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d3ba810c98
This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
29 lines
433 B
Plaintext
29 lines
433 B
Plaintext
% Semantics can be used in uniforms even though they are ignored.
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[pixel shader]
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float a : SEMANTIC;
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float4 main() : sv_target
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{
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return a;
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}
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[test]
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uniform 0 float 3.5
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todo(glsl) draw quad
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probe (0, 0) rgba (3.5, 3.5, 3.5, 3.5)
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[pixel shader]
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float2 a : sv_position;
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float4 main() : sv_target
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{
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return float4(a, a);
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}
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[test]
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uniform 0 float4 4.0 5.0 6.0 7.0
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todo(glsl) draw quad
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probe (0, 0) rgba (4.0, 5.0, 4.0, 5.0)
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