vkd3d/include/d3d12.idl
2016-10-19 13:10:12 +02:00

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/*
* Copyright 2016 Józef Kucia for CodeWeavers
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
import "vkd3d_windows.h";
import "dxgibase.h";
#include "unknown.idl"
const UINT D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff;
cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA (1.0f)")
cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_BLUE (1.0f)")
cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_GREEN (1.0f)")
cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_RED (1.0f)")
const UINT D3D12_DEFAULT_DEPTH_BIAS = 0;
cpp_quote("#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP (0.0f)")
cpp_quote("#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f)")
const UINT D3D12_DEFAULT_STENCIL_READ_MASK = 0xff;
const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff;
const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff;
cpp_quote("#define D3D12_FLOAT32_MAX (3.402823466e+38f)")
const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff;
const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256;
const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32;
[uuid(8BA5FB08-5195-40E2-AC58-0D989C3A0102), object, local, pointer_default(unique)]
interface ID3D10Blob : IUnknown
{
void *GetBufferPointer();
SIZE_T GetBufferSize();
};
typedef ID3D10Blob ID3DBlob;
typedef enum D3D_PRIMITIVE_TOPOLOGY
{
D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
} D3D_PRIMITIVE_TOPOLOGY;
typedef enum D3D_FEATURE_LEVEL
{
D3D_FEATURE_LEVEL_9_1 = 0x9100,
D3D_FEATURE_LEVEL_9_2 = 0x9200,
D3D_FEATURE_LEVEL_9_3 = 0x9300,
D3D_FEATURE_LEVEL_10_0 = 0xa000,
D3D_FEATURE_LEVEL_10_1 = 0xa100,
D3D_FEATURE_LEVEL_11_0 = 0xb000,
D3D_FEATURE_LEVEL_11_1 = 0xb100,
D3D_FEATURE_LEVEL_12_0 = 0xc000,
D3D_FEATURE_LEVEL_12_1 = 0xc100,
} D3D_FEATURE_LEVEL;
interface ID3D12Fence;
interface ID3D12RootSignature;
interface ID3D12Heap;
interface ID3D12DescriptorHeap;
interface ID3D12QueryHeap;
interface ID3D12Resource;
interface ID3D12CommandAllocator;
interface ID3D12CommandSignature;
interface ID3D12GraphicsCommandList;
interface ID3D12CommandQueue;
interface ID3D12PipelineState;
interface ID3D12Device;
typedef RECT D3D12_RECT;
typedef struct D3D12_BOX
{
UINT left;
UINT top;
UINT front;
UINT right;
UINT bottom;
UINT back;
} D3D12_BOX;
typedef struct D3D12_VIEWPORT
{
FLOAT TopLeftX;
FLOAT TopLeftY;
FLOAT Width;
FLOAT Height;
FLOAT MinDepth;
FLOAT MaxDepth;
} D3D12_VIEWPORT;
typedef struct D3D12_RANGE
{
SIZE_T Begin;
SIZE_T End;
} D3D12_RANGE;
typedef struct D3D12_RESOURCE_ALLOCATION_INFO
{
UINT64 SizeInBytes;
UINT64 Alignment;
} D3D12_RESOURCE_ALLOCATION_INFO;
typedef enum D3D12_HEAP_TYPE
{
D3D12_HEAP_TYPE_DEFAULT = 1,
D3D12_HEAP_TYPE_UPLOAD = 2,
D3D12_HEAP_TYPE_READBACK = 3,
D3D12_HEAP_TYPE_CUSTOM = 4,
} D3D12_HEAP_TYPE;
typedef enum D3D12_CPU_PAGE_PROPERTY
{
D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0,
D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2,
D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3,
} D3D12_CPU_PAGE_PROPERTY;
typedef enum D3D12_MEMORY_POOL
{
D3D12_MEMORY_POOL_UNKNOWN = 0,
D3D12_MEMORY_POOL_L0 = 1,
D3D12_MEMORY_POOL_L1 = 2,
} D3D12_MEMORY_POOL;
typedef struct D3D12_HEAP_PROPERTIES
{
D3D12_HEAP_TYPE Type;
D3D12_CPU_PAGE_PROPERTY CPUPageProperty;
D3D12_MEMORY_POOL MemoryPoolPreference;
UINT CreationNodeMask;
UINT VisibleNodeMask;
} D3D12_HEAP_PROPERTIES;
typedef enum D3D12_HEAP_FLAGS
{
D3D12_HEAP_FLAG_NONE = 0x00,
D3D12_HEAP_FLAG_SHARED = 0x01,
D3D12_HEAP_FLAG_DENY_BUFFERS = 0x04,
D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x08,
D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20,
D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40,
D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80,
D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x00,
D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0,
D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44,
D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84,
} D3D12_HEAP_FLAGS;
typedef struct D3D12_HEAP_DESC
{
UINT64 SizeInBytes;
D3D12_HEAP_PROPERTIES Properties;
UINT64 Alignment;
D3D12_HEAP_FLAGS Flags;
} D3D12_HEAP_DESC;
typedef struct D3D12_TILED_RESOURCE_COORDINATE
{
UINT X;
UINT Y;
UINT Z;
UINT Subresource;
} D3D12_TILED_RESOURCE_COORDINATE;
typedef struct D3D12_TILE_REGION_SIZE
{
UINT NumTiles;
BOOL UseBox;
UINT Width;
UINT16 Height;
UINT16 Depth;
} D3D12_TILE_REGION_SIZE;
typedef struct D3D12_SUBRESOURCE_TILING
{
UINT WidthInTiles;
UINT16 HeightInTiles;
UINT16 DepthInTiles;
UINT StartTileIndexInOverallResource;
} D3D12_SUBRESOURCE_TILING;
typedef struct D3D12_TILE_SHAPE
{
UINT WidthInTexels;
UINT HeightInTexels;
UINT DepthInTexels;
} D3D12_TILE_SHAPE;
typedef struct D3D12_SHADER_BYTECODE
{
const void *pShaderBytecode;
SIZE_T BytecodeLength;
} D3D12_SHADER_BYTECODE;
typedef struct D3D12_DEPTH_STENCIL_VALUE
{
FLOAT Depth;
UINT8 Stencil;
} D3D12_DEPTH_STENCIL_VALUE;
typedef struct D3D12_CLEAR_VALUE
{
DXGI_FORMAT Format;
union
{
FLOAT Color[4];
D3D12_DEPTH_STENCIL_VALUE DepthStencil;
};
} D3D12_CLEAR_VALUE;
typedef struct D3D12_PACKED_MIP_INFO
{
UINT8 NumStandardMips;
UINT8 NumPackedMips;
UINT NumTilesForPackedMips;
UINT StartTileIndexInOverallResource;
} D3D12_PACKED_MIP_INFO;
typedef enum D3D12_RESOURCE_STATES
{
D3D12_RESOURCE_STATE_COMMON = 0,
D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1,
D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2,
D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8,
D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10,
D3D12_RESOURCE_STATE_DEPTH_READ = 0x20,
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80,
D3D12_RESOURCE_STATE_STREAM_OUT = 0x100,
D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200,
D3D12_RESOURCE_STATE_COPY_DEST = 0x400,
D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800,
D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000,
D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000,
D3D12_RESOURCE_STATE_GENERIC_READ = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800,
D3D12_RESOURCE_STATE_PRESENT = 0x0,
D3D12_RESOURCE_STATE_PREDICATION = 0x200,
} D3D12_RESOURCE_STATES;
typedef enum D3D12_RESOURCE_BARRIER_TYPE
{
D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0,
D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1,
D3D12_RESOURCE_BARRIER_TYPE_UAV = 2,
} D3D12_RESOURCE_BARRIER_TYPE;
typedef enum D3D12_RESOURCE_BARRIER_FLAGS
{
D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0,
D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1,
D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2,
} D3D12_RESOURCE_BARRIER_FLAGS;
typedef struct D3D12_RESOURCE_TRANSITION_BARRIER
{
ID3D12Resource *pResource;
UINT Subresource;
D3D12_RESOURCE_STATES StateBefore;
D3D12_RESOURCE_STATES StateAfter;
} D3D12_RESOURCE_TRANSITION_BARRIER;
typedef struct D3D12_RESOURCE_ALIASING_BARRIER_ALIASING
{
ID3D12Resource *pResourceBefore;
ID3D12Resource *pResourceAfter;
} D3D12_RESOURCE_ALIASING_BARRIER;
typedef struct D3D12_RESOURCE_UAV_BARRIER
{
ID3D12Resource *pResource;
} D3D12_RESOURCE_UAV_BARRIER;
typedef struct D3D12_RESOURCE_BARRIER
{
D3D12_RESOURCE_BARRIER_TYPE Type;
D3D12_RESOURCE_BARRIER_FLAGS Flags;
union
{
D3D12_RESOURCE_TRANSITION_BARRIER Transition;
D3D12_RESOURCE_ALIASING_BARRIER Aliasing;
D3D12_RESOURCE_UAV_BARRIER UAV;
};
} D3D12_RESOURCE_BARRIER;
typedef enum D3D12_RESOURCE_DIMENSION
{
D3D12_RESOURCE_DIMENSION_UNKNOWN = 0,
D3D12_RESOURCE_DIMENSION_BUFFER = 1,
D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2,
D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3,
D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4,
} D3D12_RESOURCE_DIMENSION;
typedef enum D3D12_TEXTURE_LAYOUT
{
D3D12_TEXTURE_LAYOUT_UNKNOWN = 0,
D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1,
D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2,
D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3,
} D3D12_TEXTURE_LAYOUT;
typedef enum D3D12_RESOURCE_FLAGS
{
D3D12_RESOURCE_FLAG_NONE = 0x0,
D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1,
D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4,
D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8,
D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10,
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20,
} D3D12_RESOURCE_FLAGS;
typedef struct D3D12_RESOURCE_DESC
{
D3D12_RESOURCE_DIMENSION Dimension;
UINT64 Alignment;
UINT64 Width;
UINT Height;
UINT16 DepthOrArraySize;
UINT16 MipLevels;
DXGI_FORMAT Format;
DXGI_SAMPLE_DESC SampleDesc;
D3D12_TEXTURE_LAYOUT Layout;
D3D12_RESOURCE_FLAGS Flags;
} D3D12_RESOURCE_DESC;
typedef enum D3D12_TEXTURE_COPY_TYPE
{
D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0,
D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1,
} D3D12_TEXTURE_COPY_TYPE;
typedef struct D3D12_SUBRESOURCE_FOOTPRINT
{
DXGI_FORMAT Format;
UINT Width;
UINT Height;
UINT Depth;
UINT RowPitch;
} D3D12_SUBRESOURCE_FOOTPRINT;
typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT
{
UINT64 Offset;
D3D12_SUBRESOURCE_FOOTPRINT Footprint;
} D3D12_PLACED_SUBRESOURCE_FOOTPRINT;
typedef struct D3D12_TEXTURE_COPY_LOCATION
{
ID3D12Resource *pResource;
D3D12_TEXTURE_COPY_TYPE Type;
union
{
D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint;
UINT SubresourceIndex;
};
} D3D12_TEXTURE_COPY_LOCATION;
typedef enum D3D12_DESCRIPTOR_RANGE_TYPE
{
D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0,
D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1,
D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2,
D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3,
} D3D12_DESCRIPTOR_RANGE_TYPE;
typedef struct D3D12_DESCRIPTOR_RANGE
{
D3D12_DESCRIPTOR_RANGE_TYPE RangeType;
UINT NumDescriptors;
UINT BaseShaderRegister;
UINT RegisterSpace;
UINT OffsetInDescriptorsFromTableStart;
} D3D12_DESCRIPTOR_RANGE;
typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS
{
D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0,
} D3D12_DESCRIPTOR_RANGE_FLAGS;
typedef struct D3D12_DESCRIPTOR_RANGE1
{
D3D12_DESCRIPTOR_RANGE_TYPE RangeType;
UINT NumDescriptors;
UINT BaseShaderRegister;
UINT RegisterSpace;
D3D12_DESCRIPTOR_RANGE_FLAGS Flags;
UINT OffsetInDescriptorsFromTableStart;
} D3D12_DESCRIPTOR_RANGE1;
typedef struct D3D12_ROOT_DESCRIPTOR_TABLE
{
UINT NumDescriptorRanges;
const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges;
} D3D12_ROOT_DESCRIPTOR_TABLE;
typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1
{
UINT NumDescriptorRanges;
const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges;
} D3D12_ROOT_DESCRIPTOR_TABLE1;
typedef struct D3D12_ROOT_CONSTANTS
{
UINT ShaderRegister;
UINT RegisterSpace;
UINT Num32BitValues;
} D3D12_ROOT_CONSTANTS;
typedef struct D3D12_ROOT_DESCRIPTOR
{
UINT ShaderRegister;
UINT RegisterSpace;
} D3D12_ROOT_DESCRIPTOR;
typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS
{
D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0,
} D3D12_ROOT_DESCRIPTOR_FLAGS;
typedef struct D3D12_ROOT_DESCRIPTOR1
{
UINT ShaderRegister;
UINT RegisterSpace;
D3D12_ROOT_DESCRIPTOR_FLAGS Flags;
} D3D12_ROOT_DESCRIPTOR1;
typedef enum D3D12_ROOT_PARAMETER_TYPE
{
D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0,
D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1,
D3D12_ROOT_PARAMETER_TYPE_CBV = 2,
D3D12_ROOT_PARAMETER_TYPE_SRV = 3,
D3D12_ROOT_PARAMETER_TYPE_UAV = 4,
} D3D12_ROOT_PARAMETER_TYPE;
typedef enum D3D12_SHADER_VISIBILITY
{
D3D12_SHADER_VISIBILITY_ALL = 0,
D3D12_SHADER_VISIBILITY_VERTEX = 1,
D3D12_SHADER_VISIBILITY_HULL = 2,
D3D12_SHADER_VISIBILITY_DOMAIN = 3,
D3D12_SHADER_VISIBILITY_GEOMETRY = 4,
D3D12_SHADER_VISIBILITY_PIXEL = 5,
} D3D12_SHADER_VISIBILITY;
typedef struct D3D12_ROOT_PARAMETER
{
D3D12_ROOT_PARAMETER_TYPE ParameterType;
union
{
D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable;
D3D12_ROOT_CONSTANTS Constants;
D3D12_ROOT_DESCRIPTOR Descriptor;
};
D3D12_SHADER_VISIBILITY ShaderVisibility;
} D3D12_ROOT_PARAMETER;
typedef struct D3D12_ROOT_PARAMETER1
{
D3D12_ROOT_PARAMETER_TYPE ParameterType;
union
{
D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable;
D3D12_ROOT_CONSTANTS Constants;
D3D12_ROOT_DESCRIPTOR1 Descriptor;
};
D3D12_SHADER_VISIBILITY ShaderVisibility;
} D3D12_ROOT_PARAMETER1;
typedef enum D3D12_STATIC_BORDER_COLOR
{
D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0,
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1,
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2,
} D3D12_STATIC_BORDER_COLOR;
typedef enum D3D12_FILTER
{
D3D12_FILTER_MIN_MAG_MIP_POINT = 0x00,
D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
D3D12_FILTER_ANISOTROPIC = 0x55,
} D3D12_FILTER;
typedef enum D3D12_TEXTURE_ADDRESS_MODE
{
D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1,
D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2,
D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3,
D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4,
D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5,
} D3D12_TEXTURE_ADDRESS_MODE;
typedef enum D3D12_COMPARISON_FUNC
{
D3D12_COMPARISON_FUNC_NEVER = 1,
D3D12_COMPARISON_FUNC_LESS = 2,
D3D12_COMPARISON_FUNC_EQUAL = 3,
D3D12_COMPARISON_FUNC_LESS_EQUAL = 4,
D3D12_COMPARISON_FUNC_GREATER = 5,
D3D12_COMPARISON_FUNC_NOT_EQUAL = 6,
D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7,
D3D12_COMPARISON_FUNC_ALWAYS = 8,
} D3D12_COMPARISON_FUNC;
typedef struct D3D12_STATIC_SAMPLER_DESC
{
D3D12_FILTER Filter;
D3D12_TEXTURE_ADDRESS_MODE AddressU;
D3D12_TEXTURE_ADDRESS_MODE AddressV;
D3D12_TEXTURE_ADDRESS_MODE AddressW;
FLOAT MipLODBias;
UINT MaxAnisotropy;
D3D12_COMPARISON_FUNC ComparisonFunc;
D3D12_STATIC_BORDER_COLOR BorderColor;
FLOAT MinLOD;
FLOAT MaxLOD;
UINT ShaderRegister;
UINT RegisterSpace;
D3D12_SHADER_VISIBILITY ShaderVisibility;
} D3D12_STATIC_SAMPLER_DESC;
typedef enum D3D12_ROOT_SIGNATURE_FLAGS
{
D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x00,
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x01,
D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x02,
D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x04,
D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x08,
D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
} D3D12_ROOT_SIGNATURE_FLAGS;
typedef struct D3D12_ROOT_SIGNATURE_DESC
{
UINT NumParameters;
const D3D12_ROOT_PARAMETER *pParameters;
UINT NumStaticSamplers;
const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers;
D3D12_ROOT_SIGNATURE_FLAGS Flags;
} D3D12_ROOT_SIGNATURE_DESC;
typedef struct D3D12_ROOT_SIGNATURE_DESC1
{
UINT NumParameters;
const D3D12_ROOT_PARAMETER1 *pParameters;
UINT NumStaticSamplers;
const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers;
D3D12_ROOT_SIGNATURE_FLAGS Flags;
} D3D12_ROOT_SIGNATURE_DESC1;
typedef enum D3D_ROOT_SIGNATURE_VERSION
{
D3D_ROOT_SIGNATURE_VERSION_1 = 0x1,
D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2,
} D3D_ROOT_SIGNATURE_VERSION;
typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC
{
D3D_ROOT_SIGNATURE_VERSION Version;
union
{
D3D12_ROOT_SIGNATURE_DESC Desc_1_0;
D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1;
};
} D3D12_VERSIONED_ROOT_SIGNATURE_DESC;
typedef enum D3D12_DESCRIPTOR_HEAP_TYPE
{
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV,
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER,
D3D12_DESCRIPTOR_HEAP_TYPE_RTV,
D3D12_DESCRIPTOR_HEAP_TYPE_DSV,
D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES,
} D3D12_DESCRIPTOR_HEAP_TYPE;
typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS
{
D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0,
D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1,
} D3D12_DESCRIPTOR_HEAP_FLAGS;
typedef struct D3D12_DESCRIPTOR_HEAP_DESC
{
D3D12_DESCRIPTOR_HEAP_TYPE Type;
UINT NumDescriptors;
D3D12_DESCRIPTOR_HEAP_FLAGS Flags;
UINT NodeMask;
} D3D12_DESCRIPTOR_HEAP_DESC;
typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS;
typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC
{
D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
UINT SizeInBytes;
} D3D12_CONSTANT_BUFFER_VIEW_DESC;
typedef enum D3D12_SRV_DIMENSION
{
D3D12_SRV_DIMENSION_UNKNOWN = 0,
D3D12_SRV_DIMENSION_BUFFER = 1,
D3D12_SRV_DIMENSION_TEXTURE1D = 2,
D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3,
D3D12_SRV_DIMENSION_TEXTURE2D = 4,
D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5,
D3D12_SRV_DIMENSION_TEXTURE2DMS = 6,
D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
D3D12_SRV_DIMENSION_TEXTURE3D = 8,
D3D12_SRV_DIMENSION_TEXTURECUBE = 9,
D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
} D3D12_SRV_DIMENSION;
typedef enum D3D12_BUFFER_SRV_FLAGS
{
D3D12_BUFFER_SRV_FLAG_NONE = 0x0,
D3D12_BUFFER_SRV_FLAG_RAW = 0x1,
} D3D12_BUFFER_SRV_FLAGS;
typedef struct D3D12_BUFFER_SRV
{
UINT64 FirstElement;
UINT NumElements;
UINT StructureByteStride;
D3D12_BUFFER_SRV_FLAGS Flags;
} D3D12_BUFFER_SRV;
typedef struct D3D12_TEX1D_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
FLOAT ResourceMinLODClamp;
} D3D12_TEX1D_SRV;
typedef struct D3D12_TEX1D_ARRAY_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
UINT FirstArraySlice;
UINT ArraySize;
FLOAT ResourceMinLODClamp;
} D3D12_TEX1D_ARRAY_SRV;
typedef struct D3D12_TEX2D_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
UINT PlaneSlice;
FLOAT ResourceMinLODClamp;
} D3D12_TEX2D_SRV;
typedef struct D3D12_TEX2D_ARRAY_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
UINT FirstArraySlice;
UINT ArraySize;
UINT PlaneSlice;
FLOAT ResourceMinLODClamp;
} D3D12_TEX2D_ARRAY_SRV;
typedef struct D3D12_TEX2DMS_SRV
{
UINT UnusedField_NothingToDefine;
} D3D12_TEX2DMS_SRV;
typedef struct D3D12_TEX2DMS_ARRAY_SRV
{
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX2DMS_ARRAY_SRV;
typedef struct D3D12_TEX3D_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
FLOAT ResourceMinLODClamp;
} D3D12_TEX3D_SRV;
typedef struct D3D12_TEXCUBE_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
FLOAT ResourceMinLODClamp;
} D3D12_TEXCUBE_SRV;
typedef struct D3D12_TEXCUBE_ARRAY_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
UINT First2DArraySlice;
UINT NumCubes;
FLOAT ResourceMinLODClamp;
} D3D12_TEXCUBE_ARRAY_SRV;
typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC
{
DXGI_FORMAT Format;
D3D12_SRV_DIMENSION ViewDimension;
UINT Shader4ComponentMapping;
union
{
D3D12_BUFFER_SRV Buffer;
D3D12_TEX1D_SRV Texture1D;
D3D12_TEX1D_ARRAY_SRV Texture1DArray;
D3D12_TEX2D_SRV Texture2D;
D3D12_TEX2D_ARRAY_SRV Texture2DArray;
D3D12_TEX2DMS_SRV Texture2DMS;
D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray;
D3D12_TEX3D_SRV Texture3D;
D3D12_TEXCUBE_SRV TextureCube;
D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray;
};
} D3D12_SHADER_RESOURCE_VIEW_DESC;
typedef enum D3D12_UAV_DIMENSION
{
D3D12_UAV_DIMENSION_UNKNOWN = 0,
D3D12_UAV_DIMENSION_BUFFER = 1,
D3D12_UAV_DIMENSION_TEXTURE1D = 2,
D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3,
D3D12_UAV_DIMENSION_TEXTURE2D = 4,
D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5,
D3D12_UAV_DIMENSION_TEXTURE3D = 8,
} D3D12_UAV_DIMENSION;
typedef enum D3D12_BUFFER_UAV_FLAGS
{
D3D12_BUFFER_UAV_FLAG_NONE = 0x0,
D3D12_BUFFER_UAV_FLAG_RAW = 0x1,
} D3D12_BUFFER_UAV_FLAGS;
typedef struct D3D12_BUFFER_UAV
{
UINT64 FirstElement;
UINT NumElements;
UINT StructureByteStride;
UINT64 CounterOffsetInBytes;
D3D12_BUFFER_UAV_FLAGS Flags;
} D3D12_BUFFER_UAV;
typedef struct D3D12_TEX1D_UAV
{
UINT MipSlice;
} D3D12_TEX1D_UAV;
typedef struct D3D12_TEX1D_ARRAY_UAV
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX1D_ARRAY_UAV;
typedef struct D3D12_TEX2D_UAV
{
UINT MipSlice;
UINT PlaneSlice;
} D3D12_TEX2D_UAV;
typedef struct D3D12_TEX2D_ARRAY_UAV
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
UINT PlaneSlice;
} D3D12_TEX2D_ARRAY_UAV;
typedef struct D3D12_TEX3D_UAV
{
UINT MipSlice;
UINT FirstWSlice;
UINT WSize;
} D3D12_TEX3D_UAV;
typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC
{
DXGI_FORMAT Format;
D3D12_UAV_DIMENSION ViewDimension;
union
{
D3D12_BUFFER_UAV Buffer;
D3D12_TEX1D_UAV Texture1D;
D3D12_TEX1D_ARRAY_UAV Texture1DArray;
D3D12_TEX2D_UAV Texture2D;
D3D12_TEX2D_ARRAY_UAV Texture2DArray;
D3D12_TEX3D_UAV Texture3D;
};
} D3D12_UNORDERED_ACCESS_VIEW_DESC;
typedef enum D3D12_RTV_DIMENSION
{
D3D12_RTV_DIMENSION_UNKNOWN = 0,
D3D12_RTV_DIMENSION_BUFFER = 1,
D3D12_RTV_DIMENSION_TEXTURE1D = 2,
D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3,
D3D12_RTV_DIMENSION_TEXTURE2D = 4,
D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5,
D3D12_RTV_DIMENSION_TEXTURE2DMS = 6,
D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
D3D12_RTV_DIMENSION_TEXTURE3D = 8,
} D3D12_RTV_DIMENSION;
typedef struct D3D12_BUFFER_RTV
{
UINT64 FirstElement;
UINT NumElements;
} D3D12_BUFFER_RTV;
typedef struct D3D12_TEX1D_RTV
{
UINT MipSlice;
} D3D12_TEX1D_RTV;
typedef struct D3D12_TEX1D_ARRAY_RTV
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX1D_ARRAY_RTV;
typedef struct D3D12_TEX2D_RTV
{
UINT MipSlice;
UINT PlaneSlice;
} D3D12_TEX2D_RTV;
typedef struct D3D12_TEX2D_ARRAY_RTV
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
UINT PlaneSlice;
} D3D12_TEX2D_ARRAY_RTV;
typedef struct D3D12_TEX2DMS_RTV
{
UINT UnusedField_NothingToDefine;
} D3D12_TEX2DMS_RTV;
typedef struct D3D12_TEX2DMS_ARRAY_RTV
{
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX2DMS_ARRAY_RTV;
typedef struct D3D12_TEX3D_RTV
{
UINT MipSlice;
UINT FirstWSlice;
UINT WSize;
} D3D12_TEX3D_RTV;
typedef struct D3D12_RENDER_TARGET_VIEW_DESC
{
DXGI_FORMAT Format;
D3D12_RTV_DIMENSION ViewDimension;
union
{
D3D12_BUFFER_RTV Buffer;
D3D12_TEX1D_RTV Texture1D;
D3D12_TEX1D_ARRAY_RTV Texture1DArray;
D3D12_TEX2D_RTV Texture2D;
D3D12_TEX2D_ARRAY_RTV Texture2DArray;
D3D12_TEX2DMS_RTV Texture2DMS;
D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray;
D3D12_TEX3D_RTV Texture3D;
};
} D3D12_RENDER_TARGET_VIEW_DESC;
typedef enum D3D12_DSV_DIMENSION
{
D3D12_DSV_DIMENSION_UNKNOWN = 0,
D3D12_DSV_DIMENSION_TEXTURE1D = 1,
D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2,
D3D12_DSV_DIMENSION_TEXTURE2D = 3,
D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4,
D3D12_DSV_DIMENSION_TEXTURE2DMS = 5,
D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6,
} D3D12_DSV_DIMENSION;
typedef enum D3D12_DSV_FLAGS
{
D3D12_DSV_FLAG_NONE = 0x0,
D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1,
D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2,
} D3D12_DSV_FLAGS;
typedef struct D3D12_TEX1D_DSV
{
UINT MipSlice;
} D3D12_TEX1D_DSV;
typedef struct D3D12_TEX1D_ARRAY_DSV
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX1D_ARRAY_DSV;
typedef struct D3D12_TEX2D_DSV
{
UINT MipSlice;
} D3D12_TEX2D_DSV;
typedef struct D3D12_TEX2D_ARRAY_DSV
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX2D_ARRAY_DSV;
typedef struct D3D12_TEX2DMS_DSV
{
UINT UnusedField_NothingToDefine;
} D3D12_TEX2DMS_DSV;
typedef struct D3D12_TEX2DMS_ARRAY_DSV
{
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX2DMS_ARRAY_DSV;
typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC
{
DXGI_FORMAT Format;
D3D12_DSV_DIMENSION ViewDimension;
D3D12_DSV_FLAGS Flags;
union
{
D3D12_TEX1D_DSV Texture1D;
D3D12_TEX1D_ARRAY_DSV Texture1DArray;
D3D12_TEX2D_DSV Texture2D;
D3D12_TEX2D_ARRAY_DSV Texture2DArray;
D3D12_TEX2DMS_DSV Texture2DMS;
D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray;
};
} D3D12_DEPTH_STENCIL_VIEW_DESC;
typedef struct D3D12_SAMPLER_DESC
{
D3D12_FILTER Filter;
D3D12_TEXTURE_ADDRESS_MODE AddressU;
D3D12_TEXTURE_ADDRESS_MODE AddressV;
D3D12_TEXTURE_ADDRESS_MODE AddressW;
FLOAT MipLODBias;
UINT MaxAnisotropy;
D3D12_COMPARISON_FUNC ComparisonFunc;
D3D12_STATIC_BORDER_COLOR BorderColor;
FLOAT MinLOD;
FLOAT MaxLOD;
UINT ShaderRegister;
UINT RegisterSpace;
D3D12_SHADER_VISIBILITY ShaderVisibility;
} D3D12_SAMPLER_DESC;
typedef struct D3D12_CPU_DESCRIPTOR_HANDLE
{
SIZE_T ptr;
} D3D12_CPU_DESCRIPTOR_HANDLE;
typedef struct D3D12_GPU_DESCRIPTOR_HANDLE
{
UINT64 ptr;
} D3D12_GPU_DESCRIPTOR_HANDLE;
typedef enum D3D12_STENCIL_OP
{
D3D12_STENCIL_OP_KEEP = 1,
D3D12_STENCIL_OP_ZERO = 2,
D3D12_STENCIL_OP_REPLACE = 3,
D3D12_STENCIL_OP_INCR_SAT = 4,
D3D12_STENCIL_OP_DECR_SAT = 5,
D3D12_STENCIL_OP_INVERT = 6,
D3D12_STENCIL_OP_INCR = 7,
D3D12_STENCIL_OP_DECR = 8,
} D3D12_STENCIL_OP;
typedef struct D3D12_DEPTH_STENCILOP_DESC
{
D3D12_STENCIL_OP StencilFailOp;
D3D12_STENCIL_OP StencilDepthFailOp;
D3D12_STENCIL_OP StencilPassOp;
D3D12_COMPARISON_FUNC StencilFunc;
} D3D12_DEPTH_STENCILOP_DESC;
typedef enum D3D12_DEPTH_WRITE_MASK
{
D3D12_DEPTH_WRITE_MASK_ZERO = 0,
D3D12_DEPTH_WRITE_MASK_ALL = 1,
} D3D12_DEPTH_WRITE_MASK;
typedef struct D3D12_DEPTH_STENCIL_DESC
{
BOOL DepthEnable;
D3D12_DEPTH_WRITE_MASK DepthWriteMask;
D3D12_COMPARISON_FUNC DepthFunc;
BOOL StencilEnable;
UINT8 StencilReadMask;
UINT8 StencilWriteMask;
D3D12_DEPTH_STENCILOP_DESC FrontFace;
D3D12_DEPTH_STENCILOP_DESC BackFace;
} D3D12_DEPTH_STENCIL_DESC;
typedef enum D3D12_BLEND
{
D3D12_BLEND_ZERO = 1,
D3D12_BLEND_ONE = 2,
D3D12_BLEND_SRC_COLOR = 3,
D3D12_BLEND_INV_SRC_COLOR = 4,
D3D12_BLEND_SRC_ALPHA = 5,
D3D12_BLEND_INV_SRC_ALPHA = 6,
D3D12_BLEND_DEST_ALPHA = 7,
D3D12_BLEND_INV_DEST_ALPHA = 8,
D3D12_BLEND_DEST_COLOR = 9,
D3D12_BLEND_INV_DEST_COLOR = 10,
D3D12_BLEND_SRC_ALPHA_SAT = 11,
D3D12_BLEND_BLEND_FACTOR = 14,
D3D12_BLEND_INV_BLEND_FACTOR = 15,
D3D12_BLEND_SRC1_COLOR = 16,
D3D12_BLEND_INV_SRC1_COLOR = 17,
D3D12_BLEND_SRC1_ALPHA = 18,
D3D12_BLEND_INV_SRC1_ALPHA = 19,
} D3D12_BLEND;
typedef enum D3D12_BLEND_OP
{
D3D12_BLEND_OP_ADD = 1,
D3D12_BLEND_OP_SUBTRACT = 2,
D3D12_BLEND_OP_REV_SUBTRACT = 3,
D3D12_BLEND_OP_MIN = 4,
D3D12_BLEND_OP_MAX = 5,
} D3D12_BLEND_OP;
typedef enum D3D12_LOGIC_OP
{
D3D12_LOGIC_OP_CLEAR = 0,
D3D12_LOGIC_OP_SET = 1,
D3D12_LOGIC_OP_COPY = 2,
D3D12_LOGIC_OP_COPY_INVERTED = 3,
D3D12_LOGIC_OP_NOOP = 4,
} D3D12_LOGIC_OP;
typedef enum D3D12_COLOR_WRITE_ENABLE
{
D3D12_COLOR_WRITE_ENABLE_RED = 0x1,
D3D12_COLOR_WRITE_ENABLE_GREEN = 0x2,
D3D12_COLOR_WRITE_ENABLE_BLUE = 0x4,
D3D12_COLOR_WRITE_ENABLE_ALPHA = 0x8,
D3D12_COLOR_WRITE_ENABLE_ALL = (D3D12_COLOR_WRITE_ENABLE_RED\
| D3D12_COLOR_WRITE_ENABLE_GREEN | D3D12_COLOR_WRITE_ENABLE_BLUE\
| D3D12_COLOR_WRITE_ENABLE_ALPHA),
} D3D12_COLOR_WRITE_ENABLE;
typedef struct D3D12_RENDER_TARGET_BLEND_DESC
{
BOOL BlendEnable;
BOOL LogicOpEnable;
D3D12_BLEND SrcBlend;
D3D12_BLEND DestBlend;
D3D12_BLEND_OP BlendOp;
D3D12_BLEND SrcBlendAlpha;
D3D12_BLEND DestBlendAlpha;
D3D12_BLEND_OP BlendOpAlpha;
D3D12_LOGIC_OP LogicOp;
UINT8 RenderTargetWriteMask;
} D3D12_RENDER_TARGET_BLEND_DESC;
typedef struct D3D12_BLEND_DESC
{
BOOL AlphaToCoverageEnable;
BOOL IndependentBlendEnable;
D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
} D3D12_BLEND_DESC;
typedef enum D3D12_FILL_MODE
{
D3D12_FILL_MODE_WIREFRAME = 2,
D3D12_FILL_MODE_SOLID = 3,
} D3D12_FILL_MODE;
typedef enum D3D12_CULL_MODE
{
D3D12_CULL_MODE_NONE = 1,
D3D12_CULL_MODE_FRONT = 2,
D3D12_CULL_MODE_BACK = 3,
} D3D12_CULL_MODE;
typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE
{
D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0,
D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1,
} D3D12_CONSERVATIVE_RASTERIZATION_MODE;
typedef struct D3D12_RASTERIZER_DESC
{
D3D12_FILL_MODE FillMode;
D3D12_CULL_MODE CullMode;
BOOL FrontCounterClockwise;
INT DepthBias;
FLOAT DepthBiasClamp;
FLOAT SlopeScaledDepthBias;
BOOL DepthClipEnable;
BOOL MultisampleEnable;
BOOL AntialiasedLineEnable;
UINT ForcedSampleCount;
D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
} D3D12_RASTERIZER_DESC;
typedef struct D3D12_SO_DECLARATION_ENTRY
{
UINT Stream;
const char *SemanticName;
UINT SemanticIndex;
BYTE StartComponent;
BYTE ComponentCount;
BYTE OutputSlot;
} D3D12_SO_DECLARATION_ENTRY;
typedef struct D3D12_STREAM_OUTPUT_DESC
{
const D3D12_SO_DECLARATION_ENTRY *pSODeclaration;
UINT NumEntries;
const UINT *pBufferStrides;
UINT NumStrides;
UINT RasterizedStream;
} D3D12_STREAM_OUTPUT_DESC;
typedef enum D3D12_INPUT_CLASSIFICATION
{
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0,
D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1,
} D3D12_INPUT_CLASSIFICATION;
typedef struct D3D12_INPUT_ELEMENT_DESC
{
const char *SemanticName;
UINT SemanticIndex;
DXGI_FORMAT Format;
UINT InputSlot;
UINT AlignedByteOffset;
D3D12_INPUT_CLASSIFICATION InputSlotClass;
UINT InstanceDataStepRate;
} D3D12_INPUT_ELEMENT_DESC;
typedef struct D3D12_INPUT_LAYOUT_DESC
{
const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs;
UINT NumElements;
} D3D12_INPUT_LAYOUT_DESC;
typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
{
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0,
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1,
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2,
} D3D12_INDEX_BUFFER_STRIP_CUT_VALUE;
typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY;
typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE
{
D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0,
D3D12_PRIMTIIVE_TOPOLOGY_TYPE_POINT = 1,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4,
} D3D12_PRIMITIVE_TOPOLOGY_TYPE;
typedef struct D3D12_CACHED_PIPELINE_STATE
{
const void *pCachedBlob;
SIZE_T CachedBlobSizeInBytes;
} D3D12_CACHED_PIPELINE_STATE;
typedef enum D3D12_PIPELINE_STATE_FLAGS
{
D3D12_PIPELINE_STATE_FLAG_NONE = 0x0,
D3D12_PIPELINE_STATE_FLAG_DEBUG = 0x1,
} D3D12_PIPELINE_STATE_FLAGS;
typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC
{
ID3D12RootSignature *pRootSignature;
D3D12_SHADER_BYTECODE VS;
D3D12_SHADER_BYTECODE PS;
D3D12_SHADER_BYTECODE DS;
D3D12_SHADER_BYTECODE HS;
D3D12_SHADER_BYTECODE GS;
D3D12_STREAM_OUTPUT_DESC StreamOutput;
D3D12_BLEND_DESC BlendState;
UINT SampleMask;
D3D12_RASTERIZER_DESC RasterizerState;
D3D12_DEPTH_STENCIL_DESC DepthStencilState;
D3D12_INPUT_LAYOUT_DESC InputLayout;
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue;
D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType;
UINT NumRenderTargets;
DXGI_FORMAT RTVFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
DXGI_FORMAT DSVFormat;
DXGI_SAMPLE_DESC SampleDesc;
UINT NodeMask;
D3D12_CACHED_PIPELINE_STATE CachedPSO;
D3D12_PIPELINE_STATE_FLAGS Flags;
} D3D12_GRAPHICS_PIPELINE_STATE_DESC;
typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC
{
ID3D12RootSignature *pRootSignature;
D3D12_SHADER_BYTECODE CS;
UINT NodeMask;
D3D12_CACHED_PIPELINE_STATE CachedPSO;
D3D12_PIPELINE_STATE_FLAGS Flags;
} D3D12_COMPUTE_PIPELINE_STATE_DESC;
typedef enum D3D12_COMMAND_LIST_TYPE
{
D3D12_COMMAND_LIST_TYPE_DIRECT = 0,
D3D12_COMMAND_LIST_TYPE_BUNDLE = 1,
D3D12_COMMAND_LIST_TYPE_COMPUTE = 2,
D3D12_COMMAND_LIST_TYPE_COPY = 3,
} D3D12_COMMAND_LIST_TYPE;
typedef enum D3D12_COMMAND_QUEUE_PRIORITY
{
D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0,
D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100,
} D3D12_COMMAND_QUEUE_PRIORITY;
typedef enum D3D12_COMMAND_QUEUE_FLAGS
{
D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0,
D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1,
} D3D12_COMMAND_QUEUE_FLAGS;
typedef struct D3D12_COMMAND_QUEUE_DESC
{
D3D12_COMMAND_LIST_TYPE Type;
INT Priority;
D3D12_COMMAND_QUEUE_FLAGS Flags;
UINT NodeMask;
} D3D12_COMMAND_QUEUE_DESC;
typedef struct D3D12_FEATURE_DATA_ARCHITECTURE
{
UINT NodeIndex;
BOOL TileBasedRenderer;
BOOL UMA;
BOOL CacheCoherentUMA;
} D3D12_FEATURE_DATA_ARCHITECTURE;
typedef struct D3D12_FEATURE_DATA_FORMAT_INFO
{
DXGI_FORMAT Format;
UINT8 PlaneCount;
} D3D12_FEATURE_DATA_FORMAT_INFO;
typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS
{
UINT NumFeatureLevels;
const D3D_FEATURE_LEVEL *pFeatureLevelsRequested;
D3D_FEATURE_LEVEL MaxSupportedFeatureLevel;
} D3D12_FEATURE_DATA_FEATURE_LEVELS;
typedef enum D3D12_FEATURE
{
D3D12_FEATURE_D3D12_OPTIONS = 0,
D3D12_FEATURE_ARCHITECTURE = 1,
D3D12_FEATURE_FEATURE_LEVELS = 2,
D3D12_FEATURE_FORMAT_SUPPORT = 3,
D3D12_FEATURE_FORMAT_INFO = 4,
D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 5,
} D3D12_FEATURE;
typedef struct D3D12_MEMCPY_DEST
{
void *pData;
SIZE_T RowPitch;
SIZE_T SlicePitch;
} D3D12_MEMCPY_DEST;
typedef struct D3D12_SUBRESOURCE_DATA
{
const void *pData;
LONG_PTR RowPitch;
LONG_PTR SlicePitch;
} D3D12_SUBRESOURCE_DATA;
[uuid(C4FEC28F-7966-4E95-9F94-F431CB56C3B8), object, local, pointer_default(unique)]
interface ID3D12Object : IUnknown
{
HRESULT GetPrivateData(REFGUID guid, UINT *data_size, void *data);
HRESULT SetPrivateData(REFGUID guid, UINT data_size, const void *data);
HRESULT SetPrivateDataInterface(REFGUID guid, const IUnknown *data);
HRESULT SetName(const WCHAR *name);
};
[uuid(905DB94B-A00C-4140-9DF5-2B64CA9EA357), object, local, pointer_default(unique)]
interface ID3D12DeviceChild : ID3D12Object
{
HRESULT GetDevice(REFIID riid, void **device);
};
[uuid(63EE58FB-1268-4835-86DA-F008CE62F0D6), object, local, pointer_default(unique)]
interface ID3D12Pageable : ID3D12DeviceChild
{
};
[uuid(696442BE-A72E-4059-BC79-5B5C98040FAD), object, local, pointer_default(unique)]
interface ID3D12Resource : ID3D12Pageable
{
HRESULT Map(UINT sub_resource, const D3D12_RANGE *read_range, void **data);
void Unmap(UINT sub_resource, const D3D12_RANGE *written_range);
D3D12_RESOURCE_DESC GetDesc();
D3D12_GPU_VIRTUAL_ADDRESS GetGPUVirtualAddress();
HRESULT WriteToSubresource(UINT dst_sub_resource, const D3D12_BOX *dst_box,
const void *src_data, UINT src_row_pitch, UINT src_slice_pitch);
HRESULT ReadFromSubresource(void *dst_data, UINT dst_row_pitch, UINT dst_slice_pitch,
UINT src_sub_resource, const D3D12_BOX *src_box);
HRESULT GetHeapProperties(D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS *flags);
};
[uuid(7116D91C-E7E4-47CE-B8C6-EC8168F437E5), object, local, pointer_default(unique)]
interface ID3D12CommandList : ID3D12DeviceChild
{
D3D12_COMMAND_LIST_TYPE GetType();
};
typedef enum D3D12_TILE_COPY_FLAGS
{
D3D12_TILE_COPY_FLAG_NONE = 0x0,
D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1,
D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2,
D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4,
} D3D12_TILE_COPY_FLAGS;
typedef struct D3D12_INDEX_BUFFER_VIEW
{
D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
UINT SizeInBytes;
DXGI_FORMAT Format;
} D3D12_INDEX_BUFFER_VIEW;
typedef struct D3D12_VERTEX_BUFFER_VIEW
{
D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
UINT SizeInBytes;
UINT StrideInBytes;
} D3D12_VERTEX_BUFFER_VIEW;
typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW
{
D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
UINT64 SizeInBytes;
D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation;
} D3D12_STREAM_OUTPUT_BUFFER_VIEW;
typedef enum D3D12_CLEAR_FLAGS
{
D3D12_CLEAR_FLAG_DEPTH = 0x1,
D3D12_CLEAR_FLAG_STENCIL = 0x2,
} D3D12_CLEAR_FLAGS;
typedef struct D3D12_DISCARD_REGION
{
UINT NumRects;
const D3D12_RECT *pRects;
UINT FirstSubresource;
UINT NumSubresources;
} D3D12_DISCARD_REGION;
typedef enum D3D12_QUERY_TYPE
{
D3D12_QUERY_TYPE_OCCLUSION = 0,
D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1,
D3D12_QUERY_TYPE_TIMESTAMP = 2,
D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3,
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4,
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5,
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6,
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7,
} D3D12_QUERY_TYPE;
typedef enum D3D12_PREDICATION_OP
{
D3D12_PREDICATION_OP_EQUAL_ZERO = 0,
D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1,
} D3D12_PREDICATION_OP;
[uuid(8EFB471D-616C-4F49-90F7-127BB763FA51), object, local, pointer_default(unique)]
interface ID3D12DescriptorHeap : ID3D12Pageable
{
D3D12_DESCRIPTOR_HEAP_DESC GetDesc();
D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart();
D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart();
};
[uuid(5B160D0F-AC1B-4185-8BA8-B3AE42A5A455), object, local, pointer_default(unique)]
interface ID3D12GraphicsCommandList : ID3D12CommandList
{
HRESULT Close();
HRESULT Reset(ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state);
HRESULT ClearState(ID3D12PipelineState *pipeline_state);
void DrawInstanced(UINT vertex_count_per_instance, UINT instance_count,
UINT start_vertex_location, UINT start_instance_location);
void DrawIndexedInstanced(UINT index_count_per_instance, UINT instance_count,
UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location);
void Dispatch(UINT x, UINT u, UINT z);
void CopyBufferRegion(ID3D12Resource *dst_buffer, UINT64 dst_offset,
ID3D12Resource *src_buffer, UINT64 src_offset, UINT64 byte_count);
void CopyTextureRegion(const D3D12_TEXTURE_COPY_LOCATION *dst,
UINT dst_x, UINT dst_y, UINT dst_z,
const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box);
void CopyResource(ID3D12Resource *dst_resource, ID3D12Resource *src_resource);
void CopyTiles(ID3D12Resource *tiled_resource,
const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,
const D3D12_TILE_REGION_SIZE *tile_region_size,
ID3D12Resource *buffer,
UINT64 buffer_offset,
D3D12_TILE_COPY_FLAGS flags);
void ResolveSubresource(ID3D12Resource *dst_resource, UINT dst_sub_resource,
ID3D12Resource *src_resource, UINT src_sub_resource,
DXGI_FORMAT format);
void IASetPrimitiveTopology(D3D12_PRIMITIVE_TOPOLOGY primitive_topology);
void RSSetViewports(UINT viewport_count, const D3D12_VIEWPORT *viewports);
void RSSetScissorRects(UINT rect_count, const D3D12_RECT *rects);
void OMSetBlendFactor(const FLOAT blend_factor[4]);
void OMSetStencilRef(UINT stencil_ref);
void SetPipelineState(ID3D12PipelineState *pipeline_state);
void ResourceBarrier(UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers);
void ExecuteBundle(ID3D12GraphicsCommandList *command_list);
void SetDescriptorHeaps(UINT heap_count, ID3D12DescriptorHeap * const *heaps);
void SetComputeRootSignature(ID3D12RootSignature *root_signature);
void SetGraphicsRootSignature(ID3D12RootSignature *root_signature);
void SetComputeRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor);
void SetGraphicsRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor);
void SetComputeRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset);
void SetGraphicsRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset);
void SetComputeRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data,
UINT dst_offset);
void SetGraphicsRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data,
UINT dst_offset);
void SetComputeRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
void SetGraphicsRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
void SetComputeRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
void SetGraphicsRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
void SetComputeRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
void SetGraphicsRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
void IASetIndexBuffer(const D3D12_INDEX_BUFFER_VIEW *view);
void IASetVertexBuffers(UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views);
void SOSetTargets(UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views);
void OMSetRenderTargets(UINT render_target_descriptor_count,
const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,
BOOL single_descriptor_handle,
const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor);
void ClearDepthStencilView(D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags,
FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects);
void ClearRenderTargetView(D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4],
UINT rect_count, const D3D12_RECT *rects);
void ClearUnorderedAccessViewFloat(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,
ID3D12Resource *resource,
UINT rect_count, const D3D12_RECT *rects);
void DiscardResource(ID3D12Resource *resource, const D3D12_DISCARD_REGION *region);
void BeginQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index);
void EndQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index);
void ResolveQueryData(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type,
UINT start_index, UINT query_count,
ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset);
void SetPredication(ID3D12Resource *buffer, UINT64 aligned_buffer_offset,
D3D12_PREDICATION_OP operation);
void SetMarker(UINT metadata, const void *data, UINT size);
void BeginEvent(UINT metadata, const void *data, UINT size);
void EndEvent();
void ExecuteIndirect(ID3D12CommandSignature *command_signature,
UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset,
ID3D12Resource *count_buffer, UINT64 count_buffer_offset);
};
typedef enum D3D12_TILE_RANGE_FLAGS
{
D3D12_TILE_RANGE_FLAG_NONE = 0x0,
D3D12_TILE_RANGE_FLAG_NULL = 0x1,
D3D12_TILE_RANGE_FLAG_SKIP = 0x2,
D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 0x4
} D3D12_TILE_RANGE_FLAGS;
typedef enum D3D12_TILE_MAPPING_FLAGS
{
D3D12_TILE_MAPPING_FLAG_NONE = 0x0,
D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1,
} D3D12_TILE_MAPPING_FLAGS;
[uuid(0EC870A6-5D7E-4C22-8CFC-5BAAE07616ED), object, local, pointer_default(unique)]
interface ID3D12CommandQueue : ID3D12Pageable
{
void UpdateTileMappings(ID3D12Resource *resource, UINT region_count,
const D3D12_TILED_RESOURCE_COORDINATE *region_start_coordinates,
const D3D12_TILE_REGION_SIZE *region_sizes,
UINT range_count,
const D3D12_TILE_RANGE_FLAGS *range_flags,
UINT *heap_range_offsets,
UINT *range_tile_counts,
D3D12_TILE_MAPPING_FLAGS flags);
void CopyTileMappings(ID3D12Resource *dst_resource,
const D3D12_TILED_RESOURCE_COORDINATE *dst_region_start_coordinate,
ID3D12Resource *src_resource,
const D3D12_TILED_RESOURCE_COORDINATE *src_region_start_coordinate,
const D3D12_TILE_REGION_SIZE *region_size,
D3D12_TILE_MAPPING_FLAGS flags);
void ExecuteCommandLists(UINT command_list_count,
ID3D12CommandList * const * command_lists);
void SetMarker(UINT metadata, const void *data, UINT size);
void BeginEvent(UINT metadata, const void *data, UINT size);
void EndEvent();
HRESULT Signal(ID3D12Fence *fence, UINT64 value);
HRESULT Wait(ID3D12Fence *fence, UINT64 value);
HRESULT GetTimestampFrequency(UINT64 *frequency);
HRESULT GetClockCalibration(UINT64 *gpu_timestamp, UINT64 *cpu_timestamp);
D3D12_COMMAND_QUEUE_DESC GetDesc();
};
typedef enum D3D12_FENCE_FLAGS
{
D3D12_FENCE_FLAG_NONE = 0x0,
D3D12_FENCE_FLAG_SHARED = 0x1,
D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2,
} D3D12_FENCE_FLAGS;
typedef enum D3D12_QUERY_HEAP_TYPE
{
D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0,
D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1,
D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2,
D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3,
} D3D12_QUERY_HEAP_TYPE;
typedef struct D3D12_QUERY_HEAP_DESC
{
D3D12_QUERY_HEAP_TYPE Type;
UINT Count;
UINT NodeMask;
} D3D12_QUERY_HEAP_DESC;
typedef enum D3D12_INDIRECT_ARGUMENT_TYPE
{
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW,
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED,
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH,
D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW,
D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW,
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT,
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW,
D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW,
D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW,
} D3D12_INDIRECT_ARGUMENT_TYPE;
typedef struct D3D12_INDIRECT_ARGUMENT_DESC
{
D3D12_INDIRECT_ARGUMENT_TYPE Type;
union
{
struct
{
UINT Slot;
} VertexBuffer;
struct
{
UINT RootParameterIndex;
UINT DestOffsetIn32BitValues;
UINT Num32BitValuesToSet;
} Constant;
struct
{
UINT RootParameterIndex;
} ConstantBufferView;
struct
{
UINT RootParameterIndex;
} ShaderResourceView;
struct
{
UINT RootParameterIndex;
} UnorderedAccessView;
};
} D3D12_INDIRECT_ARGUMENT_DESC;
typedef struct D3D12_COMMAND_SIGNATURE_DESC
{
UINT ByteStride;
UINT NumArgumentDescs;
const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs;
UINT NodeMask;
} D3D12_COMMAND_SIGNATURE_DESC;
[uuid(C54A6B66-72DF-4EE8-8BE5-A946A1429214), object, local, pointer_default(unique)]
interface ID3D12RootSignature : ID3D12DeviceChild
{
}
[uuid(765A30F3-F624-4C6F-A828-ACE948622445), object, local, pointer_default(unique)]
interface ID3D12PipelineState : ID3D12Pageable
{
HRESULT GetCachedBlob(ID3DBlob **blob);
};
[uuid(0A753DCF-C4D8-4B91-ADF6-BE5A60D95A76), object, local, pointer_default(unique)]
interface ID3D12Fence : ID3D12Pageable
{
UINT64 GetCompletedValue();
HRESULT SetEventOnCompletion(UINT64 value, HANDLE event);
HRESULT Signal(UINT64 value);
};
[uuid(6102DEE4-AF59-4B09-B999-B44D73F09B24), object, local, pointer_default(unique)]
interface ID3D12CommandAllocator : ID3D12Pageable
{
HRESULT Reset();
};
[uuid(189819F1-1DB6-4B57-BE54-1821339B85F7), object, local, pointer_default(unique)]
interface ID3D12Device : ID3D12Object
{
UINT GetNodeCount();
HRESULT CreateCommandQueue(const D3D12_COMMAND_QUEUE_DESC *desc,
REFIID riid, void **command_queue);
HRESULT CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE type,
REFIID riid, void **command_allocator);
HRESULT CreateGraphicsPipelineState(const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,
REFIID riid, void **pipeline_state);
HRESULT CreateComputePipelineState(const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,
REFIID riid, void **pipeline_state);
HRESULT CreateCommandList(UINT node_mask,
D3D12_COMMAND_LIST_TYPE type,
ID3D12CommandAllocator *command_allocator,
ID3D12PipelineState *initial_pipeline_state,
REFIID riid, void **command_list);
HRESULT CheckFeatureSupport(D3D12_FEATURE feature,
void *feature_data, UINT feature_data_size);
HRESULT CreateDescriptorHeap(const D3D12_DESCRIPTOR_HEAP_DESC *desc,
REFIID riid, void **descriptor_heap);
UINT GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type);
HRESULT CreateRootSignature(UINT node_mask,
const void *bytecode, SIZE_T bytecode_length,
REFIID riid, void **root_signature);
void CreateConstantBufferView(const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,
D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
void CreateShaderResourceView(ID3D12Resource *resource,
const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,
D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
void CreateUnorderedAccessView(ID3D12Resource *resource, ID3D12Resource *counter_resource,
const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,
D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
void CreateRenderTargetView(ID3D12Resource *resource,
const D3D12_RENDER_TARGET_VIEW_DESC *desc,
D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
void CreateDepthStencilView(ID3D12Resource *resource,
const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,
D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
void CreateSampler(const D3D12_SAMPLER_DESC *desc,
D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
void CopyDescriptors(UINT dst_descriptor_range_count,
const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,
const UINT *dst_descriptor_range_sizes,
UINT src_descriptor_range_count,
const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,
const UINT *src_descriptor_range_sizes,
D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type);
void CopyDescriptorsSimple(UINT descriptor_count,
const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,
const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,
D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type);
D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo(UINT visible_mask,
UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs);
D3D12_HEAP_PROPERTIES GetCustomHeapProperties(UINT node_mask,
D3D12_HEAP_TYPE heap_type);
HRESULT CreateCommittedResource(const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value,
REFIID riid, void **resource);
HRESULT CreateHeap(const D3D12_HEAP_DESC *desc, REFIID riid, void **heap);
HRESULT CreatePlacedResource(ID3D12Heap *heap, UINT64 heap_offset,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value,
REFIID riid, void **resource);
HRESULT CreateReservedResource(const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value,
REFIID riid, void **resource);
HRESULT CreateSharedHandle(ID3D12DeviceChild *object,
const SECURITY_ATTRIBUTES *attributes, DWORD access,
const WCHAR *name, HANDLE *handle);
HRESULT OpenSharedHandle(HANDLE handle,
REFIID riid, void **object);
HRESULT OpenSharedHandleByName(const WCHAR *name, DWORD access, HANDLE *handle);
HRESULT MakeResident(UINT object_count, ID3D12Pageable * const *objects);
HRESULT Evict(UINT object_count, ID3D12Pageable * const *objects);
HRESULT CreateFence(UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence);
HRESULT GetDeviceRemovedReason();
void GetCopyableFootprints(const D3D12_RESOURCE_DESC *desc,
UINT first_sub_resource,
UINT sub_resource_count,
UINT64 base_offset,
D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,
UINT *row_count,
UINT64 *row_size,
UINT64 *total_bytes);
HRESULT CreateQueryHeap(const D3D12_QUERY_HEAP_DESC *desc,
REFIID riid, void **heap);
HRESULT SetStablePowerState(BOOL enable);
HRESULT CreateCommandSignature(const D3D12_COMMAND_SIGNATURE_DESC *desc,
ID3D12RootSignature *root_signature,
REFIID riid, void **command_signature);
void GetResourceTiling(ID3D12Resource *resource,
UINT *total_tile_count,
D3D12_PACKED_MIP_INFO *packed_mip_info,
D3D12_TILE_SHAPE *standard_tile_shape,
UINT *sub_resource_tiling_count,
UINT first_sub_resource_tiling,
D3D12_SUBRESOURCE_TILING *sub_resource_tilings);
LUID GetAdapterLuid();
};
[uuid(344488B7-6846-474B-B989-F027448245E0), object, local, pointer_default(unique)]
interface ID3D12Debug : IUnknown
{
void EnableDebugLayer();
};
cpp_quote("HRESULT WINAPI D3D12SerializeRootSignature(")
cpp_quote("const D3D12_ROOT_SIGNATURE_DESC *root_signature,")
cpp_quote("D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob);")
cpp_quote("HRESULT WINAPI D3D12SerializeVersionedRootSignature(")
cpp_quote("const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *root_signature,")
cpp_quote("ID3DBlob **blob, ID3DBlob **error_blob);")
cpp_quote("HRESULT WINAPI D3D12CreateDevice(IUnknown *adapter,")
cpp_quote("D3D_FEATURE_LEVEL minimum_feature_level,")
cpp_quote("REFIID riid, void **device);")
cpp_quote("HRESULT WINAPI D3D12GetDebugInterface(REFIID riid, void **debug);")