vkd3d/tests/arithmetic-float.shader_test
Giovanni Mascellani 40b299c727 vkd3d-shader/hlsl: Fold constant division.
This commit includes work by Francisco Casas.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-15 21:18:17 +02:00

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[pixel shader]
float4 main() : SV_TARGET
{
float x = 5.0;
float y = 15.0;
return float4(x + y, x - y, x * y, x / y);
}
[test]
draw quad
probe all rgba (20.0, -10.0, 75.0, 0.33333333)
[pixel shader]
float4 main() : SV_TARGET
{
float x = 5.0;
float y = 15.0;
return float4(x % y, +x, -x, y / x);
}
[test]
todo draw quad
probe all rgba (5.0, 5.0, -5.0, 3.0)
[require]
shader model >= 4.0
[pixel shader]
float4 main() : SV_TARGET
{
float x = 1;
float y = 0;
return x / y;
}
[test]
draw quad
probe all rgba (1e99, 1e99, 1e99, 1e99)