vkd3d/libs/vkd3d-shader/dxil.c
2023-07-20 22:32:53 +02:00

2371 lines
73 KiB
C

/*
* Copyright 2023 Conor McCarthy for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "vkd3d_shader_private.h"
#define VKD3D_SM6_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
#define VKD3D_SM6_VERSION_MINOR(version) (((version) >> 0) & 0xf)
#define BITCODE_MAGIC VKD3D_MAKE_TAG('B', 'C', 0xc0, 0xde)
enum bitcode_block_id
{
BLOCKINFO_BLOCK = 0,
MODULE_BLOCK = 8,
PARAMATTR_BLOCK = 9,
PARAMATTR_GROUP_BLOCK = 10,
CONSTANTS_BLOCK = 11,
FUNCTION_BLOCK = 12,
VALUE_SYMTAB_BLOCK = 14,
METADATA_BLOCK = 15,
METADATA_ATTACHMENT_BLOCK = 16,
TYPE_BLOCK = 17,
USELIST_BLOCK = 18,
};
enum bitcode_blockinfo_code
{
SETBID = 1,
BLOCKNAME = 2,
SETRECORDNAME = 3,
};
enum bitcode_block_abbreviation
{
END_BLOCK = 0,
ENTER_SUBBLOCK = 1,
DEFINE_ABBREV = 2,
UNABBREV_RECORD = 3,
};
enum bitcode_abbrev_type
{
ABBREV_FIXED = 1,
ABBREV_VBR = 2,
ABBREV_ARRAY = 3,
ABBREV_CHAR = 4,
ABBREV_BLOB = 5,
};
enum bitcode_address_space
{
ADDRESS_SPACE_DEFAULT,
ADDRESS_SPACE_DEVICEMEM,
ADDRESS_SPACE_CBUFFER,
ADDRESS_SPACE_GROUPSHARED,
};
enum bitcode_module_code
{
MODULE_CODE_VERSION = 1,
MODULE_CODE_GLOBALVAR = 7,
MODULE_CODE_FUNCTION = 8,
};
enum bitcode_constant_code
{
CST_CODE_SETTYPE = 1,
CST_CODE_NULL = 2,
CST_CODE_UNDEF = 3,
CST_CODE_INTEGER = 4,
CST_CODE_FLOAT = 6,
CST_CODE_STRING = 8,
CST_CODE_CE_GEP = 12,
CST_CODE_CE_INBOUNDS_GEP = 20,
CST_CODE_DATA = 22,
};
enum bitcode_function_code
{
FUNC_CODE_DECLAREBLOCKS = 1,
FUNC_CODE_INST_BINOP = 2,
FUNC_CODE_INST_CAST = 3,
FUNC_CODE_INST_RET = 10,
FUNC_CODE_INST_BR = 11,
FUNC_CODE_INST_SWITCH = 12,
FUNC_CODE_INST_PHI = 16,
FUNC_CODE_INST_ALLOCA = 19,
FUNC_CODE_INST_LOAD = 20,
FUNC_CODE_INST_EXTRACTVAL = 26,
FUNC_CODE_INST_CMP2 = 28,
FUNC_CODE_INST_VSELECT = 29,
FUNC_CODE_INST_CALL = 34,
FUNC_CODE_INST_ATOMICRMW = 38,
FUNC_CODE_INST_LOADATOMIC = 41,
FUNC_CODE_INST_GEP = 43,
FUNC_CODE_INST_STORE = 44,
FUNC_CODE_INST_STOREATOMIC = 45,
FUNC_CODE_INST_CMPXCHG = 46,
};
enum bitcode_type_code
{
TYPE_CODE_NUMENTRY = 1,
TYPE_CODE_VOID = 2,
TYPE_CODE_FLOAT = 3,
TYPE_CODE_DOUBLE = 4,
TYPE_CODE_LABEL = 5,
TYPE_CODE_INTEGER = 7,
TYPE_CODE_POINTER = 8,
TYPE_CODE_HALF = 10,
TYPE_CODE_ARRAY = 11,
TYPE_CODE_VECTOR = 12,
TYPE_CODE_METADATA = 16,
TYPE_CODE_STRUCT_ANON = 18,
TYPE_CODE_STRUCT_NAME = 19,
TYPE_CODE_STRUCT_NAMED = 20,
TYPE_CODE_FUNCTION = 21,
};
enum bitcode_value_symtab_code
{
VST_CODE_ENTRY = 1,
VST_CODE_BBENTRY = 2,
};
struct sm6_pointer_info
{
const struct sm6_type *type;
enum bitcode_address_space addr_space;
};
struct sm6_struct_info
{
const char *name;
unsigned int elem_count;
const struct sm6_type *elem_types[];
};
struct sm6_function_info
{
const struct sm6_type *ret_type;
unsigned int param_count;
const struct sm6_type *param_types[];
};
struct sm6_array_info
{
unsigned int count;
const struct sm6_type *elem_type;
};
enum sm6_type_class
{
TYPE_CLASS_VOID,
TYPE_CLASS_INTEGER,
TYPE_CLASS_FLOAT,
TYPE_CLASS_POINTER,
TYPE_CLASS_STRUCT,
TYPE_CLASS_FUNCTION,
TYPE_CLASS_VECTOR,
TYPE_CLASS_ARRAY,
TYPE_CLASS_LABEL,
TYPE_CLASS_METADATA,
};
struct sm6_type
{
enum sm6_type_class class;
union
{
unsigned int width;
struct sm6_pointer_info pointer;
struct sm6_struct_info *struc;
struct sm6_function_info *function;
struct sm6_array_info array;
} u;
};
enum sm6_value_type
{
VALUE_TYPE_FUNCTION,
VALUE_TYPE_REG,
};
struct sm6_function_data
{
const char *name;
bool is_prototype;
unsigned int attribs_id;
};
struct sm6_value
{
const struct sm6_type *type;
enum sm6_value_type value_type;
bool is_undefined;
union
{
struct sm6_function_data function;
struct vkd3d_shader_register reg;
} u;
};
struct dxil_record
{
unsigned int code;
unsigned int operand_count;
uint64_t operands[];
};
struct sm6_symbol
{
unsigned int id;
const char *name;
};
struct sm6_block
{
struct vkd3d_shader_instruction *instructions;
size_t instruction_capacity;
size_t instruction_count;
};
struct sm6_function
{
const struct sm6_value *declaration;
struct sm6_block *blocks[1];
size_t block_count;
};
struct dxil_block
{
const struct dxil_block *parent;
enum bitcode_block_id id;
unsigned int abbrev_len;
unsigned int start;
unsigned int length;
unsigned int level;
/* The abbrev, block and record structs are not relocatable. */
struct dxil_abbrev **abbrevs;
size_t abbrev_capacity;
size_t abbrev_count;
unsigned int blockinfo_bid;
bool has_bid;
struct dxil_block **child_blocks;
size_t child_block_capacity;
size_t child_block_count;
struct dxil_record **records;
size_t record_capacity;
size_t record_count;
};
struct sm6_parser
{
const uint32_t *ptr, *start, *end;
unsigned int bitpos;
struct dxil_block root_block;
struct dxil_block *current_block;
struct dxil_global_abbrev **abbrevs;
size_t abbrev_capacity;
size_t abbrev_count;
struct sm6_type *types;
size_t type_count;
struct sm6_symbol *global_symbols;
size_t global_symbol_count;
struct sm6_function *functions;
size_t function_count;
struct sm6_value *values;
size_t value_count;
size_t value_capacity;
struct vkd3d_shader_parser p;
};
struct dxil_abbrev_operand
{
uint64_t context;
bool (*read_operand)(struct sm6_parser *sm6, uint64_t context, uint64_t *operand);
};
struct dxil_abbrev
{
unsigned int count;
bool is_array;
struct dxil_abbrev_operand operands[];
};
struct dxil_global_abbrev
{
unsigned int block_id;
struct dxil_abbrev abbrev;
};
static size_t size_add_with_overflow_check(size_t a, size_t b)
{
size_t i = a + b;
return (i < a) ? SIZE_MAX : i;
}
static struct sm6_parser *sm6_parser(struct vkd3d_shader_parser *parser)
{
return CONTAINING_RECORD(parser, struct sm6_parser, p);
}
static bool sm6_parser_is_end(struct sm6_parser *sm6)
{
return sm6->ptr == sm6->end;
}
static uint32_t sm6_parser_read_uint32(struct sm6_parser *sm6)
{
if (sm6_parser_is_end(sm6))
{
sm6->p.failed = true;
return 0;
}
return *sm6->ptr++;
}
static uint32_t sm6_parser_read_bits(struct sm6_parser *sm6, unsigned int length)
{
unsigned int l, prev_len = 0;
uint32_t bits;
if (!length)
return 0;
assert(length < 32);
if (sm6_parser_is_end(sm6))
{
sm6->p.failed = true;
return 0;
}
assert(sm6->bitpos < 32);
bits = *sm6->ptr >> sm6->bitpos;
l = 32 - sm6->bitpos;
if (l <= length)
{
++sm6->ptr;
if (sm6_parser_is_end(sm6) && l < length)
{
sm6->p.failed = true;
return bits;
}
sm6->bitpos = 0;
bits |= *sm6->ptr << l;
prev_len = l;
}
sm6->bitpos += length - prev_len;
return bits & ((1 << length) - 1);
}
static uint64_t sm6_parser_read_vbr(struct sm6_parser *sm6, unsigned int length)
{
unsigned int bits, flag, mask, shift = 0;
uint64_t result = 0;
if (!length)
return 0;
if (sm6_parser_is_end(sm6))
{
sm6->p.failed = true;
return 0;
}
flag = 1 << (length - 1);
mask = flag - 1;
do
{
bits = sm6_parser_read_bits(sm6, length);
result |= (uint64_t)(bits & mask) << shift;
shift += length - 1;
} while ((bits & flag) && !sm6->p.failed && shift < 64);
sm6->p.failed |= !!(bits & flag);
return result;
}
static void sm6_parser_align_32(struct sm6_parser *sm6)
{
if (!sm6->bitpos)
return;
if (sm6_parser_is_end(sm6))
{
sm6->p.failed = true;
return;
}
++sm6->ptr;
sm6->bitpos = 0;
}
static bool dxil_block_handle_blockinfo_record(struct dxil_block *block, struct dxil_record *record)
{
/* BLOCKINFO blocks must only occur immediately below the module root block. */
if (block->level > 1)
{
WARN("Invalid blockinfo block level %u.\n", block->level);
return false;
}
switch (record->code)
{
case SETBID:
if (!record->operand_count)
{
WARN("Missing id operand.\n");
return false;
}
if (record->operands[0] > UINT_MAX)
WARN("Truncating block id %"PRIu64".\n", record->operands[0]);
block->blockinfo_bid = record->operands[0];
block->has_bid = true;
break;
case BLOCKNAME:
case SETRECORDNAME:
break;
default:
FIXME("Unhandled BLOCKINFO record type %u.\n", record->code);
break;
}
return true;
}
static enum vkd3d_result dxil_block_add_record(struct dxil_block *block, struct dxil_record *record)
{
unsigned int reserve;
switch (block->id)
{
/* Rough initial reserve sizes for small shaders. */
case CONSTANTS_BLOCK: reserve = 32; break;
case FUNCTION_BLOCK: reserve = 128; break;
case METADATA_BLOCK: reserve = 32; break;
case TYPE_BLOCK: reserve = 32; break;
default: reserve = 8; break;
}
reserve = max(reserve, block->record_count + 1);
if (!vkd3d_array_reserve((void **)&block->records, &block->record_capacity, reserve, sizeof(*block->records)))
{
ERR("Failed to allocate %u records.\n", reserve);
return VKD3D_ERROR_OUT_OF_MEMORY;
}
if (block->id == BLOCKINFO_BLOCK && !dxil_block_handle_blockinfo_record(block, record))
return VKD3D_ERROR_INVALID_SHADER;
block->records[block->record_count++] = record;
return VKD3D_OK;
}
static enum vkd3d_result sm6_parser_read_unabbrev_record(struct sm6_parser *sm6)
{
struct dxil_block *block = sm6->current_block;
enum vkd3d_result ret = VKD3D_OK;
unsigned int code, count, i;
struct dxil_record *record;
code = sm6_parser_read_vbr(sm6, 6);
count = sm6_parser_read_vbr(sm6, 6);
if (!(record = vkd3d_malloc(sizeof(*record) + count * sizeof(record->operands[0]))))
{
ERR("Failed to allocate record with %u operands.\n", count);
return VKD3D_ERROR_OUT_OF_MEMORY;
}
record->code = code;
record->operand_count = count;
for (i = 0; i < count; ++i)
record->operands[i] = sm6_parser_read_vbr(sm6, 6);
if (sm6->p.failed)
ret = VKD3D_ERROR_INVALID_SHADER;
if (ret < 0 || (ret = dxil_block_add_record(block, record)) < 0)
vkd3d_free(record);
return ret;
}
static bool sm6_parser_read_literal_operand(struct sm6_parser *sm6, uint64_t context, uint64_t *op)
{
*op = context;
return !sm6->p.failed;
}
static bool sm6_parser_read_fixed_operand(struct sm6_parser *sm6, uint64_t context, uint64_t *op)
{
*op = sm6_parser_read_bits(sm6, context);
return !sm6->p.failed;
}
static bool sm6_parser_read_vbr_operand(struct sm6_parser *sm6, uint64_t context, uint64_t *op)
{
*op = sm6_parser_read_vbr(sm6, context);
return !sm6->p.failed;
}
static bool sm6_parser_read_char6_operand(struct sm6_parser *sm6, uint64_t context, uint64_t *op)
{
*op = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789._"[sm6_parser_read_bits(sm6, 6)];
return !sm6->p.failed;
}
static bool sm6_parser_read_blob_operand(struct sm6_parser *sm6, uint64_t context, uint64_t *op)
{
int count = sm6_parser_read_vbr(sm6, 6);
sm6_parser_align_32(sm6);
for (; count > 0; count -= 4)
sm6_parser_read_uint32(sm6);
FIXME("Unhandled blob operand.\n");
return false;
}
static enum vkd3d_result dxil_abbrev_init(struct dxil_abbrev *abbrev, unsigned int count, struct sm6_parser *sm6)
{
enum bitcode_abbrev_type prev_type, type;
unsigned int i;
abbrev->is_array = false;
for (i = 0, prev_type = 0; i < count && !sm6->p.failed; ++i)
{
if (sm6_parser_read_bits(sm6, 1))
{
if (prev_type == ABBREV_ARRAY)
{
WARN("Unexpected literal abbreviation after array.\n");
return VKD3D_ERROR_INVALID_SHADER;
}
abbrev->operands[i].context = sm6_parser_read_vbr(sm6, 8);
abbrev->operands[i].read_operand = sm6_parser_read_literal_operand;
continue;
}
switch (type = sm6_parser_read_bits(sm6, 3))
{
case ABBREV_FIXED:
case ABBREV_VBR:
abbrev->operands[i].context = sm6_parser_read_vbr(sm6, 5);
abbrev->operands[i].read_operand = (type == ABBREV_FIXED) ? sm6_parser_read_fixed_operand
: sm6_parser_read_vbr_operand;
break;
case ABBREV_ARRAY:
if (prev_type == ABBREV_ARRAY || i != count - 2)
{
WARN("Unexpected array abbreviation.\n");
return VKD3D_ERROR_INVALID_SHADER;
}
abbrev->is_array = true;
--i;
--count;
break;
case ABBREV_CHAR:
abbrev->operands[i].read_operand = sm6_parser_read_char6_operand;
break;
case ABBREV_BLOB:
if (prev_type == ABBREV_ARRAY || i != count - 1)
{
WARN("Unexpected blob abbreviation.\n");
return VKD3D_ERROR_INVALID_SHADER;
}
abbrev->operands[i].read_operand = sm6_parser_read_blob_operand;
break;
}
prev_type = type;
}
abbrev->count = count;
return sm6->p.failed ? VKD3D_ERROR_INVALID_SHADER : VKD3D_OK;
}
static enum vkd3d_result sm6_parser_add_global_abbrev(struct sm6_parser *sm6)
{
struct dxil_block *block = sm6->current_block;
unsigned int count = sm6_parser_read_vbr(sm6, 5);
struct dxil_global_abbrev *global_abbrev;
enum vkd3d_result ret;
assert(block->id == BLOCKINFO_BLOCK);
if (!vkd3d_array_reserve((void **)&sm6->abbrevs, &sm6->abbrev_capacity, sm6->abbrev_count + 1, sizeof(*sm6->abbrevs))
|| !(global_abbrev = vkd3d_malloc(sizeof(*global_abbrev) + count * sizeof(global_abbrev->abbrev.operands[0]))))
{
ERR("Failed to allocate global abbreviation.\n");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
if ((ret = dxil_abbrev_init(&global_abbrev->abbrev, count, sm6)) < 0)
{
vkd3d_free(global_abbrev);
return ret;
}
if (!block->has_bid)
{
WARN("Missing blockinfo block id.\n");
return VKD3D_ERROR_INVALID_SHADER;
}
if (block->blockinfo_bid == MODULE_BLOCK)
{
FIXME("Unhandled global abbreviation for module block.\n");
return VKD3D_ERROR_INVALID_SHADER;
}
global_abbrev->block_id = block->blockinfo_bid;
sm6->abbrevs[sm6->abbrev_count++] = global_abbrev;
return VKD3D_OK;
}
static enum vkd3d_result sm6_parser_add_block_abbrev(struct sm6_parser *sm6)
{
struct dxil_block *block = sm6->current_block;
struct dxil_abbrev *abbrev;
enum vkd3d_result ret;
unsigned int count;
if (block->id == BLOCKINFO_BLOCK)
return sm6_parser_add_global_abbrev(sm6);
count = sm6_parser_read_vbr(sm6, 5);
if (!vkd3d_array_reserve((void **)&block->abbrevs, &block->abbrev_capacity, block->abbrev_count + 1, sizeof(*block->abbrevs))
|| !(abbrev = vkd3d_malloc(sizeof(*abbrev) + count * sizeof(abbrev->operands[0]))))
{
ERR("Failed to allocate block abbreviation.\n");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
if ((ret = dxil_abbrev_init(abbrev, count, sm6)) < 0)
{
vkd3d_free(abbrev);
return ret;
}
block->abbrevs[block->abbrev_count++] = abbrev;
return VKD3D_OK;
}
static enum vkd3d_result sm6_parser_read_abbrev_record(struct sm6_parser *sm6, unsigned int abbrev_id)
{
enum vkd3d_result ret = VKD3D_ERROR_INVALID_SHADER;
struct dxil_block *block = sm6->current_block;
struct dxil_record *temp, *record;
unsigned int i, count, array_len;
struct dxil_abbrev *abbrev;
uint64_t code;
if (abbrev_id >= block->abbrev_count)
{
WARN("Invalid abbreviation id %u.\n", abbrev_id);
return VKD3D_ERROR_INVALID_SHADER;
}
abbrev = block->abbrevs[abbrev_id];
if (!(count = abbrev->count))
return VKD3D_OK;
if (count == 1 && abbrev->is_array)
return VKD3D_ERROR_INVALID_SHADER;
/* First operand is the record code. The array is included in the count, but will be done separately. */
count -= abbrev->is_array + 1;
if (!(record = vkd3d_malloc(sizeof(*record) + count * sizeof(record->operands[0]))))
{
ERR("Failed to allocate record with %u operands.\n", count);
return VKD3D_ERROR_OUT_OF_MEMORY;
}
if (!abbrev->operands[0].read_operand(sm6, abbrev->operands[0].context, &code))
goto fail;
if (code > UINT_MAX)
FIXME("Truncating 64-bit record code %#"PRIx64".\n", code);
record->code = code;
for (i = 0; i < count; ++i)
if (!abbrev->operands[i + 1].read_operand(sm6, abbrev->operands[i + 1].context, &record->operands[i]))
goto fail;
record->operand_count = count;
/* An array can occur only as the last operand. */
if (abbrev->is_array)
{
array_len = sm6_parser_read_vbr(sm6, 6);
if (!(temp = vkd3d_realloc(record, sizeof(*record) + (count + array_len) * sizeof(record->operands[0]))))
{
ERR("Failed to allocate record with %u operands.\n", count + array_len);
ret = VKD3D_ERROR_OUT_OF_MEMORY;
goto fail;
}
record = temp;
for (i = 0; i < array_len; ++i)
{
if (!abbrev->operands[count + 1].read_operand(sm6, abbrev->operands[count + 1].context,
&record->operands[count + i]))
{
goto fail;
}
}
record->operand_count += array_len;
}
if ((ret = dxil_block_add_record(block, record)) < 0)
goto fail;
return VKD3D_OK;
fail:
vkd3d_free(record);
return ret;
}
static enum vkd3d_result dxil_block_init(struct dxil_block *block, const struct dxil_block *parent,
struct sm6_parser *sm6);
static enum vkd3d_result dxil_block_read(struct dxil_block *parent, struct sm6_parser *sm6)
{
unsigned int reserve = (parent->id == MODULE_BLOCK) ? 12 : 2;
struct dxil_block *block;
enum vkd3d_result ret;
sm6->current_block = parent;
do
{
unsigned int abbrev_id = sm6_parser_read_bits(sm6, parent->abbrev_len);
switch (abbrev_id)
{
case END_BLOCK:
sm6_parser_align_32(sm6);
return VKD3D_OK;
case ENTER_SUBBLOCK:
if (parent->id != MODULE_BLOCK && parent->id != FUNCTION_BLOCK)
{
WARN("Invalid subblock parent id %u.\n", parent->id);
return VKD3D_ERROR_INVALID_SHADER;
}
if (!vkd3d_array_reserve((void **)&parent->child_blocks, &parent->child_block_capacity,
max(reserve, parent->child_block_count + 1), sizeof(*parent->child_blocks))
|| !(block = vkd3d_calloc(1, sizeof(*block))))
{
ERR("Failed to allocate block.\n");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
if ((ret = dxil_block_init(block, parent, sm6)) < 0)
{
vkd3d_free(block);
return ret;
}
parent->child_blocks[parent->child_block_count++] = block;
sm6->current_block = parent;
break;
case DEFINE_ABBREV:
if ((ret = sm6_parser_add_block_abbrev(sm6)) < 0)
return ret;
break;
case UNABBREV_RECORD:
if ((ret = sm6_parser_read_unabbrev_record(sm6)) < 0)
{
WARN("Failed to read unabbreviated record.\n");
return ret;
}
break;
default:
if ((ret = sm6_parser_read_abbrev_record(sm6, abbrev_id - 4)) < 0)
{
WARN("Failed to read abbreviated record.\n");
return ret;
}
break;
}
} while (!sm6->p.failed);
return VKD3D_ERROR_INVALID_SHADER;
}
static size_t sm6_parser_compute_global_abbrev_count_for_block_id(struct sm6_parser *sm6,
unsigned int block_id)
{
size_t i, count;
for (i = 0, count = 0; i < sm6->abbrev_count; ++i)
count += sm6->abbrevs[i]->block_id == block_id;
return count;
}
static void dxil_block_destroy(struct dxil_block *block)
{
size_t i;
for (i = 0; i < block->record_count; ++i)
vkd3d_free(block->records[i]);
vkd3d_free(block->records);
for (i = 0; i < block->child_block_count; ++i)
{
dxil_block_destroy(block->child_blocks[i]);
vkd3d_free(block->child_blocks[i]);
}
vkd3d_free(block->child_blocks);
block->records = NULL;
block->record_count = 0;
block->child_blocks = NULL;
block->child_block_count = 0;
}
static enum vkd3d_result dxil_block_init(struct dxil_block *block, const struct dxil_block *parent,
struct sm6_parser *sm6)
{
size_t i, abbrev_count = 0;
enum vkd3d_result ret;
block->parent = parent;
block->level = parent ? parent->level + 1 : 0;
block->id = sm6_parser_read_vbr(sm6, 8);
block->abbrev_len = sm6_parser_read_vbr(sm6, 4);
sm6_parser_align_32(sm6);
block->length = sm6_parser_read_uint32(sm6);
block->start = sm6->ptr - sm6->start;
if (sm6->p.failed)
return VKD3D_ERROR_INVALID_SHADER;
if ((block->abbrev_count = sm6_parser_compute_global_abbrev_count_for_block_id(sm6, block->id)))
{
if (!vkd3d_array_reserve((void **)&block->abbrevs, &block->abbrev_capacity,
block->abbrev_count, sizeof(*block->abbrevs)))
{
ERR("Failed to allocate block abbreviations.\n");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
for (i = 0; i < sm6->abbrev_count; ++i)
if (sm6->abbrevs[i]->block_id == block->id)
block->abbrevs[abbrev_count++] = &sm6->abbrevs[i]->abbrev;
assert(abbrev_count == block->abbrev_count);
}
if ((ret = dxil_block_read(block, sm6)) < 0)
dxil_block_destroy(block);
for (i = abbrev_count; i < block->abbrev_count; ++i)
vkd3d_free(block->abbrevs[i]);
vkd3d_free(block->abbrevs);
block->abbrevs = NULL;
block->abbrev_count = 0;
return ret;
}
static size_t dxil_block_compute_function_count(const struct dxil_block *root)
{
size_t i, count;
for (i = 0, count = 0; i < root->child_block_count; ++i)
count += root->child_blocks[i]->id == FUNCTION_BLOCK;
return count;
}
static size_t dxil_block_compute_module_decl_count(const struct dxil_block *block)
{
size_t i, count;
for (i = 0, count = 0; i < block->record_count; ++i)
count += block->records[i]->code == MODULE_CODE_FUNCTION;
return count;
}
static size_t dxil_block_compute_constants_count(const struct dxil_block *block)
{
size_t i, count;
for (i = 0, count = 0; i < block->record_count; ++i)
count += block->records[i]->code != CST_CODE_SETTYPE;
return count;
}
static void dxil_global_abbrevs_cleanup(struct dxil_global_abbrev **abbrevs, size_t count)
{
size_t i;
for (i = 0; i < count; ++i)
vkd3d_free(abbrevs[i]);
vkd3d_free(abbrevs);
}
static const struct dxil_block *sm6_parser_get_level_one_block(const struct sm6_parser *sm6,
enum bitcode_block_id id, bool *is_unique)
{
const struct dxil_block *block, *found = NULL;
size_t i;
for (i = 0, *is_unique = true; i < sm6->root_block.child_block_count; ++i)
{
block = sm6->root_block.child_blocks[i];
if (block->id != id)
continue;
if (!found)
found = block;
else
*is_unique = false;
}
return found;
}
static char *dxil_record_to_string(const struct dxil_record *record, unsigned int offset)
{
unsigned int i;
char *str;
assert(offset <= record->operand_count);
if (!(str = vkd3d_calloc(record->operand_count - offset + 1, 1)))
return NULL;
for (i = offset; i < record->operand_count; ++i)
str[i - offset] = record->operands[i];
return str;
}
static bool dxil_record_validate_operand_min_count(const struct dxil_record *record, unsigned int min_count,
struct sm6_parser *sm6)
{
if (record->operand_count >= min_count)
return true;
WARN("Invalid operand count %u for code %u.\n", record->operand_count, record->code);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND_COUNT,
"Invalid operand count %u for record code %u.", record->operand_count, record->code);
return false;
}
static void dxil_record_validate_operand_max_count(const struct dxil_record *record, unsigned int max_count,
struct sm6_parser *sm6)
{
if (record->operand_count <= max_count)
return;
WARN("Ignoring %u extra operands for code %u.\n", record->operand_count - max_count, record->code);
vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_IGNORING_OPERANDS,
"Ignoring %u extra operands for record code %u.", record->operand_count - max_count, record->code);
}
static bool dxil_record_validate_operand_count(const struct dxil_record *record, unsigned int min_count,
unsigned int max_count, struct sm6_parser *sm6)
{
dxil_record_validate_operand_max_count(record, max_count, sm6);
return dxil_record_validate_operand_min_count(record, min_count, sm6);
}
static enum vkd3d_result sm6_parser_type_table_init(struct sm6_parser *sm6)
{
const struct dxil_record *record;
size_t i, type_count, type_index;
const struct dxil_block *block;
char *struct_name = NULL;
unsigned int j, count;
struct sm6_type *type;
uint64_t type_id;
bool is_unique;
sm6->p.location.line = 0;
sm6->p.location.column = 0;
if (!(block = sm6_parser_get_level_one_block(sm6, TYPE_BLOCK, &is_unique)))
{
WARN("No type definitions found.\n");
return VKD3D_OK;
}
if (!is_unique)
WARN("Ignoring invalid extra type table(s).\n");
sm6->p.location.line = block->id;
type_count = 0;
for (i = 0; i < block->record_count; ++i)
type_count += block->records[i]->code != TYPE_CODE_NUMENTRY && block->records[i]->code != TYPE_CODE_STRUCT_NAME;
/* The type array must not be relocated. */
if (!(sm6->types = vkd3d_calloc(type_count, sizeof(*sm6->types))))
{
ERR("Failed to allocate type array.\n");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
for (i = 0; i < block->record_count; ++i)
{
sm6->p.location.column = i;
record = block->records[i];
type = &sm6->types[sm6->type_count];
type_index = sm6->type_count;
switch (record->code)
{
case TYPE_CODE_ARRAY:
case TYPE_CODE_VECTOR:
if (!dxil_record_validate_operand_count(record, 2, 2, sm6))
return VKD3D_ERROR_INVALID_SHADER;
type->class = record->code == TYPE_CODE_ARRAY ? TYPE_CLASS_ARRAY : TYPE_CLASS_VECTOR;
if (!(type->u.array.count = record->operands[0]))
{
TRACE("Setting unbounded for type %zu.\n", type_index);
type->u.array.count = UINT_MAX;
}
if ((type_id = record->operands[1]) >= type_count)
{
WARN("Invalid contained type id %"PRIu64" for type %zu.\n", type_id, type_index);
return VKD3D_ERROR_INVALID_SHADER;
}
type->u.array.elem_type = &sm6->types[type_id];
break;
case TYPE_CODE_DOUBLE:
dxil_record_validate_operand_max_count(record, 0, sm6);
type->class = TYPE_CLASS_FLOAT;
type->u.width = 64;
break;
case TYPE_CODE_FLOAT:
dxil_record_validate_operand_max_count(record, 0, sm6);
type->class = TYPE_CLASS_FLOAT;
type->u.width = 32;
break;
case TYPE_CODE_FUNCTION:
if (!dxil_record_validate_operand_min_count(record, 2, sm6))
return VKD3D_ERROR_INVALID_SHADER;
if (record->operands[0])
FIXME("Unhandled vararg function type %zu.\n", type_index);
type->class = TYPE_CLASS_FUNCTION;
if ((type_id = record->operands[1]) >= type_count)
{
WARN("Invalid return type id %"PRIu64" for type %zu.\n", type_id, type_index);
return VKD3D_ERROR_INVALID_SHADER;
}
count = record->operand_count - 2;
if (vkd3d_object_range_overflow(sizeof(type->u.function), count, sizeof(type->u.function->param_types[0]))
|| !(type->u.function = vkd3d_malloc(offsetof(struct sm6_function_info, param_types[count]))))
{
ERR("Failed to allocate function parameter types.\n");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
type->u.function->ret_type = &sm6->types[type_id];
type->u.function->param_count = count;
for (j = 0; j < count; ++j)
{
if ((type_id = record->operands[j + 2]) >= type_count)
{
WARN("Invalid parameter type id %"PRIu64" for type %zu.\n", type_id, type_index);
vkd3d_free(type->u.function);
return VKD3D_ERROR_INVALID_SHADER;
}
type->u.function->param_types[j] = &sm6->types[type_id];
}
break;
case TYPE_CODE_HALF:
dxil_record_validate_operand_max_count(record, 0, sm6);
type->class = TYPE_CLASS_FLOAT;
type->u.width = 16;
break;
case TYPE_CODE_INTEGER:
{
uint64_t width;
if (!dxil_record_validate_operand_count(record, 1, 1, sm6))
return VKD3D_ERROR_INVALID_SHADER;
type->class = TYPE_CLASS_INTEGER;
switch ((width = record->operands[0]))
{
case 1:
case 8:
case 16:
case 32:
case 64:
break;
default:
WARN("Invalid integer width %"PRIu64" for type %zu.\n", width, type_index);
return VKD3D_ERROR_INVALID_SHADER;
}
type->u.width = width;
break;
}
case TYPE_CODE_LABEL:
type->class = TYPE_CLASS_LABEL;
break;
case TYPE_CODE_METADATA:
type->class = TYPE_CLASS_METADATA;
break;
case TYPE_CODE_NUMENTRY:
continue;
case TYPE_CODE_POINTER:
if (!dxil_record_validate_operand_count(record, 1, 2, sm6))
return VKD3D_ERROR_INVALID_SHADER;
type->class = TYPE_CLASS_POINTER;
if ((type_id = record->operands[0]) >= type_count)
{
WARN("Invalid pointee type id %"PRIu64" for type %zu.\n", type_id, type_index);
return VKD3D_ERROR_INVALID_SHADER;
}
type->u.pointer.type = &sm6->types[type_id];
type->u.pointer.addr_space = (record->operand_count > 1) ? record->operands[1] : ADDRESS_SPACE_DEFAULT;
break;
case TYPE_CODE_STRUCT_ANON:
case TYPE_CODE_STRUCT_NAMED:
if (!dxil_record_validate_operand_min_count(record, 2, sm6))
return VKD3D_ERROR_INVALID_SHADER;
if (record->code == TYPE_CODE_STRUCT_NAMED && !struct_name)
{
WARN("Missing struct name before struct type %zu.\n", type_index);
return VKD3D_ERROR_INVALID_SHADER;
}
type->class = TYPE_CLASS_STRUCT;
count = record->operand_count - 1;
if (vkd3d_object_range_overflow(sizeof(type->u.struc), count, sizeof(type->u.struc->elem_types[0]))
|| !(type->u.struc = vkd3d_malloc(offsetof(struct sm6_struct_info, elem_types[count]))))
{
ERR("Failed to allocate struct element types.\n");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
if (record->operands[0])
FIXME("Ignoring struct packed attribute.\n");
type->u.struc->elem_count = count;
for (j = 0; j < count; ++j)
{
if ((type_id = record->operands[j + 1]) >= type_count)
{
WARN("Invalid contained type id %"PRIu64" for type %zu.\n", type_id, type_index);
vkd3d_free(type->u.struc);
return VKD3D_ERROR_INVALID_SHADER;
}
type->u.struc->elem_types[j] = &sm6->types[type_id];
}
if (record->code == TYPE_CODE_STRUCT_ANON)
{
type->u.struc->name = NULL;
break;
}
type->u.struc->name = struct_name;
struct_name = NULL;
break;
case TYPE_CODE_STRUCT_NAME:
if (!(struct_name = dxil_record_to_string(record, 0)))
{
ERR("Failed to allocate struct name.\n");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
if (!struct_name[0])
WARN("Struct name is empty for type %zu.\n", type_index);
continue;
case TYPE_CODE_VOID:
dxil_record_validate_operand_max_count(record, 0, sm6);
type->class = TYPE_CLASS_VOID;
break;
default:
FIXME("Unhandled type %u at index %zu.\n", record->code, type_index);
return VKD3D_ERROR_INVALID_SHADER;
}
++sm6->type_count;
}
assert(sm6->type_count == type_count);
if (struct_name)
{
WARN("Unused struct name %s.\n", struct_name);
vkd3d_free(struct_name);
}
return VKD3D_OK;
}
static inline bool sm6_type_is_void(const struct sm6_type *type)
{
return type->class == TYPE_CLASS_VOID;
}
static inline bool sm6_type_is_integer(const struct sm6_type *type)
{
return type->class == TYPE_CLASS_INTEGER;
}
static inline bool sm6_type_is_floating_point(const struct sm6_type *type)
{
return type->class == TYPE_CLASS_FLOAT;
}
static inline bool sm6_type_is_numeric(const struct sm6_type *type)
{
return type->class == TYPE_CLASS_INTEGER || type->class == TYPE_CLASS_FLOAT;
}
static inline bool sm6_type_is_pointer(const struct sm6_type *type)
{
return type->class == TYPE_CLASS_POINTER;
}
static bool sm6_type_is_numeric_aggregate(const struct sm6_type *type)
{
unsigned int i;
switch (type->class)
{
case TYPE_CLASS_ARRAY:
case TYPE_CLASS_VECTOR:
return sm6_type_is_numeric(type->u.array.elem_type);
case TYPE_CLASS_STRUCT:
/* Do not handle nested structs. Support can be added if they show up. */
for (i = 0; i < type->u.struc->elem_count; ++i)
if (!sm6_type_is_numeric(type->u.struc->elem_types[i]))
return false;
return true;
default:
return false;
}
}
static inline bool sm6_type_is_struct(const struct sm6_type *type)
{
return type->class == TYPE_CLASS_STRUCT;
}
static inline bool sm6_type_is_function(const struct sm6_type *type)
{
return type->class == TYPE_CLASS_FUNCTION;
}
static inline bool sm6_type_is_function_pointer(const struct sm6_type *type)
{
return sm6_type_is_pointer(type) && sm6_type_is_function(type->u.pointer.type);
}
static inline bool sm6_type_is_handle(const struct sm6_type *type)
{
return sm6_type_is_struct(type) && !strcmp(type->u.struc->name, "dx.types.Handle");
}
static inline const struct sm6_type *sm6_type_get_element_type(const struct sm6_type *type)
{
return (type->class == TYPE_CLASS_ARRAY || type->class == TYPE_CLASS_VECTOR) ? type->u.array.elem_type : type;
}
static const struct sm6_type *sm6_type_get_pointer_to_type(const struct sm6_type *type,
enum bitcode_address_space addr_space, struct sm6_parser *sm6)
{
size_t i, start = type - sm6->types;
const struct sm6_type *pointer_type;
/* DXC seems usually to place the pointer type immediately after its pointee. */
for (i = (start + 1) % sm6->type_count; i != start; i = (i + 1) % sm6->type_count)
{
pointer_type = &sm6->types[i];
if (sm6_type_is_pointer(pointer_type) && pointer_type->u.pointer.type == type
&& pointer_type->u.pointer.addr_space == addr_space)
return pointer_type;
}
return NULL;
}
static const struct sm6_type *sm6_parser_get_type(struct sm6_parser *sm6, uint64_t type_id)
{
if (type_id >= sm6->type_count)
{
WARN("Invalid type index %"PRIu64" at %zu.\n", type_id, sm6->value_count);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_TYPE_ID,
"DXIL type id %"PRIu64" is invalid.", type_id);
return NULL;
}
return &sm6->types[type_id];
}
static int global_symbol_compare(const void *a, const void *b)
{
return vkd3d_u32_compare(((const struct sm6_symbol *)a)->id, ((const struct sm6_symbol *)b)->id);
}
static enum vkd3d_result sm6_parser_symtab_init(struct sm6_parser *sm6)
{
const struct dxil_record *record;
const struct dxil_block *block;
struct sm6_symbol *symbol;
size_t i, count;
bool is_unique;
sm6->p.location.line = 0;
sm6->p.location.column = 0;
if (!(block = sm6_parser_get_level_one_block(sm6, VALUE_SYMTAB_BLOCK, &is_unique)))
{
/* There should always be at least one symbol: the name of the entry point function. */
WARN("No value symtab block found.\n");
return VKD3D_ERROR_INVALID_SHADER;
}
if (!is_unique)
FIXME("Ignoring extra value symtab block(s).\n");
sm6->p.location.line = block->id;
for (i = 0, count = 0; i < block->record_count; ++i)
count += block->records[i]->code == VST_CODE_ENTRY;
if (!(sm6->global_symbols = vkd3d_calloc(count, sizeof(*sm6->global_symbols))))
{
ERR("Failed to allocate global symbols.\n");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
for (i = 0; i < block->record_count; ++i)
{
sm6->p.location.column = i;
record = block->records[i];
if (record->code != VST_CODE_ENTRY)
{
FIXME("Unhandled symtab code %u.\n", record->code);
continue;
}
if (!dxil_record_validate_operand_min_count(record, 1, sm6))
continue;
symbol = &sm6->global_symbols[sm6->global_symbol_count];
symbol->id = record->operands[0];
if (!(symbol->name = dxil_record_to_string(record, 1)))
{
ERR("Failed to allocate symbol name.\n");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
++sm6->global_symbol_count;
}
sm6->p.location.column = block->record_count;
qsort(sm6->global_symbols, sm6->global_symbol_count, sizeof(*sm6->global_symbols), global_symbol_compare);
for (i = 1; i < sm6->global_symbol_count; ++i)
{
if (sm6->global_symbols[i].id == sm6->global_symbols[i - 1].id)
{
WARN("Invalid duplicate symbol id %u.\n", sm6->global_symbols[i].id);
return VKD3D_ERROR_INVALID_SHADER;
}
}
return VKD3D_OK;
}
static const char *sm6_parser_get_global_symbol_name(const struct sm6_parser *sm6, size_t id)
{
size_t i, start;
/* id == array index is normally true */
i = start = id % sm6->global_symbol_count;
do
{
if (sm6->global_symbols[i].id == id)
return sm6->global_symbols[i].name;
i = (i + 1) % sm6->global_symbol_count;
} while (i != start);
return NULL;
}
static inline bool sm6_value_is_dx_intrinsic_dcl(const struct sm6_value *fn)
{
assert(fn->value_type == VALUE_TYPE_FUNCTION);
return fn->u.function.is_prototype && !strncmp(fn->u.function.name, "dx.op.", 6);
}
static inline struct sm6_value *sm6_parser_get_current_value(const struct sm6_parser *sm6)
{
assert(sm6->value_count < sm6->value_capacity);
return &sm6->values[sm6->value_count];
}
static enum vkd3d_data_type vkd3d_data_type_from_sm6_type(const struct sm6_type *type)
{
if (type->class == TYPE_CLASS_INTEGER)
{
switch (type->u.width)
{
case 8:
return VKD3D_DATA_UINT8;
case 32:
return VKD3D_DATA_UINT;
default:
FIXME("Unhandled width %u.\n", type->u.width);
return VKD3D_DATA_UINT;
}
}
else if (type->class == TYPE_CLASS_FLOAT)
{
switch (type->u.width)
{
case 32:
return VKD3D_DATA_FLOAT;
case 64:
return VKD3D_DATA_DOUBLE;
default:
FIXME("Unhandled width %u.\n", type->u.width);
return VKD3D_DATA_FLOAT;
}
}
FIXME("Unhandled type %u.\n", type->class);
return VKD3D_DATA_UINT;
}
/* Recurse through the block tree while maintaining a current value count. The current
* count is the sum of the global count plus all declarations within the current function.
* Store into value_capacity the highest count seen. */
static size_t sm6_parser_compute_max_value_count(struct sm6_parser *sm6,
const struct dxil_block *block, size_t value_count)
{
size_t i, old_value_count = value_count;
if (block->id == MODULE_BLOCK)
value_count = size_add_with_overflow_check(value_count, dxil_block_compute_module_decl_count(block));
for (i = 0; i < block->child_block_count; ++i)
value_count = sm6_parser_compute_max_value_count(sm6, block->child_blocks[i], value_count);
switch (block->id)
{
case CONSTANTS_BLOCK:
/* Function local constants are contained in a child block of the function block. */
value_count = size_add_with_overflow_check(value_count, dxil_block_compute_constants_count(block));
break;
case FUNCTION_BLOCK:
/* A function must start with a block count, which emits no value. This formula is likely to
* overestimate the value count somewhat, but this should be no problem. */
value_count = size_add_with_overflow_check(value_count, max(block->record_count, 1u) - 1);
sm6->value_capacity = max(sm6->value_capacity, value_count);
/* The value count returns to its previous value after handling a function. */
if (value_count < SIZE_MAX)
value_count = old_value_count;
break;
default:
break;
}
return value_count;
}
static bool sm6_parser_declare_function(struct sm6_parser *sm6, const struct dxil_record *record)
{
const unsigned int max_count = 15;
const struct sm6_type *ret_type;
struct sm6_value *fn;
unsigned int i, j;
if (!dxil_record_validate_operand_count(record, 8, max_count, sm6))
return false;
fn = sm6_parser_get_current_value(sm6);
fn->value_type = VALUE_TYPE_FUNCTION;
if (!(fn->u.function.name = sm6_parser_get_global_symbol_name(sm6, sm6->value_count)))
{
WARN("Missing symbol name for function %zu.\n", sm6->value_count);
fn->u.function.name = "";
}
if (!(fn->type = sm6_parser_get_type(sm6, record->operands[0])))
return false;
if (!sm6_type_is_function(fn->type))
{
WARN("Type is not a function.\n");
return false;
}
ret_type = fn->type->u.function->ret_type;
if (!(fn->type = sm6_type_get_pointer_to_type(fn->type, ADDRESS_SPACE_DEFAULT, sm6)))
{
WARN("Failed to get pointer type for type %u.\n", fn->type->class);
return false;
}
if (record->operands[1])
WARN("Ignoring calling convention %#"PRIx64".\n", record->operands[1]);
fn->u.function.is_prototype = !!record->operands[2];
if (record->operands[3])
WARN("Ignoring linkage %#"PRIx64".\n", record->operands[3]);
if (record->operands[4] > UINT_MAX)
WARN("Invalid attributes id %#"PRIx64".\n", record->operands[4]);
/* 1-based index. */
if ((fn->u.function.attribs_id = record->operands[4]))
TRACE("Ignoring function attributes.\n");
/* These always seem to be zero. */
for (i = 5, j = 0; i < min(record->operand_count, max_count); ++i)
j += !!record->operands[i];
if (j)
WARN("Ignoring %u operands.\n", j);
if (sm6_value_is_dx_intrinsic_dcl(fn) && !sm6_type_is_void(ret_type) && !sm6_type_is_numeric(ret_type)
&& !sm6_type_is_numeric_aggregate(ret_type) && !sm6_type_is_handle(ret_type))
{
WARN("Unexpected return type for dx intrinsic function '%s'.\n", fn->u.function.name);
}
++sm6->value_count;
return true;
}
static inline uint64_t decode_rotated_signed_value(uint64_t value)
{
if (value != 1)
{
bool neg = value & 1;
value >>= 1;
return neg ? -value : value;
}
return value << 63;
}
static inline float bitcast_uint64_to_float(uint64_t value)
{
union
{
uint32_t uint32_value;
float float_value;
} u;
u.uint32_value = value;
return u.float_value;
}
static inline double bitcast_uint64_to_double(uint64_t value)
{
union
{
uint64_t uint64_value;
double double_value;
} u;
u.uint64_value = value;
return u.double_value;
}
static enum vkd3d_result sm6_parser_constants_init(struct sm6_parser *sm6, const struct dxil_block *block)
{
enum vkd3d_shader_register_type reg_type = VKD3DSPR_INVALID;
const struct sm6_type *type, *elem_type;
enum vkd3d_data_type reg_data_type;
const struct dxil_record *record;
struct sm6_value *dst;
size_t i, value_idx;
uint64_t value;
for (i = 0, type = NULL; i < block->record_count; ++i)
{
sm6->p.location.column = i;
record = block->records[i];
value_idx = sm6->value_count;
if (record->code == CST_CODE_SETTYPE)
{
if (!dxil_record_validate_operand_count(record, 1, 1, sm6))
return VKD3D_ERROR_INVALID_SHADER;
if (!(type = sm6_parser_get_type(sm6, record->operands[0])))
return VKD3D_ERROR_INVALID_SHADER;
elem_type = sm6_type_get_element_type(type);
if (sm6_type_is_numeric(elem_type))
{
reg_data_type = vkd3d_data_type_from_sm6_type(elem_type);
reg_type = elem_type->u.width > 32 ? VKD3DSPR_IMMCONST64 : VKD3DSPR_IMMCONST;
}
else
{
reg_data_type = VKD3D_DATA_UNUSED;
reg_type = VKD3DSPR_INVALID;
}
if (i == block->record_count - 1)
WARN("Unused SETTYPE record.\n");
continue;
}
if (!type)
{
WARN("Constant record %zu has no type.\n", value_idx);
return VKD3D_ERROR_INVALID_SHADER;
}
dst = sm6_parser_get_current_value(sm6);
dst->type = type;
dst->value_type = VALUE_TYPE_REG;
dst->u.reg.type = reg_type;
dst->u.reg.immconst_type = VKD3D_IMMCONST_SCALAR;
dst->u.reg.data_type = reg_data_type;
switch (record->code)
{
case CST_CODE_NULL:
/* Register constant data is already zero-filled. */
break;
case CST_CODE_INTEGER:
if (!dxil_record_validate_operand_count(record, 1, 1, sm6))
return VKD3D_ERROR_INVALID_SHADER;
if (!sm6_type_is_integer(type))
{
WARN("Invalid integer of non-integer type %u at constant idx %zu.\n", type->class, value_idx);
return VKD3D_ERROR_INVALID_SHADER;
}
value = decode_rotated_signed_value(record->operands[0]);
if (type->u.width <= 32)
dst->u.reg.u.immconst_uint[0] = value & ((1ull << type->u.width) - 1);
else
dst->u.reg.u.immconst_uint64[0] = value;
break;
case CST_CODE_FLOAT:
if (!dxil_record_validate_operand_count(record, 1, 1, sm6))
return VKD3D_ERROR_INVALID_SHADER;
if (!sm6_type_is_floating_point(type))
{
WARN("Invalid float of non-fp type %u at constant idx %zu.\n", type->class, value_idx);
return VKD3D_ERROR_INVALID_SHADER;
}
if (type->u.width == 16)
FIXME("Half float type is not supported yet.\n");
else if (type->u.width == 32)
dst->u.reg.u.immconst_float[0] = bitcast_uint64_to_float(record->operands[0]);
else if (type->u.width == 64)
dst->u.reg.u.immconst_double[0] = bitcast_uint64_to_double(record->operands[0]);
else
vkd3d_unreachable();
break;
case CST_CODE_DATA:
WARN("Unhandled constant array.\n");
break;
case CST_CODE_UNDEF:
dxil_record_validate_operand_max_count(record, 0, sm6);
dst->u.reg.type = VKD3DSPR_UNDEF;
/* Mark as explicitly undefined, not the result of a missing constant code or instruction. */
dst->is_undefined = true;
break;
default:
FIXME("Unhandled constant code %u.\n", record->code);
dst->u.reg.type = VKD3DSPR_UNDEF;
break;
}
++sm6->value_count;
}
return VKD3D_OK;
}
static struct vkd3d_shader_instruction *sm6_parser_require_space(struct sm6_parser *sm6, size_t extra)
{
if (!shader_instruction_array_reserve(&sm6->p.instructions, sm6->p.instructions.count + extra))
{
ERR("Failed to allocate instruction.\n");
return NULL;
}
return &sm6->p.instructions.elements[sm6->p.instructions.count];
}
/* Space should be reserved before calling this. It is intended to require no checking of the returned pointer. */
static struct vkd3d_shader_instruction *sm6_parser_add_instruction(struct sm6_parser *sm6,
enum vkd3d_shader_opcode handler_idx)
{
struct vkd3d_shader_instruction *ins = sm6_parser_require_space(sm6, 1);
assert(ins);
shader_instruction_init(ins, handler_idx);
++sm6->p.instructions.count;
return ins;
}
static enum vkd3d_result sm6_parser_globals_init(struct sm6_parser *sm6)
{
const struct dxil_block *block = &sm6->root_block;
const struct dxil_record *record;
uint64_t version;
size_t i;
sm6->p.location.line = block->id;
sm6->p.location.column = 0;
for (i = 0; i < block->record_count; ++i)
{
sm6->p.location.column = i;
record = block->records[i];
switch (record->code)
{
case MODULE_CODE_FUNCTION:
if (!sm6_parser_declare_function(sm6, record))
{
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_FUNCTION_DCL,
"A DXIL function declaration is invalid.");
return VKD3D_ERROR_INVALID_SHADER;
}
break;
case MODULE_CODE_GLOBALVAR:
FIXME("Global variables are not implemented yet.\n");
break;
case MODULE_CODE_VERSION:
if (!dxil_record_validate_operand_count(record, 1, 1, sm6))
return VKD3D_ERROR_INVALID_SHADER;
if ((version = record->operands[0]) != 1)
{
FIXME("Unsupported format version %#"PRIx64".\n", version);
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_UNSUPPORTED_BITCODE_FORMAT,
"Bitcode format version %#"PRIx64" is unsupported.", version);
return VKD3D_ERROR_INVALID_SHADER;
}
break;
default:
break;
}
}
return VKD3D_OK;
}
static const struct sm6_value *sm6_parser_next_function_definition(struct sm6_parser *sm6)
{
size_t i, count = sm6->function_count;
for (i = 0; i < sm6->value_count; ++i)
{
if (sm6_type_is_function_pointer(sm6->values[i].type) && !sm6->values[i].u.function.is_prototype && !count--)
break;
}
if (i == sm6->value_count)
return NULL;
++sm6->function_count;
return &sm6->values[i];
}
static struct sm6_block *sm6_block_create()
{
struct sm6_block *block = vkd3d_calloc(1, sizeof(*block));
return block;
}
static void sm6_parser_emit_ret(struct sm6_parser *sm6, const struct dxil_record *record,
struct sm6_block *code_block, struct vkd3d_shader_instruction *ins)
{
if (!dxil_record_validate_operand_count(record, 0, 1, sm6))
return;
if (record->operand_count)
FIXME("Non-void return is not implemented.\n");
ins->handler_idx = VKD3DSIH_NOP;
}
static enum vkd3d_result sm6_parser_function_init(struct sm6_parser *sm6, const struct dxil_block *block,
struct sm6_function *function)
{
struct vkd3d_shader_instruction *ins;
const struct dxil_record *record;
struct sm6_block *code_block;
struct sm6_value *dst;
size_t i, block_idx;
bool ret_found;
enum
{
RESULT_VALUE,
RESULT_TERMINATE,
} result_type;
if (sm6->function_count)
{
FIXME("Multiple functions are not supported yet.\n");
return VKD3D_ERROR_INVALID_SHADER;
}
if (!(function->declaration = sm6_parser_next_function_definition(sm6)))
{
WARN("Failed to find definition to match function body.\n");
return VKD3D_ERROR_INVALID_SHADER;
}
if (block->record_count < 2)
{
/* It should contain at least a block count and a RET instruction. */
WARN("Invalid function block record count %zu.\n", block->record_count);
return VKD3D_ERROR_INVALID_SHADER;
}
if (block->records[0]->code != FUNC_CODE_DECLAREBLOCKS || !block->records[0]->operand_count
|| block->records[0]->operands[0] > UINT_MAX)
{
WARN("Block count declaration not found or invalid.\n");
return VKD3D_ERROR_INVALID_SHADER;
}
if (!(function->block_count = block->records[0]->operands[0]))
{
WARN("Function contains no blocks.\n");
return VKD3D_ERROR_INVALID_SHADER;
}
if (function->block_count > 1)
{
FIXME("Branched shaders are not supported yet.\n");
return VKD3D_ERROR_INVALID_SHADER;
}
if (!(function->blocks[0] = sm6_block_create()))
{
ERR("Failed to allocate code block.\n");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
code_block = function->blocks[0];
for (i = 1, block_idx = 0, ret_found = false; i < block->record_count; ++i)
{
sm6->p.location.column = i;
/* block->record_count - 1 is the instruction count, but some instructions
* can emit >1 IR instruction, so extra may be used. */
if (!vkd3d_array_reserve((void **)&code_block->instructions, &code_block->instruction_capacity,
max(code_block->instruction_count + 1, block->record_count), sizeof(*code_block->instructions)))
{
ERR("Failed to allocate instructions.\n");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
ins = &code_block->instructions[code_block->instruction_count];
ins->handler_idx = VKD3DSIH_INVALID;
dst = sm6_parser_get_current_value(sm6);
dst->type = NULL;
dst->value_type = VALUE_TYPE_REG;
result_type = RESULT_VALUE;
record = block->records[i];
switch (record->code)
{
case FUNC_CODE_INST_RET:
sm6_parser_emit_ret(sm6, record, code_block, ins);
result_type = RESULT_TERMINATE;
ret_found = true;
break;
default:
FIXME("Unhandled dxil instruction %u.\n", record->code);
return VKD3D_ERROR_INVALID_SHADER;
}
if (result_type == RESULT_TERMINATE)
{
++block_idx;
code_block = (block_idx < function->block_count) ? function->blocks[block_idx] : NULL;
}
if (code_block)
code_block->instruction_count += ins->handler_idx != VKD3DSIH_NOP;
else
assert(ins->handler_idx == VKD3DSIH_NOP);
sm6->value_count += !!dst->type;
}
if (!ret_found)
{
WARN("Function contains no RET instruction.\n");
return VKD3D_ERROR_INVALID_SHADER;
}
return VKD3D_OK;
}
static bool sm6_block_emit_instructions(struct sm6_block *block, struct sm6_parser *sm6)
{
struct vkd3d_shader_instruction *ins = sm6_parser_require_space(sm6, block->instruction_count + 1);
if (!ins)
return false;
memcpy(ins, block->instructions, block->instruction_count * sizeof(*block->instructions));
sm6->p.instructions.count += block->instruction_count;
sm6_parser_add_instruction(sm6, VKD3DSIH_RET);
return true;
}
static enum vkd3d_result sm6_parser_module_init(struct sm6_parser *sm6, const struct dxil_block *block,
unsigned int level)
{
size_t i, old_value_count = sm6->value_count;
struct sm6_function *function;
enum vkd3d_result ret;
for (i = 0; i < block->child_block_count; ++i)
{
if ((ret = sm6_parser_module_init(sm6, block->child_blocks[i], level + 1)) < 0)
return ret;
}
sm6->p.location.line = block->id;
sm6->p.location.column = 0;
switch (block->id)
{
case CONSTANTS_BLOCK:
return sm6_parser_constants_init(sm6, block);
case FUNCTION_BLOCK:
function = &sm6->functions[sm6->function_count];
if ((ret = sm6_parser_function_init(sm6, block, function)) < 0)
return ret;
/* The value index returns to its previous value after handling a function. It's usually nonzero
* at the start because of global constants/variables/function declarations. Function constants
* occur in a child block, so value_count is already saved before they are emitted. */
memset(&sm6->values[old_value_count], 0, (sm6->value_count - old_value_count) * sizeof(*sm6->values));
sm6->value_count = old_value_count;
break;
case BLOCKINFO_BLOCK:
case MODULE_BLOCK:
case PARAMATTR_BLOCK:
case PARAMATTR_GROUP_BLOCK:
case VALUE_SYMTAB_BLOCK:
case METADATA_BLOCK:
case METADATA_ATTACHMENT_BLOCK:
case TYPE_BLOCK:
break;
default:
FIXME("Unhandled block id %u.\n", block->id);
break;
}
return VKD3D_OK;
}
static void sm6_type_table_cleanup(struct sm6_type *types, size_t count)
{
size_t i;
if (!types)
return;
for (i = 0; i < count; ++i)
{
switch (types[i].class)
{
case TYPE_CLASS_STRUCT:
vkd3d_free((void *)types[i].u.struc->name);
vkd3d_free(types[i].u.struc);
break;
case TYPE_CLASS_FUNCTION:
vkd3d_free(types[i].u.function);
break;
default:
break;
}
}
vkd3d_free(types);
}
static void sm6_symtab_cleanup(struct sm6_symbol *symbols, size_t count)
{
size_t i;
for (i = 0; i < count; ++i)
vkd3d_free((void *)symbols[i].name);
vkd3d_free(symbols);
}
static void sm6_block_destroy(struct sm6_block *block)
{
vkd3d_free(block->instructions);
vkd3d_free(block);
}
static void sm6_functions_cleanup(struct sm6_function *functions, size_t count)
{
size_t i, j;
for (i = 0; i < count; ++i)
{
for (j = 0; j < functions[i].block_count; ++j)
sm6_block_destroy(functions[i].blocks[j]);
}
vkd3d_free(functions);
}
static void sm6_parser_destroy(struct vkd3d_shader_parser *parser)
{
struct sm6_parser *sm6 = sm6_parser(parser);
dxil_block_destroy(&sm6->root_block);
dxil_global_abbrevs_cleanup(sm6->abbrevs, sm6->abbrev_count);
shader_instruction_array_destroy(&parser->instructions);
sm6_type_table_cleanup(sm6->types, sm6->type_count);
sm6_symtab_cleanup(sm6->global_symbols, sm6->global_symbol_count);
sm6_functions_cleanup(sm6->functions, sm6->function_count);
vkd3d_free(sm6->values);
free_shader_desc(&parser->shader_desc);
vkd3d_free(sm6);
}
static const struct vkd3d_shader_parser_ops sm6_parser_ops =
{
.parser_destroy = sm6_parser_destroy,
};
static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t *byte_code, size_t byte_code_size,
const char *source_name, struct vkd3d_shader_message_context *message_context)
{
const struct vkd3d_shader_location location = {.source_name = source_name};
uint32_t version_token, dxil_version, token_count, magic;
unsigned int chunk_offset, chunk_size;
size_t count, length, function_count;
enum bitcode_block_abbreviation abbr;
struct vkd3d_shader_version version;
struct dxil_block *block;
enum vkd3d_result ret;
unsigned int i;
count = byte_code_size / sizeof(*byte_code);
if (count < 6)
{
WARN("Invalid data size %zu.\n", byte_code_size);
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_INVALID_SIZE,
"DXIL chunk size %zu is smaller than the DXIL header size.", byte_code_size);
return VKD3D_ERROR_INVALID_SHADER;
}
version_token = byte_code[0];
TRACE("Compiler version: 0x%08x.\n", version_token);
token_count = byte_code[1];
TRACE("Token count: %u.\n", token_count);
if (token_count < 6 || count < token_count)
{
WARN("Invalid token count %u (word count %zu).\n", token_count, count);
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_INVALID_CHUNK_SIZE,
"DXIL chunk token count %#x is invalid (word count %zu).", token_count, count);
return VKD3D_ERROR_INVALID_SHADER;
}
if (byte_code[2] != TAG_DXIL)
WARN("Unknown magic number 0x%08x.\n", byte_code[2]);
dxil_version = byte_code[3];
if (dxil_version > 0x102)
WARN("Unknown DXIL version: 0x%08x.\n", dxil_version);
else
TRACE("DXIL version: 0x%08x.\n", dxil_version);
chunk_offset = byte_code[4];
if (chunk_offset < 16 || chunk_offset >= byte_code_size)
{
WARN("Invalid bitcode chunk offset %#x (data size %zu).\n", chunk_offset, byte_code_size);
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_INVALID_CHUNK_OFFSET,
"DXIL bitcode chunk has invalid offset %#x (data size %#zx).", chunk_offset, byte_code_size);
return VKD3D_ERROR_INVALID_SHADER;
}
chunk_size = byte_code[5];
if (chunk_size > byte_code_size - chunk_offset)
{
WARN("Invalid bitcode chunk size %#x (data size %zu, chunk offset %#x).\n",
chunk_size, byte_code_size, chunk_offset);
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_INVALID_CHUNK_SIZE,
"DXIL bitcode chunk has invalid size %#x (data size %#zx, chunk offset %#x).",
chunk_size, byte_code_size, chunk_offset);
return VKD3D_ERROR_INVALID_SHADER;
}
sm6->start = (const uint32_t *)((const char*)&byte_code[2] + chunk_offset);
if ((magic = sm6->start[0]) != BITCODE_MAGIC)
{
WARN("Unknown magic number 0x%08x.\n", magic);
vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_UNKNOWN_MAGIC_NUMBER,
"DXIL bitcode chunk magic number 0x%08x is not the expected 0x%08x.", magic, BITCODE_MAGIC);
}
sm6->end = &sm6->start[(chunk_size + sizeof(*sm6->start) - 1) / sizeof(*sm6->start)];
if ((version.type = version_token >> 16) >= VKD3D_SHADER_TYPE_COUNT)
{
FIXME("Unknown shader type %#x.\n", version.type);
vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_UNKNOWN_SHADER_TYPE,
"Unknown shader type %#x.", version.type);
}
version.major = VKD3D_SM6_VERSION_MAJOR(version_token);
version.minor = VKD3D_SM6_VERSION_MINOR(version_token);
if ((abbr = sm6->start[1] & 3) != ENTER_SUBBLOCK)
{
WARN("Initial block abbreviation %u is not ENTER_SUBBLOCK.\n", abbr);
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_INVALID_BITCODE,
"DXIL bitcode chunk has invalid initial block abbreviation %u.", abbr);
return VKD3D_ERROR_INVALID_SHADER;
}
/* Estimate instruction count to avoid reallocation in most shaders. */
count = max(token_count, 400) - 400;
vkd3d_shader_parser_init(&sm6->p, message_context, source_name, &version, &sm6_parser_ops,
(count + (count >> 2)) / 2u + 10);
sm6->ptr = &sm6->start[1];
sm6->bitpos = 2;
block = &sm6->root_block;
if ((ret = dxil_block_init(block, NULL, sm6)) < 0)
{
if (ret == VKD3D_ERROR_OUT_OF_MEMORY)
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
"Out of memory parsing DXIL bitcode chunk.");
else if (ret == VKD3D_ERROR_INVALID_SHADER)
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_INVALID_BITCODE,
"DXIL bitcode chunk has invalid bitcode.");
else
vkd3d_unreachable();
return ret;
}
dxil_global_abbrevs_cleanup(sm6->abbrevs, sm6->abbrev_count);
sm6->abbrevs = NULL;
sm6->abbrev_count = 0;
length = sm6->ptr - sm6->start - block->start;
if (length != block->length)
{
WARN("Invalid block length %zu; expected %u.\n", length, block->length);
vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_INVALID_BLOCK_LENGTH,
"Root block ends with length %zu but indicated length is %u.", length, block->length);
}
if (sm6->ptr != sm6->end)
{
size_t expected_length = sm6->end - sm6->start;
length = sm6->ptr - sm6->start;
WARN("Invalid module length %zu; expected %zu.\n", length, expected_length);
vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_INVALID_MODULE_LENGTH,
"Module ends with length %zu but indicated length is %zu.", length, expected_length);
}
if ((ret = sm6_parser_type_table_init(sm6)) < 0)
{
if (ret == VKD3D_ERROR_OUT_OF_MEMORY)
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
"Out of memory parsing DXIL type table.");
else if (ret == VKD3D_ERROR_INVALID_SHADER)
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_INVALID_TYPE_TABLE,
"DXIL type table is invalid.");
else
vkd3d_unreachable();
return ret;
}
if ((ret = sm6_parser_symtab_init(sm6)) < 0)
{
if (ret == VKD3D_ERROR_OUT_OF_MEMORY)
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
"Out of memory parsing DXIL value symbol table.");
else if (ret == VKD3D_ERROR_INVALID_SHADER)
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_INVALID_VALUE_SYMTAB,
"DXIL value symbol table is invalid.");
else
vkd3d_unreachable();
return ret;
}
function_count = dxil_block_compute_function_count(&sm6->root_block);
if (!(sm6->functions = vkd3d_calloc(function_count, sizeof(*sm6->functions))))
{
ERR("Failed to allocate function array.\n");
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
"Out of memory allocating DXIL function array.");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
if (sm6_parser_compute_max_value_count(sm6, &sm6->root_block, 0) == SIZE_MAX)
{
WARN("Value array count overflowed.\n");
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_INVALID_MODULE,
"Overflow occurred in the DXIL module value count.");
return VKD3D_ERROR_INVALID_SHADER;
}
if (!(sm6->values = vkd3d_calloc(sm6->value_capacity, sizeof(*sm6->values))))
{
ERR("Failed to allocate value array.\n");
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
"Out of memory allocating DXIL value array.");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
if ((ret = sm6_parser_globals_init(sm6)) < 0)
{
WARN("Failed to load global declarations.\n");
return ret;
}
if ((ret = sm6_parser_module_init(sm6, &sm6->root_block, 0)) < 0)
{
if (ret == VKD3D_ERROR_OUT_OF_MEMORY)
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
"Out of memory parsing DXIL module.");
else if (ret == VKD3D_ERROR_INVALID_SHADER)
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_INVALID_MODULE,
"DXIL module is invalid.");
else
vkd3d_unreachable();
return ret;
}
for (i = 0; i < sm6->function_count; ++i)
{
if (!sm6_block_emit_instructions(sm6->functions[i].blocks[0], sm6))
{
vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY,
"Out of memory emitting shader instructions.");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
}
dxil_block_destroy(&sm6->root_block);
return VKD3D_OK;
}
int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser)
{
struct vkd3d_shader_desc *shader_desc;
uint32_t *byte_code = NULL;
struct sm6_parser *sm6;
int ret;
if (!(sm6 = vkd3d_calloc(1, sizeof(*sm6))))
{
ERR("Failed to allocate parser.\n");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
shader_desc = &sm6->p.shader_desc;
shader_desc->is_dxil = true;
if ((ret = shader_extract_from_dxbc(&compile_info->source, message_context, compile_info->source_name,
shader_desc)) < 0)
{
WARN("Failed to extract shader, vkd3d result %d.\n", ret);
vkd3d_free(sm6);
return ret;
}
sm6->p.shader_desc = *shader_desc;
shader_desc = &sm6->p.shader_desc;
if (((uintptr_t)shader_desc->byte_code & (VKD3D_DXBC_CHUNK_ALIGNMENT - 1)))
{
/* LLVM bitcode should be 32-bit aligned, but before dxc v1.7.2207 this was not always the case in the DXBC
* container due to missing padding after signature names. Get an aligned copy to prevent unaligned access. */
if (!(byte_code = vkd3d_malloc(align(shader_desc->byte_code_size, VKD3D_DXBC_CHUNK_ALIGNMENT))))
ERR("Failed to allocate aligned chunk. Unaligned access will occur.\n");
else
memcpy(byte_code, shader_desc->byte_code, shader_desc->byte_code_size);
}
ret = sm6_parser_init(sm6, byte_code ? byte_code : shader_desc->byte_code, shader_desc->byte_code_size,
compile_info->source_name, message_context);
vkd3d_free(byte_code);
if (ret < 0)
{
WARN("Failed to initialise shader parser.\n");
sm6_parser_destroy(&sm6->p);
return ret;
}
*parser = &sm6->p;
return ret;
}