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https://gitlab.winehq.org/wine/vkd3d.git
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51 lines
1.9 KiB
Plaintext
51 lines
1.9 KiB
Plaintext
The Wine team is proud to announce that release 1.5 of vkd3d, the Direct3D to
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Vulkan translation library, is now available.
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This release contains improvements that are listed in the release notes below.
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The main highlights are:
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- Support for various HLSL features and intrinsics.
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- Typed unordered access view loads of multicomponent formats.
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- Miscellaneous bug fixes.
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The source is available from the following location:
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https://dl.winehq.org/vkd3d/source/vkd3d-1.5.tar.xz
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The current source can also be pulled directly from the git repository:
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https://gitlab.winehq.org/wine/vkd3d.git
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Vkd3d is available thanks to the work of multiple people. See the file AUTHORS
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for the complete list.
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----------------------------------------------------------------
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What's new in vkd3d 1.5
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=======================
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*** libvkd3d-shader
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- New features for the HLSL source type:
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- Improved support for HLSL object types (like e.g. `Texture2D') inside
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structures and arrays.
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- Implicitly sized array initialisers.
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- Support for the dot() intrinsic function.
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- Support for the ldexp() intrinsic function.
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- Support for the lerp() intrinsic function.
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- Support for the logical `and', `or', and `not' operators in shader model 4
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and 5 targets.
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- Support for casts from `bool' types in shader model 4 and 5 targets.
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- Constant folding for integer bitwise operations.
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- Constant folding for integer min() and max().
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- New interfaces:
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- The VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV compile option can be used to
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specify the SPIR-V format to use for typed unordered access view loads.
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When set to `Unknown', and the `shaderStorageImageReadWithoutFormat'
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feature is enabled in the target environment, this allows typed loads from
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multicomponent format unordered access views. If left unspecified, a R32
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format will be used, like in previous versions of libvkd3d-shader.
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