vkd3d/demos/demo_win32.h
2016-10-24 13:57:05 +02:00

303 lines
9.0 KiB
C

/*
* Copyright 2016 Józef Kucia for CodeWeavers
* Copyright 2016 Henri Verbeet for CodeWeavers
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <dxgi1_4.h>
#include <stdbool.h>
#define DEMO_WINDOW_CLASS_NAME L"demo_wc"
struct demo
{
HMODULE d3dcompiler;
HRESULT (WINAPI *compile_from_file)(const WCHAR *filename, const void *defines, void *include,
const char *entry_point, const char *profile, UINT flags1, UINT flags2,
ID3DBlob **code, ID3DBlob **errors);
size_t window_count;
bool quit;
};
struct demo_window
{
HINSTANCE instance;
HWND hwnd;
struct demo *demo;
void *user_data;
void (*draw_func)(void *user_data);
};
struct demo_swapchain
{
IDXGISwapChain3 *swapchain;
};
static inline struct demo_window *demo_window_create(struct demo *demo, const char *title,
unsigned int width, unsigned int height, void (*draw_func)(void *user_data), void *user_data)
{
RECT rect = {0, 0, width, height};
struct demo_window *window;
int title_size;
WCHAR *title_w;
DWORD style;
if (!(window = malloc(sizeof(*window))))
return NULL;
title_size = MultiByteToWideChar(CP_UTF8, 0, title, -1, NULL, 0);
if (!(title_w = calloc(title_size, sizeof(*title_w))))
{
free(window);
return NULL;
}
MultiByteToWideChar(CP_UTF8, 0, title, -1, title_w, title_size);
window->instance = GetModuleHandle(NULL);
window->draw_func = draw_func;
window->user_data = user_data;
style = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX | WS_VISIBLE;
AdjustWindowRect(&rect, style, FALSE);
window->hwnd = CreateWindowExW(0, DEMO_WINDOW_CLASS_NAME, title_w, style, CW_USEDEFAULT, CW_USEDEFAULT,
rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, window->instance, NULL);
free(title_w);
if (!window->hwnd)
{
free(window);
return NULL;
}
SetWindowLongPtrW(window->hwnd, GWLP_USERDATA, (LONG_PTR)window);
window->demo = demo;
++demo->window_count;
return window;
}
static inline void demo_window_destroy(struct demo_window *window)
{
if (window->hwnd)
DestroyWindow(window->hwnd);
if (!--window->demo->window_count)
window->demo->quit = true;
free(window);
}
static inline LRESULT CALLBACK demo_window_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
struct demo_window *window = (void *)GetWindowLongPtrW(hwnd, GWLP_USERDATA);
switch (message)
{
case WM_PAINT:
if (window && window->draw_func)
window->draw_func(window->user_data);
return 0;
case WM_DESTROY:
window->hwnd = NULL;
demo_window_destroy(window);
return 0;
}
return DefWindowProcW(hwnd, message, wparam, lparam);
}
static inline void demo_process_events(struct demo *demo)
{
MSG msg = {0};
while (GetMessage(&msg, NULL, 0, 0) != -1)
{
if (msg.message == WM_QUIT)
break;
TranslateMessage(&msg);
DispatchMessageW(&msg);
if (demo->quit)
PostQuitMessage(0);
}
}
static inline bool demo_init(struct demo *demo)
{
WNDCLASSEXW wc;
if (!(demo->d3dcompiler = LoadLibraryW(L"d3dcompiler_47")))
return false;
if (!(demo->compile_from_file = (void *)GetProcAddress(demo->d3dcompiler, "D3DCompileFromFile")))
goto fail;
wc.cbSize = sizeof(wc);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = demo_window_proc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = GetModuleHandle(NULL);
wc.hIcon = LoadIconW(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursorW(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = DEMO_WINDOW_CLASS_NAME;
wc.hIconSm = LoadIconW(NULL, IDI_WINLOGO);
if (!RegisterClassExW(&wc))
goto fail;
demo->quit = false;
return true;
fail:
FreeLibrary(demo->d3dcompiler);
return false;
}
static inline void demo_cleanup(struct demo *demo)
{
UnregisterClassW(DEMO_WINDOW_CLASS_NAME, GetModuleHandle(NULL));
FreeLibrary(demo->d3dcompiler);
}
static inline struct demo_swapchain *demo_swapchain_create(ID3D12CommandQueue *command_queue,
struct demo_window *window, const struct demo_swapchain_desc *desc)
{
DXGI_SWAP_CHAIN_DESC1 swapchain_desc;
struct demo_swapchain *swapchain;
IDXGISwapChain1 *swapchain1;
IDXGIFactory2 *factory;
HRESULT hr;
if (!(swapchain = malloc(sizeof(*swapchain))))
return NULL;
if (FAILED(CreateDXGIFactory1(&IID_IDXGIFactory2, (void **)&factory)))
goto fail;
memset(&swapchain_desc, 0, sizeof(swapchain_desc));
swapchain_desc.BufferCount = desc->buffer_count;
swapchain_desc.Width = desc->width;
swapchain_desc.Height = desc->height;
swapchain_desc.Format = desc->format;
swapchain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swapchain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
swapchain_desc.SampleDesc.Count = 1;
hr = IDXGIFactory2_CreateSwapChainForHwnd(factory, (IUnknown *)command_queue,
window->hwnd, &swapchain_desc, NULL, NULL, &swapchain1);
IDXGIFactory2_Release(factory);
if (FAILED(hr))
goto fail;
hr = IDXGISwapChain1_QueryInterface(swapchain1, &IID_IDXGISwapChain3, (void **)&swapchain->swapchain);
IDXGISwapChain1_Release(swapchain1);
if (FAILED(hr))
goto fail;
return swapchain;
fail:
free(swapchain);
return NULL;
}
static inline unsigned int demo_swapchain_get_current_back_buffer_index(struct demo_swapchain *swapchain)
{
return IDXGISwapChain3_GetCurrentBackBufferIndex(swapchain->swapchain);
}
static inline ID3D12Resource *demo_swapchain_get_back_buffer(struct demo_swapchain *swapchain, unsigned int index)
{
ID3D12Resource *buffer;
if (FAILED(IDXGISwapChain3_GetBuffer(swapchain->swapchain, index,
&IID_ID3D12Resource, (void **)&buffer)))
return NULL;
return buffer;
}
static inline void demo_swapchain_present(struct demo_swapchain *swapchain)
{
IDXGISwapChain3_Present(swapchain->swapchain, 1, 0);
}
static inline void demo_swapchain_destroy(struct demo_swapchain *swapchain)
{
IDXGISwapChain3_Release(swapchain->swapchain);
free(swapchain);
}
static inline HANDLE demo_create_event(void)
{
return CreateEventA(NULL, FALSE, FALSE, NULL);
}
static inline unsigned int demo_wait_event(HANDLE event, unsigned int ms)
{
return WaitForSingleObject(event, ms);
}
static inline void demo_destroy_event(HANDLE event)
{
CloseHandle(event);
}
static inline HRESULT demo_create_root_signature(ID3D12Device *device,
const D3D12_ROOT_SIGNATURE_DESC *desc, ID3D12RootSignature **signature)
{
ID3DBlob *blob;
HRESULT hr;
if (FAILED(hr = D3D12SerializeRootSignature(desc, D3D_ROOT_SIGNATURE_VERSION_1, &blob, NULL)))
return hr;
hr = ID3D12Device_CreateRootSignature(device, 0, ID3D10Blob_GetBufferPointer(blob),
ID3D10Blob_GetBufferSize(blob), &IID_ID3D12RootSignature, (void **)signature);
ID3D10Blob_Release(blob);
return hr;
}
static inline bool demo_load_shader(struct demo *demo, const wchar_t *hlsl_name, const char *entry_point,
const char *profile, const char *spv_name, D3D12_SHADER_BYTECODE *shader)
{
ID3D10Blob *blob, *errors;
HRESULT hr;
hr = demo->compile_from_file(hlsl_name, NULL, NULL, entry_point, profile, 0, 0, &blob, &errors);
if (errors)
{
fprintf(stderr, "%.*s\n", (int)ID3D10Blob_GetBufferSize(errors), (char *)ID3D10Blob_GetBufferPointer(errors));
ID3D10Blob_Release(errors);
}
if (FAILED(hr))
return false;
shader->BytecodeLength = ID3D10Blob_GetBufferSize(blob);
if (!(shader->pShaderBytecode = malloc(shader->BytecodeLength)))
{
ID3D10Blob_Release(blob);
return false;
}
memcpy((void *)shader->pShaderBytecode, ID3D10Blob_GetBufferPointer(blob), shader->BytecodeLength);
ID3D10Blob_Release(blob);
return true;
}