vkd3d/programs/vkd3d-compiler
Henri Verbeet 4093fe49bf vkd3d-compiler: Default to VKD3D_SHADER_SOURCE_HLSL when the source size is smaller than a uint32_t.
For example, when the input is an empty file. Leaving the source type as
VKD3D_SHADER_SOURCE_NONE would cause (potential) subsequent
get_source_type_info() calls to return NULL, resulting in a segmentation
fault.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-22 17:28:33 +02:00
..
main.c vkd3d-compiler: Default to VKD3D_SHADER_SOURCE_HLSL when the source size is smaller than a uint32_t. 2022-06-22 17:28:33 +02:00