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35105d4e29
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
573 lines
17 KiB
C
573 lines
17 KiB
C
/*
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* Copyright 2012 Matteo Bruni for CodeWeavers
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* Copyright 2019-2020 Zebediah Figura for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __VKD3D_SHADER_HLSL_H
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#define __VKD3D_SHADER_HLSL_H
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#include "vkd3d_shader_private.h"
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#include "rbtree.h"
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/* The general IR structure is inspired by Mesa GLSL hir, even though the code
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* ends up being quite different in practice. Anyway, here comes the relevant
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* licensing information.
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*
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#define HLSL_SWIZZLE_X (0u)
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#define HLSL_SWIZZLE_Y (1u)
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#define HLSL_SWIZZLE_Z (2u)
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#define HLSL_SWIZZLE_W (3u)
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#define HLSL_SWIZZLE(x, y, z, w) \
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(((HLSL_SWIZZLE_ ## x) << 0) \
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| ((HLSL_SWIZZLE_ ## y) << 2) \
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| ((HLSL_SWIZZLE_ ## z) << 4) \
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| ((HLSL_SWIZZLE_ ## w) << 6))
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enum hlsl_type_class
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{
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HLSL_CLASS_SCALAR,
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HLSL_CLASS_VECTOR,
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HLSL_CLASS_MATRIX,
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HLSL_CLASS_LAST_NUMERIC = HLSL_CLASS_MATRIX,
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HLSL_CLASS_STRUCT,
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HLSL_CLASS_ARRAY,
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HLSL_CLASS_OBJECT,
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};
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enum hlsl_base_type
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{
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HLSL_TYPE_FLOAT,
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HLSL_TYPE_HALF,
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HLSL_TYPE_DOUBLE,
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HLSL_TYPE_INT,
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HLSL_TYPE_UINT,
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HLSL_TYPE_BOOL,
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HLSL_TYPE_LAST_SCALAR = HLSL_TYPE_BOOL,
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HLSL_TYPE_SAMPLER,
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HLSL_TYPE_TEXTURE,
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HLSL_TYPE_PIXELSHADER,
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HLSL_TYPE_VERTEXSHADER,
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HLSL_TYPE_STRING,
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HLSL_TYPE_VOID,
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};
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enum hlsl_sampler_dim
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{
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HLSL_SAMPLER_DIM_GENERIC,
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HLSL_SAMPLER_DIM_1D,
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HLSL_SAMPLER_DIM_2D,
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HLSL_SAMPLER_DIM_3D,
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HLSL_SAMPLER_DIM_CUBE,
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HLSL_SAMPLER_DIM_MAX = HLSL_SAMPLER_DIM_CUBE
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};
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enum hlsl_matrix_majority
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{
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HLSL_COLUMN_MAJOR,
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HLSL_ROW_MAJOR
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};
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struct hlsl_type
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{
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struct list entry;
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struct rb_entry scope_entry;
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enum hlsl_type_class type;
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enum hlsl_base_type base_type;
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enum hlsl_sampler_dim sampler_dim;
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const char *name;
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unsigned int modifiers;
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unsigned int dimx;
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unsigned int dimy;
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unsigned int reg_size;
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union
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{
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struct list *elements;
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struct
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{
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struct hlsl_type *type;
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unsigned int elements_count;
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} array;
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} e;
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};
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struct hlsl_struct_field
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{
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struct list entry;
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struct hlsl_type *type;
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const char *name;
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const char *semantic;
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DWORD modifiers;
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unsigned int reg_offset;
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};
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enum hlsl_ir_node_type
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{
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HLSL_IR_ASSIGNMENT = 0,
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HLSL_IR_CONSTANT,
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HLSL_IR_EXPR,
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HLSL_IR_IF,
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HLSL_IR_LOAD,
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HLSL_IR_LOOP,
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HLSL_IR_JUMP,
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HLSL_IR_SWIZZLE,
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};
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struct hlsl_ir_node
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{
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struct list entry;
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enum hlsl_ir_node_type type;
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struct hlsl_type *data_type;
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struct list uses;
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struct vkd3d_shader_location loc;
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/* Liveness ranges. "index" is the index of this instruction. Since this is
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* essentially an SSA value, the earliest live point is the index. This is
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* true even for loops, since currently we can't have a reference to a
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* value generated in an earlier iteration of the loop. */
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unsigned int index, last_read;
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};
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struct hlsl_src
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{
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struct hlsl_ir_node *node;
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struct list entry;
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};
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#define HLSL_STORAGE_EXTERN 0x00000001
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#define HLSL_STORAGE_NOINTERPOLATION 0x00000002
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#define HLSL_MODIFIER_PRECISE 0x00000004
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#define HLSL_STORAGE_SHARED 0x00000008
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#define HLSL_STORAGE_GROUPSHARED 0x00000010
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#define HLSL_STORAGE_STATIC 0x00000020
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#define HLSL_STORAGE_UNIFORM 0x00000040
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#define HLSL_STORAGE_VOLATILE 0x00000080
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#define HLSL_MODIFIER_CONST 0x00000100
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#define HLSL_MODIFIER_ROW_MAJOR 0x00000200
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#define HLSL_MODIFIER_COLUMN_MAJOR 0x00000400
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#define HLSL_STORAGE_IN 0x00000800
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#define HLSL_STORAGE_OUT 0x00001000
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#define HLSL_TYPE_MODIFIERS_MASK (HLSL_MODIFIER_PRECISE | HLSL_STORAGE_VOLATILE | \
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HLSL_MODIFIER_CONST | HLSL_MODIFIER_ROW_MAJOR | \
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HLSL_MODIFIER_COLUMN_MAJOR)
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#define HLSL_MODIFIERS_MAJORITY_MASK (HLSL_MODIFIER_ROW_MAJOR | HLSL_MODIFIER_COLUMN_MAJOR)
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struct hlsl_reg_reservation
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{
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enum vkd3d_shader_register_type type;
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DWORD regnum;
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};
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struct hlsl_ir_var
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{
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struct hlsl_type *data_type;
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struct vkd3d_shader_location loc;
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const char *name;
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const char *semantic;
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unsigned int modifiers;
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const struct hlsl_reg_reservation *reg_reservation;
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struct list scope_entry, param_entry;
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unsigned int first_write, last_read;
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};
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struct hlsl_ir_function
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{
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struct rb_entry entry;
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const char *name;
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struct rb_tree overloads;
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bool intrinsic;
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};
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struct hlsl_ir_function_decl
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{
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struct hlsl_type *return_type;
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struct hlsl_ir_var *return_var;
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struct vkd3d_shader_location loc;
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struct rb_entry entry;
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struct hlsl_ir_function *func;
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const char *semantic;
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struct list *parameters;
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struct list *body;
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};
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struct hlsl_ir_if
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{
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struct hlsl_ir_node node;
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struct hlsl_src condition;
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struct list then_instrs;
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struct list else_instrs;
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};
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struct hlsl_ir_loop
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{
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struct hlsl_ir_node node;
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/* loop condition is stored in the body (as "if (!condition) break;") */
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struct list body;
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unsigned int next_index; /* liveness index of the end of the loop */
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};
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enum hlsl_ir_expr_op
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{
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HLSL_IR_UNOP_BIT_NOT = 0,
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HLSL_IR_UNOP_LOGIC_NOT,
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HLSL_IR_UNOP_NEG,
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HLSL_IR_UNOP_ABS,
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HLSL_IR_UNOP_SIGN,
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HLSL_IR_UNOP_RCP,
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HLSL_IR_UNOP_RSQ,
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HLSL_IR_UNOP_SQRT,
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HLSL_IR_UNOP_NRM,
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HLSL_IR_UNOP_EXP2,
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HLSL_IR_UNOP_LOG2,
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HLSL_IR_UNOP_CAST,
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HLSL_IR_UNOP_FRACT,
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HLSL_IR_UNOP_SIN,
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HLSL_IR_UNOP_COS,
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HLSL_IR_UNOP_SIN_REDUCED, /* Reduced range [-pi, pi] */
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HLSL_IR_UNOP_COS_REDUCED, /* Reduced range [-pi, pi] */
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HLSL_IR_UNOP_DSX,
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HLSL_IR_UNOP_DSY,
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HLSL_IR_UNOP_SAT,
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HLSL_IR_UNOP_PREINC,
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HLSL_IR_UNOP_PREDEC,
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HLSL_IR_UNOP_POSTINC,
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HLSL_IR_UNOP_POSTDEC,
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HLSL_IR_BINOP_ADD,
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HLSL_IR_BINOP_SUB,
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HLSL_IR_BINOP_MUL,
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HLSL_IR_BINOP_DIV,
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HLSL_IR_BINOP_MOD,
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HLSL_IR_BINOP_LESS,
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HLSL_IR_BINOP_GREATER,
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HLSL_IR_BINOP_LEQUAL,
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HLSL_IR_BINOP_GEQUAL,
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HLSL_IR_BINOP_EQUAL,
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HLSL_IR_BINOP_NEQUAL,
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HLSL_IR_BINOP_LOGIC_AND,
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HLSL_IR_BINOP_LOGIC_OR,
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HLSL_IR_BINOP_LSHIFT,
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HLSL_IR_BINOP_RSHIFT,
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HLSL_IR_BINOP_BIT_AND,
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HLSL_IR_BINOP_BIT_OR,
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HLSL_IR_BINOP_BIT_XOR,
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HLSL_IR_BINOP_DOT,
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HLSL_IR_BINOP_CRS,
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HLSL_IR_BINOP_MIN,
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HLSL_IR_BINOP_MAX,
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HLSL_IR_BINOP_POW,
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HLSL_IR_TEROP_LERP,
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HLSL_IR_SEQUENCE,
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};
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struct hlsl_ir_expr
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{
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struct hlsl_ir_node node;
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enum hlsl_ir_expr_op op;
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struct hlsl_src operands[3];
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};
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enum hlsl_ir_jump_type
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{
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HLSL_IR_JUMP_BREAK,
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HLSL_IR_JUMP_CONTINUE,
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HLSL_IR_JUMP_DISCARD,
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HLSL_IR_JUMP_RETURN,
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};
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struct hlsl_ir_jump
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{
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struct hlsl_ir_node node;
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enum hlsl_ir_jump_type type;
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};
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struct hlsl_ir_swizzle
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{
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struct hlsl_ir_node node;
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struct hlsl_src val;
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DWORD swizzle;
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};
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struct hlsl_deref
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{
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struct hlsl_ir_var *var;
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struct hlsl_src offset;
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};
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struct hlsl_ir_load
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{
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struct hlsl_ir_node node;
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struct hlsl_deref src;
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};
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struct hlsl_ir_assignment
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{
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struct hlsl_ir_node node;
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struct hlsl_deref lhs;
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struct hlsl_src rhs;
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unsigned char writemask;
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};
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struct hlsl_ir_constant
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{
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struct hlsl_ir_node node;
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union
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{
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unsigned u[4];
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int i[4];
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float f[4];
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double d[4];
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bool b[4];
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} value;
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};
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struct hlsl_scope
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{
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struct list entry;
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struct list vars;
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struct rb_tree types;
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struct hlsl_scope *upper;
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};
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struct hlsl_ctx
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{
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const char **source_files;
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unsigned int source_files_count;
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struct vkd3d_shader_location location;
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struct vkd3d_shader_message_context *message_context;
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struct vkd3d_string_buffer_cache string_buffers;
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bool failed;
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void *scanner;
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struct hlsl_scope *cur_scope;
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struct hlsl_scope *globals;
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struct list scopes;
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struct list types;
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struct rb_tree functions;
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const struct hlsl_ir_function_decl *cur_function;
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enum hlsl_matrix_majority matrix_majority;
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struct
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{
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struct hlsl_type *scalar[HLSL_TYPE_LAST_SCALAR + 1];
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struct hlsl_type *vector[HLSL_TYPE_LAST_SCALAR + 1][4];
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struct hlsl_type *sampler[HLSL_SAMPLER_DIM_MAX + 1];
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struct hlsl_type *Void;
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} builtin_types;
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struct list static_initializers;
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};
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enum hlsl_error_level
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{
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HLSL_LEVEL_ERROR = 0,
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HLSL_LEVEL_WARNING,
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HLSL_LEVEL_NOTE,
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};
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static inline struct hlsl_ir_assignment *hlsl_ir_assignment(const struct hlsl_ir_node *node)
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{
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assert(node->type == HLSL_IR_ASSIGNMENT);
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return CONTAINING_RECORD(node, struct hlsl_ir_assignment, node);
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}
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static inline struct hlsl_ir_constant *hlsl_ir_constant(const struct hlsl_ir_node *node)
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{
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assert(node->type == HLSL_IR_CONSTANT);
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return CONTAINING_RECORD(node, struct hlsl_ir_constant, node);
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}
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static inline struct hlsl_ir_expr *hlsl_ir_expr(const struct hlsl_ir_node *node)
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{
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assert(node->type == HLSL_IR_EXPR);
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return CONTAINING_RECORD(node, struct hlsl_ir_expr, node);
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}
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static inline struct hlsl_ir_if *hlsl_ir_if(const struct hlsl_ir_node *node)
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{
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assert(node->type == HLSL_IR_IF);
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return CONTAINING_RECORD(node, struct hlsl_ir_if, node);
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}
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static inline struct hlsl_ir_jump *hlsl_ir_jump(const struct hlsl_ir_node *node)
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{
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assert(node->type == HLSL_IR_JUMP);
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return CONTAINING_RECORD(node, struct hlsl_ir_jump, node);
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}
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static inline struct hlsl_ir_load *hlsl_ir_load(const struct hlsl_ir_node *node)
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{
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assert(node->type == HLSL_IR_LOAD);
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return CONTAINING_RECORD(node, struct hlsl_ir_load, node);
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}
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static inline struct hlsl_ir_loop *hlsl_ir_loop(const struct hlsl_ir_node *node)
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{
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assert(node->type == HLSL_IR_LOOP);
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return CONTAINING_RECORD(node, struct hlsl_ir_loop, node);
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}
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static inline struct hlsl_ir_swizzle *hlsl_ir_swizzle(const struct hlsl_ir_node *node)
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{
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assert(node->type == HLSL_IR_SWIZZLE);
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return CONTAINING_RECORD(node, struct hlsl_ir_swizzle, node);
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}
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static inline void init_node(struct hlsl_ir_node *node, enum hlsl_ir_node_type type,
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struct hlsl_type *data_type, struct vkd3d_shader_location loc)
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{
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memset(node, 0, sizeof(*node));
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node->type = type;
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node->data_type = data_type;
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node->loc = loc;
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list_init(&node->uses);
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}
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static inline void hlsl_src_from_node(struct hlsl_src *src, struct hlsl_ir_node *node)
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{
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src->node = node;
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if (node)
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list_add_tail(&node->uses, &src->entry);
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}
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static inline void hlsl_src_remove(struct hlsl_src *src)
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{
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if (src->node)
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list_remove(&src->entry);
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src->node = NULL;
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}
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const char *debug_hlsl_type(const struct hlsl_type *type) DECLSPEC_HIDDEN;
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struct vkd3d_string_buffer *hlsl_type_to_string(struct vkd3d_string_buffer_cache *string_buffers,
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const struct hlsl_type *type) DECLSPEC_HIDDEN;
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struct vkd3d_string_buffer *hlsl_modifiers_to_string(struct vkd3d_string_buffer_cache *string_buffers,
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unsigned int modifiers) DECLSPEC_HIDDEN;
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const char *hlsl_node_type_to_string(enum hlsl_ir_node_type type) DECLSPEC_HIDDEN;
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void hlsl_add_function(struct rb_tree *funcs, char *name, struct hlsl_ir_function_decl *decl,
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bool intrinsic) DECLSPEC_HIDDEN;
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bool hlsl_add_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *decl, bool local_var) DECLSPEC_HIDDEN;
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void hlsl_dump_function(const struct hlsl_ir_function_decl *func) DECLSPEC_HIDDEN;
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void hlsl_free_instr(struct hlsl_ir_node *node) DECLSPEC_HIDDEN;
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void hlsl_free_instr_list(struct list *list) DECLSPEC_HIDDEN;
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void hlsl_free_type(struct hlsl_type *type) DECLSPEC_HIDDEN;
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void hlsl_free_var(struct hlsl_ir_var *decl) DECLSPEC_HIDDEN;
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bool hlsl_get_function(struct hlsl_ctx *ctx, const char *name) DECLSPEC_HIDDEN;
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struct hlsl_type *hlsl_get_type(struct hlsl_scope *scope, const char *name, bool recursive) DECLSPEC_HIDDEN;
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struct hlsl_ir_var *hlsl_get_var(struct hlsl_scope *scope, const char *name) DECLSPEC_HIDDEN;
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struct hlsl_type *hlsl_new_array_type(struct hlsl_ctx *ctx, struct hlsl_type *basic_type,
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unsigned int array_size) DECLSPEC_HIDDEN;
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struct hlsl_ir_assignment *hlsl_new_assignment(struct hlsl_ir_var *var, struct hlsl_ir_node *offset,
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struct hlsl_ir_node *rhs, unsigned int writemask, struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
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struct hlsl_ir_node *hlsl_new_binary_expr(enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1,
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struct hlsl_ir_node *arg2) DECLSPEC_HIDDEN;
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struct hlsl_ir_expr *hlsl_new_cast(struct hlsl_ir_node *node, struct hlsl_type *type,
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struct vkd3d_shader_location *loc) DECLSPEC_HIDDEN;
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struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx, struct hlsl_type *return_type,
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struct list *parameters, const char *semantic, struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
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struct hlsl_ir_if *hlsl_new_if(struct hlsl_ir_node *condition, struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
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struct hlsl_ir_assignment *hlsl_new_simple_assignment(struct hlsl_ir_var *lhs,
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struct hlsl_ir_node *rhs) DECLSPEC_HIDDEN;
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struct hlsl_type *hlsl_new_struct_type(struct hlsl_ctx *ctx, const char *name, struct list *fields) DECLSPEC_HIDDEN;
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struct hlsl_ir_swizzle *hlsl_new_swizzle(struct hlsl_ctx *ctx, DWORD s, unsigned int components,
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struct hlsl_ir_node *val, struct vkd3d_shader_location *loc) DECLSPEC_HIDDEN;
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struct hlsl_ir_var *hlsl_new_synthetic_var(struct hlsl_ctx *ctx, const char *name, struct hlsl_type *type,
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const struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
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struct hlsl_type *hlsl_new_type(struct hlsl_ctx *ctx, const char *name, enum hlsl_type_class type_class,
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enum hlsl_base_type base_type, unsigned dimx, unsigned dimy) DECLSPEC_HIDDEN;
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struct hlsl_ir_constant *hlsl_new_uint_constant(struct hlsl_ctx *ctx, unsigned int n,
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const struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
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struct hlsl_ir_node *hlsl_new_unary_expr(enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg,
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struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
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struct hlsl_ir_var *hlsl_new_var(const char *name, struct hlsl_type *type, const struct vkd3d_shader_location loc,
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const char *semantic, unsigned int modifiers,
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const struct hlsl_reg_reservation *reg_reservation) DECLSPEC_HIDDEN;
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struct hlsl_ir_load *hlsl_new_var_load(struct hlsl_ir_var *var, const struct vkd3d_shader_location loc) DECLSPEC_HIDDEN;
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void hlsl_error(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc, enum vkd3d_shader_error error,
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const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5) DECLSPEC_HIDDEN;
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void hlsl_warning(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc, enum vkd3d_shader_error error,
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const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5) DECLSPEC_HIDDEN;
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void hlsl_note(struct hlsl_ctx *ctx, const struct vkd3d_shader_location loc, enum vkd3d_shader_log_level level,
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const char *fmt, ...) VKD3D_PRINTF_FUNC(4, 5) DECLSPEC_HIDDEN;
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void hlsl_push_scope(struct hlsl_ctx *ctx) DECLSPEC_HIDDEN;
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void hlsl_pop_scope(struct hlsl_ctx *ctx) DECLSPEC_HIDDEN;
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bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type) DECLSPEC_HIDDEN;
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struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
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unsigned int default_majority) DECLSPEC_HIDDEN;
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bool hlsl_type_compare(const struct hlsl_type *t1, const struct hlsl_type *t2) DECLSPEC_HIDDEN;
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unsigned int hlsl_type_component_count(struct hlsl_type *type) DECLSPEC_HIDDEN;
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bool hlsl_type_is_row_major(const struct hlsl_type *type) DECLSPEC_HIDDEN;
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bool hlsl_type_is_void(const struct hlsl_type *type) DECLSPEC_HIDDEN;
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int hlsl_lexer_compile(struct hlsl_ctx *ctx, const char *text, const char *entrypoint) DECLSPEC_HIDDEN;
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int hlsl_parser_compile(struct hlsl_ctx *ctx, const char *entrypoint) DECLSPEC_HIDDEN;
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#endif
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