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https://gitlab.winehq.org/wine/vkd3d.git
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63 lines
2.3 KiB
C
63 lines
2.3 KiB
C
/*
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* Copyright 2016 Józef Kucia for CodeWeavers
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef __VKD3D_H
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#define __VKD3D_H
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#include "vkd3d_windows.h"
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#include "d3d12.h"
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#include <vulkan/vulkan.h>
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#include <stdbool.h>
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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typedef bool (*vkd3d_signal_event_pfn)(HANDLE event);
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struct vkd3d_device_create_info
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{
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D3D_FEATURE_LEVEL minimum_feature_level;
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vkd3d_signal_event_pfn signal_event_pfn;
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};
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/* resource flags */
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#define VKD3D_RESOURCE_INITIAL_STATE_TRANSITION 0x00000001
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#define VKD3D_RESOURCE_SWAPCHAIN_IMAGE 0x00000002
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HRESULT vkd3d_create_device(const struct vkd3d_device_create_info *create_info,
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REFIID riid, void **device);
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HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_DESC *desc,
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VkImage vk_image, unsigned int resource_flags, ID3D12Resource **resource);
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VkDevice vkd3d_get_vk_device(ID3D12Device *device);
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VkFormat vkd3d_get_vk_format(DXGI_FORMAT format);
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VkInstance vkd3d_get_vk_instance(ID3D12Device *device);
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VkPhysicalDevice vkd3d_get_vk_physical_device(ID3D12Device *device);
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VkQueue vkd3d_get_vk_queue(ID3D12CommandQueue *queue);
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uint32_t vkd3d_get_vk_queue_family_index(ID3D12CommandQueue *queue);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* __VKD3D_H */
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