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Once a event is signaled, the corresponding struct vkd3d_waiting_event entry is considered dead and could be overwritten, so it's not safe to keep a pointer to it in d3d12_fence_SetEventOnCompletion(). Instead, keep the latch bit in d3d12_fence_SetEventOnCompletion() and put a pointer to it in struct vkd3d_waiting_event. |
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vkd3d | ||
vkd3d-common | ||
vkd3d-shader | ||
vkd3d-utils | ||
.gitignore |