ERROR;
}
ret = vkd3d_glsl_generator_generate(glsl_generator, parser, out);
vkd3d_glsl_generator_destroy(glsl_generator);
vkd3d_shader_parser_destroy(parser);
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
return ret;
}
if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser->shader_version, &parser->shader_desc,
compile_info, &scan_descriptor_info, message_context, &parser->location)))
{
ERR("Failed to create DXBC compiler.\n");
vkd3d_shader_parser_destroy(parser);
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
return VKD3D_ERROR;
}
while (!vkd3d_shader_parser_is_end(parser))
{
vkd3d_shader_parser_read_instruction(parser, &instruction);
if (instruction.handler_idx == VKD3DSIH_INVALID)
{
WARN("Encountered unrecognized or invalid instruction.\n");
ret = VKD3D_ERROR_INVALID_SHADER;
break;
}
if ((ret = vkd3d_dxbc_compiler_handle_instruction(spirv_compiler, &instruction)) < 0)
break;
}
if (parser->failed)
ret = VKD3D_ERROR_INVALID_SHADER;
if (ret >= 0)
ret = vkd3d_dxbc_compiler_generate_spirv(spirv_compiler, compile_info, out);
vkd3d_dxbc_compiler_destroy(spirv_compiler);
vkd3d_shader_parser_destroy(parser);
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
return ret;
}
static int compile_hlsl(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
{
struct vkd3d_shader_code preprocessed;
int ret;
if ((ret = preproc_lexer_parse(compile_info, &preprocessed, message_context)))
return ret;
ret = hlsl_compile_shader(&preprocessed, compile_info, out, message_context);
vkd3d_shader_free_shader_code(&preprocessed);
return ret;
}
static int compile_d3d_bytecode(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
{
struct vkd3d_shader_parser *parser;
int ret;
if ((ret = vkd3d_shader_sm1_parser_create(compile_info, message_context, &parser)) < 0)
{
WARN("Failed to initialise shader parser.\n");
return ret;
}
vkd3d_shader_dump_shader(compile_info->source_type, parser->shader_version.type, &compile_info->source);
if (compile_info->target_type == VKD3D_SHADER_TARGET_D3D_ASM)
{
ret = vkd3d_dxbc_binary_to_text(parser, compile_info, out);
vkd3d_shader_parser_destroy(parser);
return ret;
}
return VKD3D_ERROR;
}
int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, char **messages)
{
struct vkd3d_shader_message_context message_context;
int ret;
TRACE("compile_info %p, out %p, messages %p.\n", compile_info, out, messages);
if (messages)
*messages = NULL;
if ((ret = vkd3d_shader_validate_compile_info(compile_info, true)) < 0)
return ret;
vkd3d_shader_message_context_init(&message_context, compile_info->log_level);
switch (compile_info->source_type)
{
case VKD3D_SHADER_SOURCE_DXBC_TPF:
ret = compile_dxbc_tpf(compile_info, out, &message_context);
break;
case VKD3D_SHADER_SOURCE_HLSL:
ret = compile_hlsl(compile_info, out, &message_context);
break;
case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
ret = compile_d3d_bytecode(compile_info, out, &message_context);
break;
default:
assert(0);
}
vkd3d_shader_message_context_trace_messages(&message_context);
if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
ret = VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_message_context_cleanup(&message_context);
return ret;
}
void vkd3d_shader_free_scan_descriptor_info(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info)
{
TRACE("scan_descriptor_info %p.\n", scan_descriptor_info);
vkd3d_free(scan_descriptor_info->descriptors);
}
void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *shader_code)
{
TRACE("shader_code %p.\n", shader_code);
vkd3d_free((void *)shader_code->code);
}
static void vkd3d_shader_free_root_signature_v_1_0(struct vkd3d_shader_root_signature_desc *root_signature)
{
unsigned int i;
for (i = 0; i < root_signature->parameter_count; ++i)
{
const struct vkd3d_shader_root_parameter *parameter = &root_signature->parameters[i];
if (parameter->parameter_type == VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
vkd3d_free((void *)parameter->u.descriptor_table.descriptor_ranges);
}
vkd3d_free((void *)root_signature->parameters);
vkd3d_free((void *)root_signature->static_samplers);
memset(root_signature, 0, sizeof(*root_signature));
}
static void vkd3d_shader_free_root_signature_v_1_1(struct vkd3d_shader_root_signature_desc1 *root_signature)
{
unsigned int i;
for (i = 0; i < root_signature->parameter_count; ++i)
{
const struct vkd3d_shader_root_parameter1 *parameter = &root_signature->parameters[i];
if (parameter->parameter_type == VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
vkd3d_free((void *)parameter->u.descriptor_table.descriptor_ranges);
}
vkd3d_free((void *)root_signature->parameters);
vkd3d_free((void *)root_signature->static_samplers);
memset(root_signature, 0, sizeof(*root_signature));
}
void vkd3d_shader_free_root_signature(struct vkd3d_shader_versioned_root_signature_desc *desc)
{
TRACE("desc %p.\n", desc);
if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0)
{
vkd3d_shader_free_root_signature_v_1_0(&desc->u.v_1_0);
}
else if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1)
{
vkd3d_shader_free_root_signature_v_1_1(&desc->u.v_1_1);
}
else if (desc->version)
{
FIXME("Unknown version %#x.\n", desc->version);
return;
}
desc->version = 0;
}
int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_signature *signature, char **messages)
{
struct vkd3d_shader_message_context message_context;
int ret;
TRACE("dxbc {%p, %zu}, signature %p, messages %p.\n", dxbc->code, dxbc->size, signature, messages);
if (messages)
*messages = NULL;
vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO);
ret = shader_parse_input_signature(dxbc->code, dxbc->size, &message_context, signature);
vkd3d_shader_message_context_trace_messages(&message_context);
if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
ret = VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_message_context_cleanup(&message_context);
return ret;
}
struct vkd3d_shader_signature_element *vkd3d_shader_find_signature_element(
const struct vkd3d_shader_signature *signature, const char *semantic_name,
unsigned int semantic_index, unsigned int stream_index)
{
struct vkd3d_shader_signature_element *e;
unsigned int i;
TRACE("signature %p, semantic_name %s, semantic_index %u, stream_index %u.\n",
signature, debugstr_a(semantic_name), semantic_index, stream_index);
e = signature->elements;
for (i = 0; i < signature->element_count; ++i)
{
if (!ascii_strcasecmp(e[i].semantic_name, semantic_name)
&& e[i].semantic_index == semantic_index
&& e[i].stream_index == stream_index)
return &e[i];
}
return NULL;
}
void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature)
{
TRACE("signature %p.\n", signature);
vkd3d_free(signature->elements);
signature->elements = NULL;
}
const char *vkd3d_shader_get_version(unsigned int *major, unsigned int *minor)
{
int x, y;
TRACE("major %p, minor %p.\n", major, minor);
if (major || minor)
{
vkd3d_parse_version(PACKAGE_VERSION, &x, &y);
if (major)
*major = x;
if (minor)
*minor = y;
}
return "vkd3d-shader " PACKAGE_VERSION VKD3D_VCS_ID;
}
const enum vkd3d_shader_source_type *vkd3d_shader_get_supported_source_types(unsigned int *count)
{
static const enum vkd3d_shader_source_type types[] =
{
VKD3D_SHADER_SOURCE_DXBC_TPF,
VKD3D_SHADER_SOURCE_HLSL,
VKD3D_SHADER_SOURCE_D3D_BYTECODE,
};
TRACE("count %p.\n", count);
*count = ARRAY_SIZE(types);
return types;
}
const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
enum vkd3d_shader_source_type source_type, unsigned int *count)
{
static const enum vkd3d_shader_target_type dxbc_tpf_types[] =
{
VKD3D_SHADER_TARGET_SPIRV_BINARY,
#ifdef HAVE_SPIRV_TOOLS
VKD3D_SHADER_TARGET_SPIRV_TEXT,
#endif
VKD3D_SHADER_TARGET_D3D_ASM,
VKD3D_SHADER_TARGET_GLSL,
};
static const enum vkd3d_shader_target_type hlsl_types[] =
{
VKD3D_SHADER_TARGET_DXBC_TPF,
};
static const enum vkd3d_shader_target_type d3dbc_types[] =
{
VKD3D_SHADER_TARGET_D3D_ASM,
};
TRACE("source_type %#x, count %p.\n", source_type, count);
switch (source_type)
{
case VKD3D_SHADER_SOURCE_DXBC_TPF:
*count = ARRAY_SIZE(dxbc_tpf_types);
return dxbc_tpf_types;
case VKD3D_SHADER_SOURCE_HLSL:
*count = ARRAY_SIZE(hlsl_types);
return hlsl_types;
case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
*count = ARRAY_SIZE(d3dbc_types);
return d3dbc_types;
default:
*count = 0;
return NULL;
}
}
int vkd3d_shader_preprocess(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, char **messages)
{
struct vkd3d_shader_message_context message_context;
int ret;
TRACE("compile_info %p, out %p, messages %p.\n", compile_info, out, messages);
if (messages)
*messages = NULL;
if ((ret = vkd3d_shader_validate_compile_info(compile_info, false)) < 0)
return ret;
vkd3d_shader_message_context_init(&message_context, compile_info->log_level);
ret = preproc_lexer_parse(compile_info, out, &message_context);
vkd3d_shader_message_context_trace_messages(&message_context);
if (!vkd3d_shader_message_context_copy_messages(&message_context, messages))
ret = VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_message_context_cleanup(&message_context);
return ret;
}