vkd3d/include/vkd3d.h

63 lines
2.3 KiB
C

/*
* Copyright 2016 Józef Kucia for CodeWeavers
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef __VKD3D_H
#define __VKD3D_H
#include "vkd3d_windows.h"
#include "d3d12.h"
#include <vulkan/vulkan.h>
#include <stdbool.h>
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
typedef bool (*vkd3d_signal_event_pfn)(HANDLE event);
struct vkd3d_device_create_info
{
D3D_FEATURE_LEVEL minimum_feature_level;
vkd3d_signal_event_pfn signal_event_pfn;
};
/* resource flags */
#define VKD3D_RESOURCE_INITIAL_STATE_TRANSITION 0x00000001
#define VKD3D_RESOURCE_SWAPCHAIN_IMAGE 0x00000002
HRESULT vkd3d_create_device(const struct vkd3d_device_create_info *create_info,
REFIID riid, void **device);
HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_DESC *desc,
VkImage vk_image, unsigned int resource_flags, ID3D12Resource **resource);
VkDevice vkd3d_get_vk_device(ID3D12Device *device);
VkFormat vkd3d_get_vk_format(DXGI_FORMAT format);
VkInstance vkd3d_get_vk_instance(ID3D12Device *device);
VkPhysicalDevice vkd3d_get_vk_physical_device(ID3D12Device *device);
VkQueue vkd3d_get_vk_queue(ID3D12CommandQueue *queue);
uint32_t vkd3d_get_vk_queue_family_index(ID3D12CommandQueue *queue);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* __VKD3D_H */