vkd3d/libs
Giovanni Mascellani 4112c36076 vkd3d: Do not store the latch bit in an object that could be overwritten.
Once a event is signaled, the corresponding struct vkd3d_waiting_event
entry is considered dead and could be overwritten, so it's not safe to
keep a pointer to it in d3d12_fence_SetEventOnCompletion(). Instead,
keep the latch bit in d3d12_fence_SetEventOnCompletion() and put a
pointer to it in struct vkd3d_waiting_event.
2022-08-09 22:14:30 +02:00
..
vkd3d vkd3d: Do not store the latch bit in an object that could be overwritten. 2022-08-09 22:14:30 +02:00
vkd3d-common vkd3d-shader: Allow writing log output via a custom callback. 2022-06-07 19:38:49 +02:00
vkd3d-shader vkd3d-shader: Introduce a compile option to use Unknown format for typed UAV loads. 2022-08-09 22:14:28 +02:00
vkd3d-utils Release 1.4. 2022-06-22 18:31:51 +02:00
.gitignore libs/vkd3d: Trace build version. 2018-06-27 22:43:49 +02:00