mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
fc5df4d330
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
539 lines
17 KiB
C
539 lines
17 KiB
C
/*
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* Copyright 2016 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "vkd3d_utils_private.h"
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#undef D3D12CreateDevice
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VKD3D_DEBUG_ENV_NAME("VKD3D_DEBUG");
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HRESULT WINAPI D3D12GetDebugInterface(REFIID iid, void **debug)
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{
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FIXME("iid %s, debug %p stub!\n", debugstr_guid(iid), debug);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3D12CreateDeviceVKD3D(IUnknown *adapter, D3D_FEATURE_LEVEL minimum_feature_level,
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REFIID iid, void **device, enum vkd3d_api_version api_version)
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{
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struct vkd3d_optional_instance_extensions_info optional_extensions_info;
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struct vkd3d_instance_create_info instance_create_info;
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struct vkd3d_device_create_info device_create_info;
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static const char * const instance_extensions[] =
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{
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VK_KHR_SURFACE_EXTENSION_NAME,
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};
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static const char * const optional_instance_extensions[] =
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{
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"VK_KHR_xcb_surface",
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"VK_MVK_macos_surface",
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};
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static const char * const device_extensions[] =
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{
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VK_KHR_SWAPCHAIN_EXTENSION_NAME,
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};
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struct vkd3d_application_info application_info =
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{
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.type = VKD3D_STRUCTURE_TYPE_APPLICATION_INFO,
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.api_version = api_version,
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};
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TRACE("adapter %p, minimum_feature_level %#x, iid %s, device %p, api_version %#x.\n",
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adapter, minimum_feature_level, debugstr_guid(iid), device, api_version);
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if (adapter)
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FIXME("Ignoring adapter %p.\n", adapter);
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memset(&optional_extensions_info, 0, sizeof(optional_extensions_info));
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optional_extensions_info.type = VKD3D_STRUCTURE_TYPE_OPTIONAL_INSTANCE_EXTENSIONS_INFO;
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optional_extensions_info.next = &application_info;
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optional_extensions_info.extensions = optional_instance_extensions;
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optional_extensions_info.extension_count = ARRAY_SIZE(optional_instance_extensions);
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memset(&instance_create_info, 0, sizeof(instance_create_info));
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instance_create_info.type = VKD3D_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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instance_create_info.next = &optional_extensions_info;
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instance_create_info.pfn_signal_event = vkd3d_signal_event;
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instance_create_info.wchar_size = sizeof(WCHAR);
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instance_create_info.instance_extensions = instance_extensions;
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instance_create_info.instance_extension_count = ARRAY_SIZE(instance_extensions);
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memset(&device_create_info, 0, sizeof(device_create_info));
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device_create_info.type = VKD3D_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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device_create_info.next = NULL;
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device_create_info.minimum_feature_level = minimum_feature_level;
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device_create_info.instance_create_info = &instance_create_info;
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device_create_info.device_extensions = device_extensions;
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device_create_info.device_extension_count = ARRAY_SIZE(device_extensions);
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return vkd3d_create_device(&device_create_info, iid, device);
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}
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HRESULT WINAPI D3D12CreateDevice(IUnknown *adapter,
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D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device)
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{
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return D3D12CreateDeviceVKD3D(adapter, minimum_feature_level, iid, device, VKD3D_API_VERSION_1_0);
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}
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HRESULT WINAPI D3D12CreateRootSignatureDeserializer(const void *data, SIZE_T data_size,
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REFIID iid, void **deserializer)
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{
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TRACE("data %p, data_size %lu, iid %s, deserializer %p.\n",
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data, data_size, debugstr_guid(iid), deserializer);
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return vkd3d_create_root_signature_deserializer(data, data_size, iid, deserializer);
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}
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HRESULT WINAPI D3D12CreateVersionedRootSignatureDeserializer(const void *data, SIZE_T data_size,
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REFIID iid,void **deserializer)
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{
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TRACE("data %p, data_size %lu, iid %s, deserializer %p.\n",
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data, data_size, debugstr_guid(iid), deserializer);
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return vkd3d_create_versioned_root_signature_deserializer(data, data_size, iid, deserializer);
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}
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HRESULT WINAPI D3D12SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC *desc,
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D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob)
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{
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TRACE("desc %p, version %#x, blob %p, error_blob %p.\n", desc, version, blob, error_blob);
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return vkd3d_serialize_root_signature(desc, version, blob, error_blob);
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}
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HRESULT WINAPI D3D12SerializeVersionedRootSignature(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc,
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ID3DBlob **blob, ID3DBlob **error_blob)
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{
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TRACE("desc %p, blob %p, error_blob %p.\n", desc, blob, error_blob);
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return vkd3d_serialize_versioned_root_signature(desc, blob, error_blob);
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}
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static int open_include(const char *filename, bool local, const char *parent_data, void *context,
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struct vkd3d_shader_code *code)
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{
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ID3DInclude *iface = context;
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unsigned int size = 0;
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if (!iface)
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return VKD3D_ERROR;
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memset(code, 0, sizeof(*code));
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if (FAILED(ID3DInclude_Open(iface, local ? D3D_INCLUDE_LOCAL : D3D_INCLUDE_SYSTEM,
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filename, parent_data, &code->code, &size)))
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return VKD3D_ERROR;
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code->size = size;
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return VKD3D_OK;
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}
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static void close_include(const struct vkd3d_shader_code *code, void *context)
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{
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ID3DInclude *iface = context;
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ID3DInclude_Close(iface, code->code);
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}
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HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
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const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entry_point,
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const char *profile, UINT flags, UINT effect_flags, UINT secondary_flags,
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const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader_blob,
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ID3DBlob **messages_blob)
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{
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struct vkd3d_shader_preprocess_info preprocess_info;
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struct vkd3d_shader_hlsl_source_info hlsl_info;
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struct vkd3d_shader_compile_option options[2];
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struct vkd3d_shader_compile_info compile_info;
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struct vkd3d_shader_compile_option *option;
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struct vkd3d_shader_code byte_code;
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const D3D_SHADER_MACRO *macro;
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size_t profile_len, i;
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char *messages;
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HRESULT hr;
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int ret;
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static const char * const d3dbc_profiles[] =
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{
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"fx_2_",
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"ps.1.",
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"ps.2.",
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"ps.3.",
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"ps_1_",
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"ps_2_",
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"ps_3_",
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"vs.1.",
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"vs.2.",
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"vs.3.",
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"vs_1_",
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"vs_2_",
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"vs_3_",
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"tx_1_",
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};
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TRACE("data %p, data_size %lu, filename %s, macros %p, include %p, entry_point %s, "
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"profile %s, flags %#x, effect_flags %#x, secondary_flags %#x, secondary_data %p, "
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"secondary_data_size %lu, shader_blob %p, messages_blob %p.\n",
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data, data_size, debugstr_a(filename), macros, include, debugstr_a(entry_point),
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debugstr_a(profile), flags, effect_flags, secondary_flags, secondary_data,
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secondary_data_size, shader_blob, messages_blob);
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if (flags & ~D3DCOMPILE_DEBUG)
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FIXME("Ignoring flags %#x.\n", flags);
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if (effect_flags)
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FIXME("Ignoring effect flags %#x.\n", effect_flags);
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if (secondary_flags)
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FIXME("Ignoring secondary flags %#x.\n", secondary_flags);
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if (messages_blob)
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*messages_blob = NULL;
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option = &options[0];
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option->name = VKD3D_SHADER_COMPILE_OPTION_API_VERSION;
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option->value = VKD3D_SHADER_API_VERSION_1_3;
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compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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compile_info.next = &preprocess_info;
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compile_info.source.code = data;
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compile_info.source.size = data_size;
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compile_info.source_type = VKD3D_SHADER_SOURCE_HLSL;
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compile_info.target_type = VKD3D_SHADER_TARGET_DXBC_TPF;
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compile_info.options = options;
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compile_info.option_count = 1;
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compile_info.log_level = VKD3D_SHADER_LOG_INFO;
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compile_info.source_name = filename;
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profile_len = strlen(profile);
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for (i = 0; i < ARRAY_SIZE(d3dbc_profiles); ++i)
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{
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size_t len = strlen(d3dbc_profiles[i]);
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if (len <= profile_len && !memcmp(profile, d3dbc_profiles[i], len))
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{
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compile_info.target_type = VKD3D_SHADER_TARGET_D3D_BYTECODE;
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break;
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}
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}
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preprocess_info.type = VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO;
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preprocess_info.next = &hlsl_info;
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preprocess_info.macros = (const struct vkd3d_shader_macro *)macros;
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preprocess_info.macro_count = 0;
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if (macros)
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{
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for (macro = macros; macro->Name; ++macro)
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++preprocess_info.macro_count;
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}
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preprocess_info.pfn_open_include = open_include;
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preprocess_info.pfn_close_include = close_include;
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preprocess_info.include_context = include;
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hlsl_info.type = VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO;
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hlsl_info.next = NULL;
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hlsl_info.profile = profile;
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hlsl_info.entry_point = entry_point;
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hlsl_info.secondary_code.code = secondary_data;
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hlsl_info.secondary_code.size = secondary_data_size;
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if (!(flags & D3DCOMPILE_DEBUG))
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{
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option = &options[compile_info.option_count++];
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option->name = VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG;
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option->value = true;
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}
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ret = vkd3d_shader_compile(&compile_info, &byte_code, &messages);
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if (messages && messages_blob)
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{
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if (FAILED(hr = vkd3d_blob_create(messages, strlen(messages), messages_blob)))
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{
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vkd3d_shader_free_messages(messages);
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vkd3d_shader_free_shader_code(&byte_code);
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return hr;
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}
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messages = NULL;
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}
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vkd3d_shader_free_messages(messages);
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if (!ret)
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{
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if (FAILED(hr = vkd3d_blob_create((void *)byte_code.code, byte_code.size, shader_blob)))
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{
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vkd3d_shader_free_shader_code(&byte_code);
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return hr;
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}
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}
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return hresult_from_vkd3d_result(ret);
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}
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HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
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const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entrypoint,
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const char *profile, UINT flags, UINT effect_flags, ID3DBlob **shader, ID3DBlob **error_messages)
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{
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TRACE("data %p, data_size %lu, filename %s, macros %p, include %p, entrypoint %s, "
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"profile %s, flags %#x, effect_flags %#x, shader %p, error_messages %p.\n",
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data, data_size, debugstr_a(filename), macros, include, debugstr_a(entrypoint),
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debugstr_a(profile), flags, effect_flags, shader, error_messages);
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return D3DCompile2(data, data_size, filename, macros, include, entrypoint, profile, flags,
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effect_flags, 0, NULL, 0, shader, error_messages);
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}
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HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
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const D3D_SHADER_MACRO *macros, ID3DInclude *include,
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ID3DBlob **preprocessed_blob, ID3DBlob **messages_blob)
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{
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struct vkd3d_shader_preprocess_info preprocess_info;
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struct vkd3d_shader_compile_info compile_info;
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struct vkd3d_shader_code preprocessed_code;
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const D3D_SHADER_MACRO *macro;
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char *messages;
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HRESULT hr;
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int ret;
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static const struct vkd3d_shader_compile_option options[] =
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{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_3},
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};
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TRACE("data %p, size %lu, filename %s, macros %p, include %p, preprocessed_blob %p, messages_blob %p.\n",
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data, size, debugstr_a(filename), macros, include, preprocessed_blob, messages_blob);
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if (messages_blob)
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*messages_blob = NULL;
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compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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compile_info.next = &preprocess_info;
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compile_info.source.code = data;
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compile_info.source.size = size;
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compile_info.source_type = VKD3D_SHADER_SOURCE_HLSL;
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compile_info.target_type = VKD3D_SHADER_TARGET_NONE;
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compile_info.options = options;
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compile_info.option_count = ARRAY_SIZE(options);
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compile_info.log_level = VKD3D_SHADER_LOG_INFO;
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compile_info.source_name = filename;
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preprocess_info.type = VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO;
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preprocess_info.next = NULL;
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preprocess_info.macros = (const struct vkd3d_shader_macro *)macros;
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preprocess_info.macro_count = 0;
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if (macros)
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{
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for (macro = macros; macro->Name; ++macro)
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++preprocess_info.macro_count;
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}
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preprocess_info.pfn_open_include = open_include;
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preprocess_info.pfn_close_include = close_include;
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preprocess_info.include_context = include;
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ret = vkd3d_shader_preprocess(&compile_info, &preprocessed_code, &messages);
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if (messages && messages_blob)
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{
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if (FAILED(hr = vkd3d_blob_create(messages, strlen(messages), messages_blob)))
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{
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vkd3d_shader_free_messages(messages);
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vkd3d_shader_free_shader_code(&preprocessed_code);
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return hr;
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}
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messages = NULL;
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}
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vkd3d_shader_free_messages(messages);
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if (!ret)
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{
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if (FAILED(hr = vkd3d_blob_create((void *)preprocessed_code.code, preprocessed_code.size, preprocessed_blob)))
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{
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vkd3d_shader_free_shader_code(&preprocessed_code);
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return hr;
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}
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}
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return hresult_from_vkd3d_result(ret);
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}
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/* Events */
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#ifdef _WIN32
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HANDLE vkd3d_create_event(void)
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{
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return CreateEventA(NULL, FALSE, FALSE, NULL);
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}
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HRESULT vkd3d_signal_event(HANDLE event)
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{
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SetEvent(event);
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return S_OK;
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}
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unsigned int vkd3d_wait_event(HANDLE event, unsigned int milliseconds)
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{
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return WaitForSingleObject(event, milliseconds);
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}
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void vkd3d_destroy_event(HANDLE event)
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{
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CloseHandle(event);
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}
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#else /* _WIN32 */
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#include <pthread.h>
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struct vkd3d_event
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{
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pthread_mutex_t mutex;
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pthread_cond_t cond;
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BOOL is_signaled;
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};
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HANDLE vkd3d_create_event(void)
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{
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struct vkd3d_event *event;
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int rc;
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TRACE(".\n");
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if (!(event = vkd3d_malloc(sizeof(*event))))
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return NULL;
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if ((rc = pthread_mutex_init(&event->mutex, NULL)))
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{
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ERR("Failed to initialize mutex, error %d.\n", rc);
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vkd3d_free(event);
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return NULL;
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}
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if ((rc = pthread_cond_init(&event->cond, NULL)))
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{
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ERR("Failed to initialize condition variable, error %d.\n", rc);
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pthread_mutex_destroy(&event->mutex);
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vkd3d_free(event);
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return NULL;
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}
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event->is_signaled = false;
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TRACE("Created event %p.\n", event);
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return event;
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}
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unsigned int vkd3d_wait_event(HANDLE event, unsigned int milliseconds)
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{
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struct vkd3d_event *impl = event;
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int rc;
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TRACE("event %p, milliseconds %u.\n", event, milliseconds);
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if ((rc = pthread_mutex_lock(&impl->mutex)))
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{
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ERR("Failed to lock mutex, error %d.\n", rc);
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return VKD3D_WAIT_FAILED;
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}
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|
|
|
if (impl->is_signaled || !milliseconds)
|
|
{
|
|
bool is_signaled = impl->is_signaled;
|
|
impl->is_signaled = false;
|
|
pthread_mutex_unlock(&impl->mutex);
|
|
return is_signaled ? VKD3D_WAIT_OBJECT_0 : VKD3D_WAIT_TIMEOUT;
|
|
}
|
|
|
|
if (milliseconds == VKD3D_INFINITE)
|
|
{
|
|
do
|
|
{
|
|
if ((rc = pthread_cond_wait(&impl->cond, &impl->mutex)))
|
|
{
|
|
ERR("Failed to wait on condition variable, error %d.\n", rc);
|
|
pthread_mutex_unlock(&impl->mutex);
|
|
return VKD3D_WAIT_FAILED;
|
|
}
|
|
} while (!impl->is_signaled);
|
|
|
|
impl->is_signaled = false;
|
|
pthread_mutex_unlock(&impl->mutex);
|
|
return VKD3D_WAIT_OBJECT_0;
|
|
}
|
|
|
|
pthread_mutex_unlock(&impl->mutex);
|
|
FIXME("Timed wait not implemented yet.\n");
|
|
return VKD3D_WAIT_FAILED;
|
|
}
|
|
|
|
HRESULT vkd3d_signal_event(HANDLE event)
|
|
{
|
|
struct vkd3d_event *impl = event;
|
|
int rc;
|
|
|
|
TRACE("event %p.\n", event);
|
|
|
|
if ((rc = pthread_mutex_lock(&impl->mutex)))
|
|
{
|
|
ERR("Failed to lock mutex, error %d.\n", rc);
|
|
return E_FAIL;
|
|
}
|
|
impl->is_signaled = true;
|
|
pthread_cond_signal(&impl->cond);
|
|
pthread_mutex_unlock(&impl->mutex);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
void vkd3d_destroy_event(HANDLE event)
|
|
{
|
|
struct vkd3d_event *impl = event;
|
|
int rc;
|
|
|
|
TRACE("event %p.\n", event);
|
|
|
|
if ((rc = pthread_mutex_destroy(&impl->mutex)))
|
|
ERR("Failed to destroy mutex, error %d.\n", rc);
|
|
if ((rc = pthread_cond_destroy(&impl->cond)))
|
|
ERR("Failed to destroy condition variable, error %d.\n", rc);
|
|
vkd3d_free(impl);
|
|
}
|
|
|
|
#endif /* _WIN32 */
|
|
|
|
HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob)
|
|
{
|
|
HRESULT hr;
|
|
void *data;
|
|
|
|
TRACE("data_size %lu, blob %p.\n", data_size, blob);
|
|
|
|
if (!(data = vkd3d_calloc(data_size, 1)))
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (FAILED(hr = vkd3d_blob_create(data, data_size, blob)))
|
|
{
|
|
WARN("Failed to create blob object, hr %#x.\n", hr);
|
|
vkd3d_free(data);
|
|
}
|
|
return hr;
|
|
}
|