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Reinterpret min16float, min10float, min16int, min12int, and min16uint as their regular counterparts: float, float, int, int, uint, respectively. A proper implementation would require adding minimum precision indicators to all the dxbc-tpf instructions that use these types. Consider the output of fxc 10.1 with the following shader: uniform int i; float4 main() : sv_target { min16float4 a = {0, 1, 2, i}; min16int2 b = {4, i}; min10float3 c = {6.4, 7, i}; min12int d = 9.4; min16uint4x2 e = {14.4, 15, 16, 17, 18, 19, 20, i}; return mul(e, b) + a + c.xyzx + d; } However, if the graphics driver doesn't have minimum precision support, it ignores the minimum precision indicators and runs at 32-bit precision, which is equivalent as working with regular types.